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fix new renderer
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@ -1281,11 +1281,13 @@ void
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RenderEffects_new(void)
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{
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PUSH_RENDERGROUP("RenderEffects_new");
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/* // stupid to do this before the whole world is drawn!
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CShadows::RenderStaticShadows();
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// CRenderer::GenerateEnvironmentMap
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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CRubbish::Render();
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*/
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// these aren't really effects
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DefinedState();
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@ -1308,6 +1310,13 @@ if(gbRenderFadingInEntities)
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CRenderer::RenderFadingInEntities();
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// actual effects here
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// from above
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CShadows::RenderStaticShadows();
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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CRubbish::Render();
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CGlass::Render();
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// CMattRenderer::ResetRenderStates
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DefinedState();
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