mirror of
https://github.com/halpz/re3.git
synced 2024-12-23 17:45:28 +00:00
fixed questionable RW usage; changed radar mask to PS2 techinque
This commit is contained in:
parent
a5c7151656
commit
6225e50723
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@ -3269,7 +3269,7 @@ void
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CCamera::SetRwCamera(RwCamera *cam)
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{
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m_pRwCamera = cam;
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m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
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m_viewMatrix.Attach(RwCameraGetViewMatrix(m_pRwCamera), false);
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CMBlur::MotionBlurOpen(m_pRwCamera);
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}
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@ -134,8 +134,8 @@ uint32 &CCutsceneMgr::ms_cutsceneLoadStatus = *(uint32*)0x95CB40;
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RpAtomic *
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CalculateBoundingSphereRadiusCB(RpAtomic *atomic, void *data)
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{
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float radius = RpAtomicGetBoundingSphereMacro(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphereMacro(atomic)->center;
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float radius = RpAtomicGetBoundingSphere(atomic)->radius;
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RwV3d center = RpAtomicGetBoundingSphere(atomic)->center;
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for (RwFrame *frame = RpAtomicGetFrame(atomic); RwFrameGetParent(frame); frame = RwFrameGetParent(frame))
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RwV3dTransformPoints(¢er, ¢er, 1, RwFrameGetMatrix(frame));
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@ -326,7 +326,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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pModelInfo->SetColModel(pColModel);
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clump = (RpClump*)pModelInfo->GetRwObject();
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assert(RwObjectGetType(clump) == rpCLUMP);
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assert(RwObjectGetType((RwObject*)clump) == rpCLUMP);
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RpClumpForAllAtomics(clump, CalculateBoundingSphereRadiusCB, &radius);
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pColModel->boundingSphere.radius = radius;
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@ -311,7 +311,7 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
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int n;
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RpClump *clump = (RpClump*)data;
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nodename = GetFrameNodeName(RpClumpGetFrame(atomic));
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nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
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GetNameAndLOD(nodename, name, &n);
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
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3001
src/core/Radar.cpp
3001
src/core/Radar.cpp
File diff suppressed because it is too large
Load diff
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@ -275,9 +275,9 @@ CEntity::CreateRwObject(void)
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if(IsBuilding())
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gBuildings++;
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false);
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m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false);
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m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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mi->AddRef();
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}
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}
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@ -290,7 +290,7 @@ CEntity::DeleteRwObject(void)
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m_matrix.Detach();
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC){
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f = RpAtomicGetFrame(m_rwObject);
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f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
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RpAtomicDestroy((RpAtomic*)m_rwObject);
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RwFrameDestroy(f);
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}else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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@ -307,9 +307,9 @@ CEntity::UpdateRwFrame(void)
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{
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(RpAtomicGetFrame(m_rwObject));
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame(m_rwObject));
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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}
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@ -482,9 +482,9 @@ CEntity::AttachToRwObject(RwObject *obj)
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m_rwObject = obj;
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_rwObject)), false);
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m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame(m_rwObject)), false);
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m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
