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getter and enum fix

This commit is contained in:
nmzik 2019-10-19 14:12:18 +03:00
parent f56684d04e
commit 49ce64d6ac

View file

@ -83,10 +83,10 @@ void CGame::Process(void)
{ {
CPad::UpdatePads(); CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0); TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == 0 || TheCamera.m_BlurType == 1 || TheCamera.m_BlurType == 2) if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, 0); TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
CCutsceneMgr::Update(); CCutsceneMgr::Update();
if (!CCutsceneMgr::ms_cutsceneProcessing && !CTimer::GetIsCodePaused()) if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process(); FrontEndMenuManager.Process();
CStreaming::Update(); CStreaming::Update();
if (!CTimer::GetIsPaused()) if (!CTimer::GetIsPaused())