1
0
Fork 0
mirror of https://github.com/halpz/re3.git synced 2024-12-26 18:15:27 +00:00

tmp stuff

This commit is contained in:
Nikolay Korolev 2020-05-08 11:11:09 +03:00
parent b99346e6ca
commit 44c5cdf453
3 changed files with 148 additions and 68 deletions

View file

@ -84,26 +84,37 @@ uint32 CCarCtrl::LastTimeLawEnforcerCreated;
uint32 CCarCtrl::LastTimeFireTruckCreated;
uint32 CCarCtrl::LastTimeAmbulanceCreated;
int32 CCarCtrl::TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::NextCarOfRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
int32 CCarCtrl::NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
int32 CCarCtrl::CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
void
CCarCtrl::GenerateRandomCars()
{
static int vals[20];
static uint32 old = CTimer::GetTimeInMilliseconds();
if (CTimer::GetTimeInMilliseconds() - old > 1000) {
char str[512];
sprintf(str, "%8d: %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d %4d\n", old, vals[0], vals[1], vals[2], vals[3], vals[4], vals[5], vals[6], vals[7], vals[8], vals[9], vals[10], vals[11], vals[12], vals[13], vals[14], vals[15], vals[16], vals[17], vals[18], vals[19]);
debug("%s", str);
for (int i = 0; i < 20; i++)
vals[i] = 0;
old = CTimer::GetTimeInMilliseconds();
}
if (CCutsceneMgr::IsRunning()) {
CountDownToCarsAtStart = 2;
return;
}
if (NumRandomCars < 30){
if (CountDownToCarsAtStart == 0){
GenerateOneRandomCar();
}
if (CountDownToCarsAtStart == 0)
vals[GenerateOneRandomCar()]++;
else if (--CountDownToCarsAtStart == 0) {
for (int i = 0; i < 100; i++)
GenerateOneRandomCar();
vals[GenerateOneRandomCar()]++;
CTheCarGenerators::GenerateEvenIfPlayerIsCloseCounter = 20;
}
}
@ -112,7 +123,7 @@ CCarCtrl::GenerateRandomCars()
GenerateEmergencyServicesCar();
}
void
int
CCarCtrl::GenerateOneRandomCar()
{
static int32 unk = 0;
@ -124,9 +135,9 @@ CCarCtrl::GenerateOneRandomCar()
CTheZones::GetZoneInfoForTimeOfDay(&vecTargetPos, &zone);
pPlayer->m_nTrafficMultiplier = pPlayer->m_fRoadDensity * zone.carDensity;
if (NumRandomCars >= pPlayer->m_nTrafficMultiplier * CarDensityMultiplier * CIniFile::CarNumberMultiplier)
return;
return 1;
if (NumFiretrucksOnDuty + NumAmbulancesOnDuty + NumParkedCars + NumMissionCars + NumLawEnforcerCars + NumRandomCars >= MaxNumberOfCarsInUse)
return;
return 2;
CWanted* pWanted = pPlayer->m_pPed->m_pWanted;
int carClass;
int carModel;
@ -141,10 +152,10 @@ CCarCtrl::GenerateOneRandomCar()
carModel = ChoosePoliceCarModel();
}else{
carModel = ChooseModel(&zone, &vecTargetPos, &carClass);
if (carClass == COPS && pWanted->m_nWantedLevel >= 1)
if (carClass == COPS && pWanted->m_nWantedLevel >= 1 || carModel < 0)
/* All cop spawns with wanted level are handled by condition above. */
/* In particular it means that cop cars never spawn if player has wanted level of 1. */
return;
return 3;
}
float frontX, frontY;
float preferredDistance, angleLimit;
@ -275,12 +286,12 @@ CCarCtrl::GenerateOneRandomCar()
if (!ThePaths.NewGenerateCarCreationCoors(vecTargetPos.x, vecTargetPos.y, frontX, frontY,
preferredDistance, angleLimit, invertAngleLimitTest, &spawnPosition, &curNodeId, &nextNodeId,
&positionBetweenNodes, carClass == COPS && pWanted->m_nWantedLevel >= 1))
return;
return 4;
CPathNode* pCurNode = &ThePaths.m_pathNodes[curNodeId];
CPathNode* pNextNode = &ThePaths.m_pathNodes[nextNodeId];
