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CWindModifiers
This commit is contained in:
commit
70029752f5
67
.github/workflows/reVC_msvc_amd64.yml
vendored
Normal file
67
.github/workflows/reVC_msvc_amd64.yml
vendored
Normal file
|
@ -0,0 +1,67 @@
|
|||
name: reVC_msvc_amd64
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN64"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN64.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN64.zip"
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.1
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLFW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-amd64-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir64=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
run: |
|
||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: reVC
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
# username: gtamodding
|
||||
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
68
.github/workflows/reVC_msvc_x86.yml
vendored
Normal file
68
.github/workflows/reVC_msvc_x86.yml
vendored
Normal file
|
@ -0,0 +1,68 @@
|
|||
name: reVC_msvc_x86
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
release:
|
||||
types: published
|
||||
env:
|
||||
GLEW_VER: "2.1.0"
|
||||
GLFW_VER: "3.3.2"
|
||||
GLEW_BASE: "glew-2.1.0"
|
||||
GLFW_BASE: "glfw-3.3.2.bin.WIN32"
|
||||
GLEW_FILE: "glew-2.1.0-win32.zip"
|
||||
GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip"
|
||||
GLEW_URL: "https://github.com/nigels-com/glew/releases/download/glew-2.1.0/glew-2.1.0-win32.zip"
|
||||
GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip"
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2019
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal]
|
||||
buildtype: [Debug, Release]
|
||||
steps:
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.0.1
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: 'true'
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glew
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLEW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Download glfw
|
||||
uses: carlosperate/download-file-action@v1.0.3
|
||||
with:
|
||||
file-url: ${{env.GLFW_URL}}
|
||||
- if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss"
|
||||
name: Unpack archives
|
||||
run: |
|
||||
7z x ${{env.GLEW_FILE}}
|
||||
7z x ${{env.GLFW_FILE}}
|
||||
- name: Configure build
|
||||
run: |
|
||||
./premake5 vs2019 --with-librw --glewdir=${{env.GLEW_BASE}} --glfwdir32=${{env.GLFW_BASE}}
|
||||
- name: Build
|
||||
run: |
|
||||
msbuild -m build/reVC.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}}
|
||||
- name: Pack artifacts
|
||||
run: |
|
||||
7z a reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/*
|
||||
- name: Upload artifact to actions
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: reVC_${{matrix.buildtype}}_${{matrix.platform}}
|
||||
path: reVC_${{matrix.buildtype}}_${{matrix.platform}}.zip
|
||||
# - name: Upload artifact to Bintray
|
||||
# uses: hpcsc/upload-bintray-docker-action@v1
|
||||
# with:
|
||||
# repository: reVC
|
||||
# package: ${{matrix.buildtype}}_${{matrix.platform}}
|
||||
# version: 1.0-$(echo ${GITHUB_SHA}
|
||||
# sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}}
|
||||
# username: gtamodding
|
||||
# apiKey: ${{secrets.BINTRAY_API_KEY}}
|
||||
|
BIN
mpg123.32/dist/libmpg123-0.dll
vendored
Normal file
BIN
mpg123.32/dist/libmpg123-0.dll
vendored
Normal file
Binary file not shown.
BIN
mpg123.32/dist/libmpg123.dll
vendored
BIN
mpg123.32/dist/libmpg123.dll
vendored
Binary file not shown.
159
mpg123.32/include/fmt123.h
Normal file
159
mpg123.32/include/fmt123.h
Normal file
|
@ -0,0 +1,159 @@
|
|||
/*
|
||||
libmpg123: MPEG Audio Decoder library
|
||||
|
||||
separate header just for audio format definitions not tied to
|
||||
library code
|
||||
|
||||
copyright 1995-2020 by the mpg123 project
|
||||
free software under the terms of the LGPL 2.1
|
||||
see COPYING and AUTHORS files in distribution or http://mpg123.org
|
||||
*/
|
||||
|
||||
#ifndef MPG123_ENC_H
|
||||
#define MPG123_ENC_H
|
||||
|
||||
/** \file fmt123.h Audio format definitions. */
|
||||
|
||||
/** \defgroup mpg123_enc mpg123 PCM sample encodings
|
||||
* These are definitions for audio formats used by libmpg123 and
|
||||
* libout123.
|
||||
*
|
||||
* @{
|
||||
*/
|
||||
|
||||
/** An enum over all sample types possibly known to mpg123.
|
||||
* The values are designed as bit flags to allow bitmasking for encoding
|
||||
* families.
|
||||
* This is also why the enum is not used as type for actual encoding variables,
|
||||
* plain integers (at least 16 bit, 15 bit being used) cover the possible
|
||||
* combinations of these flags.
|
||||
*
|
||||
* Note that (your build of) libmpg123 does not necessarily support all these.
|
||||
* Usually, you can expect the 8bit encodings and signed 16 bit.
|
||||
* Also 32bit float will be usual beginning with mpg123-1.7.0 .
|
||||
* What you should bear in mind is that (SSE, etc) optimized routines may be
|
||||
* absent for some formats. We do have SSE for 16, 32 bit and float, though.
|
||||
* 24 bit integer is done via postprocessing of 32 bit output -- just cutting
|
||||
* the last byte, no rounding, even. If you want better, do it yourself.
|
||||
*
|
||||
* All formats are in native byte order. If you need different endinaness, you
|
||||
* can simply postprocess the output buffers (libmpg123 wouldn't do anything
|
||||
* else). The macro MPG123_SAMPLESIZE() can be helpful there.
