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Update Fire.h

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blingu 2020-03-24 17:24:47 +01:00 committed by GitHub
parent 4e7c186285
commit 43fb59e356
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@ -7,18 +7,22 @@ class CFire
public: public:
bool m_bIsOngoing; bool m_bIsOngoing;
bool m_bIsScriptFire; bool m_bIsScriptFire;
bool m_bPropogationFlag; bool m_bPropagationFlag;
bool m_bAudioSet; bool m_bAudioSet;
CVector m_vecPos; CVector m_vecPos;
CEntity *m_pEntity; CEntity *m_pEntity;
CEntity *m_pSource; CEntity *m_pSource;
int m_nExtinguishTime; uint32 m_nExtinguishTime;
int m_nStartTime; uint32 m_nStartTime;
int field_20; int32 field_20;
int field_24; uint32 field_24;
uint32 m_nFiremenPuttingOut; uint32 m_nFiremenPuttingOut;
float field_2C; float m_fStrength;
CFire();
~CFire();
void ProcessFire(void);
void ReportThisFire(void);
void Extinguish(void); void Extinguish(void);
}; };
@ -27,20 +31,21 @@ class CFireManager
enum { enum {
MAX_FIREMEN_ATTENDING = 2, MAX_FIREMEN_ATTENDING = 2,
}; };
uint32 m_nTotalFires;
public: public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES]; CFire m_aFires[NUM_FIRES];
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32); void StartFire(CVector pos, float size, bool propagation);
void StartFire(CVector, float, uint8); void StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void Update(void); void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector, float*); CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const; uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector, float); void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8); int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool IsScriptFireExtinguish(int16); bool IsScriptFireExtinguish(int16 index);
void RemoveScriptFire(int16);
void RemoveAllScriptFires(void); void RemoveAllScriptFires(void);
void SetScriptFireAudio(int16, bool); void RemoveScriptFire(int16 index);
void SetScriptFireAudio(int16 index, bool state);
}; };
extern CFireManager &gFireManager; extern CFireManager &gFireManager;