bool bBoatGenerated = false;
if ((CGeneral::GetRandomNumber() & 0xF) > Min(pCurNode->spawnRate, pNextNode->spawnRate))
return;
return 5;
if (pCurNode->bWaterPath) {
bBoatGenerated = true;
if (carClass == COPS) {
@ -288,9 +299,10 @@ CCarCtrl::GenerateOneRandomCar()
carClass = COPS_BOAT;
if (!CStreaming::HasModelLoaded(MI_PREDATOR)) {
CStreaming::RequestModel(MI_PREDATOR, STREAMFLAGS_DEPENDENCY);
return;
return 6;
}
else {
return 7;
// TODO: normal boats
}
}
@ -299,10 +311,10 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(spawnPosition, bBoatGenerated ? 40.0f : 10.0f, true, &colliding, 2, nil, false, true, true, false, false);
if (colliding)
/* If something is already present in spawn position, do not create vehicle*/
return;
return 8;
if (!bBoatGenerated && !ThePaths.TestCoorsCloseness(vecTargetPos, false, spawnPosition))
/* Testing if spawn position can reach target position via valid path. */
return;
return 9;
int16 idInNode = 0;
while (idInNode < pCurNode->numLinks &&
@ -314,7 +326,7 @@ CCarCtrl::GenerateOneRandomCar()
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(carModel);
if (lanesOnCurrentRoad == 0)
/* Not spawning vehicle if road is one way and intended direction is opposide to that way. */
return;
return 10;
CVehicle* pVehicle;
if (CModelInfo::IsBoatModel(carModel))
pVehicle = new CBoat(carModel, RANDOM_VEHICLE);
@ -409,7 +421,7 @@ CCarCtrl::GenerateOneRandomCar()
if (pCurNode->numLinks == 1){
/* Do not create vehicle if there is nowhere to go. */
delete pVehicle;
return;
return 11;
}
int16 nextConnection = pVehicle->AutoPilot.m_nNextPathNodeInfo;
int16 newLink;
@ -489,6 +501,15 @@ CCarCtrl::GenerateOneRandomCar()
);
CVector vectorBetweenNodes = pCurNode->GetPosition() - pNextNode->GetPosition();
CVector finalPosition = positionIncludingCurve + vectorBetweenNodes * 2.0f / vectorBetweenNodes.Magnitude();
debug("initialPositionDist: %f\n", (spawnPosition - vecTargetPos).Magnitude());
debug("pCurNode: %f\n", (CVector2D(pCurNode->GetX(), pCurNode->GetY()) - vecTargetPos).Magnitude());
debug("pNextNode: %f\n", (CVector2D(pNextNode->GetX(), pNextNode->GetY()) - vecTargetPos).Magnitude());
debug("pCurrentLink: %f\n", (CVector2D(pCurrentLink->GetX(), pCurrentLink->GetY()) - vecTargetPos).Magnitude());
debug("pNextLink: %f\n", (CVector2D(pNextLink->GetX(), pNextLink->GetY()) - vecTargetPos).Magnitude());
debug("positionOnCurrentLinkIncludingLane: %f\n", (positionOnCurrentLinkIncludingLane - vecTargetPos).Magnitude());
debug("positionOnNextLinkIncludingLane: %f\n", (positionOnNextLinkIncludingLane - vecTargetPos).Magnitude());
debug("positionIncludingCurve: %f\n", (finalPosition - vecTargetPos).Magnitude());
debug("finalPositionDist: %f\n", (finalPosition - vecTargetPos).Magnitude());
finalPosition.z = positionBetweenNodes * pNextNode->GetZ() +
(1.0f - positionBetweenNodes) * pCurNode->GetZ();
float groundZ = INFINITE_Z;
@ -497,7 +518,7 @@ CCarCtrl::GenerateOneRandomCar()
if (bBoatGenerated) {
if (!CWaterLevel::GetWaterLevel(finalPosition, &groundZ, true)) {
delete pVehicle;
return;
return 12;
}
}
else {
@ -511,7 +532,7 @@ CCarCtrl::GenerateOneRandomCar()
if (groundZ == INFINITE_Z || ABS(groundZ - finalPosition.z) > 7.0f) {
/* Failed to find ground or too far from expected position. */
delete pVehicle;
return;
return 13;
}
