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CVehicle fixes and cleanup
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@ -527,7 +527,8 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
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#ifdef FIX_BUGS
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// contactSpeedFwd is independent of framerate but fwd has timestep as a factor
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// so we probably have to fix this
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fwd *= CTimer::GetTimeStepFix();
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// better get rid of it here too
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//fwd *= CTimer::GetTimeStepFix();
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#endif
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if(!bBraking){
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@ -860,12 +861,11 @@ CVehicle::ProcessDelayedExplosion(void)
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if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != (prev & 0xFE00))
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
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if (m_nBombTimer != 0)
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return;
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if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
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CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
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BlowUpCar(m_pBlowUpEntity);
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if (m_nBombTimer == 0){
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if(FindPlayerVehicle() != this && m_pBlowUpEntity == FindPlayerPed())
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CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
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BlowUpCar(m_pBlowUpEntity);
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}
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}
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bool
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@ -1207,7 +1207,7 @@ CVehicle::ProcessCarAlarm(void)
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{
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uint32 step;
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if(!IsAlarmOn())
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if(m_nAlarmState == 0 || m_nAlarmState == -1)
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return;
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step = CTimer::GetTimeStepInMilliseconds();
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@ -25,8 +25,7 @@ enum eCarLock {
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CARLOCK_LOCKOUT_PLAYER_ONLY,
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CARLOCK_LOCKED_PLAYER_INSIDE,
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CARLOCK_LOCKED_INITIALLY,
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CARLOCK_FORCE_SHUT_DOORS,
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CARLOCK_SKIP_SHUT_DOORS
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CARLOCK_FORCE_SHUT_DOORS
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};
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enum eDoors
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@ -187,7 +186,7 @@ public:
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uint8 m_bRainSamplesCounter;
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uint8 m_nCarHornTimer;
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uint8 m_nCarHornPattern; // last horn?
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bool m_bSirenOrAlarm;
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uint8 m_bSirenOrAlarm;
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int8 m_comedyControlState;
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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float m_fSteerInput;
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