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}
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}
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@ -216,7 +216,7 @@ CPedModelInfo::AnimatePedColModel(CColModel* colmodel, RwFrame* frame)
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RwMatrixCopy(mat, RwFrameGetMatrix(f));
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for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f)) {
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RwMatrixTransform(mat, &f->modelling, rwCOMBINEPOSTCONCAT);
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RwMatrixTransform(mat, RwFrameGetMatrix(f), rwCOMBINEPOSTCONCAT);
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if (RwFrameGetParent(f) == frame)
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break;
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}
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@ -707,7 +707,7 @@ RpMaterial*
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CVehicleModelInfo::GetEditableMaterialListCB(RpMaterial *material, void *data)
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{
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static RwRGBA white = { 255, 255, 255, 255 };
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RwRGBA *col;
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const RwRGBA *col;
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editableMatCBData *cbdata;
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cbdata = (editableMatCBData*)data;
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@ -758,8 +758,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
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col = ms_vehicleColourTable[c1];
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coltex = ms_colourTextureTable[c1];
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for(matp = m_materials1; *matp; matp++){
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if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){
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colp = RpMaterialGetColor(*matp);
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if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
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colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
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colp->red = col.red;
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colp->green = col.green;
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colp->blue = col.blue;
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@ -773,8 +773,8 @@ CVehicleModelInfo::SetVehicleColour(uint8 c1, uint8 c2)
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col = ms_vehicleColourTable[c2];
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coltex = ms_colourTextureTable[c2];
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for(matp = m_materials2; *matp; matp++){
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if(RpMaterialGetTexture(*matp) && RpMaterialGetTexture(*matp)->name[0] != '@'){
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colp = RpMaterialGetColor(*matp);
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if(RpMaterialGetTexture(*matp) && RwTextureGetName(RpMaterialGetTexture(*matp))[0] != '@'){
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colp = (RwRGBA*)RpMaterialGetColor(*matp); // get rid of const
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colp->red = col.red;
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colp->green = col.green;
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colp->blue = col.blue;
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@ -861,7 +861,7 @@ CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
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RwImageDestroy(img);
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RwFree(pixels);
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tex = RwTextureCreate(ras);
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tex->name[0] = '@';
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RwTextureGetName(tex)[0] = '@';
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return tex;
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}
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@ -1058,7 +1058,7 @@ CVehicleModelInfo::LoadEnvironmentMaps(void)
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}
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if(gpWhiteTexture == nil){
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gpWhiteTexture = RwTextureRead("white", nil);
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gpWhiteTexture->name[0] = '@';
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RwTextureGetName(gpWhiteTexture)[0] = '@';
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RwTextureSetFilterMode(gpWhiteTexture, rwFILTERLINEAR);
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}
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CTxdStore::PopCurrentTxd();
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@ -20,7 +20,7 @@ CCutsceneHead::CCutsceneHead(CObject *obj)
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m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
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atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
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if(atm){
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assert(RwObjectGetType(atm) == rpATOMIC);
