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move debug script stuff to a separate file
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@ -370,6 +370,13 @@ public:
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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int CollectParameterForDebug(char* buf, bool& var);
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int CollectParameterForDebug(char* buf, bool& var);
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void GetStoredParameterForDebug(char* buf);
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void GetStoredParameterForDebug(char* buf);
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void LogOnStartProcessing();
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void LogBeforeProcessingCommand(int32 command);
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void LogAfterProcessingCommand(int32 command);
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static char commandInfo[];
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static uint32 storedIp;
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#endif
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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@ -576,6 +583,12 @@ public:
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public:
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public:
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static void SwitchToMission(int32 mission);
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static void SwitchToMission(int32 mission);
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#endif
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#endif
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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static void LogAfterScriptInitializing();
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static void LogBeforeScriptProcessing();
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static void LogAfterScriptProcessing();
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#endif
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};
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};
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#ifdef MISSION_REPLAY
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#ifdef MISSION_REPLAY
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1441
src/control/ScriptDebug.cpp
Normal file
1441
src/control/ScriptDebug.cpp
Normal file
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