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Fixed disappearing ammo count

This commit is contained in:
Sergeanur 2019-10-04 00:49:11 +03:00
parent a91df9889d
commit 5e1538a275

View file

@ -336,23 +336,6 @@ void CHud::Draw()
AsciiToUnicode(sTemp, sPrint); AsciiToUnicode(sTemp, sPrint);
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
if (!CDarkel::FrenzyOnGoing()) {
if (WeaponType) {
if (WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
}
}
}
/* /*
DrawWeaponIcon DrawWeaponIcon
*/ */
@ -368,6 +351,19 @@ void CHud::Draw()
1.0f, 1.0f,
1.0f); 1.0f);
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
CFont::SetJustifyOff();
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_BANK);
if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(66.0f), SCREEN_SCALE_Y(73.0f), sPrint);
}
/* /*
DrawHealth DrawHealth
*/ */