mirror of
https://github.com/halpz/re3.git
synced 2024-12-22 17:35:29 +00:00
more Radar code
This commit is contained in:
parent
a5ba538968
commit
4d84d94166
366
src/Radar.cpp
366
src/Radar.cpp
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Radar.h"
|
||||
#include "Camera.h"
|
||||
#include "Hud.h"
|
||||
|
@ -14,8 +15,6 @@
|
|||
#include "Streaming.h"
|
||||
|
||||
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
|
||||
WRAPPER int CRadar::ClipRadarPoly(CVector2D *out, CVector2D *in) { EAXJMP(0x4A64A0); }
|
||||
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
|
||||
|
||||
float &CRadar::m_RadarRange = *(float*)0x8E281C;
|
||||
CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
|
||||
|
@ -69,6 +68,8 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
|
|||
};
|
||||
|
||||
#define RADAR_NUM_TILES (8)
|
||||
#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
|
||||
static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
|
||||
|
||||
#define RADAR_MIN_RANGE (120.0f)
|
||||
#define RADAR_MAX_RANGE (350.0f)
|
||||
|
@ -190,18 +191,221 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
bool
|
||||
IsPointInsideRadar(const CVector2D &point)
|
||||
{
|
||||
if(point.x < -1.0f || point.x > 1.0f) return false;
|
||||
if(point.y < -1.0f || point.y > 1.0f) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
|
||||
int
|
||||
LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
|
||||
{
|
||||
float d1, d2;
|
||||
float t;
|
||||
float x, y;
|
||||
float shortest = 1.0f;
|
||||
int edge = -1;
|
||||
|
||||
// clip against left edge, x = -1.0
|
||||
d1 = -1.0f - p1.x;
|
||||
d2 = -1.0f - p2.x;
|
||||
if(d1 * d2 < 0.0f){
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if(y >= -1.0f && y <= 1.0f && t <= shortest){
|
||||
out.x = -1.0f;
|
||||
out.y = y;
|
||||
edge = 3;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against right edge, x = 1.0
|
||||
d1 = p1.x - 1.0f;
|
||||
d2 = p2.x - 1.0f;
|
||||
if(d1 * d2 < 0.0f){
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
y = (p2.y - p1.y)*t + p1.y;
|
||||
if(y >= -1.0f && y <= 1.0f && t <= shortest){
|
||||
out.x = 1.0f;
|
||||
out.y = y;
|
||||
edge = 1;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against top edge, y = -1.0
|
||||
d1 = -1.0f - p1.y;
|
||||
d2 = -1.0f - p2.y;
|
||||
if(d1 * d2 < 0.0f){
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if(x >= -1.0f && x <= 1.0f && t <= shortest){
|
||||
out.y = -1.0f;
|
||||
out.x = x;
|
||||
edge = 0;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
// clip against bottom edge, y = 1.0
|
||||
d1 = p1.y - 1.0f;
|
||||
d2 = p2.y - 1.0f;
|
||||
if(d1 * d2 < 0.0f){
|
||||
// they are on opposite sides, get point of intersection
|
||||
t = d1 / (d1 - d2);
|
||||
x = (p2.x - p1.x)*t + p1.x;
|
||||
if(x >= -1.0f && x <= 1.0f && t <= shortest){
|
||||
out.y = 1.0f;
|
||||
out.x = x;
|
||||
edge = 2;
|
||||
shortest = t;
|
||||
}
|
||||
}
|
||||
|
||||
return edge;
|
||||
}
|
||||
|
||||
#if 0
|
||||
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
|
||||
#else
|
||||
// Why not a proper clipping algorithm?
