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commit
3e18b92ccc
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@ -85,19 +85,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
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if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
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pVehicle->m_bSirenOrAlarm = true;
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}
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#ifndef MIAMI
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if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
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(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
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pVehicle->m_bSirenOrAlarm = false;
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if (CCullZones::NoPolice())
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pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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}
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#else
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BackToCruisingIfNoWantedLevel(pVehicle);
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#endif
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break;
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case MISSION_RAMPLAYER_CLOSE:
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if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
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