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Increase alpha entity list capacity for wide screen
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@ -47,7 +47,8 @@ enum Config {
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NUM_PATHCONNECTIONS = 10260,
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NUM_PATHCONNECTIONS = 10260,
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// Link list lengths
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// Link list lengths
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// TODO: alpha list
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NUMALPHALIST = 20,
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NUMALPHAENTITYLIST = 150,
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NUMCOLCACHELINKS = 200,
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NUMCOLCACHELINKS = 200,
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NUMREFERENCES = 800,
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NUMREFERENCES = 800,
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@ -33,10 +33,15 @@ float CVisibilityPlugins::ms_pedFadeDist;// = *(float*)0x8E2C34;
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void
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void
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CVisibilityPlugins::Initialise(void)
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CVisibilityPlugins::Initialise(void)
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{
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{
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m_alphaList.Init(20);
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m_alphaList.Init(NUMALPHALIST);
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m_alphaList.head.item.sort = 0.0f;
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m_alphaList.head.item.sort = 0.0f;
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m_alphaList.tail.item.sort = 100000000.0f;
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m_alphaList.tail.item.sort = 100000000.0f;
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m_alphaEntityList.Init(150);
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#ifdef ASPECT_RATIO_SCALE
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// default 150 if not enough for bigger FOVs
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m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
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#else
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m_alphaEntityList.Init(NUMALPHAENTITYLIST);
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#endif // ASPECT_RATIO_SCALE
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m_alphaEntityList.head.item.sort = 0.0f;
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m_alphaEntityList.head.item.sort = 0.0f;
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m_alphaEntityList.tail.item.sort = 100000000.0f;
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m_alphaEntityList.tail.item.sort = 100000000.0f;
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}
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}
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