|
||||
*/
|
||||
enum mpg123_enc_enum
|
||||
{
|
||||
/* 0000 0000 0000 1111 Some 8 bit integer encoding. */
|
||||
MPG123_ENC_8 = 0x00f
|
||||
/* 0000 0000 0100 0000 Some 16 bit integer encoding. */
|
||||
, MPG123_ENC_16 = 0x040
|
||||
/* 0100 0000 0000 0000 Some 24 bit integer encoding. */
|
||||
, MPG123_ENC_24 = 0x4000
|
||||
/* 0000 0001 0000 0000 Some 32 bit integer encoding. */
|
||||
, MPG123_ENC_32 = 0x100
|
||||
/* 0000 0000 1000 0000 Some signed integer encoding. */
|
||||
, MPG123_ENC_SIGNED = 0x080
|
||||
/* 0000 1110 0000 0000 Some float encoding. */
|
||||
, MPG123_ENC_FLOAT = 0xe00
|
||||
/* 0000 0000 1101 0000 signed 16 bit */
|
||||
, MPG123_ENC_SIGNED_16 = (MPG123_ENC_16|MPG123_ENC_SIGNED|0x10)
|
||||
/* 0000 0000 0110 0000 unsigned 16 bit */
|
||||
, MPG123_ENC_UNSIGNED_16 = (MPG123_ENC_16|0x20)
|
||||
/* 0000 0000 0000 0001 unsigned 8 bit */
|
||||
, MPG123_ENC_UNSIGNED_8 = 0x01
|
||||
/* 0000 0000 1000 0010 signed 8 bit */
|
||||
, MPG123_ENC_SIGNED_8 = (MPG123_ENC_SIGNED|0x02)
|
||||
/* 0000 0000 0000 0100 ulaw 8 bit */
|
||||
, MPG123_ENC_ULAW_8 = 0x04
|
||||
/* 0000 0000 0000 1000 alaw 8 bit */
|
||||
, MPG123_ENC_ALAW_8 = 0x08
|
||||
/* 0001 0001 1000 0000 signed 32 bit */
|
||||
, MPG123_ENC_SIGNED_32 = MPG123_ENC_32|MPG123_ENC_SIGNED|0x1000
|
||||
/* 0010 0001 0000 0000 unsigned 32 bit */
|
||||
, MPG123_ENC_UNSIGNED_32 = MPG123_ENC_32|0x2000
|
||||
/* 0101 0000 1000 0000 signed 24 bit */
|
||||
, MPG123_ENC_SIGNED_24 = MPG123_ENC_24|MPG123_ENC_SIGNED|0x1000
|
||||
/* 0110 0000 0000 0000 unsigned 24 bit */
|
||||
, MPG123_ENC_UNSIGNED_24 = MPG123_ENC_24|0x2000
|
||||
/* 0000 0010 0000 0000 32bit float */
|
||||
, MPG123_ENC_FLOAT_32 = 0x200
|
||||
/* 0000 0100 0000 0000 64bit float */
|
||||
, MPG123_ENC_FLOAT_64 = 0x400
|
||||
/* Any possibly known encoding from the list above. */
|
||||
, MPG123_ENC_ANY = ( MPG123_ENC_SIGNED_16 | MPG123_ENC_UNSIGNED_16
|
||||
| MPG123_ENC_UNSIGNED_8 | MPG123_ENC_SIGNED_8
|
||||
| MPG123_ENC_ULAW_8 | MPG123_ENC_ALAW_8
|
||||
| MPG123_ENC_SIGNED_32 | MPG123_ENC_UNSIGNED_32
|
||||
| MPG123_ENC_SIGNED_24 | MPG123_ENC_UNSIGNED_24
|
||||
| MPG123_ENC_FLOAT_32 | MPG123_ENC_FLOAT_64 )
|
||||
};
|
||||
|
||||
/** Get size of one PCM sample with given encoding.
|
||||
* This is included both in libmpg123 and libout123. Both offer
|
||||
* an API function to provide the macro results from library
|
||||
* compile-time, not that of you application. This most likely
|
||||
* does not matter as I do not expect any fresh PCM sample
|
||||
* encoding to appear. But who knows? Perhaps the encoding type
|
||||
* will be abused for funny things in future, not even plain PCM.
|
||||
* And, by the way: Thomas really likes the ?: operator.
|
||||
* \param enc the encoding (mpg123_enc_enum value)
|
||||
* \return size of one sample in bytes
|
||||
*/
|
||||
#define MPG123_SAMPLESIZE(enc) ( \
|
||||
(enc) < 1 \
|
||||
? 0 \
|
||||
: ( (enc) & MPG123_ENC_8 \
|
||||
? 1 \
|
||||
: ( (enc) & MPG123_ENC_16 \
|
||||
? 2 \
|
||||
: ( (enc) & MPG123_ENC_24 \
|
||||
? 3 \
|
||||
: ( ( (enc) & MPG123_ENC_32 \
|
||||
|| (enc) == MPG123_ENC_FLOAT_32 ) \
|
||||
? 4 \
|
||||
: ( (enc) == MPG123_ENC_FLOAT_64 \
|
||||
? 8 \
|
||||
: 0 \
|
||||
) ) ) ) ) )
|
||||
|
||||
/** Representation of zero in differing encodings.
|
||||
* This exists to define proper silence in various encodings without
|
||||
* having to link to libsyn123 to do actual conversions at runtime.
|
||||
* You have to handle big/little endian order yourself, though.
|
||||
* This takes the shortcut that any signed encoding has a zero with
|
||||
* all-zero bits. Unsigned linear encodings just have the highest bit set
|
||||
* (2^(n-1) for n bits), while the nonlinear 8-bit ones are special.
|
||||
* \param enc the encoding (mpg123_enc_enum value)
|
||||
* \param siz bytes per sample (return value of MPG123_SAMPLESIZE(enc))
|
||||
* \param off byte (octet) offset counted from LSB
|
||||
* \return unsigned byte value for the designated octet
|
||||
*/
|
||||
#define MPG123_ZEROSAMPLE(enc, siz, off) ( \
|
||||
(enc) == MPG123_ENC_ULAW_8 \
|
||||
? (off == 0 ? 0xff : 0x00) \
|
||||
: ( (enc) == MPG123_ENC_ALAW_8 \
|
||||
? (off == 0 ? 0xd5 : 0x00) \
|
||||
: ( (((enc) & (MPG123_ENC_SIGNED|MPG123_ENC_FLOAT)) || (siz) != ((off)+1)) \
|
||||
? 0x00 \
|
||||
: 0x80 \
|
||||
) ) )
|
||||
|
||||
/** Structure defining an audio format.
|
||||
* Providing the members as individual function arguments to define a certain
|
||||
* output format is easy enough. This struct makes is more comfortable to deal
|
||||
* with a list of formats.
|
||||
* Negative values for the members might be used to communicate use of default
|
||||
* values.
|
||||
*/
|
||||
struct mpg123_fmt
|
||||
{
|
||||
long rate; /**< sampling rate in Hz */
|
||||
int channels; /**< channel count */
|
||||
/** encoding code, can be single value or bitwise or of members of
|
||||
* mpg123_enc_enum */
|
||||
int encoding;
|
||||
};
|
||||
|
||||
/* @} */
|
||||
|
||||
#endif
|
||||
|
File diff suppressed because it is too large
Load diff
BIN
mpg123.32/lib/libmpg123-0.lib
Normal file
BIN
mpg123.32/lib/libmpg123-0.lib
Normal file
Binary file not shown.
