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Merge remote-tracking branch 'upstream/miami' into miami

This commit is contained in:
Nikolay Korolev 2020-09-30 15:19:55 +03:00
commit 4c582b19eb
23 changed files with 806 additions and 232 deletions

View file

@ -14,7 +14,7 @@ such that we have a working game at all times.
## How can I try it? ## How can I try it?
- re3 requires game assets to work, so you **must** own a copy of GTA III. - re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
- Build re3 or download it from one of the above links (Debug or Release). - Build re3 or download it from one of the above links (Debug or Release).
- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder. - (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
- Move re3.exe to GTA 3 directory and run it. - Move re3.exe to GTA 3 directory and run it.

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@ -47,6 +47,8 @@ function getarch(a)
return 'amd64' return 'amd64'
elseif a == 'ARM' then elseif a == 'ARM' then
return 'arm' return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end end
return a return a
end end
@ -75,6 +77,7 @@ workspace "reVC"
"linux-x86-librw_gl3_glfw-oal", "linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal", "linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal", "linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
} }
filter { "system:bsd" } filter { "system:bsd" }

File diff suppressed because it is too large Load diff

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@ -811,7 +811,11 @@ cAudioManager::ProcessActiveQueues()
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) { if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
int32 freq; int32 freq;
if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) { if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
freq = Max(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency - 6000); #ifdef FIX_BUGS
freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
#else
freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
#endif
} else { } else {
freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000); freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
} }

