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Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs

This commit is contained in:
majestic 2021-01-10 05:43:26 -08:00
commit 5256f1c967
3 changed files with 4 additions and 1 deletions

View file

@ -647,6 +647,8 @@ extern bool gbRenderWorld2;
1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames); 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
DebugMenuEntrySetWrap(e, true); DebugMenuEntrySetWrap(e, true);
DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil); DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil);
extern bool gbRenderDebugEnvMap;
DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil); DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);

View file

@ -48,7 +48,7 @@ rw::TexDictionary *neoTxd;
bool bChromeCheat; bool bChromeCheat;
bool bRenderingEnvMap; bool bRenderingEnvMap;
int32 EnvMapSize = 128; int32 EnvMapSize = 256;
rw::Camera *EnvMapCam; rw::Camera *EnvMapCam;
rw::Texture *EnvMapTex; rw::Texture *EnvMapTex;
rw::Texture *EnvMaskTex; rw::Texture *EnvMaskTex;

View file

@ -1809,6 +1809,7 @@ CRenderer::GenerateEnvironmentMap(void)
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, CPostFX::pBackBuffer); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, CPostFX::pBackBuffer);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Screen2EnvQuad, 4, EnvQuadIndices, 6); RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Screen2EnvQuad, 4, EnvQuadIndices, 6);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);