if (CModelInfo::IsBoatModel(carModel)) {
finalPosition.z = groundZ;
@ -562,15 +583,17 @@ CCarCtrl::GenerateOneRandomCar()
if ((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > 40.0f * (pVehicle->bExtendedRange ? 1.5f : 1.0f)) {
/* Too far away cars that are not visible aren't needed. */
delete pVehicle;
return;
return 14;
}
}else if((vecTargetPos - pVehicle->GetPosition()).Magnitude2D() > TheCamera.GenerationDistMultiplier * (pVehicle->bExtendedRange ? 1.5f : 1.0f) * 120.0f ||
(vecTargetPos - pVehicle->GetPosition()).Magnitude2D() < TheCamera.GenerationDistMultiplier * 100.0f){
debug("not spawning because %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle;
return;
}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera){
return 15;
}else if((TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D() < 82.5f * TheCamera.GenerationDistMultiplier || bTopDownCamera ){
debug("despite %f got %f\n", (vecTargetPos - pVehicle->GetPosition()).Magnitude2D(), (TheCamera.GetPosition() - pVehicle->GetPosition()).Magnitude2D());
delete pVehicle;
return;
return 16;
}
// TODO(MIAMI): if MARQUIS then delete
CVehicleModelInfo* pVehicleModel = pVehicle->GetModelInfo();
@ -579,18 +602,18 @@ CCarCtrl::GenerateOneRandomCar()
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest + 20.0f, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){
delete pVehicle;
return;
return 17;
}
}
CWorld::FindObjectsKindaColliding(pVehicle->GetPosition(), radiusToTest, true, &colliding, 2, nil, false, true, false, false, false);
if (colliding){
delete pVehicle;
return;
return 18;
}
if (speedDifferenceWithTarget.x * distanceToTarget.x +
speedDifferenceWithTarget.y * distanceToTarget.y >= 0.0f){
delete pVehicle;
return;
return 19;
}
pVehicleModel->AvoidSameVehicleColour(&pVehicle->m_currentColour1, &pVehicle->m_currentColour2);
CWorld::Add(pVehicle);
@ -606,6 +629,7 @@ CCarCtrl::GenerateOneRandomCar()
if (carClass == COPS)
LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
/* TODO(MIAMI): CADDY, VICECHEE, dead ped code*/
return 0;
}
int32
@ -619,9 +643,9 @@ int32
CCarCtrl::ChooseBoatRating(CZoneInfo* pZoneInfo)
{
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
for (int i = FIRST_BOAT_RATING; i < FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1; i++) {
if (rnd < pZoneInfo->carThreshold[i])
return i;
for (int i = 0; i < NUM_BOAT_CLASSES - 1; i++) {
if (rnd < pZoneInfo->boatThreshold[i])
return FIRST_BOAT_RATING + i;
}
return FIRST_BOAT_RATING + NUM_BOAT_CLASSES - 1;
}
@ -630,7 +654,7 @@ int32
CCarCtrl::ChooseCarRating(CZoneInfo* pZoneInfo)
{
int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
for (int i = FIRST_CAR_RATING; i < FIRST_CAR_RATING + NUM_CAR_CLASSES - 1; i++) {
for (int i = 0; i < NUM_CAR_CLASSES - 1; i++) {
if (rnd < pZoneInfo->carThreshold[i])
return i;
}
@ -649,10 +673,10 @@ CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
continue;
}
for (int i = FIRST_GANG_CAR_RATING; i < FIRST_GANG_CAR_RATING + NUM_GANG_CAR_CLASSES; i++) {
if (rnd < pZone->carThreshold[i]) {
*pClass = i;
model = ChooseGangCarModel(i - FIRST_GANG_CAR_RATING);
for (int i = 0; i < NUM_GANG_CAR_CLASSES; i++) {
if (rnd < pZone->gangThreshold[i]) {
*pClass = i + FIRST_GANG_CAR_RATING;
model = ChooseGangCarModel(i);
continue;
}
}
@ -668,16 +692,49 @@ CCarCtrl::ChooseCarModel(int32 vehclass)
