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sync with upstream

This commit is contained in:
Nikolay Korolev 2020-10-12 12:11:53 +03:00
commit 49c48f2ec2
14 changed files with 784 additions and 585 deletions

View file

@ -7,36 +7,38 @@
#include "Timer.h"
#include "Script.h"
#include "OnscreenTimer.h"
#include "Camera.h"
//--MIAMI: file done
// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_nCounterOffset = 0;
for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
m_sCounters[i].m_nOffset = 0;
for (uint32 j = 0; j < 10; j++)
m_sCounters[i].m_aText[j] = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText); j++) {
m_sCounters[i].m_aCounterText[j] = 0;
}
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bProcessed = false;
m_sCounters[i].m_bCounterProcessed = false;
}
for (uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sTimers[i].m_nOffset = 0;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_nClockOffset = 0;
for (uint32 j = 0; j < 10; j++)
m_sTimers[i].m_aText[j] = 0;
for(uint32 j = 0; j < ARRAY_SIZE(COnscreenTimerEntry::m_aClockText); j++) {
m_sClocks[i].m_aClockText[j] = 0;
}
m_sTimers[i].m_bProcessed = false;
m_sTimers[i].m_bGoingDown = true;
m_sClocks[i].m_bClockProcessed = false;
m_sClocks[i].m_bClockGoingDown = true;
}
}
void COnscreenTimer::Process() {
if(!CReplay::IsPlayingBack() && !m_bDisabled) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
m_sTimers[i].Process();
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].Process();
}
}
}
@ -44,13 +46,19 @@ void COnscreenTimer::Process() {
void COnscreenTimer::ProcessForDisplay() {
if(CHud::m_Wants_To_Draw_Hud) {
m_bProcessed = false;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sTimers[i].ProcessForDisplay()) {
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
m_sClocks[i].m_bClockProcessed = false;
if (m_sClocks[i].m_nClockOffset != 0) {
m_sClocks[i].ProcessForDisplayClock();
m_sClocks[i].m_bClockProcessed = true;
m_bProcessed = true;
}
}
for (uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
if (m_sCounters[i].ProcessForDisplay()) {
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
m_sCounters[i].m_bCounterProcessed = false;
if (m_sCounters[i].m_nCounterOffset != 0) {
m_sCounters[i].ProcessForDisplayCounter();
m_sCounters[i].m_bCounterProcessed = true;
m_bProcessed = true;
}
}
@ -58,77 +66,81 @@ void COnscreenTimer::ProcessForDisplay() {
}
void COnscreenTimer::ClearCounter(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENCOUNTERENTRIES; i++) {
if(offset == m_sCounters[i].m_nOffset) {
m_sCounters[i].m_nOffset = 0;
m_sCounters[i].m_aText[0] = 0;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
if(offset == m_sCounters[i].m_nCounterOffset) {
m_sCounters[i].m_nCounterOffset = 0;
m_sCounters[i].m_aCounterText[0] = 0;
m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
m_sCounters[i].m_bProcessed = 0;
m_sCounters[i].m_bCounterProcessed = 0;
}
}
}
void COnscreenTimer::ClearClock(uint32 offset) {
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(offset == m_sTimers[i].m_nOffset) {
m_sTimers[i].m_nOffset = 0;
m_sTimers[i].m_aText[0] = 0;
m_sTimers[i].m_bProcessed = 0;
for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
if(offset == m_sClocks[i].m_nClockOffset) {
m_sClocks[i].m_nClockOffset = 0;
m_sClocks[i].m_aClockText[0] = 0;
m_sClocks[i].m_bClockProcessed = 0;
m_sClocks[i].m_bClockGoingDown = true;
}
}
}
void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text, uint16 pos) {
m_sCounters[pos].m_nOffset = offset;
if (m_sCounters[pos].m_aText[0] != '\0')
if (m_sCounters[pos].m_aCounterText[0] != '\0')
return;
m_sCounters[pos].m_nCounterOffset = offset;
if(text) {
strncpy(m_sCounters[pos].m_aText, text, 10);
strncpy(m_sCounters[pos].m_aCounterText, text, ARRAY_SIZE(COnscreenCounterEntry::m_aCounterText));
} else {
m_sCounters[pos].m_aText[0] = 0;
m_sCounters[pos].m_aCounterText[0] = 0;
}
m_sCounters[pos].m_nType = type;
}
void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) {
uint32 i = 0;
for(uint32 i = 0; i < NUMONSCREENTIMERENTRIES; i++) {
if(m_sTimers[i].m_nOffset == 0) {
// dead code in here
uint32 i;
for(i = 0; i < NUMONSCREENCLOCKS; i++) {
if(m_sClocks[i].m_nClockOffset == 0) {
break;
}
return;
}
m_sTimers[i].m_nOffset = offset;
m_sTimers[i].m_bGoingDown = bGoingDown;
m_sClocks[i].m_nClockOffset = offset;
m_sClocks[i].m_bClockGoingDown = bGoingDown;
if(text) {
strncpy(m_sTimers[i].m_aText, text, 10);
strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(COnscreenTimerEntry::m_aClockText));
} else {
m_sTimers[i].m_aText[0] = 0;
m_sClocks[i].m_aClockText[0] = 0;
}
}
void COnscreenTimerEntry::Process() {
if(m_nOffset == 0) {
if(m_nClockOffset == 0) {
return;
}
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nOffset);
int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
int32 oldTime = *timerPtr;
if (m_bGoingDown) {
if (m_bClockGoingDown) {
int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
*timerPtr = newTime;
if (newTime < 0) {
*timerPtr = 0;
m_bProcessed = 0;
m_nOffset = 0;
m_aText[0] = 0;
m_bClockProcessed = 0;
m_nClockOffset = 0;
m_aClockText[0] = 0;
}
else {
*timerPtr = newTime;
int32 oldTimeSeconds = oldTime / 1000;
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds) {
if (oldTimeSeconds < 12 && newTime / 1000 != oldTimeSeconds && !TheCamera.m_WideScreenOn) {
DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
}
}
@ -137,35 +149,13 @@ void COnscreenTimerEntry::Process() {
*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
}
bool COnscreenTimerEntry::ProcessForDisplay() {
m_bProcessed = false;
if(m_nOffset == 0)
return false;
m_bProcessed = true;
ProcessForDisplayClock();
return true;
}
bool COnscreenCounterEntry::ProcessForDisplay() {
m_bProcessed = false;
if (m_nOffset == 0)
return false;
m_bProcessed = true;
ProcessForDisplayCounter();
return true;
}
void COnscreenTimerEntry::ProcessForDisplayClock() {
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
sprintf(m_bBuffer, "%02d:%02d", time / 1000 / 60,
uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
time / 1000 % 60);
}
void COnscreenCounterEntry::ProcessForDisplayCounter() {
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nOffset);
sprintf(m_bBuffer, "%d", counter);
uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
sprintf(m_aCounterBuffer, "%d", counter);
}

