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fix opengl; update librw
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@ -741,7 +741,7 @@ uint32 im2D_UV2_Vao;
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void
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openim2d_uv2(void)
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{
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u_xform = rw::gl3::registerUniform("u_xform"); // this doesn't add a new one, so it's safe
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u_xform = rw::gl3::registerUniform("u_xform", rw::gl3::UNIFORM_VEC4); // this doesn't add a new one, so it's safe
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glGenBuffers(1, &im2D_UV2_Ibo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2D_UV2_Ibo);
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@ -803,7 +803,7 @@ RenderIndexedPrimitive_UV2(RwPrimitiveType primType, Im2DVertexUV2 *vertices, Rw
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setAttribPointers(im2d_UV2_attribDesc, 4);
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#endif
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glUniform4fv(currentShader->uniformLocations[u_xform], 1, xform);
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setUniform(u_xform, xform);
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flushCache();
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glDrawElements(primTypeMap[primType], numIndices,
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2
vendor/librw
vendored
2
vendor/librw
vendored
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@ -1 +1 @@
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Subproject commit a5bc97232293250ae1bbd6ef6642532a541034ca
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Subproject commit 4c4b199057e9570557cdf108d21795236a076755
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