Binary file not shown.
|
@ -8,13 +8,8 @@
|
|||
#include <opusfile.h>
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
|
||||
// TODO: This is due to version difference of 32-bit libmpg123 and 64-bit libmpg123, fix it
|
||||
#ifndef _WIN64
|
||||
typedef long ssize_t;
|
||||
#endif
|
||||
#pragma comment( lib, "libsndfile-1.lib" )
|
||||
#pragma comment( lib, "libmpg123.lib" )
|
||||
#pragma comment( lib, "libmpg123-0.lib" )
|
||||
#else
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
|
|
|
@ -111,6 +111,10 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
|||
{
|
||||
CMatrix tmp1, tmp2;
|
||||
static int16 unk;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (FindPlayerPed()->m_pWanted->m_RoadblockDensity == 0)
|
||||
return;
|
||||
#endif
|
||||
uint32 frame = CTimer::GetFrameCounter() & 0xF;
|
||||
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
|
||||
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
|
||||
|
|
|
@ -12709,13 +12709,13 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
|
|||
case COMMAND_SET_EXTRA_COLOURS:
|
||||
{
|
||||
CollectParameters(&m_nIp, 2);
|
||||
debug("SET_EXTRA_COLOURS not implemented, skipping\n");
|
||||
CTimeCycle::StartExtraColour(ScriptParams[0]-1, ScriptParams[1] != 0);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLEAR_EXTRA_COLOURS:
|
||||
{
|
||||
CollectParameters(&m_nIp, 1);
|
||||
debug("CLEAR_EXTRA_COLOURS not implemented, skipping\n");
|
||||
CTimeCycle::StopExtraColour(ScriptParams[0]);
|
||||
return 0;
|
||||
}
|
||||
//case COMMAND_CLOSE_CAR_BOOT:
|
||||
|
|
|
@ -53,6 +53,10 @@ CAccidentManager::ReportAccident(CPed *ped)
|
|||
void
|
||||
CAccidentManager::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
// Handled after injury registered.
|
||||
return;
|
||||
#endif
|
||||
int32 e;
|
||||
if (CEventList::GetEvent(EVENT_INJURED_PED, &e)) {
|
||||
CPed *ped = CPools::GetPed(gaEvent[e].entityRef);
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
#include "config.h"
|
||||
|
||||
class CPed;
|
||||
|
|
|
@ -3958,7 +3958,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
|||
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
||||
12.0f, 0.0f, 0.0f, -12.0f,
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f);
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f, nil, false);
|
||||
|
||||
if(CHud::m_Wants_To_Draw_Hud){
|
||||
char str[256];
|
||||
|
@ -4103,7 +4103,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
|||
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
||||
12.0f, 0.0f, 0.0f, -12.0f,
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f);
|
||||
128, 128, 128, 128, 1000.0f, false, 1.0f, nil, false);
|
||||
|
||||
if(CHud::m_Wants_To_Draw_Hud){
|
||||
char str[256];
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -2,9 +2,12 @@
|
|||
|
||||
#include "templates.h"
|
||||
#include "Game.h" // for eLevelName
|
||||
#ifdef VU_COLLISION
|
||||
#include "VuVector.h"
|
||||
#endif
|
||||
|
||||
// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
|
||||
#ifdef FIX_BUGS
|
||||
#if defined(FIX_BUGS) && !defined(SQUEEZE_PERFORMANCE)
|
||||
#define MAX_COLLISION_POINTS 64
|
||||
#else
|
||||
#define MAX_COLLISION_POINTS 32
|
||||
|
@ -16,6 +19,28 @@ struct CompressedVector
|
|||
int16 x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z)/128.0f; };
|
||||
void Set(float x, float y, float z) { this->x = x*128.0f; this->y = y*128.0f; this->z = z*128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $2, $9, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = x;
|
||||
qword[1] = y;
|
||||
qword[2] = z;
|
||||
qword[3] = 0; // junk
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
float x, y, z;
|
||||
CVector Get(void) const { return CVector(x, y, z); };
|
||||
|
@ -25,6 +50,7 @@ struct CompressedVector
|
|||
|
||||
struct CSphere
|
||||
{
|
||||
// NB: this has to be compatible with a CVuVector
|
||||
CVector center;
|
||||
float radius;
|
||||
void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
|
||||
|
@ -59,6 +85,7 @@ struct CColBox : public CBox
|
|||
|
||||
struct CColLine
|
||||
{
|
||||
// NB: this has to be compatible with two CVuVectors
|
||||
CVector p0;
|
||||
int pad0;
|
||||
CVector p1;
|
||||
|
@ -81,6 +108,39 @@ struct CColTriangle
|
|||
|
||||
struct CColTrianglePlane
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CompressedVector normal;
|
||||
int16 dist;
|
||||
|
||||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
|
||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
|
||||
void GetNormal(CVector &n) const { n.x = normal.x/4096.0f; n.y = normal.y/4096.0f; n.z = normal.z/4096.0f; }
|
||||
float CalcPoint(const CVector &v) const { CVector n; GetNormal(n); return DotProduct(n, v) - dist/128.0f; };
|
||||
#ifdef GTA_PS2
|
||||
void Unpack(uint128 &qword) const {
|
||||
__asm__ volatile (
|
||||
"lh $8, 0(%1)\n"
|
||||
"lh $9, 2(%1)\n"
|
||||
"lh $10, 4(%1)\n"
|
||||
"lh $11, 6(%1)\n"