View file

@ -9,37 +9,37 @@ enum
class COnscreenTimerEntry
{
public:
uint32 m_nOffset;
char m_aText[10];
char m_bBuffer[42];
bool m_bProcessed;
bool m_bGoingDown;
uint32 m_nClockOffset;
char m_aClockText[10];
char m_aClockBuffer[40];
bool m_bClockProcessed;
bool m_bClockGoingDown;
void Process();
bool ProcessForDisplay();
void ProcessForDisplayClock();
};
VALIDATE_SIZE(COnscreenTimerEntry, 0x3C);
class COnscreenCounterEntry
{
public:
uint32 m_nOffset;
char m_aText[10];
uint32 m_nCounterOffset;
char m_aCounterText[10];
uint16 m_nType;
char m_bBuffer[42];
bool m_bProcessed;
char m_aCounterBuffer[40];
bool m_bCounterProcessed;
bool ProcessForDisplay();
void ProcessForDisplayCounter();
};
VALIDATE_SIZE(COnscreenCounterEntry, 0x3C);
class COnscreenTimer
{
public:
COnscreenTimerEntry m_sTimers[NUMONSCREENTIMERENTRIES];
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERENTRIES];
COnscreenTimerEntry m_sClocks[NUMONSCREENCLOCKS];
COnscreenCounterEntry m_sCounters[NUMONSCREENCOUNTERS];
bool m_bProcessed;
bool m_bDisabled;
@ -54,4 +54,4 @@ public:
void AddClock(uint32 offset, char* text, bool bGoingDown);
};
VALIDATE_SIZE(COnscreenTimer, 0x78);
VALIDATE_SIZE(COnscreenTimer, 0xF4);

