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Audio: fixing bugs, fixing types, making code more accurate to original
This commit is contained in:
parent
af543350db
commit
55e950fe84
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@ -8,8 +8,6 @@
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#include "SurfaceTable.h"
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#include "SurfaceTable.h"
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#include "sampman.h"
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#include "sampman.h"
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const int CollisionSoundIntensity = 60;
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void
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void
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cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
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cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
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float velocity)
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float velocity)
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@ -32,7 +30,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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}
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}
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CVector pos = (v1 + v2) * 0.5f;
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CVector pos = (v1 + v2) * 0.5f;
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distSquared = GetDistanceSquared(pos);
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distSquared = GetDistanceSquared(pos);
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if(distSquared < SQR(CollisionSoundIntensity)) {
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if(distSquared < SQR(COLLISION_MAX_DIST)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
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@ -48,8 +46,8 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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void
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void
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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{
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{
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int32 collisionsIndex;
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uint32 collisionsIndex;
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int32 i;
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uint32 i;
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if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
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if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
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@ -139,7 +137,7 @@ cAudioManager::ServiceCollisions()
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m_sCollisionManager.m_bCollisionsInQueue = 0;
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m_sCollisionManager.m_bCollisionsInQueue = 0;
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}
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}
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static const int32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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static const uint32 gOneShotCol[] = {SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_TARMAC_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1,
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SFX_COL_GRAVEL_1,
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@ -179,7 +177,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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uint16 s1;
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uint16 s1;
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uint16 s2;
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uint16 s2;
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int32 emittingVol;
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uint32 emittingVol;
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float ratio;
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float ratio;
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static uint16 counter = 28;
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static uint16 counter = 28;
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@ -198,11 +196,11 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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s1 = SURFACE_CAR_PANEL;
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s1 = SURFACE_CAR_PANEL;
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ratio = Min(1.f, 2.f * ratio);
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ratio = Min(1.f, 2.f * ratio);
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}
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}
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emittingVol = 40.f * ratio;
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emittingVol = 40 * ratio;
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if(emittingVol) {
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume > 0) {
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if(m_sQueueSample.m_nVolume > 0) {
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m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
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m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
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switch(m_sQueueSample.m_nSampleIndex) {
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switch(m_sQueueSample.m_nSampleIndex) {
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@ -266,7 +264,7 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
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SET_EMITTING_VOLUME(emittingVol);
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SET_EMITTING_VOLUME(emittingVol);
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RESET_LOOP_OFFSETS
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RESET_LOOP_OFFSETS
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
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m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
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m_sQueueSample.m_bStatic = TRUE;
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m_sQueueSample.m_bStatic = TRUE;
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m_sQueueSample.m_bReverb = TRUE;
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m_sQueueSample.m_bReverb = TRUE;
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SET_SOUND_REFLECTION(FALSE);
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SET_SOUND_REFLECTION(FALSE);
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@ -284,7 +282,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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if(emittingVol) {
