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Merge pull request #489 from Nick007J/master

1.1 patch stuff + flying controls
This commit is contained in:
Nikolay Korolev 2020-04-27 00:53:54 +03:00 committed by GitHub
commit 68bf239868
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 440 additions and 52 deletions

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@ -1868,6 +1868,9 @@ void CCarCtrl::Init(void)
NumFiretrucksOnDuty = 0;
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
#ifdef FIX_BUGS
LastTimeLawEnforcerCreated = 0;
#endif
bCarsGeneratedAroundCamera = false;
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
@ -1890,6 +1893,11 @@ void CCarCtrl::ReInit(void)
NumPermanentCars = 0;
NumAmbulancesOnDuty = 0;
NumFiretrucksOnDuty = 0;
#ifdef FIX_BUGS
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
LastTimeLawEnforcerCreated = 0;
#endif
CountDownToCarsAtStart = 2;
CarDensityMultiplier = 1.0f;
for (int i = 0; i < MAX_CARS_TO_KEEP; i++)

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@ -256,10 +256,6 @@ void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
#ifdef FIX_BUGS
if (m_sCars[i].m_nVehicleIndex == -1)
continue;
#endif
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){
if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
@ -1674,13 +1670,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
}
case COMMAND_GENERATE_RANDOM_INT:
#ifdef FIX_BUGS
// Not a very good fix but before switching to PS2 rand, it sort of works
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
#else
/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
#endif
return 0;
case COMMAND_CREATE_CHAR:
{
@ -2314,10 +2304,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
assert(pCurrent); // GetIndex(0) doesn't look good
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
#ifdef FIX_BUGS
if (CTheScripts::StoreVehicleIndex != -1)
#endif
{
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
@ -2329,7 +2315,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy){
@ -2370,10 +2355,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
#ifdef FIX_BUGS
if (CTheScripts::StoreVehicleIndex != -1)
#endif
{
CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
if (pOld){
CCarCtrl::RemoveFromInterestingVehicleList(pOld);
@ -2385,7 +2366,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
}
}
}
CTheScripts::StoreVehicleIndex = handle;
switch (pCurrent->VehicleCreatedBy) {
@ -9651,6 +9631,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0];
#endif
return 0;
#endif
#ifndef GTA3_1_1_PATCH
case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
CollectParameters(&m_nIp, 1);
#ifdef FIX_BUGS
CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
#else
CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0];
#endif
return 0;
#endif
default:
assert(0);

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@ -1156,5 +1156,8 @@ enum {
COMMAND_IS_CHAR_LYING_DOWN,
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
#ifndef GTA3_1_1_PATCH
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER
#endif
#endif
};

View file

@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
#ifndef GTA3_1_1_PATCH
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
#endif
// Look around
bool UseMouse = false;
@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
#endif
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;

View file

@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam;
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#endif
CCamera::CCamera(void)
{
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
Init();
}
void
CCamera::Init(void)
{
#ifdef GTA3_1_1_PATCH
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
m_pRwCamera = nil;
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@ -191,8 +207,10 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
#ifndef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
m_f3rdPersonCHairMultX = 0.53f;
m_f3rdPersonCHairMultY = 0.4f;
}

View file

@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music
#endif
// High level and misc
CCamera(void);
void Init(void);
void Process(void);
void CamControl(void);

View file

@ -2966,8 +2966,10 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
#ifndef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
@ -2993,6 +2995,10 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
#endif
#ifdef GTA3_1_1_PATCH
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
m_bSpritesLoaded = true;
CTxdStore::PopCurrentTxd();
@ -3005,7 +3011,11 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
#ifdef GTA3_1_1_PATCH
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
#endif
MousePointerStateHelper.bInvertVertically = true;
// 50 is silly
@ -4474,7 +4484,18 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsUseWideScreen = false;
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
#ifdef GTA3_1_1_PATCH
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
}
else {
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
}
#else
CMBlur::BlurOn = true;
#endif
SaveSettings();
} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
ControlsManager.MakeControllerActionsBlank();
@ -5012,7 +5033,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
#ifndef RANDOMSPLASH
#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else

View file

@ -646,3 +646,4 @@ public:
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
extern CMenuManager FrontEndMenuManager;
extern unsigned long _dwOperatingSystemVersion;

View file

@ -293,6 +293,38 @@ void KangarooCheat()
}
#endif
#ifdef ALLCARSHELI_CHEAT
void AllCarsHeliCheat(void)
{
wchar* string;
if (bAllCarCheat) {
string = TheText.Get("CHEATOF");
bAllCarCheat = false;
}
else {
string = TheText.Get("CHEAT1");
bAllCarCheat = true;
}
CHud::SetHelpMessage(string, true);
}
#endif
#ifdef ALT_DODO_CHEAT
void AltDodoCheat(void)
{
wchar* string;
if (CVehicle::bAltDodoCheat) {
string = TheText.Get("CHEATOF");
CVehicle::bAltDodoCheat = false;
}
else {
string = TheText.Get("CHEAT1");
CVehicle::bAltDodoCheat = true;
}
CHud::SetHelpMessage(string, true);
}
#endif
void
CControllerState::Clear(void)
{
@ -916,6 +948,18 @@ void CPad::AddToPCCheatString(char c)
CPed::SwitchDebugDisplay();
#endif
#ifdef ALLCARSHELI_CHEAT
// "CARSAREHELI"
if (!_CHEATCMP("ILEHERASRAC"))
AllCarsHeliCheat();
#endif
#ifdef ALT_DODO_CHEAT
// "IWANTTOMASTERDODO"
if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
AltDodoCheat();
#endif
#undef _CHEATCMP
}