|
||||
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
|
||||
{
|
||||
CVector2D corners[4] = {
|
||||
{ 1.0f, -1.0f }, // top right
|
||||
{ 1.0f, 1.0f }, // bottom right
|
||||
{ -1.0f, 1.0f }, // bottom left
|
||||
{ -1.0f, -1.0f }, // top left
|
||||
};
|
||||
CVector2D tmp;
|
||||
int i, j, n;
|
||||
int laste, e, e1, e2;;
|
||||
bool inside[4];
|
||||
|
||||
for(i = 0; i < 4; i++)
|
||||
inside[i] = IsPointInsideRadar(rect[i]);
|
||||
|
||||
laste = -1;
|
||||
n = 0;
|
||||
for(i = 0; i < 4; i++)
|
||||
if(inside[i]){
|
||||
// point is inside, just add
|
||||
poly[n++] = rect[i];
|
||||
}else{
|
||||
// point is outside but line to this point might be clipped
|
||||
e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+4-1) % 4]);
|
||||
if(e1 != -1){
|
||||
laste = e1;
|
||||
n++;
|
||||
}
|
||||
// and line from this point might be clipped as well
|
||||
e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+1) % 4]);
|
||||
if(e2 != -1){
|
||||
if(e1 == -1){
|
||||
// if other line wasn't clipped, i.e. it was complete outside,
|
||||
// we may have to insert another vertex if last clipped line
|
||||
// was on a different edge
|
||||
|
||||
// find the last intersection if we haven't seen it yet
|
||||
if(laste == -1)
|
||||
for(j = 3; j >= i; j--){
|
||||
// game uses an if here for j == 0
|
||||
e = LineRadarBoxCollision(tmp, rect[j], rect[(j+4-1) % 4]);
|
||||
if(e != -1){
|
||||
laste = e;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(laste != -1);
|
||||
|
||||
// insert corners that were skipped
|
||||
tmp = poly[n];
|
||||
for(e = laste; e != e2; e = (e+1) % 4)
|
||||
poly[n++] = corners[e];
|
||||
poly[n] = tmp;
|
||||
}
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
if(n == 0){
|
||||
// If no points, either the rectangle is completely outside or completely surrounds the radar
|
||||
// no idea what's going on here...
|
||||
float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
|
||||
if((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f){
|
||||
m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
|
||||
if((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f){
|
||||
poly[0] = corners[0];
|
||||
poly[1] = corners[1];
|
||||
poly[2] = corners[2];
|
||||
poly[3] = corners[3];
|
||||
n = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); }
|
||||
#else
|
||||
void CRadar::DrawRadarSection(int x, int y)
|
||||
{
|
||||
|
||||
int i;
|
||||
RwTexDictionary *txd;
|
||||
CVector2D worldPoly[8];
|
||||
CVector2D radarCorners[4];
|
||||
CVector2D radarPoly[8];
|
||||
CVector2D texCoords[8];
|
||||
CVector2D screenPoly[8];
|
||||
int numVertices;
|
||||
RwTexture *texture = nil;
|
||||
|
||||
GetTextureCorners(x, y, worldPoly);
|
||||
ClipRadarTileCoords(x, y);
|
||||
|
||||
assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
|
||||
txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
|
||||
if(txd)
|
||||
texture = GetFirstTexture(txd);
|
||||
if(texture == nil)
|
||||
return;
|
||||
|
||||
for(i = 0; i < 4; i++)
|
||||
TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
|
||||
|
||||
numVertices = ClipRadarPoly(radarPoly, radarCorners);
|
||||
|
||||
// FIX: can return earlier here
|
||||
// if(numVertices == 0)
|
||||
if(numVertices < 3)
|
||||
return;
|
||||
|
||||
for(i = 0; i< numVertices; i++){
|
||||
TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
|
||||
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
|
||||
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
|
||||
CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
|
||||
// check done above now
|
||||
// if(numVertices > 2)
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRadar::RequestMapSection(int x, int y)
|
||||
{
|
||||
ClipRadarTileCoords(&x, &y);
|
||||
ClipRadarTileCoords(x, y);
|
||||
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_DEPENDENCY);
|
||||
}
|
||||
|
||||
|
@ -249,10 +453,10 @@ WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVe
|
|||
#else
|
||||
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y)
|
||||
{
|
||||
out.x = in.x - (x * 500.0f + WORLD_MIN_X);
|
||||
out.y = -(in.y - ((RADAR_NUM_TILES - y) * 500.0f + WORLD_MIN_Y));
|
||||
out.x /= 500.0f;
|
||||
out.y /= 500.0f;
|
||||
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
|
||||
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
|
||||
out.x /= RADAR_TILE_SIZE;
|
||||
out.y /= RADAR_TILE_SIZE;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -261,10 +465,13 @@ WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
