mirror of
https://github.com/halpz/re3.git
synced 2024-12-25 18:05:27 +00:00
Update Fire.h
This commit is contained in:
parent
4e7c186285
commit
43fb59e356
|
@ -7,18 +7,22 @@ class CFire
|
|||
public:
|
||||
bool m_bIsOngoing;
|
||||
bool m_bIsScriptFire;
|
||||
bool m_bPropogationFlag;
|
||||
bool m_bPropagationFlag;
|
||||
bool m_bAudioSet;
|
||||
CVector m_vecPos;
|
||||
CEntity *m_pEntity;
|
||||
CEntity *m_pSource;
|
||||
int m_nExtinguishTime;
|
||||
int m_nStartTime;
|
||||
int field_20;
|
||||
int field_24;
|
||||
uint32 m_nExtinguishTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 field_20;
|
||||
uint32 field_24;
|
||||
uint32 m_nFiremenPuttingOut;
|
||||
float field_2C;
|
||||
float m_fStrength;
|
||||
|
||||
CFire();
|
||||
~CFire();
|
||||
void ProcessFire(void);
|
||||
void ReportThisFire(void);
|
||||
void Extinguish(void);
|
||||
};
|
||||
|
||||
|
@ -27,20 +31,21 @@ class CFireManager
|
|||
enum {
|
||||
MAX_FIREMEN_ATTENDING = 2,
|
||||
};
|
||||
uint32 m_nTotalFires;
|
||||
public:
|
||||
uint32 m_nTotalFires;
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
|
||||
void StartFire(CVector, float, uint8);
|
||||
void StartFire(CVector pos, float size, bool propagation);
|
||||
void StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
|
||||
CFire *FindNearestFire(CVector, float*);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
|
||||
CFire *FindNearestFire(CVector vecPos, float *pDistance);
|
||||
CFire *GetNextFreeFire(void);
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector, float);
|
||||
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
|
||||
bool IsScriptFireExtinguish(int16);
|
||||
void RemoveScriptFire(int16);
|
||||
void ExtinguishPoint(CVector point, float range);
|
||||
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
|
||||
bool IsScriptFireExtinguish(int16 index);
|
||||
void RemoveAllScriptFires(void);
|
||||
void SetScriptFireAudio(int16, bool);
|
||||
void RemoveScriptFire(int16 index);
|
||||
void SetScriptFireAudio(int16 index, bool state);
|
||||
};
|
||||
extern CFireManager &gFireManager;
|
||||
|
|
Loading…
Reference in a new issue