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Pickup fix
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23d294fef5
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51e7f44433
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@ -369,7 +369,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
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if (weaponType < WEAPONTYPE_TOTALWEAPONS && CDarkel::FrenzyOnGoing()) {
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isPickupTouched = false;
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isPickupTouched = false;
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m_bWasControlMessageShown = false;
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m_bWasControlMessageShown = false;
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} else if (weaponType != WEAPONTYPE_UNARMED) {
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} else if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType != WEAPONTYPE_UNARMED) {
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uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
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uint32 slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
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eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
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eWeaponType plrWeaponSlot = FindPlayerPed()->GetWeapon(slot).m_eWeaponType;
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if (plrWeaponSlot != weaponType) {
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if (plrWeaponSlot != weaponType) {
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