View file

@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
#include "CarAI.h"
// --MIAMI: file done
CFireManager gFireManager;
@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_pEntity = nil;
m_pSource = nil;
m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
field_20 = 1;
m_nNextTimeToAddFlames = 0;
m_pEntity = nil;
m_pSource = nil;
m_fStrength = 0.8f;
m_fWaterExtinguishCountdown = 1.0f;
m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
((CPed *)m_pEntity)->RestorePreviousState();
((CPed *)m_pEntity)->m_pFire = nil;
CPed *ped = (CPed*)m_pEntity;
if (ped->CanSetPedState()) {
if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
if (ped->IsPlayer()) {
ped->SetIdle();
} else {
ped->m_nLastPedState = PED_NONE;
ped->SetWanderPath(0);
ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
}
}
ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
CFireManager::StartFire(CVector pos, float size, bool propagation)
CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
fire->m_bExtinguishedWithWater = false;
}
}
CFire *
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
CCarAI::TellOccupantsToFleeCar(veh);
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
if (m_aFires[j].m_nFiremenPuttingOut != i)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
int fireId = -1;
float minDistance = 999999;
for (int j = 0; j < NUM_FIRES; j++) {
if (!m_aFires[j].m_bIsOngoing)
continue;
if (m_aFires[j].m_bIsScriptFire)
continue;
float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
if (distance < minDistance) {
minDistance = distance;
fireId = j;
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
}
*pDistance = minDistance;
if (fireId != -1)
return &m_aFires[fireId];
return nil;
}
@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
bool
CFireManager::ExtinguishPointWithWater(CVector point, float range)
{
int fireI = 0;
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsOngoing) {
if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
fireI = i;
break;
}
}
}
if (fireI == NUM_FIRES)
return false;
CFire *fireToExtinguish = &m_aFires[fireI];
fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
CVector steamPos = fireToExtinguish->m_vecPos +
CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
(CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
CGeneral::GetRandomNumber() / 200.f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
fireToExtinguish->m_bExtinguishedWithWater = true;
if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
fireToExtinguish->Extinguish();
return true;
}
int32
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
fire->m_fWaterExtinguishCountdown = 1.0f;
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
ped->m_nPedState = PED_ON_FIRE;
ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
m_aFires[i].Extinguish();
m_aFires[i].m_bIsScriptFire = false;
RemoveScriptFire(i);
}
}
}

View file

@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
uint32 m_nNextTimeToAddFlames;
uint32 m_nFiremenPuttingOut;
float m_fStrength;
float m_fWaterExtinguishCountdown;
bool m_bExtinguishedWithWater;
CFire();
~CFire();
@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CVector pos, float size, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void StartFire(CVector pos, float size, uint8 propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool ExtinguishPointWithWater(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);

View file

@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
// --MIAMI: file done
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;

View file

@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
//--MIAMI: file almost done (loading/saving will perhaps stay different)
//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
uint32 length = 0;
WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
WriteSaveBuf(buffer, length, m_CurrLevel);
WriteSaveBuf(buffer, length, FindIndex);
WriteSaveBuf(buffer, length, (int16)0); // padding
// TODO(MIAMI) ? implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
WriteSaveBuf(buffer, length, (int16)0); // padding
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
// see above
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
WriteSaveBuf(buffer, AudioZoneArray[i]);
WriteSaveBuf(buffer, length, AudioZoneArray[i]);
WriteSaveBuf(buffer, TotalNumberOfMapZones);
WriteSaveBuf(buffer, NumberOfAudioZones);
WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
WriteSaveBuf(*buffer, *length, zone->minx);
WriteSaveBuf(*buffer, *length, zone->miny);
WriteSaveBuf(*buffer, *length, zone->minz);
WriteSaveBuf(*buffer, *length, zone->maxx);
WriteSaveBuf(*buffer, *length, zone->maxy);
WriteSaveBuf(*buffer, *length, zone->maxz);
WriteSaveBuf(*buffer, *length, zone->type);
WriteSaveBuf(*buffer, *length, zone->level);
WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
int32 zoneId;
zoneId = GetIndexForZonePointer(zone->child);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->parent);
WriteSaveBuf(*buffer, *length, zoneId);
zoneId = GetIndexForZonePointer(zone->next);
WriteSaveBuf(*buffer, *length, zoneId);
}
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
uint32 length = 0;
CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
FindIndex = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
// TODO(MIAMI) ? implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
assert(InfoZoneArray[i].child == nil);
assert(InfoZoneArray[i].parent == nil);
assert(InfoZoneArray[i].next == nil);
}
for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
ReadSaveBuf<int16>(buffer, length);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
// see above
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
}
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
void
CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
{
*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
zone->minx = ReadSaveBuf<float>(*buffer, *length);
zone->miny = ReadSaveBuf<float>(*buffer, *length);
zone->minz = ReadSaveBuf<float>(*buffer, *length);
zone->maxx = ReadSaveBuf<float>(*buffer, *length);
zone->maxy = ReadSaveBuf<float>(*buffer, *length);
zone->maxz = ReadSaveBuf<float>(*buffer, *length);
zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
int32 zoneId;
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->child = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->parent = GetPointerForZoneIndex(zoneId);
zoneId = ReadSaveBuf<int32>(*buffer, *length);
zone->next = GetPointerForZoneIndex(zoneId);
}