|
||||
"pextlw $10, $8\n"
|
||||
"pextlw $11, $9\n"
|
||||
"pextlw $2, $11, $10\n"
|
||||
"sq $2, %0\n"
|
||||
: "=m" (qword)
|
||||
: "r" (this)
|
||||
: "$8", "$9", "$10", "$11", "$2"
|
||||
);
|
||||
}
|
||||
#else
|
||||
void Unpack(int32 *qword) const {
|
||||
qword[0] = normal.x;
|
||||
qword[1] = normal.y;
|
||||
qword[2] = normal.z;
|
||||
qword[3] = dist;
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
CVector normal;
|
||||
float dist;
|
||||
uint8 dir;
|
||||
|
@ -88,7 +148,11 @@ struct CColTrianglePlane
|
|||
void Set(const CVector &va, const CVector &vb, const CVector &vc);
|
||||
void Set(const CompressedVector *v, CColTriangle &tri) { Set(v[tri.a].Get(), v[tri.b].Get(), v[tri.c].Get()); }
|
||||
void GetNormal(CVector &n) const { n = normal; }
|
||||
float GetNormalX() const { return normal.x; }
|
||||
float GetNormalY() const { return normal.y; }
|
||||
float GetNormalZ() const { return normal.z; }
|
||||
float CalcPoint(const CVector &v) const { return DotProduct(normal, v) - dist; };
|
||||
#endif
|
||||
};
|
||||
|
||||
struct CColPoint
|
||||
|
@ -109,7 +173,11 @@ struct CColPoint
|
|||
|
||||
struct CStoredCollPoly
|
||||
{
|
||||
#ifdef VU_COLLISION
|
||||
CVuVector verts[3];
|
||||
#else
|
||||
CVector verts[3];
|
||||
#endif
|
||||
bool valid;
|
||||
};
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Messages.h"
|
||||
#include "Text.h"
|
||||
#include "main.h"
|
||||
#include "Accident.h"
|
||||
|
||||
int32 CEventList::ms_nFirstFreeSlotIndex;
|
||||
CEvent gaEvent[NUMEVENTS];
|
||||
|
@ -63,6 +64,13 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
|
|||
int ref;
|
||||
bool copsDontCare;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (type == EVENT_INJURED_PED) {
|
||||
gAccidentManager.ReportAccident((CPed*)ent);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
copsDontCare = false;
|
||||
switch(entityType){
|
||||
case EVENT_ENTITY_PED:
|
||||
|
|
|
@ -110,6 +110,7 @@ int gameTxdSlot;
|
|||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
#ifdef PS2_MENU
|
||||
void MessageScreen(char *msg)
|
||||
{
|
||||
//TODO: stretch_screen
|
||||
|
@ -143,6 +144,7 @@ void MessageScreen(char *msg)
|
|||
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CGame::InitialiseOnceBeforeRW(void)
|
||||
|
|
|
@ -61,6 +61,7 @@ int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
|
|||
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
|
||||
int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
|
||||
int32 CStats::PropertyDestroyed;
|
||||
int32 CStats::PamphletMissionPassed;
|
||||
|
||||
int32 CStats::Sprayings;
|
||||
float CStats::AutoPaintingBudget;
|
||||
|
|
|
@ -65,6 +65,7 @@ public:
|
|||
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
|
||||
static int32 BestPositions[TOTAL_BEST_POSITIONS];
|
||||
static int32 PropertyDestroyed;
|
||||
static int32 PamphletMissionPassed;
|
||||
static int32 Sprayings;
|
||||
static float AutoPaintingBudget;
|
||||
static int32 NoMoreHurricanes;
|
||||
|
|
|
@ -1933,6 +1933,11 @@ CWorld::Process(void)
|
|||
} else {
|
||||
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
|
||||
CEntity *movingEnt = (CEntity *)node->item;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (movingEnt->bRemoveFromWorld) {
|
||||
RemoveEntityInsteadOfProcessingIt(movingEnt);
|
||||
} else
|
||||
#endif
|
||||
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
|
||||
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
|
||||
// TODO(MIAMI): doRender argument
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Clock.h"
|
||||
#include "Text.h"
|
||||
#include "World.h"
|
||||
#include "Timer.h"
|
||||
|
||||
eLevelName CTheZones::m_CurrLevel;
|
||||
int16 CTheZones::FindIndex;
|
||||
|
@ -127,6 +128,10 @@ CTheZones::Init(void)
|
|||
void
|
||||
CTheZones::Update(void)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (CTimer::GetFrameCounter() % 5 != 0)
|
||||
return;
|
||||
#endif
|
||||
CVector pos;
|
||||
pos = FindPlayerCoors();
|
||||
m_CurrLevel = GetLevelFromPosition(&pos);
|
||||
|
|
|
@ -89,6 +89,16 @@ typedef uint16_t wchar;
|
|||
#include <rpskin.h>
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define TYPEALIGN(n) __attribute__ ((aligned (n)))
|
||||
#else
|
||||
#ifdef _MSC_VER
|
||||
#define TYPEALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define TYPEALIGN(n) // unknown compiler...ignore
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
|
||||
|
||||
// PDP-10 like byte functions
|
||||
|
|
|
@ -167,7 +167,7 @@ enum Config {
|
|||
#if defined GTA_PS2
|
||||
# define GTA_PS2_STUFF
|
||||
# define RANDOMSPLASH
|
||||
# define COMPRESSED_COL_VECTORS
|
||||
# define VU_COLLISION
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
//# define GTA3_STEAM_PATCH
|
||||
|
@ -180,6 +180,10 @@ enum Config {
|
|||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
#ifdef VU_COLLISION
|
||||
#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
