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fix build(bcs func CheckForAnAudioFileOnCD not used anymore)
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@ -171,7 +171,7 @@ cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
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bool
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bool
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cDMAudio::CheckForAnAudioFileOnCD(void)
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cDMAudio::CheckForAnAudioFileOnCD(void)
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{
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{
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return AudioManager.CheckForAnAudioFileOnCD();
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return 0; //exists only in android version, and used only in symbols
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}
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}
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char
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char
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