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more CCam
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src/core/Cam.cpp
680
src/core/Cam.cpp
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@ -193,11 +193,11 @@ public:
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void ProcessSpecialHeightRoutines(void);
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void GetVectorsReadyForRW(void);
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CVector DoAverageOnVector(const CVector &vec);
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float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
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void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
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bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
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void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
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void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
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bool GetBoatLook_L_R_HeightOffset(float &Offset);
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void LookBehind(void);
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void LookLeft(void);
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void LookRight(void);
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@ -240,11 +240,6 @@ public:
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bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
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bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
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void Process_Im_The_Passenger_Woo_Woo(const CVector& CameraTarget, float TargetOrientation, float, float);
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void Process_Blood_On_The_Tracks(const CVector& CameraTarget, float TargetOrientation, float, float);
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void Process_Cam_Running_Side_Train(const CVector& CameraTarget, float TargetOrientation, float, float);
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void Process_Cam_On_Train_Roof(const CVector& CameraTarget, float TargetOrientation, float, float);
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// custom stuff
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void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
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void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
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@ -52,6 +52,7 @@ public:
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bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
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bool PointGunAtPosition(CVector const& position);
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void GetComponentPosition(RwV3d &pos, uint32 node);
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void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); }
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
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