// only in master builds
|
||||
#else
|
||||
|
@ -228,6 +232,9 @@ enum Config {
|
|||
// #define PC_WATER
|
||||
#define WATER_CHEATS
|
||||
|
||||
//#define USE_CUTSCENE_SHADOW_FOR_PED
|
||||
#define DISABLE_CUTSCENE_SHADOWS
|
||||
|
||||
// Pad
|
||||
#if !defined(RW_GL3) && defined(_WIN32)
|
||||
#define XINPUT
|
||||
|
@ -297,4 +304,13 @@ enum Config {
|
|||
#ifndef AUDIO_OAL // is not working yet for openal
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#endif
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
|
||||
//#define SQUEEZE_PERFORMANCE
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
#undef PS2_ALPHA_TEST
|
||||
#undef NO_ISLAND_LOADING
|
||||
#define PC_PARTICLE
|
||||
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
|
||||
#endif
|
|
@ -852,7 +852,7 @@ RenderScene(void)
|
|||
CRenderer::RenderFadingInEntities();
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
CWeather::RenderRainStreaks();
|
||||
// CCoronas::RenderSunReflection
|
||||
CCoronas::RenderSunReflection();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Credits.h"
|
||||
#include "Camera.h"
|
||||
#include "Weather.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Clock.h"
|
||||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
|
@ -406,6 +407,26 @@ DebugMenuPopulate(void)
|
|||
static const char *weathers[] = {
|
||||
"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
|
||||
};
|
||||
static const char *extracols[] = {
|
||||
"1 - Malibu club",
|
||||
"2 - Strib club",
|
||||
"3 - Hotel",
|
||||
"4 - Bank",
|
||||
"5 - Police HQ",
|
||||
"6 - Mall",
|
||||
"7 - Rifle Range",
|
||||
"8 - Mansion",
|
||||
"9 - Dirt ring",
|
||||
"10 - Blood ring",
|
||||
"11 - Hot ring",
|
||||
"12 - Concert hall",
|
||||
"13 - Auntie Poulets",
|
||||
"14 - Intro at docks",
|
||||
"15 - Biker bar",
|
||||
"16 - Intro cafe",
|
||||
"17 - Studio",
|
||||
"18", "19", "20", "21", "22", "23", "24"
|
||||
};
|
||||
DebugMenuEntry *e;
|
||||
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
|
@ -416,7 +437,8 @@ DebugMenuPopulate(void)
|
|||
DebugMenuEntrySetWrap(e, true);
|
||||
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
|
||||
DebugMenuEntrySetWrap(e, true);
|
||||
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
|
||||
DebugMenuAddVarBool8("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
|
||||
DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
|
||||
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
|
||||
|
||||
DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
|
||||
|
@ -489,9 +511,7 @@ DebugMenuPopulate(void)
|
|||
|
||||
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
|
||||
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
|
||||
#ifdef LIBRW
|
||||
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
|
||||
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
|
||||
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
|
||||
|
|
21
src/core/vu0Collision.dsm
Normal file
21
src/core/vu0Collision.dsm
Normal file
|
@ -0,0 +1,21 @@
|
|||
.align 4
|
||||
.global Vu0CollisionDmaTag
|
||||
Vu0CollisionDmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_1.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
|
||||
.global Vu0Collision2DmaTag
|
||||
Vu0Collision2DmaTag:
|
||||
DMAcnt *
|
||||
MPG 0, *
|
||||
.vu
|
||||
.include "vu0Collision_2.s"
|
||||
.EndMPG
|
||||
.EndDmaData
|
||||
DMAend
|
||||
.end
|
610
src/core/vu0Collision_1.s
Normal file
610
src/core/vu0Collision_1.s
Normal file
|
@ -0,0 +1,610 @@
|
|||
QuitAndFail:
|
||||
NOP[E] IADDIU VI01, VI00, 0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed:
|
||||
NOP[E] IADDIU VI01, VI00, 1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20 -- unused
|
||||
; VF12, VF13 xyz: sphere centers
|
||||
; VF14, VF15 x: sphere radii
|
||||
; out:
|
||||
; VI01: set when collision
|
||||
; VF01: supposed to be intersection point?
|
||||
; VF02: normal (pointing towards s1, not normalized)
|
||||
.globl Vu0SphereToSphereCollision
|
||||
Vu0SphereToSphereCollision:
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; dist of centers
|
||||
ADD.x VF04, VF14, VF15 NOP ; s = sum of radii
|
||||
MUL.xyzw VF03, VF02, VF02 NOP ;
|
||||
MUL.x VF04, VF04, VF04 DIV Q, VF14x, VF04x ; square s
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
MULAx.w ACC, VF00, VF03 NOP ;
|
||||
MADDAy.w ACC, VF00, VF03 NOP ;
|
||||
MADDz.w VF03, VF00, VF03 NOP ; d = DistSq of centers
|
||||
NOP NOP ;
|
||||
MULAw.xyz ACC, VF12, VF00 NOP ;
|
||||
MADDq.xyz VF01, VF02, Q NOP ; intersection, but wrong
|
||||
CLIPw.xyz VF04, VF03 NOP ; compare s and d
|
||||
SUB.xyz VF02, VF00, VF02 NOP ; compute normal
|
||||
NOP NOP ;
|
||||
NOP NOP ;
|
||||
NOP FCAND VI01, 0x3 ; 0x2 cannot be set here
|
||||
NOP[E] NOP ;
|
||||
NOP NOP ;
|
||||
|
||||
|
||||
; B8 -- unused
|
||||
; VF12:
|
||||
; VF13: radius
|
||||
; VF14:
|
||||
; VF15: box dimensions (?)
