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Fix target sprite size
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@ -83,7 +83,7 @@ CWeaponEffects::Render(void)
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{
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float recipz = 1.0f / pos.z;
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CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
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gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
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gCrossHair.m_fSize * w, gCrossHair.m_fSize * SCREEN_SCALE_AR2(h),
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gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
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recipz, 255);
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}
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