{
int32 model = -1;
++NumRequestsOfCarRating[vehclass];
if (TotalNumOfCarsOfRating[vehclass] == 0)
if (NumOfLoadedCarsOfRating[vehclass] == 0)
return -1;
model = CarArrays[vehclass][NextCarOfRating[vehclass]];
int32 total = TotalNumOfCarsOfRating[vehclass];
NextCarOfRating[vehclass] += CGeneral::GetRandomNumberInRange(1, total);
while (NextCarOfRating[vehclass] >= total)
NextCarOfRating[vehclass] -= total;
//NextCarOfRating[vehclass] %= total;
TotalNumOfCarsOfRating[vehclass] = total; /* why... */
return model;
int32 rnd = CGeneral::GetRandomNumberInRange(0, CarFreqArrays[vehclass][NumOfLoadedCarsOfRating[vehclass] - 1]);
int32 index = 0;
while (rnd > CarFreqArrays[vehclass][index])
index++;
assert(LoadedCarsArray[vehclass][index]);
return LoadedCarsArray[vehclass][index];
}
void
CCarCtrl::AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq)
{
LoadedCarsArray[rating][NumOfLoadedCarsOfRating[rating]] = mi;
assert(mi >= 130);
CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] = freq;
if (NumOfLoadedCarsOfRating[rating])
CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating]] += CarFreqArrays[rating][NumOfLoadedCarsOfRating[rating] - 1];
NumOfLoadedCarsOfRating[rating]++;
}
void
CCarCtrl::RemoveFromLoadedVehicleArray(int mi, int32 rating)
{
int index = 0;
while (LoadedCarsArray[rating][index] != -1) {
if (LoadedCarsArray[rating][index] == mi)
break;
}
int32 freq = CarFreqArrays[rating][index];
if (index > 0)
freq -= CarFreqArrays[rating][index - 1];
while (LoadedCarsArray[rating][index + 1] != -1) {
LoadedCarsArray[rating][index] = LoadedCarsArray[rating][index + 1];
CarFreqArrays[rating][index] = CarFreqArrays[rating][index + 1] - freq;
}
--NumOfLoadedCarsOfRating[rating];
}
int32
CCarCtrl::ChooseCarModelToLoad(int rating)
{
return CarArrays[rating][CGeneral::GetRandomNumberInRange(0, TotalNumOfCarsOfRating[rating])];
}
int32
@ -1920,9 +1977,11 @@ void CCarCtrl::Init(void)
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
CarArrays[i][j] = 0;
NextCarOfRating[i] = 0;
for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++) {
LoadedCarsArray[i][j] = -1;
}
NumOfLoadedCarsOfRating[i] = 0;
NumRequestsOfCarRating[i] = 0;
TotalNumOfCarsOfRating[i] = 0;
}
}
@ -1946,7 +2005,7 @@ void CCarCtrl::ReInit(void)
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
apCarsToKeep[i] = nil;
for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
NextCarOfRating[i] = 0;
NumRequestsOfCarRating[i] = 0;
}
void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)

View file

@ -69,7 +69,7 @@ public:
static void ScanForPedDanger(CVehicle *veh);
static void RemoveFromInterestingVehicleList(CVehicle*);
static void GenerateRandomCars(void);
static void GenerateOneRandomCar(void);
static int GenerateOneRandomCar(void);
static void GenerateEmergencyServicesCar(void);
static int32 ChooseModel(CZoneInfo*, CVector*, int*);
static int32 ChoosePoliceCarModel(void);
@ -122,6 +122,9 @@ public:
static int32 ChooseBoatModel(int32);
static int32 ChooseBoatRating(CZoneInfo* pZoneInfo);
static int32 ChooseCarRating(CZoneInfo* pZoneInfo);
static void AddToLoadedVehicleArray(int32 mi, int32 rating, int32 freq);
static void RemoveFromLoadedVehicleArray(int32 mi, int32 rating);
static int32 ChooseCarModelToLoad(int rating);
static float GetPositionAlongCurrentCurve(CVehicle* pVehicle)