|
||||
.globl Vu0SphereToAABBCollision
|
||||
Vu0SphereToAABBCollision:
|
||||
SUB.xyz VF03, VF12, VF14 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I NOP
|
||||
MUL.x VF13, VF13, VF13 NOP
|
||||
SUB.xyz VF04, VF03, VF15 NOP
|
||||
ADD.xyz VF05, VF03, VF15 MR32.xyzw VF16, VF15
|
||||
CLIPw.xyz VF03, VF16 MR32.xyzw VF17, VF16
|
||||
MUL.xyz VF04, VF04, VF04 NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
CLIPw.xyz VF03, VF17 MR32.xyzw VF16, VF17
|
||||
NOP FCAND VI01, 0x1
|
||||
MINI.xyz VF04, VF04, VF05 MFIR.x VF09, VI01
|
||||
NOP NOP
|
||||
CLIPw.xyz VF03, VF16 FCAND VI01, 0x4
|
||||
NOP MFIR.y VF09, VI01
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF00 NOP
|
||||
ADD.xyz VF01, VF00, VF03 FCAND VI01, 0x10
|
||||
NOP MFIR.z VF09, VI01
|
||||
NOP LOI 2
|
||||
NOP FCAND VI01, 0x30
|
||||
SUBAw.xyz ACC, VF00, VF00 IADD VI04, VI00, VI01
|
||||
ITOF0.xyz VF09, VF09 FCAND VI01, 0x300
|
||||
NOP IADD VI03, VI00, VI01
|
||||
NOP FCAND VI01, 0x3000
|
||||
NOP IADD VI02, VI00, VI01
|
||||
MADDi.xyzw VF09, VF09, I NOP
|
||||
NOP IBEQ VI04, VI00, IgnoreZValue
|
||||
NOP NOP
|
||||
MADDAz.w ACC, VF00, VF04 NOP
|
||||
MUL.z VF01, VF09, VF15 NOP
|
||||
IgnoreZValue:
|
||||
NOP IBEQ VI03, VI00, IgnoreYValue
|
||||
NOP NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MUL.y VF01, VF09, VF15 NOP
|
||||
IgnoreYValue:
|
||||
NOP IBEQ VI02, VI00, IgnoreXValue
|
||||
NOP NOP
|
||||
MADDAx.w ACC, VF00, VF04 NOP
|
||||
MUL.x VF01, VF09, VF15 NOP
|
||||
IgnoreXValue:
|
||||
MADDx.w VF06, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF03, VF01 NOP
|
||||
ADD.xyz VF01, VF01, VF14 NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
CLIPw.xyz VF13, VF06 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
QuitMicrocode:
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 240
|
||||
.globl Vu0LineToSphereCollision
|
||||
Vu0LineToSphereCollision:
|
||||
SUB.xyzw VF01, VF13, VF12 NOP
|
||||
SUB.xyzw VF02, VF14, VF12 NOP
|
||||
MUL.xyz VF03, VF01, VF02 NOP
|
||||
MUL.xyz VF04, VF01, VF01 NOP
|
||||
MUL.x VF15, VF15, VF15 NOP
|
||||
MUL.xyz VF02, VF02, VF02 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDz.w VF03, VF00, VF03 NOP
|
||||
MULAx.w ACC, VF00, VF04 NOP
|
||||
MADDAy.w ACC, VF00, VF04 NOP
|
||||
MADDz.w VF01, VF00, VF04 NOP
|
||||
MULAx.w ACC, VF00, VF02 NOP
|
||||
MADDAy.w ACC, VF00, VF02 NOP
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
MULA.w ACC, VF03, VF03 NOP
|
||||
MADDAx.w ACC, VF01, VF15 NOP
|
||||
MSUB.w VF05, VF01, VF02 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP IADDIU VI02, VI00, 0x10
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
CLIPw.xyz VF15, VF02 SQRT Q, VF05w
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, LineStartInsideSphere
|
||||
NOP NOP
|
||||
SUBq.w VF05, VF03, Q NOP
|
||||
SUB.w VF05, VF05, VF01 DIV Q, VF05w, VF01w
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBNE VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
NOP FMAND VI01, VI02
|
||||
NOP IBEQ VI01, VI00, QuitAndFail
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF12, VF00 NOP
|
||||
MADDq.xyz VF01, VF01, Q NOP
|
||||
MULx.w VF01, VF00, VF00 NOP
|
||||
SUB.xyz VF02, VF01, VF14 NOP
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
LineStartInsideSphere:
|
||||
NOP MOVE.xyzw VF01, VF12
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 3C0
|
||||
.globl Vu0LineToAABBCollision
|
||||
Vu0LineToAABBCollision:
|
||||
SUB.xyzw VF08, VF13, VF12 LOI 0.5
|
||||
MULi.xyz VF15, VF15, I IADDIU VI08, VI00, 0x0
|
||||
SUB.xyzw VF12, VF12, VF14 NOP
|
||||
SUB.xyzw VF13, VF13, VF14 NOP
|
||||
NOP DIV Q, VF00w, VF08x
|
||||
NOP MR32.xyzw VF03, VF15
|
||||
SUB.xyz VF06, VF15, VF12 NOP
|
||||
ADD.xyz VF07, VF15, VF12 NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF03 MR32.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
ADDq.x VF09, VF00, Q DIV Q, VF00w, VF08y
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF04 MR32.xyzw VF05, VF04
|
||||
SUB.xyz VF07, VF00, VF07 IADDIU VI06, VI00, 0xCC
|
||||
NOP IADDIU VI07, VI00, 0x30
|
||||
NOP NOP
|
||||
CLIPw.xyz VF12, VF05 FCGET VI02
|
||||
NOP IAND VI02, VI02, VI06
|
||||
ADDq.y VF09, VF00, Q DIV Q, VF00w, VF08z
|
||||
SUB.xyz VF10, VF00, VF10 NOP
|
||||
CLIPw.xyz VF13, VF03 FCGET VI03
|
||||
CLIPw.xyz VF13, VF04 IAND VI03, VI03, VI07
|
||||
CLIPw.xyz VF13, VF05 FCAND VI01, 0x3330
|
||||
NOP IBEQ VI01, VI00, StartPointInsideAABB
|
||||
NOP NOP
|
||||
ADDq.z VF09, VF00, Q FCGET VI04
|
||||
NOP FCGET VI05
|
||||
NOP IAND VI04, VI04, VI06
|
||||
NOP IAND VI05, VI05, VI07
|
||||
MULx.xyz VF17, VF08, VF09 NOP
|
||||
MULy.xyz VF18, VF08, VF09 IADDIU VI07, VI00, 0x80
|
||||
MULz.xyz VF19, VF08, VF09 IAND VI06, VI02, VI07
|
||||
MUL.w VF10, VF00, VF00 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF17, VF07 NOP
|
||||
MADDw.xyz VF16, VF12, VF00 NOP
|
||||
MUL.x VF10, VF07, VF09 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x330
|
||||