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assert(RwObjectGetType((RwObject*)atm) == rpATOMIC);
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RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
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}
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}
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@ -154,7 +154,7 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
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pobj->m_nRemoveTimer = 0;
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if ( color.alpha != 0 )
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RwRGBAAssign(&pobj->m_Color, &color);
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pobj->m_Color, color;
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else
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pobj->m_Color.alpha = 0;
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@ -676,7 +676,7 @@ RemoveAllModelCB(RwObject *object, void *data)
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{
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RpAtomic *atomic = (RpAtomic*)object;
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if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
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RpClumpRemoveAtomic(atomic->clump, atomic);
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RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
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RpAtomicDestroy(atomic);
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}
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return object;
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@ -902,7 +902,7 @@ static RwObject*
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SetPedAtomicVisibilityCB(RwObject* object, void* data)
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{
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if (data == nil)
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RpAtomicSetFlags(object, 0);
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RpAtomicSetFlags((RpAtomic*)object, 0);
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return object;
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}
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@ -340,7 +340,7 @@ CPedIK::RestoreLookAt(void)
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}
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void
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CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
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CPedIK::ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->up, CVector(0.0f, 1.0f, 0.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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@ -352,7 +352,7 @@ CPedIK::ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch)
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}
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void
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CPedIK::ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch)
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CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
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{
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float f = clamp(DotProduct(mat->at, CVector(0.0f, 0.0f, 1.0f)), -1.0f, 1.0f);
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*yaw = Acos(f);
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@ -54,8 +54,8 @@ public:
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void GetComponentPosition(RwV3d *pos, uint32 node);
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static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
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void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
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void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrixTag *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
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void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
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LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
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bool RestoreGunPosn(void);
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bool LookInDirection(float phi, float theta);
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@ -87,7 +87,7 @@ CClouds::Render(void)
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RwV3d pos = { 0.0f, -100.0f, 15.0f };
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RwV3dAdd(&worldpos, &campos, &pos);
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if(CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[2]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
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if(CCoronas::bSmallMoon){
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szx *= 4.0f;
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szy *= 4.0f;
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@ -116,7 +116,7 @@ CClouds::Render(void)
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static float StarCoorsY[9] = { 0.0f, 0.45f, 0.9f, 1.0f, 0.85f, 0.52f, 0.48f, 0.35f, 0.2f };
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static float StarSizes[9] = { 1.0f, 1.4f, 0.9f, 1.0f, 0.6f, 1.5f, 1.3f, 1.0f, 0.8f };
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int brightness = (1.0f - coverage) * starintens;
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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for(i = 0; i < 11; i++){