View file

@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};

View file

@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
{
buf += skip;
length += skip;
#ifdef VALIDATE_SAVE_SIZE
_saveBufCount += skip;
#endif
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@ -420,6 +429,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
return value;
}
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
{
T &value = *(T*)buf;
SkipSaveBuf(buf, length, sizeof(T));
return value;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
{
T *p = (T*)buf;
*p = value;
SkipSaveBuf(buf, length, sizeof(T));
return p;
}
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
WriteSaveBuf(buf, len, a);\
WriteSaveBuf(buf, len, b);\
WriteSaveBuf(buf, len, c);\
WriteSaveBuf(buf, len, d);\
WriteSaveBuf<uint32>(buf, len, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf,len) == a);\
assert(ReadSaveBuf<char>(buf,len) == b);\
assert(ReadSaveBuf<char>(buf,len) == c);\
assert(ReadSaveBuf<char>(buf,len) == d);\
assert(ReadSaveBuf<uint32>(buf,len) == size);
void cprintf(char*, ...);

View file

@ -87,8 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
NUMONSCREENCOUNTERENTRIES = 3,
NUMONSCREENCLOCKS = 1,
NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,

View file

@ -104,7 +104,6 @@ CEmergencyPed::FiremanAI(void)
m_pAttendedFire = nearestFire;
#ifdef FIX_BUGS
bIsRunning = true;
++nearestFire->m_nFiremenPuttingOut;
#endif
}
break;
@ -116,10 +115,6 @@ CEmergencyPed::FiremanAI(void)
SetMoveState(PEDMOVE_RUN);
#ifdef FIX_BUGS
bIsRunning = true;
if (m_pAttendedFire) {
--m_pAttendedFire->m_nFiremenPuttingOut;
}
++nearestFire->m_nFiremenPuttingOut;
m_pAttendedFire = nearestFire;
} else if (!nearestFire) {
#else
@ -153,10 +148,7 @@ CEmergencyPed::FiremanAI(void)
case EMERGENCY_PED_STOP:
#ifdef FIX_BUGS
bIsRunning = false;
if (m_pAttendedFire)
#endif
--m_pAttendedFire->m_nFiremenPuttingOut;
m_nPedState = PED_NONE;
SetWanderPath(CGeneral::GetRandomNumber() & 7);
m_pAttendedFire = nil;

View file

@ -1142,6 +1142,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
break;
case 'N':
case 'n':
NewLine = 1;
@ -1149,7 +1150,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (Details.bFlash)
if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;

File diff suppressed because it is too large Load diff

View file

@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
#define HELP_MSG_LENGTH 256
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
enum eItems
{
ITEM_NONE = -1,
@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
HUD_SITESNIPER = 63,
HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
NUM_HUD_SPRITES = 69,
};
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static wchar m_HelpMessage[HELP_MSG_LENGTH];
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
static float m_fHelpMessageTime;
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
static float m_HelpMessageDisplayTime;
static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
static int32 m_DrawClock;
static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
static bool CounterOnLastFrame[NUMONSCREENCOUNTERENTRIES];
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERENTRIES];
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
static uint32 m_LastWeapon;
static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
static void SetBigMessage(wchar *message, uint16 style);
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);

View file

@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
if ( m_abUsed[extinguishingPoint] )
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
{
break;
}
}
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();