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https://github.com/halpz/re3.git
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some script
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a7ad2a7e1a
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3e198086e3
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@ -360,8 +360,10 @@ public:
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static void UndoBuildingSwaps();
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static void UndoBuildingSwaps();
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static void UndoEntityInvisibilitySettings();
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static void UndoEntityInvisibilitySettings();
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/*
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
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static void RenderTheScriptDebugLines();
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static void RenderTheScriptDebugLines();
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*/
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static void SaveAllScripts(uint8*, uint32*);
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static void SaveAllScripts(uint8*, uint32*);
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static void LoadAllScripts(uint8*, uint32);
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static void LoadAllScripts(uint8*, uint32);
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@ -420,10 +422,12 @@ public:
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static void DrawScriptSpheres();
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static void DrawScriptSpheres();
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void HighlightImportantArea(uint32, float, float, float, float, float);
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static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
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static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float);
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/*
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static void DrawDebugSquare(float, float, float, float);
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static void DrawDebugSquare(float, float, float, float);
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static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
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static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void DrawDebugCube(float, float, float, float, float, float);
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static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
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static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float);
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*/
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
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@ -432,7 +436,7 @@ public:
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static int32 AddScriptSphere(int32 id, CVector pos, float radius);
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static int32 AddScriptSphere(int32 id, CVector pos, float radius);
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static int32 GetNewUniqueScriptSphereIndex(int32 index);
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static void RemoveScriptSphere(int32 index);
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static void RemoveScriptSphere(int32 index);
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static void RemoveScriptTextureDictionary();
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//static void RemoveScriptTextureDictionary();
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public:
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public:
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static void RemoveThisPed(CPed* pPed);
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static void RemoveThisPed(CPed* pPed);
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@ -549,7 +553,33 @@ public:
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int8 ProcessOneCommand();
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int8 ProcessOneCommand();
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void DoDeatharrestCheck();
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void DoDeatharrestCheck();
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void UpdateCompareFlag(bool);
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void UpdateCompareFlag(bool flag)
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{
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if (m_bNotFlag)
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flag = !flag;
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if (m_nAndOrState == ANDOR_NONE) {
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m_bCondResult = flag;
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return;
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}
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if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
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m_bCondResult &= flag;
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if (m_nAndOrState == ANDS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
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m_bCondResult |= flag;
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if (m_nAndOrState == ORS_1) {
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m_nAndOrState = ANDOR_NONE;
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return;
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}
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}
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else {
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return;
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}
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m_nAndOrState--;
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}
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int16 GetPadState(uint16, uint16);
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int16 GetPadState(uint16, uint16);
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int8 ProcessCommands0To99(int32);
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int8 ProcessCommands0To99(int32);
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@ -570,6 +600,7 @@ public:
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int8 ProcessCommands1500To1599(int32);
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int8 ProcessCommands1500To1599(int32);
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int8 ProcessCommands1600To1699(int32);
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int8 ProcessCommands1600To1699(int32);
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uint32 CollectLocateParameters(uint32*, bool);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCharCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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void LocatePlayerCarCommand(int32, uint32*);
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@ -1740,8 +1740,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
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UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
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if (GET_INTEGER_PARAM(5))
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if (GET_INTEGER_PARAM(5))
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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/*
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if (CTheScripts::DbgFlag)
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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*/
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return 0;
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return 0;
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}
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}
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case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
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case COMMAND_IS_CHAR_SHOOTING_IN_AREA:
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@ -1756,8 +1758,10 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
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UpdateCompareFlag(pPed->bIsShooting && pPed->IsWithinArea(x1, y1, x2, y2));
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if (GET_INTEGER_PARAM(5))
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if (GET_INTEGER_PARAM(5))
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, x1, y1, x2, y2, MAP_Z_LOW_LIMIT);
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/*
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if (CTheScripts::DbgFlag)
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if (CTheScripts::DbgFlag)
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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CTheScripts::DrawDebugSquare(x1, y1, x2, y2);
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*/
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return 0;
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return 0;
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}
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}
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case COMMAND_IS_CURRENT_PLAYER_WEAPON:
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case COMMAND_IS_CURRENT_PLAYER_WEAPON:
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File diff suppressed because it is too large
Load diff
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@ -1129,6 +1129,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
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}
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}
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void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
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void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
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/*
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float f1 = radius * 1.4f;
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float f1 = radius * 1.4f;
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float f2 = radius * 0.5f;
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float f2 = radius * 0.5f;
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CVector p1, p2;
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CVector p1, p2;
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@ -1148,6 +1149,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
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p1 = pos - TheCamera.GetRight()*f1;
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p1 = pos - TheCamera.GetRight()*f1;
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p2 = pos - TheCamera.GetRight()*f2;
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p2 = pos - TheCamera.GetRight()*f2;
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CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
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CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
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*/
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}
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}
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void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
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void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
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@ -1275,7 +1275,7 @@ RenderScene(void)
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void
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void
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RenderDebugShit(void)
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RenderDebugShit(void)
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{
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{
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CTheScripts::RenderTheScriptDebugLines();
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//CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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#ifndef FINAL
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if(gbShowCollisionLines)
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if(gbShowCollisionLines)
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CRenderer::RenderCollisionLines();
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CRenderer::RenderCollisionLines();
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