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col.m_fDistance);
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m_sQueueSample.m_nVolume =
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m_sQueueSample.m_nVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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ComputeVolume(emittingVol, COLLISION_MAX_DIST, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_nVolume > 0) {
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if(m_sQueueSample.m_nVolume > 0) {
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_nCounter = counter;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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m_sQueueSample.m_vecPos = col.m_vecPosition;
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@ -295,7 +293,7 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun
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SET_EMITTING_VOLUME(emittingVol);
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SET_EMITTING_VOLUME(emittingVol);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
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SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_MaxDistance = CollisionSoundIntensity;
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m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST;
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m_sQueueSample.m_bStatic = FALSE;
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m_sQueueSample.m_bStatic = FALSE;
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m_sQueueSample.m_nFramesToPlay = 5;
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m_sQueueSample.m_nFramesToPlay = 5;
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m_sQueueSample.m_bReverb = TRUE;
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m_sQueueSample.m_bReverb = TRUE;
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File diff suppressed because it is too large
Load diff
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@ -86,7 +86,7 @@ cAudioManager::Terminate()
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) {
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m_asAudioEntities[i].m_bIsUsed = FALSE;
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m_asAudioEntities[i].m_bIsUsed = FALSE;
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m_aAudioEntityOrderList[i] = ARRAY_SIZE(m_aAudioEntityOrderList);
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m_aAudioEntityOrderList[i] = NUM_AUDIOENTITIES;
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}
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}
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m_nAudioEntitiesCount = 0;
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m_nAudioEntitiesCount = 0;
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@ -838,9 +838,9 @@ cAudioManager::AddReleasingSounds()
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if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
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if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
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uint8 vol;
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uint8 vol;
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
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vol = MAX_VOLUME;
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vol = PED_COMMENT_VOLUME;
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else
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else
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vol = 31;
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vol = PED_COMMENT_VOLUME_BEHIND_WALL;
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#ifdef EXTERNAL_3D_SOUND
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#ifdef EXTERNAL_3D_SOUND
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sample.m_nEmittingVolume = vol;
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sample.m_nEmittingVolume = vol;
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#endif
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#endif
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@ -856,7 +856,7 @@ cAudioManager::AddReleasingSounds()
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if (sample.m_nEmittingVolumeChange > 0)
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if (sample.m_nEmittingVolumeChange > 0)
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sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
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sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
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#endif
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#endif
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sample.m_nVolume = Min(127, newVolume);
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sample.m_nVolume = Min(MAX_VOLUME, newVolume);
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}
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}
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}
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}
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if (sample.m_nVolume == 0)
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if (sample.m_nVolume == 0)
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@ -1030,7 +1030,7 @@ cAudioManager::ProcessActiveQueues()
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vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
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vol = Clamp2((int8)sample.m_nVolume, (int8)m_asActiveSamples[j].m_nVolume, 10);
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m_asActiveSamples[j].m_nVolume = vol;
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m_asActiveSamples[j].m_nVolume = vol;
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}
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}
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SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, vol) : vol);
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SampleManager.SetChannelVolume(j, m_bDoubleVolume ? 2 * Min(63, m_asActiveSamples[j].m_nVolume) : m_asActiveSamples[j].m_nVolume);
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#endif
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#endif
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TranslateEntity(&sample.m_vecPos, &position);
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TranslateEntity(&sample.m_vecPos, &position);
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#ifdef EXTERNAL_3D_SOUND
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#ifdef EXTERNAL_3D_SOUND
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@ -335,7 +335,7 @@ public:
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float GetDistanceSquared(const CVector &v);
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float GetDistanceSquared(const CVector &v);