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@ -241,13 +241,13 @@ public:
// "Should" be in alphabetic order, except "getXTalkSfx" // "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); void AddDetailsToRequestedOrderList(uint8 sample);
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
uint8 counter, bool notLooping); uint8 counter, bool notLooping); //done
void AddReflectionsToRequestedQueue(); void AddReflectionsToRequestedQueue();
void AddReleasingSounds(); void AddReleasingSounds();
void AddSampleToRequestedQueue(); void AddSampleToRequestedQueue();
void AgeCrimes(); void AgeCrimes();
void CalculateDistance(bool &condition, float dist); void CalculateDistance(bool &condition, float dist); //done
bool CheckForAnAudioFileOnCD() const; bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples(); void ClearActiveSamples();
void ClearMissionAudio(uint8 slot); void ClearMissionAudio(uint8 slot);
@ -275,7 +275,7 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const; float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(const CVector &v) const; float GetDistanceSquared(const CVector &v) const; //done
int32 GetJumboTaxiFreq() const; int32 GetJumboTaxiFreq() const;
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const;
@ -287,7 +287,7 @@ public:
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
cTransmission *transmission, float velocityChange); cTransmission *transmission, float velocityChange);
bool HasAirBrakes(int32 model) const; bool HasAirBrakes(int32 model) const; //done
void Initialise(); void Initialise();
void InitialisePoliceRadio(); void InitialisePoliceRadio();
@ -302,13 +302,13 @@ public:
void PlayLoadedMissionAudio(uint8 slot); void PlayLoadedMissionAudio(uint8 slot);
void PlayOneShot(int32 index, int16 sound, float vol); void PlayOneShot(int32 index, int16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z); void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const; void PlayerJustGotInCar() const; //done
void PlayerJustLeftCar() const; void PlayerJustLeftCar() const; //done
void PostInitialiseGameSpecificSetup(); void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown(); void PostTerminateGameSpecificShutdown(); //done
void PreInitialiseGameSpecificSetup() const; void PreInitialiseGameSpecificSetup() const; //done
void PreloadMissionAudio(uint8 slot, Const char *name); void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown(); void PreTerminateGameSpecificShutdown(); //done
/// processX - main logic of adding new sounds /// processX - main logic of adding new sounds
void ProcessActiveQueues(); void ProcessActiveQueues();
bool ProcessAirBrakes(cVehicleParams *params); bool ProcessAirBrakes(cVehicleParams *params);
@ -320,17 +320,18 @@ public:
void ProcessBridgeOneShots(); void ProcessBridgeOneShots();
void ProcessBridgeWarning(); void ProcessBridgeWarning();
#endif #endif
bool ProcessCarBombTick(cVehicleParams *params); bool ProcessCarBombTick(cVehicleParams *params); //done
void ProcessCesna(cVehicleParams *params); void ProcessCesna(cVehicleParams *params);
//void ProcessCrane(); //void ProcessCrane();
bool ProcessEngineDamage(cVehicleParams *params); bool ProcessEngineDamage(cVehicleParams *params); //done
void ProcessEntity(int32 sound); void ProcessEntity(int32 sound); //done
void ProcessExplosions(int32 explosion); void ProcessExplosions(int32 explosion);
void ProcessFireHydrant(); void ProcessFireHydrant();
void ProcessFires(int32 entity); void ProcessFires(int32 entity);
void ProcessFrontEnd(); void ProcessFrontEnd();
void ProcessGarages(); void ProcessGarages();
bool ProcessHelicopter(cVehicleParams *params); void ProcessCarHeli(cVehicleParams* params); //done
void ProcessVehicleFlatTyre(cVehicleParams* params); //done
void ProcessJumbo(cVehicleParams *); void ProcessJumbo(cVehicleParams *);
void ProcessJumboAccel(CPlane *plane); void ProcessJumboAccel(CPlane *plane);
void ProcessJumboDecel(CPlane *plane); void ProcessJumboDecel(CPlane *plane);
@ -345,22 +346,22 @@ public:
void ProcessOneShotScriptObject(uint8 sound); void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped); void ProcessPed(CPhysical *ped);
void ProcessPedOneShots(cPedParams *params); void ProcessPedOneShots(cPedParams *params);
void ProcessPhysical(int32 id); void ProcessPhysical(int32 id); //done
void ProcessPlane(cVehicleParams *params); void ProcessPlane(cVehicleParams *params); //done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); //done
void ProcessProjectiles(); void ProcessProjectiles();
void ProcessRainOnVehicle(cVehicleParams *params); void ProcessRainOnVehicle(cVehicleParams *params);
void ProcessReverb() const; void ProcessReverb() const;
bool ProcessReverseGear(cVehicleParams *params); bool ProcessReverseGear(cVehicleParams *params); //done
void ProcessScriptObject(int32 id); void ProcessScriptObject(int32 id); //done
void ProcessSpecial(); void ProcessSpecial();
#ifdef GTA_TRAIN #ifdef GTA_TRAIN
bool ProcessTrainNoise(cVehicleParams *params); bool ProcessTrainNoise(cVehicleParams *params);
#endif #endif
void ProcessVehicle(CVehicle *vehicle); void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
bool ProcessVehicleDoors(cVehicleParams *params); bool ProcessVehicleDoors(cVehicleParams *params); //done
void ProcessVehicleEngine(cVehicleParams *params); void ProcessVehicleEngine(cVehicleParams *params); //done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
void ProcessVehicleHorn(cVehicleParams *params); void ProcessVehicleHorn(cVehicleParams *params);
void ProcessVehicleOneShots(cVehicleParams *params); void ProcessVehicleOneShots(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params);
@ -368,8 +369,10 @@ public:
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
bool ProcessVehicleSkidding(cVehicleParams *params); bool ProcessVehicleSkidding(cVehicleParams *params);
void ProcessWaterCannon(int32); void ProcessWaterCannon(int32);
void ProcessWeather(int32 id); void ProcessWeather(int32 id); //done
bool ProcessWetRoadNoise(cVehicleParams *params); bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessEscalators(); //done
void ProcessExtraSounds(); //done
int32 RandomDisplacement(uint32 seed) const; int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const; void ReacquireDigitalHandle() const;
@ -402,11 +405,11 @@ public:
void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col); void SetUpOneShotCollisionSound(const cAudioCollision &col);
bool SetupCrimeReport(); bool SetupCrimeReport();
bool SetupJumboEngineSound(uint8 vol, int32 freq); bool SetupJumboEngineSound(uint8 vol, uint32 freq);
bool SetupJumboFlySound(uint8 emittingVol); bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol); bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol); bool SetupJumboTaxiSound(uint8 vol);
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
void SetupPedComments(cPedParams *params, uint32 sound); void SetupPedComments(cPedParams *params, uint32 sound);
void SetupSuspectLastSeenReport(); void SetupSuspectLastSeenReport();
@ -414,11 +417,11 @@ public:
void TranslateEntity(Const CVector *v1, CVector *v2) const; void TranslateEntity(Const CVector *v1, CVector *v2) const;
void UpdateReflections(); void UpdateReflections();
bool UsesReverseWarning(int32 model) const; bool UsesReverseWarning(int32 model) const; //done
bool UsesSiren(int32 model) const; bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const; bool UsesSirenSwitching(int32 model) const;
CVehicle *FindVehicleOfPlayer(); CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status); void SetPedTalkingStatus(CPed *ped, uint8 status);
void SetPlayersMood(uint8 mood, int32 time); void SetPlayersMood(uint8 mood, int32 time);