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RwV3d pos = { 100.0f, 0.0f, 10.0f };
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if(i >= 9) pos.x = -pos.x;
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@ -132,7 +132,7 @@ CClouds::Render(void)
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CSprite::FlushSpriteBuffer();
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// *
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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RwV3d pos = { 100.0f, 0.0f, 10.0f };
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RwV3dAdd(&worldpos, &campos, &pos);
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worldpos.y -= 90.0f;
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@ -156,7 +156,7 @@ CClouds::Render(void)
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int b = CTimeCycle::GetLowCloudsBlue() * lowcloudintensity;
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for(int cloudtype = 0; cloudtype < 3; cloudtype++){
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for(i = cloudtype; i < 12; i += 3){
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[cloudtype]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[cloudtype]));
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RwV3d pos = { 800.0f*LowCloudsX[i], 800.0f*LowCloudsY[i], 60.0f*LowCloudsZ[i] };
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worldpos.x = campos.x + pos.x;
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worldpos.y = campos.y + pos.y;
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@ -202,7 +202,7 @@ CClouds::Render(void)
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[4]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[4]));
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for(i = 0; i < 37; i++){
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RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
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worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
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@ -244,7 +244,7 @@ CClouds::Render(void)
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// Highlights
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCloudTex[3]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCloudTex[3]));
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for(i = 0; i < 37; i++){
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RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
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@ -269,7 +269,7 @@ CClouds::Render(void)
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static uint8 BowRed[6] = { 30, 30, 30, 10, 0, 15 };
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static uint8 BowGreen[6] = { 0, 15, 30, 30, 0, 0 };
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static uint8 BowBlue[6] = { 0, 0, 0, 10, 30, 30 };
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpCoronaTexture[0]->raster);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
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for(i = 0; i < 6; i++){
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RwV3d pos = { i*1.5f, 100.0f, 5.0f };
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RwV3dAdd(&worldpos, &campos, &pos);
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@ -755,14 +755,14 @@ void CTowerClock::Render()
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&TempV[1],
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m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
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m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
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m_Position.z + Cos(angleMinute) * m_fScale;
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m_Position.z + Cos(angleMinute) * m_fScale
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);
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RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
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RwIm3DVertexSetPos(
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&TempV[3],
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m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
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m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
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m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
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m_Position.z + Cos(angleHour) * 0.75f * m_fScale
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);
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LittleTest();
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@ -4,12 +4,13 @@
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#include "Camera.h"
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#include "MBlur.h"
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// Originally taken from RW example 'mblur'
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RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
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bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
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bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
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static RwIm2DVertex Vertex[4];
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//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
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static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
