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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Nikolay Korolev 2020-04-10 12:03:48 +03:00
commit 4864850657
2 changed files with 5 additions and 8 deletions

View file

@ -15,6 +15,9 @@
#include "Timer.h"
#include "Lights.h"
RpClump *gpPlayerClump;
float gOldFov;
int CPlayerSkin::m_txdSlot;
void
@ -92,7 +95,7 @@ CPlayerSkin::GetSkinTexture(const char *texName)
CTxdStore::SetCurrentTxd(m_txdSlot);
tex = RwTextureRead(texName, NULL);
CTxdStore::PopCurrentTxd();
if (tex) return tex;
if (tex != nil) return tex;
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp");
@ -139,7 +142,7 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
{
static float rotation = 0.0f;
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d pos = { 1.35f, 0.35f, 7.725f };
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0;

View file

@ -2,12 +2,6 @@
#define DEFAULT_SKIN_NAME "$$\"\""
static RpClump *gpPlayerClump;// = *(RpClump**)0x660FF8;
static float gOldFov;// = *(float*)0x660FFC;
void LoadPlayerDff(void);
void FindPlayerDff(uint32 &offset, uint32 &size);
class CPlayerSkin
{
static int m_txdSlot;