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Fix CPhone crash, more functions
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2ef5e4cd66
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@ -1,8 +1,13 @@
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#include "common.h"
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#include "patcher.h"
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#include "Phones.h"
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#include "Pools.h"
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CPhoneInfo &gPhoneInfo = * (CPhoneInfo*) * (uintptr*)0x732A20;
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
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bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC;
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bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4;
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CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0;
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int
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CPhoneInfo::FindNearestFreePhone(CVector *pos)
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@ -12,7 +17,7 @@ CPhoneInfo::FindNearestFreePhone(CVector *pos)
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for (int phoneId = 0; phoneId < m_nMax; phoneId++) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == 0) {
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if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) {
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float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D();
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if (phoneDist < nearestPhoneDist) {
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@ -34,9 +39,91 @@ CPhoneInfo::PhoneAtThisPosition(CVector pos)
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return false;
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}
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bool
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CPhoneInfo::HasMessageBeenDisplayed(int phoneId)
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{
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if (isPhonePickedUp)
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return false;
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int state = m_aPhones[phoneId].m_nState;
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return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE ||
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state == PHONE_STATE_ONETIME_MESSAGE_SHOWN ||
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state == PHONE_STATE_REPEATED_MESSAGE_SHOWN;
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}
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bool
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CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
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{
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return pickedUpPhone == &m_aPhones[phoneId];
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}
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void
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CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer)
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{
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// Buffer isn't used.
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m_nMax = source->m_nMax;
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m_nNum = source->m_nNum;
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for (int phoneId = 0; phoneId < 50; phoneId++) {
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CPhone *phone = &source->m_aPhones[phoneId];
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m_aPhones[phoneId].m_vecPos = phone->m_vecPos;
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memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6);
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m_aPhones[phoneId].m_pEntity = phone->m_pEntity;
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m_aPhones[phoneId].m_nState = phone->m_nState;
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m_aPhones[phoneId].field_30 = phone->field_30;
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if (phone->m_pEntity) {
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// It's saved as building pool index in save file, convert it to true entity
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CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
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m_aPhones[phoneId].m_pEntity = actualEntity;
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}
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}
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}
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void
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CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
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{
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// If there is at least one message, it should be msg1.
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if (msg1) {
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m_aPhones[phoneId].m_apMessages[0] = msg1;
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m_aPhones[phoneId].m_apMessages[1] = msg2;
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m_aPhones[phoneId].m_apMessages[2] = msg3;
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m_aPhones[phoneId].m_apMessages[3] = msg4;
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m_aPhones[phoneId].m_apMessages[4] = msg5;
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m_aPhones[phoneId].m_apMessages[5] = msg6;
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m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET;
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} else {
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m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
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}
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}
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void
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CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6)
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{
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// If there is at least one message, it should be msg1.
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if (msg1) {
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m_aPhones[phoneId].m_apMessages[0] = msg1;
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m_aPhones[phoneId].m_apMessages[1] = msg2;
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m_aPhones[phoneId].m_apMessages[2] = msg3;
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m_aPhones[phoneId].m_apMessages[3] = msg4;
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m_aPhones[phoneId].m_apMessages[4] = msg5;
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m_aPhones[phoneId].m_apMessages[5] = msg6;
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m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET;
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} else {
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m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED;
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}
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}
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STARTPATCHES
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InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP);
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InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP);
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InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP);
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InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP);
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InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP);
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InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP);
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InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP);
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ENDPATCHES
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WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
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@ -3,12 +3,25 @@
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#include "Physical.h"
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#include "AnimBlendAssociation.h"
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enum {
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PHONE_STATE_FREE,
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PHONE_STATE_1,
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PHONE_STATE_2,
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PHONE_STATE_MESSAGE_REMOVED,
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PHONE_STATE_ONETIME_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
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PHONE_STATE_ONETIME_MESSAGE_SHOWN,
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PHONE_STATE_REPEATED_MESSAGE_SHOWN,
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PHONE_STATE_9
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};
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struct CPhone
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{
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CVector m_vecPos;
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uint16 *m_apMessages[6];
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int32 field_24;
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CEntity *m_pEntity;
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uint32 m_lastTimeRepeatedMsgShown;
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CEntity *m_pEntity; // it's building pool index in save files
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int32 m_nState;
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uint8 field_30;
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};
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@ -16,6 +29,9 @@ struct CPhone
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static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
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class CPhoneInfo {
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static bool &isPhonePickedUp;
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static bool &isPhoneBeingPickedUp;
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static CPhone *&pickedUpPhone;
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public:
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int32 m_nMax;
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int32 m_nNum;
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int FindNearestFreePhone(CVector*);
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bool PhoneAtThisPosition(CVector);
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bool HasMessageBeenDisplayed(int);
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bool IsMessageBeingDisplayed(int);
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void Load(CPhoneInfo *source, uint8 buffer);
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void SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
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void SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6);
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};
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extern CPhoneInfo &gPhoneInfo;
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