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void
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@ -22,10 +22,10 @@
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#include "Shadows.h"
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#include "main.h"
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RxObjSpace3DVertex StreakVertices[4];
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RwIm3DVertex StreakVertices[4];
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RwImVertexIndex StreakIndexList[12];
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RxObjSpace3DVertex TraceVertices[6];
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RwIm3DVertex TraceVertices[6];
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RwImVertexIndex TraceIndexList[12];
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@ -34,60 +34,60 @@ CSpecialFX::Init(void)
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{
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CBulletTraces::Init();
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RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
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RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
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RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
|
||||
|
||||
StreakIndexList[0] = 0;
|
||||
StreakIndexList[1] = 1;
|
||||
StreakIndexList[2] = 2;
|
||||
StreakIndexList[3] = 1;
|
||||
StreakIndexList[4] = 3;
|
||||
StreakIndexList[5] = 2;
|
||||
StreakIndexList[6] = 0;
|
||||
StreakIndexList[7] = 2;
|
||||
StreakIndexList[8] = 1;
|
||||
StreakIndexList[9] = 1;
|
||||
StreakIndexList[10] = 2;
|
||||
StreakIndexList[11] = 3;
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
|
||||
RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
|
||||
RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
|
||||
|
||||
StreakIndexList[0] = 0;
|
||||
StreakIndexList[1] = 1;
|
||||
StreakIndexList[2] = 2;
|
||||
StreakIndexList[3] = 1;
|
||||
StreakIndexList[4] = 3;
|
||||
StreakIndexList[5] = 2;
|
||||
StreakIndexList[6] = 0;
|
||||
StreakIndexList[7] = 2;
|
||||
StreakIndexList[8] = 1;
|
||||
StreakIndexList[9] = 1;
|
||||
StreakIndexList[10] = 2;
|
||||
StreakIndexList[11] = 3;
|
||||
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
|
||||
RwIm3DVertexSetU(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[0], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[1], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[1], 0.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[2], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[2], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[3], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[3], 0.5);
|
||||
RwIm3DVertexSetU(&TraceVertices[4], 0.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[4], 1.0);
|
||||
RwIm3DVertexSetU(&TraceVertices[5], 1.0);
|
||||
RwIm3DVertexSetV(&TraceVertices[5], 1.0);
|
||||
|
||||
TraceIndexList[0] = 0;
|
||||
TraceIndexList[1] = 2;
|
||||
TraceIndexList[2] = 1;
|
||||
TraceIndexList[3] = 1;
|
||||
TraceIndexList[4] = 2;
|
||||
TraceIndexList[5] = 3;
|
||||
TraceIndexList[6] = 2;
|
||||
TraceIndexList[7] = 4;
|
||||
TraceIndexList[8] = 3;
|
||||
TraceIndexList[9] = 3;
|
||||
TraceIndexList[10] = 4;
|
||||
TraceIndexList[11] = 5;
|
||||
|
||||
TraceIndexList[0] = 0;
|
||||
TraceIndexList[1] = 2;
|
||||
TraceIndexList[2] = 1;
|
||||
TraceIndexList[3] = 1;
|
||||
TraceIndexList[4] = 2;
|
||||
TraceIndexList[5] = 3;
|
||||
TraceIndexList[6] = 2;
|
||||
TraceIndexList[7] = 4;
|
||||
TraceIndexList[8] = 3;
|
||||
TraceIndexList[9] = 3;
|
||||
TraceIndexList[10] = 4;
|
||||
TraceIndexList[11] = 5;
|
||||
|
||||
CMotionBlurStreaks::Init();
|
||||
CBrightLights::Init();
|
||||
CShinyTexts::Init();
|
||||
|
@ -112,13 +112,13 @@ LookForBatCB(RwObject *object, void *data)
|
|||
void
|
||||
CSpecialFX::Update(void)
|
||||
{
|
||||
CMotionBlurStreaks::Update();
|
||||
CBulletTraces::Update();
|
||||
|
||||
if(FindPlayerPed() &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
|
||||
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
CMotionBlurStreaks::Update();
|
||||
CBulletTraces::Update();
|
||||
|
||||
if(FindPlayerPed() &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
|
||||
FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
|
||||
RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -130,78 +130,78 @@ CSpecialFX::Shutdown(void)
|
|||
void
|
||||
CSpecialFX::Render(void)
|
||||
{
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
CShinyTexts::Render();
|
||||
CMoneyMessages::Render();
|
||||
C3dMarkers::Render();
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
CShinyTexts::Render();
|
||||
CMoneyMessages::Render();
|
||||
C3dMarkers::Render();
|
||||
}
|
||||
|
||||
CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
|
||||
|
||||
void
|
||||
CRegisteredMotionBlurStreak::Update(void)
|
||||
{
|
||||
int i;
|
||||
bool wasUpdated;
|
||||
bool lastWasUpdated = false;
|
||||
for(i = 2; i > 0; i--){
|
||||
m_pos1[i] = m_pos1[i-1];
|
||||
m_pos2[i] = m_pos2[i-1];
|
||||
m_isValid[i] = m_isValid[i-1];
|
||||
wasUpdated = true;
|
||||
if(!lastWasUpdated && !m_isValid[i])
|
||||
wasUpdated = false;
|
||||
lastWasUpdated = wasUpdated;
|
||||
}
|
||||
m_isValid[0] = false;
|
||||
if(!wasUpdated)
|
||||
m_id = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CRegisteredMotionBlurStreak::Render(void)
|
||||
{
|
||||
int i;
|
||||
int a1, a2;
|
||||
for(i = 0; i < 2; i++)
|
||||
if(m_isValid[i] && m_isValid[i+1]){
|
||||
a1 = (255/3)*(3-i)/3;
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
