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mark file and fix screen offset

This commit is contained in:
Roman Masanin 2020-10-12 13:41:57 +03:00
parent e6a1ea9d4f
commit 56bb7d721a
2 changed files with 62 additions and 61 deletions

View file

@ -179,11 +179,11 @@ CSpecialFX::Render2DFXs(void)
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(0, 255, 0, 200));
CFont::SetFontStyle(FONT_STANDARD);
FONT_LOCALE(FONT_STANDARD);
sprintf(gString, "%d", CTimer::GetFrameCounter() & 0x3F); // mb % 63
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
@ -204,11 +204,11 @@ CSpecialFX::Render2DFXs(void)
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreSize(SCREEN_WIDTH - 20);
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
CFont::SetCentreOff();
CFont::SetPropOn();
CFont::SetColor(CRGBA(100, 100, 100, 200));
CFont::SetFontStyle(FONT_STANDARD);
FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(SCREEN_WIDTH * 8 / 10, SCREEN_HEIGHT * 8 / 10, gUString);
for (int32 i = 0; i < SCREEN_HEIGHT; i += 4) {
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
@ -1337,7 +1337,7 @@ CMoneyMessage::Render()
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(m_Colour.r, m_Colour.g, m_Colour.b, (255.0f - 255.0f * fLifeTime) * m_fOpacity));
CFont::SetBackGroundOnlyTextOff();
CFont::SetFontStyle(FONT_STANDARD);
FONT_LOCALE(FONT_STANDARD);
CFont::PrintString(vecOut.x, vecOut.y, m_aText);
}
}

View file

@ -1,6 +1,7 @@
#pragma once
//done
//file done
class CSpecialFX
{
public:
@ -9,15 +10,15 @@ public:
static bool bSnapShotActive;
static int32 SnapShotFrames;
static void Render(void); //done
static void Update(void); //done
static void Init(void); //done
static void Shutdown(void); //done
static void AddWeaponStreak(int type); //done
static void Render2DFXs(); //done
static void Render(void);
static void Update(void);
static void Init(void);
static void Shutdown(void);
static void AddWeaponStreak(int type);
static void Render2DFXs();
};
//done
class CRegisteredMotionBlurStreak
{
public:
@ -29,22 +30,22 @@ public:
CVector m_pos2[3];
bool m_isValid[3];
void Update(void); //done
void Render(void); //done
void Update(void);
void Render(void);
};
//done
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
static void Init(void); //done
static void Update(void); //done
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done
static void Render(void); //done
static void Init(void);
static void Update(void);
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
static void Render(void);
};
//done
struct CBulletTrace
{
CVector m_vecCurrentPos;
@ -55,20 +56,20 @@ struct CBulletTrace
float m_fThicknes;
uint8 m_fVisibility;
void Update(void); //done
void Update(void);
};
//done
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
static void Init(void); //done
static void Render(void); //done
static void Update(void); //done
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done
static void Init(void);
static void Render(void);
static void Update(void);
static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
};
enum
@ -83,7 +84,7 @@ enum
MARKERTYPE_INVALID = 0x101
};
//done
class C3dMarker
{
public:
@ -104,21 +105,21 @@ public:
float m_fBrightness;
float m_fCameraRange;
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
void DeleteMarkerObject(); //done
void Render(); //done
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
void DeleteMarkerObject();
void Render();
};
//done
class C3dMarkers
{
public:
static void Init(); //done
static void Shutdown(); //done
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
static void Render(); //done
static void Update(); //done
static void Init();
static void Shutdown();
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
static void Render();
static void Update();
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
@ -150,7 +151,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
//done
class CBrightLight
{
public:
@ -165,17 +166,17 @@ public:
uint8 m_blue;
};
//done
class CBrightLights
{
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
static void Init(void); //done
static void Init(void);
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
static void Render(void); //done
static void RenderOutGeometryBuffer(void); //done
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
@ -185,7 +186,7 @@ enum
SHINYTEXT_FLAT
};
//done
class CShinyText
{
public:
@ -198,21 +199,21 @@ public:
uint8 m_blue;
};
//done
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
static void Init(void); //done
static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used
static void Render(void); //done
static void RenderOutGeometryBuffer(void); //done
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
static void Render(void);
static void RenderOutGeometryBuffer(void);
};
//done
class CMoneyMessage
{
friend class CMoneyMessages;
@ -224,25 +225,25 @@ class CMoneyMessage
float m_fSize;
float m_fOpacity;
public:
void Render(); //done
void Render();
};
//done
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
static void Init(); //done
static void Render(); //done
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
static void Init();
static void Render();
static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
//done
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //done, not used
static void StartBoatFoamAnimation(); //done, not used
static void UpdateBoatFoamAnimation(CMatrix*); //done, not used
static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
static void StartBoatFoamAnimation(); //not used
static void UpdateBoatFoamAnimation(CMatrix*); //not used
};