NOP IBNE VI01, VI00, CheckMaxXSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.x VF02, VF00, VF00 NOP
|
||||
CheckMaxXSide:
|
||||
MULAx.xyz ACC, VF17, VF06 IADDIU VI07, VI00, 0x40
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.x VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0xCC03
|
||||
NOP IBNE VI01, VI00, CheckMinYSide
|
||||
NOP NOP
|
||||
MULx.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.yz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.x VF02, VF00, VF00 NOP
|
||||
CheckMinYSide:
|
||||
MULAy.xyz ACC, VF18, VF07 IADDIU VI07, VI00, 0x8
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF07, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxYSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMaxYSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.y VF02, VF00, VF00 NOP
|
||||
CheckMaxYSide:
|
||||
MULAy.xyz ACC, VF18, VF06 IADDIU VI07, VI00, 0x4
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI02, VI07
|
||||
MUL.y VF10, VF06, VF09 IAND VI07, VI04, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMinZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF05 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3C0C
|
||||
NOP IBNE VI01, VI00, CheckMinZSide
|
||||
NOP NOP
|
||||
MULy.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xz VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.y VF02, VF00, VF00 NOP
|
||||
CheckMinZSide:
|
||||
MULAz.xyz ACC, VF19, VF07 IADDIU VI07, VI00, 0x20
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF07, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, CheckMaxZSide
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, CheckMaxZSide
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
SUBw.z VF02, VF00, VF00 NOP
|
||||
CheckMaxZSide:
|
||||
MULAz.xyz ACC, VF19, VF06 IADDIU VI07, VI00, 0x10
|
||||
MADDw.xyz VF16, VF12, VF00 IAND VI06, VI03, VI07
|
||||
MUL.z VF10, VF06, VF09 IAND VI07, VI05, VI07
|
||||
NOP NOP
|
||||
NOP IBEQ VI06, VI07, DoneAllChecks
|
||||
NOP NOP
|
||||
CLIPw.xyz VF16, VF03 NOP
|
||||
CLIPw.xyz VF16, VF04 NOP
|
||||
CLIPw.xyz VF10, VF10 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, DoneAllChecks
|
||||
NOP NOP
|
||||
MULz.w VF10, VF00, VF10 IADDIU VI08, VI00, 0x1
|
||||
ADD.xy VF02, VF00, VF00 MOVE.xyzw VF01, VF16
|
||||
ADDw.z VF02, VF00, VF00 NOP
|
||||
DoneAllChecks:
|
||||
ADD.xyz VF01, VF01, VF14 IADD VI01, VI00, VI08
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
StartPointInsideAABB:
|
||||
ADD.xyz VF01, VF12, VF14 WAITQ
|
||||
NOP IADDIU VI01, VI00, 0x1
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 860
|
||||
.globl Vu0LineToTriangleCollisionCompressedStart
|
||||
Vu0LineToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; 8A8
|
||||
; VF12: point0
|
||||
; VF13: point1
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0LineToTriangleCollisionStart
|
||||
Vu0LineToTriangleCollisionStart:
|
||||
MUL.xyz VF10, VF17, VF12 LOI 0.5
|
||||
MUL.xyz VF11, VF17, VF13 NOP
|
||||
SUB.xyz VF02, VF13, VF12 NOP ; line dist
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
MULi.w VF03, VF00, I NOP
|
||||
MULAx.w ACC, VF00, VF10 NOP
|
||||
MADDAy.w ACC, VF00, VF10 IADDIU VI06, VI00, 0xE0
|
||||
MADDz.w VF10, VF00, VF10 FMAND VI05, VI06 ; -- normal sign flags, unused
|
||||
MULAx.w ACC, VF00, VF11 NOP
|
||||
MADDAy.w ACC, VF00, VF11 NOP
|
||||
MADDz.w VF11, VF00, VF11 NOP
|
||||
SUB.w VF09, VF17, VF10 NOP ; plane-pos 0
|
||||
CLIPw.xyz VF17, VF03 NOP ; compare normal against 0.5 to figure out which in which dimension to compare
|
||||
NOP IADDIU VI02, VI00, 0x10 ; Sw flag
|
||||
SUBA.w ACC, VF17, VF11 NOP ; plane-pos 1
|
||||
SUB.w VF08, VF11, VF10 FMAND VI01, VI02
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FMAND VI02, VI02
|
||||
NOP IBEQ VI01, VI02, QuitAndFail ; if on same side, no collision
|
||||
NOP NOP
|
||||
NOP DIV Q, VF09w, VF08w ; parameter of intersection
|
||||
NOP FCAND VI01, 0x3 ; check x direction
|
||||
NOP IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
NOP IAND VI02, VI02, VI06 ; Sx flag
|
||||
NOP FCAND VI01, 0xC ; check y direction
|
||||
NOP IADDIU VI03, VI01, 0x3F
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI06, VI00, 0x40
|
||||
MADDq.xyz VF01, VF02, Q IAND VI03, VI03, VI06 ; point of intersection -- Sy flag
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x30 ; -- check z direction
|
||||
ADDq.x VF03, VF00, Q IADDIU VI04, VI01, 0x1F ; output parameter
|
||||
SUB.xyz VF05, VF15, VF14 IADDIU VI06, VI00, 0x20 ; edge vectors
|
||||
SUB.xyz VF08, VF01, VF14 IAND VI04, VI04, VI06 ; edge vectors -- Sz flag
|
||||
SUB.xyz VF06, VF16, VF15 IADD VI06, VI02, VI03 ; edge vectors
|
||||
SUB.xyz VF09, VF01, VF15 IADD VI06, VI06, VI04 ; edge vectors -- combine flags
|
||||
SUB.xyz VF07, VF14, VF16 NOP ; edge vectors
|
||||
SUB.xyz VF10, VF01, VF16 NOP ; edge vectors
|
||||
OPMULA.xyz ACC, VF08, VF05 NOP
|
||||
OPMSUB.xyz VF18, VF05, VF08 NOP ; cross1
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 NOP ; cross2