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void CalculateDistance(bool8 &condition, float dist);
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void CalculateDistance(bool8 &condition, float dist);
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void ProcessSpecial();
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void ProcessSpecial();
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void ProcessEntity(int32 sound);
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void ProcessEntity(int32 id);
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void ProcessPhysical(int32 id);
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void ProcessPhysical(int32 id);
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// vehicles
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// vehicles
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bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
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bool8 ProcessVehicleSkidding(cVehicleParams ¶ms);
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); // inlined on PS2
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void ProcessVehicleHorn(cVehicleParams ¶ms);
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bool8 ProcessVehicleHorn(cVehicleParams ¶ms);
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bool8 UsesSiren(uint32 model); // inlined on PS2
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bool8 UsesSiren(uint32 model); // inlined on PS2
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bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
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bool8 UsesSirenSwitching(uint32 model); // inlined on PS2
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bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
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bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms);
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@ -473,9 +473,9 @@ public:
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uint32 GetGenericFemaleTalkSfx(uint16 sound);
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uint32 GetGenericFemaleTalkSfx(uint16 sound);
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// particles
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// particles
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void ProcessExplosions(int32 explosion);
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void ProcessExplosions(int32 id);
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void ProcessFires(int32 entity);
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void ProcessFires(int32 id);
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void ProcessWaterCannon(int32);
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void ProcessWaterCannon(int32 id);
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// script objects
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// script objects
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void ProcessScriptObject(int32 id); // inlined on PS2
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void ProcessScriptObject(int32 id); // inlined on PS2
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@ -576,3 +576,10 @@ static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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#endif
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#endif
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extern cAudioManager AudioManager;
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extern cAudioManager AudioManager;
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enum
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{
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PED_COMMENT_VOLUME = 127,
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PED_COMMENT_VOLUME_BEHIND_WALL = 31,
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COLLISION_MAX_DIST = 60,
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};
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@ -156,13 +156,13 @@ cAudioManager::ServicePoliceRadio()
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return;
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return;
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#endif
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#endif
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wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
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wantedLevel = FindPlayerPed()->m_pWanted->GetWantedLevel();
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if(!crimeReport) {
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if (!crimeReport) {
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if(wantedLevel != 0) {
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if (wantedLevel != 0) {
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if(nLastSeen != 0) {
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if (nLastSeen != 0) {
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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nLastSeen -= CTimer::GetLogicalFramesPassed();
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nLastSeen -= CTimer::GetLogicalFramesPassed();
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#else
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#else
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--nLastSeen;
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nLastSeen--;
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#endif
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#endif
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} else {
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} else {
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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@ -179,12 +179,12 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel)
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{
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{
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bool8 processed = FALSE;
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bool8 processed = FALSE;
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uint32 sample;
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uint32 sample;
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int32 freq;
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uint32 freq;
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static int cWait = 0;
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static int cWait = 0;
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static bool8 bChannelOpen = FALSE;
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static bool8 bChannelOpen = FALSE;
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static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
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static uint8 bMissionAudioPhysicalPlayingStatus = PLAY_STATUS_STOPPED;
