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more stuff + intro fix

This commit is contained in:
Nikolay Korolev 2020-02-24 21:17:15 +03:00
parent 6260d51d44
commit 56c83dfaae
3 changed files with 635 additions and 24 deletions

View file

@ -29,6 +29,7 @@
#include "HandlingMgr.h"
#include "Heli.h"
#include "Hud.h"
#include "Lines.h"
#include "main.h"
#include "Messages.h"
#include "ModelIndices.h"
@ -95,6 +96,7 @@ tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject
int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558;
tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30;
CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0;
CStoredLine (&CTheScripts::aStoredLines)[MAX_NUM_STORED_LINES] = *(CStoredLine(*)[MAX_NUM_STORED_LINES])*(uintptr*)0x743018;
bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
@ -115,7 +117,7 @@ uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88;
uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42;
uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88;
uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32;
bool &CTheScripts::UseTextCommands = *(bool*)0x95CD57;
uint8 &CTheScripts::UseTextCommands = *(uint8*)0x95CD57;
CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24;
CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
@ -561,7 +563,7 @@ void CTheScripts::Init()
ReadMultiScriptFileOffsetsFromScript();
FailCurrentMission = 0;
CountdownToMakePlayerUnsafe = 0;
DbgFlag = 0;
DbgFlag = false;
DelayMakingPlayerUnsafeThisTime = 1;
NumScriptDebugLines = 0;
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){
@ -575,7 +577,7 @@ void CTheScripts::Init()
IntroTextLines[i].Reset();
}
NumberOfIntroTextLinesThisFrame = 0;
UseTextCommands = false;
UseTextCommands = 0;
for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){
IntroRectangles[i].m_bIsUsed = false;
IntroRectangles[i].m_bBeforeFade = false;
@ -702,6 +704,9 @@ int8 CRunningScript::ProcessOneCommand()
int32 command = Read2BytesFromScript(&m_nIp);
m_bNotFlag = (command & 0x8000);
command &= 0x7FFF;
if (command >= 1000)
debug("Time: %d, Script: %s, Command: %d\n", CTheScripts::CommandsExecuted, m_abScriptName, command);
debug("IntroSomething: %d\n", CTheScripts::NumberOfIntroTextLinesThisFrame);
if (command < 100)
return ProcessCommands0To99(command);
if (command < 200)
@ -2454,9 +2459,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 2);
bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12){ /* pad1, start */
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
CPad::GetPad(0)->GetPadEnterJustDown() ||
CPad::GetPad(0)->GetEnterJustDown() ||
CPad::GetPad(0)->GetCharJustDown(' '))
value = true;
}
@ -8454,7 +8459,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
}
case COMMAND_USE_TEXT_COMMANDS:
CollectParameters(&m_nIp, 1);
CTheScripts::UseTextCommands = ScriptParams[0] != 0 ? 2 : 1;
CTheScripts::UseTextCommands = (ScriptParams[0] != 0) ? 2 : 1;
return 0;
case COMMAND_SET_THREAT_FOR_PED_TYPE:
CollectParameters(&m_nIp, 2);
@ -9972,7 +9977,7 @@ void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
debug = ScriptParams[5];
}
else {
debug = ScriptParams[5];
debug = ScriptParams[4];
}
result = false;
bool in_area;
@ -10561,11 +10566,503 @@ void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
}
}
WRAPPER void CRunningScript::PlayerInAreaCheckCommand(int32, uint32*) { EAXJMP(0x451A60); }
WRAPPER void CRunningScript::PlayerInAngledAreaCheckCommand(int32, uint32*) { EAXJMP(0x451E50); }
WRAPPER void CRunningScript::CharInAreaCheckCommand(int32, uint32*) { EAXJMP(0x4523B0); }
WRAPPER void CRunningScript::CarInAreaCheckCommand(int32, uint32*) { EAXJMP(0x452750); }
WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); }
void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_2D:
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ, side2length;
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 9 : 7);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
side2length = *(float*)&ScriptParams[7];
debug = ScriptParams[8];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
side2length = *(float*)&ScriptParams[5];
debug = ScriptParams[6];
}
float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
while (initAngle < 0.0f)
initAngle += TWOPI;
while (initAngle > TWOPI)
initAngle -= TWOPI;
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
// the side of new rectangle, with "length" being the length of second side
float rotatedSupX = supX + side2length * sin(initAngle);
float rotatedSupY = supY - side2length * cos(initAngle);
float rotatedInfX = infX + side2length * sin(initAngle);
float rotatedInfY = infY - side2length * cos(initAngle);
float side1X = supX - infX;
float side1Y = supY - infY;
float side1Length = CVector2D(side1X, side1Y).Magnitude();
float side2X = rotatedInfX - infX;
float side2Y = rotatedInfY - infY;
float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
float X = pos.x - infX;
float Y = pos.y - infY;
float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
bool in_area = false;
if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
}
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantAngledArea((uint32)this + m_nIp, infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : -100.0f);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
else
CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
}
}
void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_2D:
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
result = pPed->bInVehicle;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CAR_IN_AREA_2D:
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
result = true;
break;
default:
assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uint32)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : -100.0f);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::DoDeatharrestCheck()
{
if (!m_bDeatharrestEnabled)
return;
if (!CTheScripts::IsPlayerOnAMission())
return;
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
return;
assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)
--m_nStackPointer;
m_nIp = m_anStack[--m_nStackPointer];
int16 messageId;
if (pPlayer->IsRestartingAfterDeath())
messageId = 0;
else if (pPlayer->IsRestartingAfterArrest())
messageId = 5;
else
messageId = 10;
messageId += CGeneral::GetRandomNumberInRange(0, 5);
bool found = false;
for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
messageId += CTheScripts::BaseBriefIdForContact[contact];
}
}
if (!found)
messageId = 8001;
char tmp[16];
sprintf(tmp, "%d", messageId);
CMessages::ClearSmallMessagesOnly();
wchar* text = TheText.Get(tmp);
// ...and do nothing about it
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
m_nWakeTime = 0;
}
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
@ -10596,12 +11093,115 @@ int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
return 0;
}
WRAPPER void CTheScripts::DrawDebugSquare(float, float, float, float) { EAXJMP(0x452D00); }
WRAPPER void CTheScripts::DrawDebugAngledSquare(float, float, float, float, float, float, float, float) { EAXJMP(0x452F00); }
WRAPPER void CTheScripts::DrawDebugCube(float, float, float, float, float, float) { EAXJMP(0x453100); }
WRAPPER void CTheScripts::DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float) { EAXJMP(0x4532F0); }
WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); }
WRAPPER void CTheScripts::RenderTheScriptDebugLines() { EAXJMP(0x453550); }
uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(infX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(supX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(rotSupX, rotSupY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(rotInfX, rotInfY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
{
if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
return;
aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
aStoredLines[NumScriptDebugLines].color1 = col;
aStoredLines[NumScriptDebugLines++].color2 = col2;
}
void CTheScripts::RenderTheScriptDebugLines()
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
for (int i = 0; i < NumScriptDebugLines; i++) {
CLines::RenderLineWithClipping(
aStoredLines[i].vecInf.x,
aStoredLines[i].vecInf.y,
aStoredLines[i].vecInf.z,
aStoredLines[i].vecSup.x,
aStoredLines[i].vecSup.y,
aStoredLines[i].vecSup.z,
aStoredLines[i].color1,
aStoredLines[i].color2);
}
NumScriptDebugLines = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
WRAPPER void CTheScripts::SaveAllScripts(uint8*, uint32*) { EAXJMP(0x4535E0); }
WRAPPER void CTheScripts::LoadAllScripts(uint8*, uint32) { EAXJMP(0x453B30); }
WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
@ -10629,8 +11229,8 @@ InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP);
InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP);
InjectHook(0x44FD10, &CTheScripts::UndoBuildingSwaps, PATCH_JUMP);
InjectHook(0x44FD60, &CTheScripts::UndoEntityVisibilitySettings, PATCH_JUMP);
//InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
//InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
InjectHook(0x4534E0, &CTheScripts::ScriptDebugLine3D, PATCH_JUMP);
InjectHook(0x453550, &CTheScripts::RenderTheScriptDebugLines, PATCH_JUMP);
//InjectHook(0x4535E0, &CTheScripts::SaveAllScripts, PATCH_JUMP);
//InjectHook(0x453B30, &CTheScripts::LoadAllScripts, PATCH_JUMP);
//InjectHook(0x454060, &CTheScripts::ClearSpaceForMissionEntity, PATCH_JUMP);