|
||||
a2 = (255/3)*(3-(i+1))/3;
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
|
||||
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
|
||||
void
|
||||
CRegisteredMotionBlurStreak::Update(void)
|
||||
{
|
||||
int i;
|
||||
bool wasUpdated;
|
||||
bool lastWasUpdated = false;
|
||||
for(i = 2; i > 0; i--){
|
||||
m_pos1[i] = m_pos1[i-1];
|
||||
m_pos2[i] = m_pos2[i-1];
|
||||
m_isValid[i] = m_isValid[i-1];
|
||||
wasUpdated = true;
|
||||
if(!lastWasUpdated && !m_isValid[i])
|
||||
wasUpdated = false;
|
||||
lastWasUpdated = wasUpdated;
|
||||
}
|
||||
m_isValid[0] = false;
|
||||
if(!wasUpdated)
|
||||
m_id = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CRegisteredMotionBlurStreak::Render(void)
|
||||
{
|
||||
int i;
|
||||
int a1, a2;
|
||||
for(i = 0; i < 2; i++)
|
||||
if(m_isValid[i] && m_isValid[i+1]){
|
||||
a1 = (255/3)*(3-i)/3;
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
|
||||
a2 = (255/3)*(3-(i+1))/3;
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
|
||||
RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
|
||||
RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
|
||||
RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
|
||||
LittleTest();
|
||||
if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::Init(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
aStreaks[i].m_id = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::Update(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id)
|
||||
aStreaks[i].Update();
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::Init(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
aStreaks[i].m_id = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::Update(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id)
|
||||
aStreaks[i].Update();
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
|
||||
{
|
||||
|
@ -234,32 +234,32 @@ CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVecto
|
|||
aStreaks[i].m_isValid[2] = false;
|
||||
}
|
||||
|
||||
void
|
||||
CMotionBlurStreaks::Render(void)
|
||||
{
|
||||
void
|
||||
CMotionBlurStreaks::Render(void)
|
||||
{
|
||||
bool setRenderStates = false;
|
||||
int i;
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id){
|
||||
if(!setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
||||
for(i = 0; i < NUMMBLURSTREAKS; i++)
|
||||
if(aStreaks[i].m_id){
|
||||
if(!setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
|
||||
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
setRenderStates = true;
|
||||
}
|
||||
aStreaks[i].Render();
|
||||
}
|
||||
if(setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
}
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
setRenderStates = true;
|
||||
}
|
||||
aStreaks[i].Render();
|
||||
}
|
||||
if(setRenderStates){
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
|
||||
|
@ -291,10 +291,10 @@ void CBulletTraces::Render(void)
|
|||
for (int i = 0; i < NUMBULLETTRACES; i++) {
|
||||
if (!aTraces[i].m_bInUse)
|
||||
continue;
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
|
||||
CVector inf = aTraces[i].m_vecCurrentPos;
|
||||
CVector sup = aTraces[i].m_vecTargetPos;
|
||||
CVector center = (inf + sup) / 2;
|
||||
|
@ -316,9 +316,9 @@ void CBulletTraces::Render(void)
|
|||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
void CBulletTraces::Update(void)
|
||||
|
@ -414,8 +414,7 @@ C3dMarker::Render()
|
|||
{
|
||||
if (m_pAtomic == nil) return;
|
||||
|
||||
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
|
||||
*color = m_Color;
|
||||
RpMaterialSetColor(m_pMaterial, &m_Color);
|
||||
|
||||
m_Matrix.UpdateRW();
|
||||
|
||||
|
@ -643,13 +642,13 @@ C3dMarkers::Update()
|
|||
|
||||
int CBrightLights::NumBrightLights;
|
||||
CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
|
||||
|
||||
void
|
||||
CBrightLights::Init(void)
|
||||
{
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CBrightLights::Init(void)
|
||||
{
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
||||
uint8 type, uint8 red, uint8 green, uint8 blue)
|
||||
|
@ -661,13 +660,13 @@ CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
|||
if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
|
||||
return;
|
||||
|
||||
aBrightLights[NumBrightLights].m_pos = pos;
|
||||
aBrightLights[NumBrightLights].m_up = up;
|
||||
aBrightLights[NumBrightLights].m_side = side;
|
||||
aBrightLights[NumBrightLights].m_front = front;
|
||||
aBrightLights[NumBrightLights].m_type = type;
|
||||
aBrightLights[NumBrightLights].m_red = red;
|
||||
aBrightLights[NumBrightLights].m_green = green;
|
||||
aBrightLights[NumBrightLights].m_pos = pos;
|
||||
aBrightLights[NumBrightLights].m_up = up;
|
||||
aBrightLights[NumBrightLights].m_side = side;
|
||||
aBrightLights[NumBrightLights].m_front = front;
|
||||
aBrightLights[NumBrightLights].m_type = type;
|
||||
aBrightLights[NumBrightLights].m_red = red;
|
||||
aBrightLights[NumBrightLights].m_green = green;
|
||||
aBrightLights[NumBrightLights].m_blue = blue;
|
||||
|
||||
NumBrightLights++;
|
||||
|
@ -696,22 +695,22 @@ static RwImVertexIndex CubeIndices[12*3] = {
|
|||
6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
|
||||
};
|
||||
|
||||
void
|
||||
CBrightLights::Render(void)
|
||||
{
|
||||
void
|
||||
CBrightLights::Render(void)
|
||||
{
|
||||
int i, j;
|
||||
CVector pos;
|
||||
|
||||
if(NumBrightLights == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(NumBrightLights == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
for(i = 0; i < NumBrightLights; i++){
|
||||
if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
|
||||
RenderOutGeometryBuffer();
|
||||
|
||||
|
@ -753,14 +752,14 @@ CBrightLights::Render(void)
