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https://github.com/halpz/re3.git
synced 2024-12-22 17:35:29 +00:00
small refactoring
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parent
15f770531c
commit
63046894b0
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@ -17,6 +17,9 @@
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#include "FileMgr.h"
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#include "Frontend.h"
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#include "General.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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@ -495,11 +498,12 @@ void CRunningScript::Init()
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}
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int scriptToLoad = 0;
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int CTheScripts::ScriptToLoad = 0;
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int open_script()
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int CTheScripts::OpenScript()
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{
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switch (scriptToLoad) {
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CFileMgr::ChangeDir("\\");
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switch (ScriptToLoad) {
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case 0: return CFileMgr::OpenFile("data\\main.scm", "rb");
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case 1: return CFileMgr::OpenFile("data\\main_freeroam.scm", "rb");
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case 2: return CFileMgr::OpenFile("data\\main_d.scm", "rb");
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@ -523,11 +527,11 @@ void CTheScripts::Init()
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#ifdef USE_DEBUG_SCRIPT_LOADER
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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CPad::UpdatePads();
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if(CPad::GetPad(0)->GetChar('G')) scriptToLoad = 0;
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if(CPad::GetPad(0)->GetChar('R')) scriptToLoad = 1;
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if(CPad::GetPad(0)->GetChar('D')) scriptToLoad = 2;
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if(CPad::GetPad(0)->GetChar('G')) ScriptToLoad = 0;
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if(CPad::GetPad(0)->GetChar('R')) ScriptToLoad = 1;
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if(CPad::GetPad(0)->GetChar('D')) ScriptToLoad = 2;
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int mainf = open_script();
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int mainf = OpenScript();
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#else
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CFileMgr::SetDir("data");
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int mainf = CFileMgr::OpenFile("main.scm", "rb");
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@ -663,25 +667,25 @@ void CTheScripts::Process()
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#ifdef MISSION_REPLAY
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static uint32 TimeToWaitTill;
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switch (AllowMissionReplay) {
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case 2:
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AllowMissionReplay = 3;
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case MISSION_RETRY_STAGE_START_PROCESSING:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
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break;
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case 3:
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case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
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AllowMissionReplay = 4;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
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break;
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case 4:
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AllowMissionReplay = 5;
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case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
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RetryMission(0, 0);
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break;
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case 6:
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AllowMissionReplay = 7;
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case MISSION_RETRY_STAGE_START_RESTARTING:
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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break;
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case 7:
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case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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return;
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}
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break;
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@ -1298,11 +1302,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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#if 0 // makeing autosave is pointless and is a bit buggy
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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SaveGameForPause(SAVE_TYPE_QUICKSAVE);
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#endif
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
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AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
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// I am fairly sure they forgot to set return value here
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}
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#endif
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@ -2310,7 +2314,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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#ifdef MISSION_REPLAY
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if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
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AllowMissionReplay = 1;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
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#endif
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 2);
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@ -2973,7 +2977,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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bool CRunningScript::CanAllowMissionReplay()
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{
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if (AllowMissionReplay)
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if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
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return false;
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if (CStats::LastMissionPassedName[0] == '\0')
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return false;
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@ -2995,14 +2999,14 @@ uint32 AddExtraDeathDelay()
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void RetryMission(int type, int unk)
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{
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if (type == 0) {
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if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
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doingMissionRetry = true;
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FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
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FrontEndMenuManager.RequestFrontEndStartUp();
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}
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else if (type == 2) {
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else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
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doingMissionRetry = false;
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AllowMissionReplay = 6;
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AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
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CTheScripts::MissionCleanUp.Process();
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}
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}
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@ -584,6 +584,11 @@ public:
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static void SwitchToMission(int32 mission);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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static int ScriptToLoad;
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static int OpenScript();
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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static void LogAfterScriptInitializing();
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static void LogBeforeScriptProcessing();
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@ -601,9 +606,21 @@ extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int open_script();
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extern int scriptToLoad;
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enum {
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MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
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MISSION_RETRY_TYPE_1,
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MISSION_RETRY_TYPE_BEGIN_RESTARTING
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};
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enum {
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MISSION_RETRY_STAGE_NORMAL = 0,
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MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE,
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MISSION_RETRY_STAGE_START_PROCESSING,
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MISSION_RETRY_STAGE_WAIT_FOR_DELAY,
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MISSION_RETRY_STAGE_WAIT_FOR_MENU,
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MISSION_RETRY_STAGE_WAIT_FOR_USER,
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MISSION_RETRY_STAGE_START_RESTARTING,
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MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
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};
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#endif
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@ -1239,10 +1239,10 @@ void CRunningScript::DoDeatharrestCheck()
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
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return;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
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#endif
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script_assert(m_nStackPointer > 0);
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while (m_nStackPointer > 1)
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@ -82,8 +82,8 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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AllowMissionReplay = 0;
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SaveGameForPause(3);
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AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
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SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
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@ -304,10 +304,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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CFileMgr::ChangeDir("\\");
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int handle = open_script();
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int handle = CTheScripts::OpenScript();
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#else
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CFileMgr::ChangeDir("\\");
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int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
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#endif
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CFileMgr::Seek(handle, offset, 0);
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@ -1423,10 +1423,10 @@ CTheScripts::SwitchToMission(int32 mission)
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[mission];
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CFileMgr::ChangeDir("\\");
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int handle = open_script();
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int handle = OpenScript();
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#else
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CFileMgr::ChangeDir("\\");
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int handle = CFileMgr::OpenFile("data\\main.scm", "rb");
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#endif
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CFileMgr::Seek(handle, offset, 0);
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@ -4182,7 +4182,7 @@ CMenuManager::Process(void)
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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CTheScripts::ScriptToLoad = 0;
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#endif
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#ifdef PC_PLAYER_CONTROLS
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TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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@ -4312,12 +4312,12 @@ CMenuManager::ProcessButtonPresses(void)
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#ifdef USE_DEBUG_SCRIPT_LOADER
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
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if (CPad::GetPad(0)->GetChar('R')) {
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scriptToLoad = 1;
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CTheScripts::ScriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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if (CPad::GetPad(0)->GetChar('D')) {
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scriptToLoad = 2;
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CTheScripts::ScriptToLoad = 2;
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DoSettingsBeforeStartingAGame();
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return;
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}
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@ -1153,7 +1153,9 @@ void DisplaySaveResult(int unk, char* name)
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bool SaveGameForPause(int type)
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{
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if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
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if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
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return false;
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if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds())
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return false;
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WaitForSave = 0;
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if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
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@ -52,4 +52,12 @@ const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
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extern int8 IsQuickSave; // originally int
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bool SaveGameForPause(int);
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enum {
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SAVE_TYPE_NORMAL,
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SAVE_TYPE_QUICKSAVE,
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SAVE_TYPE_2,
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SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY
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};
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#endif
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