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Fix weapon icon drawing

This commit is contained in:
erorcun 2020-10-25 15:27:49 +03:00
parent 62cb4da833
commit 5b8437172a

View file

@ -468,14 +468,10 @@ void CHud::Draw()
Sprites[WeaponType].Draw( Sprites[WeaponType].Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)), CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, alpha), CRGBA(255, 255, 255, alpha),
0.015f, 0.015f, 0.015f,
0.015f, 1.0f, 0.0f,
1.0f, 0.015f, 1.0f,
0.0f, 1.0f, 1.0f);
0.015f,
1.0f,
1.0f,
1.0f);
} else { } else {
CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId); CBaseModelInfo *weaponModel = CModelInfo::GetModelInfo(weaponInfo->m_nModelId);
RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict; RwTexDictionary *weaponTxd = CTxdStore::GetSlot(weaponModel->GetTxdSlot())->texDict;
@ -483,13 +479,26 @@ void CHud::Draw()
RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName()); RwTexture *weaponIcon = RwTexDictionaryFindNamedTexture(weaponTxd, weaponModel->GetName());
if (weaponIcon) { if (weaponIcon) {
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
#ifndef FIX_BUGS
const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
const float ySize = SCREEN_SCALE_Y(64.0f / 2.0f);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon)); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(weaponIcon));
const float xSize = SCREEN_SCALE_X(64.0f / 2.0f);
const float ySize = SCREEN_SCALE_X(64.0f / 2.0f);
CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize, CSprite::RenderOneXLUSprite(SCREEN_SCALE_FROM_RIGHT(99.0f) + xSize, SCREEN_SCALE_Y(25.0f) + ySize, 1.0f, xSize, ySize,
255, 255, 255, 255, 1.0f, 255); 255, 255, 255, 255, 1.0f, 255);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
#else
static CSprite2d sprite;
sprite.m_pTexture = weaponIcon;
sprite.Draw(
CRect(SCREEN_SCALE_FROM_RIGHT(99.0f), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(91.0f)),
CRGBA(255, 255, 255, alpha),
0.015f, 0.015f,
1.0f, 0.0f,
0.015f, 1.0f,
1.0f, 1.0f);
sprite.m_pTexture = nil;
#endif
} }
} }
} }