View file

@ -6,7 +6,7 @@
cSampleManager SampleManager; cSampleManager SampleManager;
bool _bSampmanInitialised = false; bool _bSampmanInitialised = false;
uint32 BankStartOffset[MAX_SAMPLEBANKS]; uint32 BankStartOffset[MAX_SFX_BANKS];
uint32 nNumMP3s; uint32 nNumMP3s;
cSampleManager::cSampleManager(void) cSampleManager::cSampleManager(void)
@ -136,20 +136,20 @@ cSampleManager::SetMonoMode(uint8 nMode)
bool bool
cSampleManager::LoadSampleBank(uint8 nBank) cSampleManager::LoadSampleBank(uint8 nBank)
{ {
ASSERT( nBank < MAX_SAMPLEBANKS ); ASSERT( nBank < MAX_SFX_BANKS );
return false; return false;
} }
void void
cSampleManager::UnloadSampleBank(uint8 nBank) cSampleManager::UnloadSampleBank(uint8 nBank)
{ {
ASSERT( nBank < MAX_SAMPLEBANKS ); ASSERT( nBank < MAX_SFX_BANKS );
} }
bool bool
cSampleManager::IsSampleBankLoaded(uint8 nBank) cSampleManager::IsSampleBankLoaded(uint8 nBank)
{ {
ASSERT( nBank < MAX_SAMPLEBANKS ); ASSERT( nBank < MAX_SFX_BANKS );
return false; return false;
} }
@ -179,7 +179,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
int32 int32
cSampleManager::GetBankContainingSound(uint32 offset) cSampleManager::GetBankContainingSound(uint32 offset)
{ {
return SAMPLEBANK_INVALID; return INVALID_SFX_BANK;
} }
int32 int32

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@ -1819,7 +1819,13 @@ CVehicle* CStoredCar::RestoreCar()
#ifdef FIX_BUGS #ifdef FIX_BUGS
if (pVehicle->IsCar()) if (pVehicle->IsCar())
#endif #endif
{
((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType; ((CAutomobile*)pVehicle)->m_bombType = m_nCarBombType;
#ifdef FIX_BUGS
if (m_nCarBombType != CARBOMB_NONE)
((CAutomobile*)pVehicle)->m_pBombRigger = FindPlayerPed();
#endif
}
pVehicle->bHasBeenOwnedByPlayer = true; pVehicle->bHasBeenOwnedByPlayer = true;
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
pVehicle->bBulletProof = m_bBulletproof; pVehicle->bBulletProof = m_bBulletproof;