|
|||
a = 255;
|
||||
else
|
||||
a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
|
||||
// fade car lights down to 31 as they come near
|
||||
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
|
||||
// fade car lights down to 31 as they come near
|
||||
if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
|
||||
if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
|
||||
a = 31;
|
||||
else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
|
||||
a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
switch(aBrightLights[i].m_type){
|
||||
case BRIGHTLIGHT_TRAFFIC_GREEN:
|
||||
case BRIGHTLIGHT_TRAFFIC_YELLOW:
|
||||
|
@ -793,7 +792,7 @@ CBrightLights::Render(void)
|
|||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12*3;
|
||||
break;
|
||||
|
||||
|
||||
case BRIGHTLIGHT_FRONT_SMALL:
|
||||
case BRIGHTLIGHT_REAR_SMALL:
|
||||
for(j = 0; j < 8; j++){
|
||||
|
@ -809,7 +808,7 @@ CBrightLights::Render(void)
|
|||
TempBufferVerticesStored += 8;
|
||||
TempBufferIndicesStored += 12*3;
|
||||
break;
|
||||
|
||||
|
||||
case BRIGHTLIGHT_FRONT_TALL:
|
||||
case BRIGHTLIGHT_REAR_TALL:
|
||||
for(j = 0; j < 8; j++){
|
||||
|
@ -840,17 +839,17 @@ CBrightLights::Render(void)
|
|||
TempBufferIndicesStored += 4*3;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
RenderOutGeometryBuffer();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
RenderOutGeometryBuffer();
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
NumBrightLights = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CBrightLights::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
if(TempBufferIndicesStored != 0){
|
||||
LittleTest();
|
||||
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
||||
|
@ -864,13 +863,13 @@ CBrightLights::RenderOutGeometryBuffer(void)
|
|||
|
||||
int CShinyTexts::NumShinyTexts;
|
||||
CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
|
||||
|
||||
void
|
||||
CShinyTexts::Init(void)
|
||||
{
|
||||
NumShinyTexts = 0;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CShinyTexts::Init(void)
|
||||
{
|
||||
NumShinyTexts = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
||||
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
||||
|
@ -910,20 +909,20 @@ CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
|||
NumShinyTexts++;
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::Render(void)
|
||||
{
|
||||
int i, ix, v;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
if(NumShinyTexts == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
|
||||
void
|
||||
CShinyTexts::Render(void)
|
||||
{
|
||||
int i, ix, v;
|
||||
RwTexture *lastTex = nil;
|
||||
|
||||
if(NumShinyTexts == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
|
||||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
|
||||
|
@ -984,15 +983,15 @@ CShinyTexts::Render(void)
|
|||
RenderOutGeometryBuffer();
|
||||
NumShinyTexts = 0;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
CShinyTexts::RenderOutGeometryBuffer(void)
|
||||
{
|
||||
if(TempBufferIndicesStored != 0){
|
||||
LittleTest();
|
||||
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
||||
|
@ -1002,8 +1001,8 @@ CShinyTexts::RenderOutGeometryBuffer(void)
|
|||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define MONEY_MESSAGE_LIFETIME_MS 2000
|
||||
|
|
|
@ -432,6 +432,7 @@ void
|
|||
CSprite::Set6Vertices2D(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
|
||||
{
|
||||
float screenz, recipz;
|
||||
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
screenz = m_f2DNearScreenZ;
|
||||
recipz = m_fRecipNearClipPlane;
|
||||
|
@ -496,6 +497,7 @@ CSprite::Set6Vertices2D(RwIm2DVertex *verts, float x1, float y1, float x2, float
|
|||
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
|
||||
{
|
||||
float screenz, recipz;
|
||||
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
screenz = m_f2DNearScreenZ;
|
||||
recipz = m_fRecipNearClipPlane;
|
||||
|
|
|
@ -267,6 +267,7 @@ CSprite2d::SetVertices(float x1, float y1, float x2, float y2, float x3, float y
|
|||
const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3)
|
||||
{
|
||||
float screenz, recipz;
|
||||
float z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
recipz = RecipNearClip;
|
||||
|
@ -312,10 +313,11 @@ void
|
|||
CSprite2d::SetVertices(int n, float *positions, float *uvs, const CRGBA &col)
|
||||
{
|
||||
int i;
|
||||
float screenz, recipz;
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
|
||||
for(i = 0; i < n; i++){
|
||||
|
@ -334,10 +336,11 @@ void
|
|||
CSprite2d::SetMaskVertices(int n, float *positions)
|
||||
{
|
||||
int i;
|
||||
float screenz, recipz;
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
for(i = 0; i < n; i++){
|
||||
RwIm2DVertexSetScreenX(&maVertices[i], positions[i*2 + 0]);
|
||||
|
@ -345,7 +348,7 @@ CSprite2d::SetMaskVertices(int n, float *positions)
|
|||
RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
|
||||
RwIm2DVertexSetCameraZ(&maVertices[i], z);
|
||||
RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
|
||||
RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -353,10 +356,11 @@ void
|
|||
CSprite2d::SetVertices(RwIm2DVertex *verts, const CRect &r, const CRGBA &c0, const CRGBA &c1, const CRGBA &c2, const CRGBA &c3,
|
||||
float u0, float v0, float u1, float v1, float u3, float v3, float u2, float v2)
|
||||
{
|
||||
float screenz, recipz;
|
||||
float screenz, recipz, z;
|
||||
|
||||
screenz = RwIm2DGetNearScreenZ();
|
||||
recipz = RecipNearClip;
|
||||
z = RwCameraGetNearClipPlane(Scene.camera); // not done by game
|
||||
|
||||
RwIm2DVertexSetScreenX(&verts[0], r.left);
|
||||
RwIm2DVertexSetScreenY(&verts[0], r.top);
|
||||
|
