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fix mblur stencil

This commit is contained in:
aap 2020-12-26 13:02:30 +01:00
parent 8737a1d76a
commit 688e277e89
2 changed files with 5 additions and 1 deletions

View file

@ -125,6 +125,10 @@ bool gbPrintMemoryUsage;
#ifdef NEW_RENDERER #ifdef NEW_RENDERER
bool gbNewRenderer; bool gbNewRenderer;
#endif
#ifdef FIX_BUGS
// need to clear stencil for mblur fx. no idea why it works in the original game
// also for clearing out water rects in new renderer
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL) #define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
#else #else
#define CLEARMODE (rwCAMERACLEARZ) #define CLEARMODE (rwCAMERACLEARZ)

View file

@ -651,7 +651,7 @@ CMBlur::OverlayRenderFx(RwCamera *cam, RwRaster *frontBuf)
RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE); RwD3D8SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
#endif #endif
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6); RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, verts, 4, Index, 6);
if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){ if(RwRasterGetDepth(RwCameraGetRaster(cam)) != 16){