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@ -106,12 +106,14 @@ CdStreamInit(int32 numChannels)
GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters); GetDiskFreeSpace(nil, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters);
_gdwCdStreamFlags = 0; _gdwCdStreamFlags = 0;
#ifndef FIX_BUGS // this just slows down streaming
if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE ) if ( BytesPerSector <= CDSTREAM_SECTOR_SIZE )
{ {
_gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING; _gdwCdStreamFlags |= FILE_FLAG_NO_BUFFERING;
debug("Using no buffered loading for streaming\n"); debug("Using no buffered loading for streaming\n");
} }
#endif
_gbCdStreamOverlapped = TRUE; _gbCdStreamOverlapped = TRUE;

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@ -733,9 +733,6 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_Driving(int32
FindPlayerVehicle()->GetModelIndex() == MI_DODO FindPlayerVehicle()->GetModelIndex() == MI_DODO
#ifdef FIX_BUGS #ifdef FIX_BUGS
|| (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli()) || (CVehicle::bAllDodosCheat && !FindPlayerVehicle()->IsRealHeli())
#ifdef ALLCARSHELI_CHEAT
|| bAllCarCheat
#endif
#endif #endif
))) )))
{ {

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@ -526,7 +526,7 @@ void KangarooCheat()
} }
#endif #endif
#ifdef ALLCARSHELI_CHEAT #ifdef RESTORE_ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void) void AllCarsHeliCheat(void)
{ {
wchar* string; wchar* string;
@ -1438,7 +1438,7 @@ void CPad::AddToPCCheatString(char c)
CPed::SwitchDebugDisplay(); CPed::SwitchDebugDisplay();
#endif #endif
#ifdef ALLCARSHELI_CHEAT #ifdef RESTORE_ALLCARSHELI_CHEAT
// "CARSAREHELI" // "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC")) if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat(); AllCarsHeliCheat();

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@ -286,6 +286,8 @@ public:
bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); } bool GetMiddleMouseJustUp() { return !!(!NewMouseControllerState.MMB && OldMouseControllerState.MMB); }
bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); } bool GetMouseWheelUpJustUp() { return !!(!NewMouseControllerState.WHEELUP && OldMouseControllerState.WHEELUP); }
bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); } bool GetMouseWheelDownJustUp() { return !!(!NewMouseControllerState.WHEELDN && OldMouseControllerState.WHEELDN); }
bool GetMouseX1JustUp() { return !!(!NewMouseControllerState.MXB1 && OldMouseControllerState.MXB1); }
bool GetMouseX2JustUp() { return !!(!NewMouseControllerState.MXB2 && OldMouseControllerState.MXB2); }
bool GetLeftMouse() { return NewMouseControllerState.LMB; } bool GetLeftMouse() { return NewMouseControllerState.LMB; }
bool GetRightMouse() { return NewMouseControllerState.RMB; } bool GetRightMouse() { return NewMouseControllerState.RMB; }
@ -469,8 +471,4 @@ public:
}; };
VALIDATE_SIZE(CPad, 0xFC); VALIDATE_SIZE(CPad, 0xFC);
extern CPad Pads[MAX_PADS]; extern CPad Pads[MAX_PADS];
#ifdef ALLCARSHELI_CHEAT
extern bool bAllCarCheat;
#endif

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@ -1151,6 +1151,10 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
if (!ms_RadarTrace[nextBlip].m_bInUse) if (!ms_RadarTrace[nextBlip].m_bInUse)
break; break;
} }
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true; ms_RadarTrace[nextBlip].m_bDim = true;
@ -1182,6 +1186,10 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
if (!ms_RadarTrace[nextBlip].m_bInUse) if (!ms_RadarTrace[nextBlip].m_bInUse)
break; break;
} }
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return -1;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = type; ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color; ms_RadarTrace[nextBlip].m_nColor = color;
ms_RadarTrace[nextBlip].m_bDim = true; ms_RadarTrace[nextBlip].m_bDim = true;
@ -1526,6 +1534,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse) if (!ms_RadarTrace[nextBlip].m_bInUse)
break; break;
} }
#ifdef FIX_BUGS
if (nextBlip == NUMRADARBLIPS)
return;
#endif
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD; ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF; ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1; ms_RadarTrace[nextBlip].m_bDim = 1;