@ -459,15 +463,15 @@ CSprite2d::DrawRectXLU(const CRect &r, const CRGBA &c0, const CRGBA &c1, const C
|
|||
|
||||
void CSprite2d::Draw2DPolygon(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const CRGBA &color)
|
||||
{
|
||||
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
SetVertices(x1, y1, x2, y2, x3, y3, x4, y4, color, color, color, color);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)(color.a != 255));
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::maVertices, 4);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
|
||||
}
|
||||
|
||||
|
|
|
@ -117,7 +117,7 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
|
|||
RpMaterial*
|
||||
SetAlphaCB(RpMaterial *material, void *data)
|
||||
{
|
||||
material->color.alpha = (uint8)(uint32)data;
|
||||
((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uint32)data;
|
||||
return material;
|
||||
}
|
||||
|
||||
|
|
|
@ -182,17 +182,17 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
|||
m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
|
||||
|
||||
if(GetModelIndex() == MI_DODO){
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
CMatrix mat1;
|
||||
mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
||||
CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
||||
mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
|
||||
mat1.UpdateRW();
|
||||
}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
||||
RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
|
||||
RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
|
||||
}else if(GetModelIndex() == MI_RHINO){
|
||||
bExplosionProof = true;
|
||||
bBulletProof = true;
|
||||
|
|
|
@ -94,7 +94,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
|
|||
pos = *RwMatrixGetPos(RwFrameGetLTM(m_aBoatNodes[component]));
|
||||
}
|
||||
|
||||
RxObjSpace3DVertex KeepWaterOutVertices[4];
|
||||
RwIm3DVertex KeepWaterOutVertices[4];
|
||||
RwImVertexIndex KeepWaterOutIndices[6];
|
||||
|
||||
void
|
||||
|
@ -103,7 +103,7 @@ CBoat::Render()
|
|||
CMatrix matrix;
|
||||
|
||||
if (m_aBoatNodes[1] != nil) {
|
||||
matrix.Attach(&m_aBoatNodes[1]->modelling);
|
||||
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[1]));
|
||||
|
||||
CVector pos = matrix.GetPosition();
|
||||
matrix.SetRotateZ(m_fMovingHiRotation);
|
||||
|
@ -111,7 +111,7 @@ CBoat::Render()
|
|||
|
||||
matrix.UpdateRW();
|
||||
if (CVehicle::bWheelsOnlyCheat) {
|
||||
RpAtomicRenderMacro((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
|
||||
RpAtomicRender((RpAtomic*)GetFirstObject(m_aBoatNodes[1]));
|
||||
}
|
||||
}
|
||||
m_fMovingHiRotation += 0.05f;
|
||||
|
@ -130,47 +130,23 @@ CBoat::Render()
|
|||
KeepWaterOutIndices[5] = 3;
|
||||
switch (GetModelIndex()) {
|
||||
case MI_SPEEDER:
|
||||
KeepWaterOutVertices[0].objVertex.x = -1.15f;
|
||||
KeepWaterOutVertices[0].objVertex.y = 3.61f;
|
||||
KeepWaterOutVertices[0].objVertex.z = 1.03f;
|
||||
KeepWaterOutVertices[1].objVertex.x = 1.15f;
|
||||
KeepWaterOutVertices[1].objVertex.y = 3.61f;
|
||||
KeepWaterOutVertices[1].objVertex.z = 1.03f;
|
||||
KeepWaterOutVertices[2].objVertex.x = -1.15f;
|
||||
KeepWaterOutVertices[2].objVertex.y = 0.06f;
|
||||
KeepWaterOutVertices[2].objVertex.z = 1.03f;
|
||||
KeepWaterOutVertices[3].objVertex.x = 1.15f;
|
||||
KeepWaterOutVertices[3].objVertex.y = 0.06f;
|
||||
KeepWaterOutVertices[3].objVertex.z = 1.03f;
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.15f, 3.61f, 1.03f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.15f, 3.61f, 1.03f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.15f, 0.06f, 1.03f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.15f, 0.06f, 1.03f);
|
||||
break;
|
||||
case MI_REEFER:
|
||||
KeepWaterOutVertices[2].objVertex.x = -1.9f;
|
||||
KeepWaterOutVertices[2].objVertex.y = 2.83f;
|
||||
KeepWaterOutVertices[2].objVertex.z = 1.0f;
|
||||
KeepWaterOutVertices[3].objVertex.x = 1.9f;
|
||||
KeepWaterOutVertices[3].objVertex.y = 2.83f;
|
||||
KeepWaterOutVertices[3].objVertex.z = 1.0f;
|
||||
KeepWaterOutVertices[0].objVertex.x = -1.66f;
|
||||
KeepWaterOutVertices[0].objVertex.y = -4.48f;
|
||||
KeepWaterOutVertices[0].objVertex.z = 0.83f;
|
||||
KeepWaterOutVertices[1].objVertex.x = 1.66f;
|
||||
KeepWaterOutVertices[1].objVertex.y = -4.48f;
|
||||
KeepWaterOutVertices[1].objVertex.z = 0.83f;
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.9f, 2.83f, 1.0f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.9f, 2.83f, 1.0f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.66f, -4.48f, 0.83f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.66f, -4.48f, 0.83f);
|
||||
break;
|
||||
case MI_PREDATOR:
|
||||
default:
|
||||
KeepWaterOutVertices[0].objVertex.x = -1.45f;
|
||||
KeepWaterOutVertices[0].objVertex.y = 1.9f;
|
||||
KeepWaterOutVertices[0].objVertex.z = 0.96f;
|
||||
KeepWaterOutVertices[1].objVertex.x = 1.45f;
|
||||
KeepWaterOutVertices[1].objVertex.y = 1.9f;
|
||||
KeepWaterOutVertices[1].objVertex.z = 0.96f;
|
||||
KeepWaterOutVertices[2].objVertex.x = -1.45f;
|
||||
KeepWaterOutVertices[2].objVertex.y = -3.75f;
|
||||
KeepWaterOutVertices[2].objVertex.z = 0.96f;
|
||||
KeepWaterOutVertices[3].objVertex.x = 1.45f;
|
||||
KeepWaterOutVertices[3].objVertex.y = -3.75f;
|
||||
KeepWaterOutVertices[3].objVertex.z = 0.96f;
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.45f, 1.9f, 0.96f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.45f, 1.9f, 0.96f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.45f, -3.75f, 0.96f);
|
||||
RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.45f, -3.75f, 0.96f);
|
||||
break;
|
||||
}
|
||||
KeepWaterOutVertices[0].u = 0.0f;
|
||||
|
|
Loading…
Reference in a new issue