View file

@ -83,6 +83,14 @@ struct CScriptSphere
float m_fRadius;
};
struct CStoredLine
{
CVector vecInf;
CVector vecSup;
uint32 color1;
uint32 color2;
};
enum {
CLEANUP_UNUSED = 0,
CLEANUP_CAR,
@ -217,7 +225,8 @@ enum {
MAX_NUM_USED_OBJECTS = 200,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20
MAX_NUM_INVISIBILITY_SETTINGS = 20,
MAX_NUM_STORED_LINES = 1024
};
class CTheScripts
@ -235,6 +244,7 @@ class CTheScripts
static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS];
static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS];
static CStoredLine(&aStoredLines)[MAX_NUM_STORED_LINES];
static bool &DbgFlag;
static uint32 &OnAMissionFlag;
static CMissionCleanup &MissionCleanup;
@ -258,7 +268,7 @@ class CTheScripts
static uint16 &NumScriptDebugLines;
static uint16 &NumberOfIntroRectanglesThisFrame;
static uint16 &NumberOfIntroTextLinesThisFrame;
static bool &UseTextCommands;
static uint8 &UseTextCommands;
static uint16 &CommandsExecuted;
static uint16 &ScriptsUpdated;
@ -273,7 +283,7 @@ public:
static void UndoBuildingSwaps();
static void UndoEntityVisibilitySettings();
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2);
static void RenderTheScriptDebugLines();
static void SaveAllScripts(uint8*, uint32*);

View file

@ -48,6 +48,7 @@
#include "RpAnimBlend.h"
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
@ -356,7 +357,7 @@ RenderScene(void)
void
RenderDebugShit(void)
{
// CTheScripts::RenderTheScriptDebugLines()
CTheScripts::RenderTheScriptDebugLines();
if(gbShowCollisionLines)
CRenderer::RenderCollisionLines();
}