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@ -219,6 +219,8 @@ extern int strncasecmp(const char *str1, const char *str2, size_t len);
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
#define clamp2(v, center, radius) ((v) < (center) ? Max(v, center - radius) : Min(v, center + radius))
inline float sq(float x) { return x*x; } inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x)) #define SQR(x) ((x) * (x))

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@ -250,7 +250,7 @@ enum Config {
#endif #endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT #define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT #define RESTORE_ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT #define ALT_DODO_CHEAT
#define WALLCLIMB_CHEAT #define WALLCLIMB_CHEAT
#define REGISTER_START_BUTTON #define REGISTER_START_BUTTON
@ -258,14 +258,13 @@ enum Config {
// Hud, frontend and radar // Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better. #define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT //#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU #define PC_MENU
#ifndef PC_MENU #ifndef PC_MENU
# define PS2_MENU # define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS //# define PS2_MENU_USEALLPAGEICONS
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
#else #else
# define MAP_ENHANCEMENTS // Adding waypoint etc. # define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON # define TRIANGLE_BACK_BUTTON

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@ -50,7 +50,7 @@ void tbInit()
#endif #endif
} }
void tbStartTimer(int32 unk, char *name) void tbStartTimer(int32 unk, Const char *name)
{ {
strcpy(TimerBar.Timers[TimerBar.count].name, name); strcpy(TimerBar.Timers[TimerBar.count].name, name);
TimerBar.Timers[TimerBar.count].unk = unk; TimerBar.Timers[TimerBar.count].unk = unk;
@ -58,7 +58,7 @@ void tbStartTimer(int32 unk, char *name)
TimerBar.count++; TimerBar.count++;
} }
void tbEndTimer(char* name) void tbEndTimer(Const char* name)
{ {
uint32 n = 1500; uint32 n = 1500;
for (uint32 i = 0; i < TimerBar.count; i++) { for (uint32 i = 0; i < TimerBar.count; i++) {

View file

@ -1,6 +1,6 @@
#pragma once #pragma once
void tbInit(); void tbInit();
void tbStartTimer(int32, char*); void tbStartTimer(int32, Const char*);
void tbEndTimer(char*); void tbEndTimer(Const char*);
void tbDisplay(); void tbDisplay();

View file

@ -103,6 +103,8 @@ public:
void Update(void); void Update(void);
void SwitchOff(void); void SwitchOff(void);
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown); void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
bool IsActive() const { return m_bIsActive; };
const CVector& GetPosition() const { return m_midPoint; };
}; };
class CEscalators class CEscalators
@ -114,6 +116,7 @@ public:
static void Update(void); static void Update(void);
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown); static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
static void Shutdown(void); static void Shutdown(void);
static const CEscalator& GetEscalator(int ind) { return aEscalators[ind]; };
}; };
class CMovingThing class CMovingThing

View file

@ -1099,8 +1099,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT ) if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks); _InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L; return 0L;
#endif
} }
case WM_KEYUP: case WM_KEYUP:
@ -1113,7 +1116,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT ) if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks); _InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L; return 0L;
#endif
} }
case WM_SYSKEYDOWN: case WM_SYSKEYDOWN:
@ -1126,7 +1133,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT ) if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks); _InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L; return 0L;
#endif
} }
case WM_SYSKEYUP: case WM_SYSKEYUP:
@ -1139,7 +1150,11 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
if ( wParam == VK_SHIFT ) if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks); _InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L; return 0L;
#endif
} }
case WM_ACTIVATEAPP: case WM_ACTIVATEAPP:
@ -2508,8 +2523,10 @@ WinMain(HINSTANCE instance,
{ {
if ( gGameState == GS_PLAYING_GAME ) if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown(); CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER ) else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown(); CAnimViewer::Shutdown();
#endif
CTimer::Stop(); CTimer::Stop();
@ -2533,8 +2550,10 @@ WinMain(HINSTANCE instance,
if ( gGameState == GS_PLAYING_GAME ) if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown(); CGame::ShutDown();
#ifndef MASTER
else if ( gGameState == GS_ANIMVIEWER ) else if ( gGameState == GS_ANIMVIEWER )
CAnimViewer::Shutdown(); CAnimViewer::Shutdown();
#endif
DMAudio.Terminate(); DMAudio.Terminate();