View file

@ -450,3 +450,7 @@ public:
VALIDATE_SIZE(CPad, 0xFC);
extern CPad Pads[MAX_PADS];
#ifdef ALLCARSHELI_CHEAT
extern bool bAllCarCheat;
#endif

View file

@ -204,6 +204,8 @@ enum Config {
#define XINPUT
#endif
#define KANGAROO_CHEAT
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
// Hud, frontend and radar

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@ -104,6 +104,10 @@ public:
return m_flags[i].free ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
return m_flags[handle>>8].u == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}

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@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
normalSpeed = DotProduct(speed, colpoint.normal);
if(normalSpeed < 0.0f){
float minspeed = 0.0104f * CTimer::GetTimeStep();
#ifdef GTA3_1_1_PATCH
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) &&
#else
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
#endif
!bHasContacted &&
Abs(m_vecMoveSpeed.x) < minspeed &&
Abs(m_vecMoveSpeed.y) < minspeed &&

View file

@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
for(i = 0; i < 256; i++){
if(ms_colourTextureTable[i]){
RwTextureDestroy(ms_colourTextureTable[i]);
#ifdef GTA3_1_1_PATCH
ms_colourTextureTable[i] = nil;
#endif
}
}
}

View file

@ -76,8 +76,14 @@ public:
if(type == EFFECT_LIGHT){
if(light.corona)
RwTextureDestroy(light.corona);
#ifdef GTA3_1_1_PATCH
light.corona = nil;
#endif
if(light.shadow)
RwTextureDestroy(light.shadow);
#ifdef GTA3_1_1_PATCH
light.shadow = nil;
#endif
}
}
};

View file

@ -44,10 +44,25 @@ void
CClouds::Shutdown(void)
{
RwTextureDestroy(gpCloudTex[0]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[0] = nil;
#endif
RwTextureDestroy(gpCloudTex[1]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[1] = nil;
#endif
RwTextureDestroy(gpCloudTex[2]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[2] = nil;
#endif
RwTextureDestroy(gpCloudTex[3]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[3] = nil;
#endif
RwTextureDestroy(gpCloudTex[4]);
#ifdef GTA3_1_1_PATCH
gpCloudTex[4] = nil;
#endif
}
void

View file

@ -414,7 +414,19 @@ void
CRubbish::Shutdown(void)
{
RwTextureDestroy(gpRubbishTexture[0]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[0] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[1]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[1] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[2]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[2] = nil;
#endif
RwTextureDestroy(gpRubbishTexture[3]);
#ifdef GTA3_1_1_PATCH
gpRubbishTexture[3] = nil;
#endif
}

View file

@ -54,8 +54,17 @@ void
CSkidmarks::Shutdown(void)
{
RwTextureDestroy(gpSkidTex);
#ifdef GTA3_1_1_PATCH
gpSkidTex = nil;
#endif
RwTextureDestroy(gpSkidBloodTex);
#ifdef GTA3_1_1_PATCH
gpSkidBloodTex = nil;
#endif
RwTextureDestroy(gpSkidMudTex);
#ifdef GTA3_1_1_PATCH
gpSkidMudTex = nil;
#endif
}
void

View file

@ -596,8 +596,9 @@ psInitialise(void)
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#ifndef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
@ -643,6 +644,10 @@ psInitialise(void)
}
}
#ifdef GTA3_1_1_PATCH
FrontEndMenuManager.LoadSettings();
#endif
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);

View file

@ -1013,10 +1013,21 @@ CAutomobile::ProcessControl(void)
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
#ifdef ALT_DODO_CHEAT
if (bAltDodoCheat)
FlyingControl(FLIGHT_MODEL_SEAPLANE);
else
#endif
FlyingControl(FLIGHT_MODEL_DODO);
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
FlyingControl(FLIGHT_MODEL_RCPLANE);
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
#ifdef ALLCARSHELI_CHEAT
if (bAllCarCheat)
FlyingControl(FLIGHT_MODEL_HELI);
else
#endif
{
if (CPad::GetPad(0)->GetCircleJustDown())
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
if (m_aWheelSpeed[0] < 0.22f)
@ -1025,6 +1036,7 @@ CAutomobile::ProcessControl(void)
FlyingControl(FLIGHT_MODEL_HELI);
}
}
}

