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Pickup fix

This commit is contained in:
Sergeanur 2020-11-08 22:40:05 +02:00
parent 23d294fef5
commit 51e7f44433

View file

@ -369,7 +369,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) { if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
isPickupTouched = false; isPickupTouched = false;
m_bWasControlMessageShown = false; m_bWasControlMessageShown = false;
} else if (weaponType != WEAPONTYPE_UNARMED) { } else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) {
uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot; uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType; eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
if (plrWeaponSlot != weaponType) { if (plrWeaponSlot != weaponType) {