View file

@ -100,7 +100,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
} }
pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId); pFlyingHandling = mod_HandlingManager.GetFlyingPointer((eHandlingId)mi->m_handlingId);
m_auto_unused1 = 20.0f; m_auto_unused1 = 20.0f;
m_auto_unused2 = 0; m_auto_unused2 = 0;
@ -1293,7 +1293,7 @@ CAutomobile::ProcessControl(void)
// Process front wheels off ground // Process front wheels off ground
if(!IsRealHeli()){ if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
@ -1400,24 +1400,31 @@ CAutomobile::ProcessControl(void)
}else if(GetModelIndex() == MI_RCBARON){ }else if(GetModelIndex() == MI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE); FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(IsRealHeli() || bAllCarCheat){ }else if(IsRealHeli() || bAllCarCheat){
// Speed up rotor #ifdef RESTORE_ALLCARSHELI_CHEAT
if(m_aWheelSpeed[1] < 0.22f && !bIsInWater){ if (bAllCarCheat)
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) FlyingControl(FLIGHT_MODEL_HELI);
m_aWheelSpeed[1] += 0.003f; else
else #endif
m_aWheelSpeed[1] += 0.001f; {
} // Speed up rotor
if (m_aWheelSpeed[1] < 0.22f && !bIsInWater) {
if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
m_aWheelSpeed[1] += 0.003f;
else
m_aWheelSpeed[1] += 0.001f;
}
// Fly // Fly
if(m_aWheelSpeed[1] > 0.15f){ if (m_aWheelSpeed[1] > 0.15f) {
if(GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN) if (GetModelIndex() == MI_RCRAIDER || GetModelIndex() == MI_RCGOBLIN)
FlyingControl(FLIGHT_MODEL_RCHELI); FlyingControl(FLIGHT_MODEL_RCHELI);
else if(m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) || else if (m_nWheelsOnGround < 4 && !(GetModelIndex() == MI_SEASPAR && bTouchingWater) ||
CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f || CPad::GetPad(0)->GetAccelerate() != 0 || CPad::GetPad(0)->GetCarGunUpDown() > 1.0f ||
Abs(m_vecMoveSpeed.x) > 0.02f || Abs(m_vecMoveSpeed.x) > 0.02f ||
Abs(m_vecMoveSpeed.y) > 0.02f || Abs(m_vecMoveSpeed.y) > 0.02f ||
Abs(m_vecMoveSpeed.z) > 0.02f) Abs(m_vecMoveSpeed.z) > 0.02f)
FlyingControl(FLIGHT_MODEL_HELI); FlyingControl(FLIGHT_MODEL_HELI);
}
} }
// Blade collision // Blade collision
@ -1489,7 +1496,7 @@ CAutomobile::ProcessControl(void)
CMatrix mat; CMatrix mat;
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET])); mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
CVector blade = mat.GetRight(); CVector blade = mat.GetRight();
blade = GetMatrix() * blade; blade = Multiply3x3(blade, GetMatrix());
camDist /= Max(Sqrt(distSq), 0.01f); camDist /= Max(Sqrt(distSq), 0.01f);
if(Abs(DotProduct(camDist, blade)) > 0.95f){ if(Abs(DotProduct(camDist, blade)) > 0.95f){
DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f); DMAudio.PlayOneShot(m_audioEntityId, SOUND_31, 0.0f);