{
@ -153,10 +156,12 @@ public:
static uint32 LastTimeFireTruckCreated;
static uint32 LastTimeAmbulanceCreated;
static int32 TotalNumOfCarsOfRating[TOTAL_CUSTOM_CLASSES];
static int32 NextCarOfRating[TOTAL_CUSTOM_CLASSES];
static int32 CarArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
static int32 NumRequestsOfCarRating[TOTAL_CUSTOM_CLASSES];
static int32 NumOfLoadedCarsOfRating[TOTAL_CUSTOM_CLASSES];
static int32 CarFreqArrays[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
static int32 LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
};
extern CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];

View file

@ -1025,7 +1025,9 @@ found:
RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]);
ms_numVehiclesLoaded--;
ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1;
// TODO(MIAMI): CCarCtrl::RemoveFromLoadedVehicleArray
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
if (pVehicleInfo->m_vehicleClass != -1)
CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
return true;
}
@ -1159,13 +1161,21 @@ found:
ms_lastVehicleDeleted = id;
// this is more that we wanted actually
ms_numVehiclesLoaded++;
}else
}
else{
RemoveModel(id);
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
if (pVehicleInfo->m_vehicleClass != -1)
CCarCtrl::RemoveFromLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass);
}
}
ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId;
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
ms_lastVehicleDeleted = 0;
CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
if (pVehicleInfo->m_vehicleClass != -1)
CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency);
return true;
}
@ -1283,25 +1293,24 @@ CStreaming::StreamVehiclesAndPeds(void)
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
for(i = 1; i <= 10; i++){
model = CCarCtrl::ChooseCarModel(modelQualityClass);
// TODO(MIAMI): check this
if(model < 0)
continue;
modelQualityClass++;
if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
modelQualityClass = 0;
// check if we want to load this model
if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED &&
((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1)))
break;
CZoneInfo zone;
CTheZones::GetZoneInfoForTimeOfDay(&FindPlayerCoors(), &zone);
int32 maxReq = -1;
int32 mostRequestedRating = 0;
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
(i == 0 && zone.carThreshold[0] != 0) ||
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1])) {
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
mostRequestedRating = i;
}
}
if(i <= 10){
model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating);
if(!HasModelLoaded(model)){
RequestModel(model, STREAMFLAGS_DEPENDENCY);
timeBeforeNextLoad = 500;
timeBeforeNextLoad = 350;
}
CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0;
}
}
@ -2435,7 +2444,14 @@ CStreaming::LoadScene(const CVector &pos)
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
// TODO(MIAMI): stream zone vehicles
if (!CGame::IsInInterior()) {
for (int i = 0; i < 5; i++) {
CZoneInfo zone;
CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone);
int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone));
CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
}
}
LoadAllRequestedModels(false);
// TODO(MIAMI): InstanceLoadedModels