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Add define to enable/disable external 3d audio simulation
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@ -1329,6 +1329,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
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} else {
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TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
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#ifndef EXTERNAL_3D_SOUND
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m_sQueueSample.m_nOffset = ComputePan(m_sQueueSample.m_fDistance, &pos);
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#endif
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if (bAccelSampleStopped) {
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if (CurrentPretendGear != 1 || currentGear != 2) {
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gearNr = currentGear - 1;
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@ -1356,9 +1359,15 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
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}
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f);
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#else
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SampleManager.SetChannelVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, ComputeVolume(85, 50.0f, m_sQueueSample.m_fDistance));
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SampleManager.SetChannelPan(CHANNEL_PLAYER_VEHICLE_ENGINE, m_sQueueSample.m_nOffset);
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#endif
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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@ -56,11 +56,16 @@ cAudioManager::Initialise()
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PreInitialiseGameSpecificSetup();
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m_bIsInitialised = SampleManager.Initialise();
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if (m_bIsInitialised) {
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#ifdef EXTERNAL_3D_SOUND
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m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
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if (m_nActiveSamples <= 1) {
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Terminate();
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} else {
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--m_nActiveSamples;
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#else
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{
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m_nActiveSamples = NUM_CHANNELS_GENERIC;
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#endif
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PostInitialiseGameSpecificSetup();
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InitialisePoliceRadioZones();
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InitialisePoliceRadio();
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@ -375,9 +380,11 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
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ClearActiveSamples();
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int8 current = SampleManager.SetCurrent3DProvider(which);
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if (current > 0) {
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#ifdef EXTERNAL_3D_SOUND
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m_nActiveSamples = SampleManager.GetMaximumSupportedChannels();
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if (m_nActiveSamples > 1)
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--m_nActiveSamples;
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#endif
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}
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return current;
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}
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@ -786,10 +793,12 @@ cAudioManager::ProcessActiveQueues()
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uint32 v28;
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uint32 v29;
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#ifdef EXTERNAL_3D_SOUND
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float x;
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float usedX;
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float usedY;
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float usedZ;
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#endif
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uint8 vol;
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uint8 emittingVol;
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@ -825,13 +834,26 @@ cAudioManager::ProcessActiveQueues()
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sample.m_nVolumeChange = -1;
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if (!sample.m_bReleasingSoundFlag) {
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if (sample.m_bIs2D) {
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#ifdef EXTERNAL_3D_SOUND
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if (field_4) {
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emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
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} else {
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emittingVol = sample.m_nEmittingVolume;
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}
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#else
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if (field_4) {
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emittingVol = 2 * Min(63, sample.m_nVolume);
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} else {
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emittingVol = sample.m_nVolume;
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}
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#endif
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SampleManager.SetChannelFrequency(j, sample.m_nFrequency);
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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#else
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SampleManager.SetChannelPan(j, sample.m_nOffset);
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SampleManager.SetChannelVolume(j, sample.m_nVolume);
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#endif
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} else {
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m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
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position2 = sample.m_fDistance;
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@ -852,6 +874,7 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannelFrequency(j, freq);
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}
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#ifdef EXTERNAL_3D_SOUND
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if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
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if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
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vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
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@ -868,9 +891,32 @@ cAudioManager::ProcessActiveQueues()
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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m_asActiveSamples[j].m_nEmittingVolume = vol;
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}
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#else
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if (sample.m_nVolume != m_asActiveSamples[j].m_nVolume) {
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if (sample.m_nVolume <= m_asActiveSamples[j].m_nVolume) {
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vol = Max(m_asActiveSamples[j].m_nVolume - 10, sample.m_nVolume);
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} else {
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vol = Min(m_asActiveSamples[j].m_nVolume + 10, sample.m_nVolume);
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}
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m_asActiveSamples[j].m_nVolume = vol;
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uint8 emittingVol;
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if (field_4) {
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emittingVol = 2 * Min(63, vol);
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} else {
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emittingVol = vol;
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}
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SampleManager.SetChannelVolume(j, emittingVol);
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}
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#endif
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TranslateEntity(&sample.m_vecPos, &position);
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z);
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SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
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#else
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sample.m_nOffset = ComputePan(sample.m_fDistance, &position);
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SampleManager.SetChannelPan(j, sample.m_nOffset);
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#endif
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}
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SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
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break;
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@ -905,19 +951,38 @@ cAudioManager::ProcessActiveQueues()
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sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
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}
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memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
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if (!m_asActiveSamples[j].m_bIs2D)
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if (!m_asActiveSamples[j].m_bIs2D) {
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TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
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#ifndef EXTERNAL_3D_SOUND
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m_asActiveSamples[j].m_nOffset = ComputePan(m_asActiveSamples[j].m_fDistance, &position);
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#endif
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}
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#ifdef EXTERNAL_3D_SOUND
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if (field_4) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
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}
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#else
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if (field_4) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nVolume;
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}
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#endif
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if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
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SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
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#ifdef EXTERNAL_3D_SOUND
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SampleManager.SetChannelEmittingVolume(j, emittingVol);
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#else
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SampleManager.SetChannelVolume(j, m_asActiveSamples[j].m_nVolume);
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SampleManager.SetChannelPan(j, m_asActiveSamples[j].m_nOffset);
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#endif
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SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
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SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
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SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
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#ifdef EXTERNAL_3D_SOUND
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if (m_asActiveSamples[j].m_bIs2D) {
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uint8 offset = m_asActiveSamples[j].m_nOffset;
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if (offset == 63) {
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@ -938,6 +1003,7 @@ cAudioManager::ProcessActiveQueues()
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}
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SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
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SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
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#endif
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SampleManager.StartChannel(j);
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}
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m_asActiveSamples[j].m_bIsProcessed = TRUE;
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@ -100,9 +100,15 @@ enum
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#define MAXPROVIDERS 64
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#ifdef EXTERNAL_3D_SOUND
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#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
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#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
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#define MAX2DCHANNELS 1
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#else
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#define MAXCHANNELS 0
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#define MAXCHANNELS_SURROUND 0
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#define MAX2DCHANNELS NUM_CHANNELS
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#endif
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#define MAX_STREAMS 2
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@ -92,7 +92,7 @@ S32 curprovider=-1;
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S32 usingEAX=0;
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S32 usingEAX3=0;
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HPROVIDER opened_provider=0;
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H3DSAMPLE opened_samples[MAXCHANNELS] = {0};
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H3DSAMPLE opened_samples[MAXCHANNELS ? MAXCHANNELS : 1] = {0};
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HSAMPLE opened_2dsamples[MAX2DCHANNELS] = {0};
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HDIGDRIVER DIG;
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S32 speaker_type=0;
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@ -1709,7 +1709,11 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1738,7 +1742,11 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1838,7 +1846,11 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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nChannelVolume[nChannel] = vol;
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@ -1866,7 +1878,11 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
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{
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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#ifndef FIX_BUGS
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if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
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@ -1887,7 +1903,11 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1913,7 +1933,11 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1939,7 +1963,11 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1965,7 +1993,11 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -1996,7 +2028,11 @@ cSampleManager::StartChannel(uint32 nChannel)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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@ -2022,7 +2058,11 @@ cSampleManager::StopChannel(uint32 nChannel)
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switch ( nChannel )
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{
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#ifdef EXTERNAL_3D_SOUND
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case CHANNEL_POLICE_RADIO:
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#else
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default:
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#endif
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{
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b2d = TRUE;
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break;
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