View file

@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat;
bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
#ifdef ALT_DODO_CHEAT
bool CVehicle::bAltDodoCheat;
#endif
bool CVehicle::m_bDisableMouseSteering = true;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
@ -185,6 +188,48 @@ CVehicle::GetHeightAboveRoad(void)
return -1.0f * GetColModel()->boundingBox.min.z;
}
const float fRCPropFallOff = 3.0f;
const float fRCAeroThrust = 0.003f;
const float fRCSideSlipMult = 0.1f;
const float fRCRudderMult = 0.2f;
const float fRCYawMult = -0.01f;
const float fRCRollMult = 0.02f;
const float fRCRollStabilise = -0.08f;
const float fRCPitchMult = 0.005f;
const float fRCTailMult = 0.3f;
const float fRCFormLiftMult = 0.02f;
const float fRCAttackLiftMult = 0.25f;
const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
const float fSeaPropFallOff = 2.3f;
const float fSeaThrust = 0.002f;
const float fSeaSideSlipMult = 0.1f;
const float fSeaRudderMult = 0.01f;
const float fSeaYawMult = -0.0003f;
const float fSeaRollMult = 0.0015f;
const float fSeaRollStabilise = -0.01f;
const float fSeaPitchMult = 0.0002f;
const float fSeaTailMult = 0.01f;
const float fSeaFormLiftMult = 0.012f;
const float fSeaAttackLiftMult = 0.1f;
const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
const float fSpeedResistanceY = 500.0f;
const float fSpeedResistanceZ = 500.0f;
const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
const float fThrustVar = 0.3f;
const float fRotorFallOff = 0.75f;
const float fStabiliseVar = 0.015f;
const float fPitchBrake = 10.0f;
const float fPitchVar = 0.006f;
const float fRollVar = 0.006f;
const float fYawVar = -0.001f;
const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
const float fSpinSpeedRes = 20.0f;
void
CVehicle::FlyingControl(eFlightModel flightModel)
{
@ -229,20 +274,183 @@ CVehicle::FlyingControl(eFlightModel flightModel)
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > 2.25f)
if(moveSpeed > SQR(1.5f))
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
if(turnSpeed > 0.04f)
if(turnSpeed > SQR(0.2f))
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
}
break;
case FLIGHT_MODEL_RCPLANE:
case FLIGHT_MODEL_SEAPLANE:
assert(0 && "Plane flight model not implemented");
{
// thrust
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
fThrust += 1.0f;
else if (fForwSpeed > 0.0f && fThrust < 0.0f)
fThrust = 0.0f;
float fThrustImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
else
fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
// left/right
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
float fSideSlipImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
else
fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
float fYawImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
else
fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
float fRollImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE) {
float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
if (CPad::GetPad(0)->GetLookLeft())
fDirectionMultiplier = -1;
fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
}
else
fRollImpulse = fSteerLR * fSeaRollMult;
ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
float fStabiliseImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
else
fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
// up/down
float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
float fPitchImpulse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
else
fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
float fLiftImpluse;
if (flightModel == FLIGHT_MODEL_RCPLANE)
fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
else
fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
}
ApplyMoveForce(fLiftForce * GetUp());
CVector vecResistance;
if (flightModel == FLIGHT_MODEL_RCPLANE)
vecResistance = vecRCAeroResistance;
else
vecResistance = vecSeaAeroResistance;
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
vecTurnSpeed.x *= rX;
float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
vecTurnSpeed.z *= rZ;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
break;
}
case FLIGHT_MODEL_HELI:
assert(0 && "Heli flight model not implemented");
{
CVector vecMoveResistance;
if (GetModelIndex() == MI_MIAMI_SPARROW)
vecMoveResistance = vecHeliMoveRes;
else
vecMoveResistance = vecRCHeliMoveRes;
float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= rmX;
m_vecMoveSpeed.y *= rmY;
m_vecMoveSpeed.z *= rmZ;
if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE)
return;
float fThrust;
if (bCheat5)
fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
else
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
#ifdef GTA3_1_1_PATCH
if (fThrust > 0.9f && GetPosition().z > 80.0f)
fThrust = 0.9f;
#endif
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
if (GetUp().z > 0.0f)
ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
float fRoll, fPitch, fYaw;
if (bCheat5) {
fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
}
else {
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
fRoll = CPad::GetPad(0)->GetLookLeft();
if (CPad::GetPad(0)->GetLookRight())
fRoll = -1.0f;
fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
}
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
debug("fPitch: %f\n", fPitch);
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
CVector vecResistance;
if (GetModelIndex() == MI_MIAMI_SPARROW)
vecResistance = vecHeliResistance;
else
vecResistance = vecRCHeliResistance;
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
vecTurnSpeed.x *= rX;
vecTurnSpeed.y *= rY;
vecTurnSpeed.z *= rZ;
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
break;
}
}
}

View file

@ -280,6 +280,9 @@ public:
static bool bCheat3;
static bool bCheat4;
static bool bCheat5;
#ifdef ALT_DODO_CHEAT
static bool bAltDodoCheat;
#endif
static bool m_bDisableMouseSteering;
};

View file

@ -46,6 +46,9 @@ void
CWeaponEffects::Shutdown(void)
{
RwTextureDestroy(gpCrossHairTex);
#ifdef GTA3_1_1_PATCH
gpCrossHairTex = nil;
#endif
}
void