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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
6d56fb41c6
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@ -274,10 +274,11 @@ CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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{
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{
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assert(m_pObject != nil);
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.2f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.2f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->GetWantedLevel() == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame))
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|| (m_eType == PICKUP_ASSET_REVENUE && m_fRevenue < 10.0f);
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return !cannotBePickedUp;
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return !cannotBePickedUp;
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}
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}
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@ -317,6 +317,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
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buf += 4;
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buf += 4;
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if(model.numLines > 0){
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if(model.numLines > 0){
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//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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REGISTER_MEMPTR(&model.lines);
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for(i = 0; i < model.numLines; i++){
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for(i = 0; i < model.numLines; i++){
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//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
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buf += 24;
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@ -265,8 +265,8 @@ CClouds::Render(void)
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for(i = 0; i < 37; i++){
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for(i = 0; i < 37; i++){
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RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
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RwV3d pos = { 2.0f*CoorsOffsetX[i], 2.0f*CoorsOffsetY[i], 40.0f*CoorsOffsetZ[i] + 40.0f };
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worldpos.x = campos.x*rot_cos + campos.y*rot_sin + pos.x;
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worldpos.x = pos.x*rot_cos + pos.y*rot_sin + campos.x;
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worldpos.y = campos.x*rot_sin + campos.y*rot_cos + pos.y;
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worldpos.y = pos.x*rot_sin + pos.y*rot_cos + campos.y;
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worldpos.z = pos.z;
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worldpos.z = pos.z;
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if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
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if(bCloudOnScreen[i] && CSprite::CalcScreenCoors(worldpos, &screenpos, &szx, &szy, false)){
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if(sundist < SCREEN_WIDTH/3){
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if(sundist < SCREEN_WIDTH/3){
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