|
|||
#else
|
||||
void CRadar::DrawRadarMap()
|
||||
{
|
||||
// Game calculates an unused CRect here
|
||||
|
||||
DrawRadarMask();
|
||||
|
||||
int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / 500.0f);
|
||||
int y = round(7.0f - (vec2DRadarOrigin.y - WORLD_MIN_Y) / 500.0f);
|
||||
// top left ist (0, 0)
|
||||
int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
|
||||
int y = ceilf((RADAR_NUM_TILES-1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
|
||||
StreamRadarSections(x, y);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -279,13 +486,13 @@ void CRadar::DrawRadarMap()
|
|||
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
|
||||
|
||||
DrawRadarSection(x - 1, y - 1);
|
||||
DrawRadarSection(x, y - 1);
|
||||
DrawRadarSection(x, y - 1);
|
||||
DrawRadarSection(x + 1, y - 1);
|
||||
DrawRadarSection(x - 1, y);
|
||||
DrawRadarSection(x, y);
|
||||
DrawRadarSection(x, y);
|
||||
DrawRadarSection(x + 1, y);
|
||||
DrawRadarSection(x - 1, y + 1);
|
||||
DrawRadarSection(x, y + 1);
|
||||
DrawRadarSection(x, y + 1);
|
||||
DrawRadarSection(x + 1, y + 1);
|
||||
}
|
||||
#endif
|
||||
|
@ -490,14 +697,47 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
|
|||
s = sin(atan2(-forward.x, forward.y));
|
||||
c = cos(atan2(-forward.x, forward.y));
|
||||
}
|
||||
|
||||
|
||||
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
|
||||
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
|
||||
|
||||
|
||||
out.x = s * y + c * x;
|
||||
out.y = c * y - s * x;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
|
||||
#else
|
||||
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
float s, c;
|
||||
|
||||
s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
|
||||
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
|
||||
s = 0.0f;
|
||||
c = 1.0f;
|
||||
} else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
|
||||
CVector forward;
|
||||
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
|
||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
|
||||
forward.Normalise(); // a bit useless...
|
||||
} else
|
||||
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
|
||||
|
||||
s = -sin(atan2(-forward.x, forward.y));
|
||||
c = cos(atan2(-forward.x, forward.y));
|
||||
}
|
||||
|
||||
out.x = s * in.y + c * in.x;
|
||||
out.y = c * in.y - s * in.x;
|
||||
|
||||
out = out*m_RadarRange + vec2DRadarOrigin;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
|
||||
|
@ -554,13 +794,13 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
|
|||
|
||||
curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
|
||||
curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
|
||||
curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
|
||||
curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
|
||||
curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
|
||||
curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
|
||||
curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
|
||||
curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
|
||||
|
||||
|
@ -590,31 +830,83 @@ bool CRadar::DisplayThisBlip(int counter)
|
|||
#if 0
|
||||
WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); };
|
||||
#else
|
||||
// Transform from section indices to world coordinates
|
||||
void CRadar::GetTextureCorners(int x, int y, CVector2D *out)
|
||||
{
|
||||
out[0].x = 500.0f * (x - 4);
|
||||
out[0].y = 500.0f * (3 - y);
|
||||
out[1].x = 500.0f * (y - 4 + 1);
|
||||
out[1].y = 500.0f * (3 - y);
|
||||
out[2].x = 500.0f * (y - 4 + 1);
|
||||
out[2].y = 500.0f * (3 - y + 1);
|
||||
out[3].x = 500.0f * (x - 4);
|
||||
out[3].y = 500.0f * (3 - y + 1);
|
||||
x = x - RADAR_NUM_TILES/2;
|
||||
y = -(y - RADAR_NUM_TILES/2);
|
||||
|
||||
// bottom left
|
||||
out[0].x = RADAR_TILE_SIZE * (x);
|
||||
out[0].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// bottom right
|
||||
out[1].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[1].y = RADAR_TILE_SIZE * (y - 1);
|
||||
|
||||
// top right
|
||||
out[2].x = RADAR_TILE_SIZE * (x + 1);
|
||||
out[2].y = RADAR_TILE_SIZE * (y);
|
||||
|
||||
// top left
|
||||
out[3].x = RADAR_TILE_SIZE * (x);
|
||||
out[3].y = RADAR_TILE_SIZE * (y);
|
||||
}
|
||||
#endif
|
||||
|
||||
void CRadar::ClipRadarTileCoords(int *x, int *y)
|
||||
void CRadar::ClipRadarTileCoords(int &x, int &y)
|
||||
{
|
||||
if (*x < 0)
|
||||
*x = 0;
|
||||
if (*x > 7)
|
||||