View file

@ -167,4 +167,5 @@ public:
static void SetAllTaxiLights(bool set); static void SetAllTaxiLights(bool set);
}; };
extern CVector vecHunterGunPos; extern CVector vecHunterGunPos;
extern bool bAllCarCheat;

View file

@ -32,7 +32,7 @@ void CCarGenerator::SwitchOff()
void CCarGenerator::SwitchOn() void CCarGenerator::SwitchOn()
{ {
m_nUsesRemaining = 255; m_nUsesRemaining = UINT16_MAX;
m_nTimer = CalcNextGen(); m_nTimer = CalcNextGen();
++CTheCarGenerators::CurrentActiveCount; ++CTheCarGenerators::CurrentActiveCount;
} }
@ -143,10 +143,10 @@ void CCarGenerator::DoInternalProcessing()
m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle); m_nVehicleHandle = CPools::GetVehiclePool()->GetIndex(pVehicle);
/* I don't think this is a correct comparasion */ /* I don't think this is a correct comparasion */
#ifdef FIX_BUGS #ifdef FIX_BUGS
if (m_nUsesRemaining != 0) if (m_nUsesRemaining < UINT16_MAX)
--m_nUsesRemaining; --m_nUsesRemaining;
#else #else
if (m_nUsesRemaining < -1) if (m_nUsesRemaining < ~0)
--m_nUsesRemaining; --m_nUsesRemaining;
#endif #endif
m_nTimer = CalcNextGen(); m_nTimer = CalcNextGen();

View file

@ -48,8 +48,10 @@ CDamageManager::FuckCarCompletely(void)
#endif #endif
} }
// Why set to no damage? // Why set to no damage?
#ifndef FIX_BUGS
m_lightStatus = 0; m_lightStatus = 0;
m_panelStatus = 0; m_panelStatus = 0;
#endif
SetEngineStatus(250); SetEngineStatus(250);
} }

