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getter and enum fix
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@ -83,10 +83,10 @@ void CGame::Process(void)
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{
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{
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CPad::UpdatePads();
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CPad::UpdatePads();
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TheCamera.SetMotionBlurAlpha(0);
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == 0 || TheCamera.m_BlurType == 1 || TheCamera.m_BlurType == 2)
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
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TheCamera.SetMotionBlur(0, 0, 0, 0, 0);
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CCutsceneMgr::Update();
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::ms_cutsceneProcessing && !CTimer::GetIsCodePaused())
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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FrontEndMenuManager.Process();
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CStreaming::Update();
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CStreaming::Update();
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if (!CTimer::GetIsPaused())
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if (!CTimer::GetIsPaused())
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