*x = 7;
|
||||
if (*y < 0)
|
||||
*y = 0;
|
||||
if (*y > 7)
|
||||
*y = 7;
|
||||
if (x < 0)
|
||||
x = 0;
|
||||
if (x > RADAR_NUM_TILES-1)
|
||||
x = RADAR_NUM_TILES-1;
|
||||
if (y < 0)
|
||||
y = 0;
|
||||
if (y > RADAR_NUM_TILES-1)
|
||||
y = RADAR_NUM_TILES-1;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
|
||||
// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
|
||||
// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
|
||||
// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
|
||||
// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
|
||||
InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
|
||||
InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
|
||||
// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
|
||||
InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
|
||||
InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
|
||||
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
|
||||
InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
|
||||
InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
|
||||
InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
|
||||
// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
|
||||
// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
|
||||
InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
|
||||
// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
|
||||
// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
|
||||
// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
|
||||
// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
|
||||
// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
|
||||
// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
|
||||
InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
|
||||
InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
|
||||
InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
|
||||
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
|
||||
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
|
||||
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
|
||||
// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
|
||||
InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
|
||||
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
|
||||
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
|
||||
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
|
||||
// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
|
||||
InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
|
||||
// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
|
||||
// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
|
||||
InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
|
||||
InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
static void Draw3dMarkers();
|
||||
static void DrawMap();
|
||||
static void StreamRadarSections(int x, int y);
|
||||
static int ClipRadarPoly(CVector2D *out, CVector2D *in);
|
||||
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
|
||||
static void DrawRadarSection(int x, int y);
|
||||
static void RequestMapSection(int x, int y);
|
||||
static void RemoveMapSection(int x, int y);
|
||||
|
@ -116,10 +116,12 @@ public:
|
|||
static void DrawRadarMask();
|
||||
static void SetRadarMarkerState(int counter, int flag);
|
||||
static bool DisplayThisBlip(int counter);
|
||||
static void GetTextureCorners(int x, int y, CVector2D * out);
|
||||
static void ClipRadarTileCoords(int *x, int *y);
|
||||
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y);
|
||||
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||
|
||||
// no in CRadar in the game:
|
||||
static void GetTextureCorners(int x, int y, CVector2D *out);
|
||||
static void ClipRadarTileCoords(int &x, int &y);
|
||||
};
|
||||
|
|
|
@ -108,6 +108,23 @@ GetFirstAtomic(RpClump *clump)
|
|||
return atm;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTextureCallback(RwTexture *tex, void *data)
|
||||
{
|
||||
*(RwTexture**)data = tex;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTexture(RwTexDictionary *txd)
|
||||
{
|
||||
RwTexture *tex;
|
||||
|
||||
tex = nil;
|
||||
RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwReal viewWindow, RwReal aspectRatio)
|
||||
|
|
|
@ -7,6 +7,7 @@ void DefinedState(void);
|
|||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
RwTexture *GetFirstTexture(RwTexDictionary *txd);
|
||||
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
|
||||
|
|
Loading…
Reference in a new issue