View file

@ -432,7 +432,12 @@ CVehicle::FlyingControl(eFlightModel flightModel)
case FLIGHT_MODEL_RCHELI: case FLIGHT_MODEL_RCHELI:
case FLIGHT_MODEL_HELI: case FLIGHT_MODEL_HELI:
{ {
float rm = Pow(pFlyingHandling->fMoveRes, CTimer::GetTimeStep()); #ifdef RESTORE_ALLCARSHELI_CHEAT
tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
#else
tFlyingHandlingData* flyingHandling = pFlyingHandling;
#endif
float rm = Pow(flyingHandling->fMoveRes, CTimer::GetTimeStep());
m_vecMoveSpeed *= rm; m_vecMoveSpeed *= rm;
if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE) if (GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE)
return; return;
@ -441,11 +446,11 @@ CVehicle::FlyingControl(eFlightModel flightModel)
if(fThrust < 0.0f) if(fThrust < 0.0f)
fThrust *= 2.0f; fThrust *= 2.0f;
if(flightModel == FLIGHT_MODEL_RCHELI){ if(flightModel == FLIGHT_MODEL_RCHELI){
fThrust = pFlyingHandling->fThrust * fThrust + 0.45f; fThrust = flyingHandling->fThrust * fThrust + 0.45f;
ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep()); ApplyMoveForce(GRAVITY * CVector(0.0f, 0.0f, 0.5f) * m_fMass * CTimer::GetTimeStep());
}else }else
fThrust = pFlyingHandling->fThrust * fThrust + 0.95f; fThrust = flyingHandling->fThrust * fThrust + 0.95f;
fThrust -= pFlyingHandling->fThrustFallOff * fUpSpeed; fThrust -= flyingHandling->fThrustFallOff * fUpSpeed;
if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f) if(flightModel == FLIGHT_MODEL_RCHELI && GetPosition().z > 40.0f)
fThrust *= 10.0f/(GetPosition().z - 30.0f); fThrust *= 10.0f/(GetPosition().z - 30.0f);
else if(GetPosition().z > 80.0f) else if(GetPosition().z > 80.0f)
@ -453,20 +458,20 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep()); ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f){ if (GetUp().z > 0.0f){
float upRight = clamp(GetRight().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); float upRight = clamp(GetRight().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = clamp(GetForward().z, -pFlyingHandling->fFormLift, pFlyingHandling->fFormLift); float upFwd = clamp(GetForward().z, -flyingHandling->fFormLift, flyingHandling->fFormLift);
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
}else{ }else{
float upRight = GetRight().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; float upRight = GetRight().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseRight = -upRight * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); float upImpulseRight = -upRight * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseRight * GetUp(), GetRight()); ApplyTurnForce(upImpulseRight * GetUp(), GetRight());
float upFwd = GetForward().z < 0.0f ? -pFlyingHandling->fFormLift : pFlyingHandling->fFormLift; float upFwd = GetForward().z < 0.0f ? -flyingHandling->fFormLift : flyingHandling->fFormLift;
float upImpulseFwd = -upFwd * pFlyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep(); float upImpulseFwd = -upFwd * flyingHandling->fAttackLift * m_fTurnMass * CTimer::GetTimeStep();
ApplyTurnForce(upImpulseFwd * GetUp(), GetForward()); ApplyTurnForce(upImpulseFwd * GetUp(), GetForward());
} }
@ -490,25 +495,25 @@ CVehicle::FlyingControl(eFlightModel flightModel)
fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f; fPitch = -CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
if (CPad::GetPad(0)->GetHorn()) { if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f; fYaw = 0.0f;
fPitch = clamp(pFlyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f); fPitch = clamp(flyingHandling->fPitchStab * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
fRoll = clamp(pFlyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f); fRoll = clamp(flyingHandling->fRollStab * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
} }
ApplyTurnForce(fPitch * GetUp() * pFlyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward()); ApplyTurnForce(fPitch * GetUp() * flyingHandling->fPitch * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * pFlyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); ApplyTurnForce(fRoll * GetUp() * flyingHandling->fRoll * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight()); float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSideSlipAccel = pFlyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed); float fSideSlipAccel = flyingHandling->fSideSlip * fSideSpeed * Abs(fSideSpeed);
ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep()); ApplyMoveForce(m_fMass * GetRight() * fSideSlipAccel * CTimer::GetTimeStep());
float fYawAccel = pFlyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + pFlyingHandling->fYaw * fYaw; float fYawAccel = flyingHandling->fYawStab * fSideSpeed * Abs(fSideSpeed) + flyingHandling->fYaw * fYaw;
ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward()); ApplyTurnForce(fYawAccel * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), -GetForward());
ApplyTurnForce(fYaw * GetForward() * pFlyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight()); ApplyTurnForce(fYaw * GetForward() * flyingHandling->fYaw * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
float rX = Pow(pFlyingHandling->vecTurnRes.x, CTimer::GetTimeStep()); float rX = Pow(flyingHandling->vecTurnRes.x, CTimer::GetTimeStep());
float rY = Pow(pFlyingHandling->vecTurnRes.y, CTimer::GetTimeStep()); float rY = Pow(flyingHandling->vecTurnRes.y, CTimer::GetTimeStep());
float rZ = Pow(pFlyingHandling->vecTurnRes.z, CTimer::GetTimeStep()); float rZ = Pow(flyingHandling->vecTurnRes.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix()); CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
float fResistanceMultiplier = Pow(1.0f / (pFlyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep()); float fResistanceMultiplier = Pow(1.0f / (flyingHandling->vecSpeedRes.z * SQR(vecTurnSpeed.z) + 1.0f) * rZ, CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z; float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX; vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY; vecTurnSpeed.y *= rY;