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static int32 PoliceChannelFreq = 5500;
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static uint32 PoliceChannelFreq = 5500;
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if (!m_bIsInitialised) return;
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if (!m_bIsInitialised) return;
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@ -364,170 +364,170 @@ cAudioManager::SetupCrimeReport()
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return TRUE;
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return TRUE;
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}
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}
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Const uint32 gCarColourTable[][3] = {
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
||||||
|
#else
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#else
|
||||||
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||||
|
#endif
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||||
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
||||||
|
};
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::SetupSuspectLastSeenReport()
|
cAudioManager::SetupSuspectLastSeenReport()
|
||||||
{
|
{
|
||||||
CVehicle *veh;
|
CVehicle *veh;
|
||||||
uint8 color1;
|
uint8 color1;
|
||||||
int32 main_color;
|
uint32 main_color;
|
||||||
int32 sample;
|
uint32 sample;
|
||||||
|
|
||||||
int32 color_pre_modifier;
|
uint32 color_pre_modifier;
|
||||||
int32 color_post_modifier;
|
uint32 color_post_modifier;
|
||||||
|
|
||||||
const int32 gCarColourTable[][3] = {
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
|
||||||
#else
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#ifdef FIX_BUGS
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#else
|
|
||||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
||||||
#endif
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
||||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
|
||||||
};
|
|
||||||
|
|
||||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||||
veh = FindPlayerVehicle();
|
veh = FindPlayerVehicle();
|
||||||
|
@ -713,8 +713,8 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
||||||
float halfY;
|
float halfY;
|
||||||
float quarterX;
|
float quarterX;
|
||||||
float quarterY;
|
float quarterY;
|
||||||
int32 sample;
|
uint32 sample;
|
||||||
bool8 processed = false;
|
bool8 processed = FALSE;
|
||||||
CVector vec = CVector(x, y, z);
|
CVector vec = CVector(x, y, z);
|
||||||
|
|
||||||
if (!m_bIsInitialised) return;
|
if (!m_bIsInitialised) return;
|
||||||
|
|
|
@ -6,10 +6,10 @@
|
||||||
#define MAX_FREQ DIGITALRATE
|
#define MAX_FREQ DIGITALRATE
|
||||||
|
|
||||||
struct tSample {
|
struct tSample {
|
||||||
int32 nOffset;
|
uint32 nOffset;
|
||||||
uint32 nSize;
|
uint32 nSize;
|
||||||
int32 nFrequency;
|
uint32 nFrequency;
|
||||||
int32 nLoopStart;
|
uint32 nLoopStart;
|
||||||
int32 nLoopEnd;
|
int32 nLoopEnd;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -188,8 +188,8 @@ public:
|
||||||
|
|
||||||
int32 _GetPedCommentSlot(uint32 nComment);
|
int32 _GetPedCommentSlot(uint32 nComment);
|
||||||
|
|
||||||
int32 GetSampleBaseFrequency (uint32 nSample);
|
uint32 GetSampleBaseFrequency (uint32 nSample);
|
||||||
int32 GetSampleLoopStartOffset(uint32 nSample);
|
uint32 GetSampleLoopStartOffset(uint32 nSample);
|
||||||
int32 GetSampleLoopEndOffset (uint32 nSample);
|
int32 GetSampleLoopEndOffset (uint32 nSample);
|
||||||
uint32 GetSampleLength (uint32 nSample);
|
uint32 GetSampleLength (uint32 nSample);
|
||||||
|
|
||||||
|
|
|
@ -1619,13 +1619,13 @@ cSampleManager::GetBankContainingSound(uint32 offset)
|
||||||
return INVALID_SFX_BANK;
|
return INVALID_SFX_BANK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
||||||
{
|
{
|
||||||
return m_aSamples[nSample].nFrequency;
|
return m_aSamples[nSample].nFrequency;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
||||||
{
|
{
|
||||||
return m_aSamples[nSample].nLoopStart;
|
return m_aSamples[nSample].nLoopStart;
|
||||||
|
|
|
@ -179,14 +179,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
|
||||||
return INVALID_SFX_BANK;
|
return INVALID_SFX_BANK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
||||||
{
|
{
|
||||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
||||||
{
|
{
|
||||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||||
|
|
|
@ -1327,14 +1327,14 @@ cSampleManager::GetBankContainingSound(uint32 offset)
|
||||||
return INVALID_SFX_BANK;
|
return INVALID_SFX_BANK;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
cSampleManager::GetSampleBaseFrequency(uint32 nSample)
|
||||||
{
|
{
|
||||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||||
return m_aSamples[nSample].nFrequency;
|
return m_aSamples[nSample].nFrequency;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
uint32
|
||||||
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
|
||||||
{
|
{
|
||||||
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
|
||||||
|
|
|
@ -212,8 +212,8 @@ enum eScriptSounds {
|
||||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
|
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
|
||||||
SCRIPT_SOUND_SAWMILL_LOOP_S,
|
SCRIPT_SOUND_SAWMILL_LOOP_S,
|
||||||
SCRIPT_SOUND_SAWMILL_LOOP_L,
|
SCRIPT_SOUND_SAWMILL_LOOP_L,
|
||||||
SCRIPT_SOUND_38,
|
SCRIPT_SOUND_DOG_FOOD_FACTORY_S,
|
||||||
SCRIPT_SOUND_39,
|
SCRIPT_SOUND_DOG_FOOD_FACTORY_L,
|
||||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
|
SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
|
||||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
|
SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
|
||||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
|
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
|
||||||
|
|
|
@ -212,7 +212,7 @@ CEmergencyPed::MedicAI(void)
|
||||||
if (!waitUntilMedicEntersCar) {
|
if (!waitUntilMedicEntersCar) {
|
||||||
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
|
CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
|
||||||
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
||||||
m_pMyVehicle->m_bSirenOrAlarm = 0;
|
m_pMyVehicle->m_bSirenOrAlarm = false;
|
||||||
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
|
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
|
||||||
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
|
m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
|
||||||
if (m_pMyVehicle->bIsAmbulanceOnDuty) {
|
if (m_pMyVehicle->bIsAmbulanceOnDuty) {
|
||||||
|
|
|
@ -186,7 +186,7 @@ public:
|
||||||
uint8 m_bRainSamplesCounter;
|
uint8 m_bRainSamplesCounter;
|
||||||
uint8 m_nCarHornTimer;
|
uint8 m_nCarHornTimer;
|
||||||
uint8 m_nCarHornPattern; // last horn?
|
uint8 m_nCarHornPattern; // last horn?
|
||||||
uint8 m_bSirenOrAlarm;
|
bool m_bSirenOrAlarm;
|
||||||
int8 m_comedyControlState;
|
int8 m_comedyControlState;
|
||||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||||
float m_fSteerInput;
|
float m_fSteerInput;
|
||||||
|
|
Loading…
Reference in a new issue