|
||||
OPMULA.xyz ACC, VF10, VF07 NOP
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; cross3
|
||||
NOP NOP
|
||||
NOP FMAND VI03, VI06
|
||||
NOP NOP
|
||||
NOP FMAND VI04, VI06
|
||||
NOP NOP
|
||||
NOP IBNE VI03, VI02, QuitAndFail ; point has to lie on the same side of all edges (i.e. inside)
|
||||
NOP NOP
|
||||
NOP IBNE VI04, VI02, QuitAndFail
|
||||
NOP NOP
|
||||
MULw.xyz VF02, VF17, VF00 IADDIU VI01, VI00, 0x1 ; success
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
|
||||
; A68
|
||||
; VF12: center
|
||||
; VF14: line origin
|
||||
; VF15: line vector to other point
|
||||
; out: VF16 xyz: nearest point on line; w: distance to that point
|
||||
DistanceBetweenSphereAndLine:
|
||||
SUB.xyz VF20, VF12, VF14 NOP
|
||||
MUL.xyz VF21, VF15, VF15 NOP
|
||||
ADDA.xyz ACC, VF14, VF15 NOP
|
||||
MSUBw.xyz VF25, VF12, VF00 NOP ; VF25 = VF12 - (VF14+VF15)
|
||||
MUL.xyz VF22, VF20, VF20 NOP
|
||||
MUL.xyz VF23, VF20, VF15 NOP
|
||||
MULAx.w ACC, VF00, VF21 NOP
|
||||
MADDAy.w ACC, VF00, VF21 NOP
|
||||
MADDz.w VF21, VF00, VF21 NOP ; MagSq VF15 (line length)
|
||||
MULAx.w ACC, VF00, VF23 NOP
|
||||
MADDAy.w ACC, VF00, VF23 NOP
|
||||
MADDz.w VF23, VF00, VF23 NOP ; dot(VF12-VF14, VF15)
|
||||
MULAx.w ACC, VF00, VF22 NOP
|
||||
MADDAy.w ACC, VF00, VF22 NOP
|
||||
MADDz.w VF22, VF00, VF22 IADDIU VI08, VI00, 0x10 ; MagSq VF12-VF14 -- Sw bit
|
||||
MUL.xyz VF25, VF25, VF25 FMAND VI08, VI08
|
||||
NOP DIV Q, VF23w, VF21w
|
||||
NOP IBNE VI00, VI08, NegativeRatio
|
||||
NOP NOP
|
||||
ADDA.xyz ACC, VF00, VF14 NOP
|
||||
MADDq.xyz VF16, VF15, Q WAITQ ; nearest point on infinte line
|
||||
ADDq.x VF24, VF00, Q NOP ; ratio
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
SUB.xyz VF26, VF16, VF12 NOP
|
||||
CLIPw.xyz VF24, VF00 NOP ; compare ratio to 1.0
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF26, VF26, VF26 NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
NOP IBNE VI00, VI01, RatioGreaterThanOne
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF26 NOP
|
||||
MADDAy.w ACC, VF00, VF26 NOP
|
||||
MADDz.w VF16, VF00, VF26 NOP ; distance
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
NegativeRatio:
|
||||
ADD.xyz VF16, VF00, VF14 NOP ; return line origin
|
||||
MUL.w VF16, VF00, VF22 NOP ; and DistSq to it
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
RatioGreaterThanOne:
|
||||
MULAx.w ACC, VF00, VF25 NOP
|
||||
MADDAy.w ACC, VF00, VF25 NOP
|
||||
MADDz.w VF16, VF00, VF25 NOP
|
||||
ADD.xyz VF16, VF14, VF15 NOP ; return toerh line point
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; BE0
|
||||
.globl Vu0SphereToTriangleCollisionCompressedStart
|
||||
Vu0SphereToTriangleCollisionCompressedStart:
|
||||
ITOF0.xyzw VF17, VF17 LOI 0.000244140625 ; 1.0/4096.0
|
||||
ITOF0.xyzw VF14, VF14 NOP
|
||||
ITOF0.xyzw VF15, VF15 NOP
|
||||
ITOF0.xyzw VF16, VF16 NOP
|
||||
MULi.xyz VF17, VF17, I LOI 0.0078125 ; 1.0/128.0
|
||||
MULi.w VF17, VF17, I NOP
|
||||
MULi.xyzw VF14, VF14, I NOP
|
||||
MULi.xyzw VF15, VF15, I NOP
|
||||
MULi.xyzw VF16, VF16, I NOP
|
||||
; fall through
|
||||
|
||||
; C28
|
||||
; VF12: sphere
|
||||
; VF14-16: verts
|
||||
; VF17: plane
|
||||
; out:
|
||||
; VF01: intersection point
|
||||
; VF02: triangle normal
|
||||
; VF03 x: intersection parameter
|
||||
.globl Vu0SphereToTriangleCollisionStart
|
||||
Vu0SphereToTriangleCollisionStart:
|
||||
MUL.xyz VF02, VF12, VF17 LOI 0.1
|
||||
ADD.xyz VF17, VF17, VF00 NOP
|
||||
ADDw.x VF13, VF00, VF12 NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF02 IADDIU VI06, VI00, 0xE0
|
||||
MADDAy.w ACC, VF00, VF02 FMAND VI05, VI06 ; normal sign flags
|
||||
MADDAz.w ACC, VF00, VF02 NOP
|
||||
MSUB.w VF02, VF00, VF17 NOP ; center plane pos
|
||||
MULi.w VF03, VF00, I MOVE.xyzw VF04, VF03
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF02 NOP ; compare dist and radius
|
||||
CLIPw.xyz VF17, VF03 NOP
|
||||
MULAw.xyz ACC, VF12, VF00 IADDIU VI07, VI00, 0x0 ; -- clear test case
|
||||
MSUBw.xyz VF01, VF17, VF02 NOP
|
||||
MULx.w VF01, VF00, VF00 FCAND VI01, 0x3 ; projected center on plane
|
||||
ABS.w VF02, VF02 IBEQ VI00, VI01, QuitAndFail ; no intersection
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3 ; -- check x direction
|
||||
SUB.xyz VF02, VF12, VF01 IADDIU VI02, VI01, 0x7F
|
||||
NOP IADDIU VI06, VI00, 0x80
|
||||
SUB.xyz VF05, VF15, VF14 IAND VI02, VI02, VI06
|
||||
SUB.xyz VF08, VF01, VF14 FCAND VI01, 0xC ; -- check y direction
|
||||
SUB.xyz VF06, VF16, VF15 IADDIU VI03, VI01, 0x3F
|
||||
SUB.xyz VF09, VF01, VF15 IADDIU VI06, VI00, 0x40
|
||||
SUB.xyz VF07, VF14, VF16 IAND VI03, VI03, VI06
|
||||
SUB.xyz VF10, VF01, VF16 FCAND VI01, 0x30 ; -- check z direction
|
||||
MUL.xyz VF03, VF02, VF02 IADDIU VI04, VI01, 0x1F
|
||||
OPMULA.xyz ACC, VF08, VF05 IADDIU VI06, VI00, 0x20
|
||||
OPMSUB.xyz VF18, VF05, VF08 IAND VI04, VI04, VI06
|
||||
OPMULA.xyz ACC, VF09, VF06 NOP
|
||||
OPMSUB.xyz VF19, VF06, VF09 IADD VI06, VI02, VI03
|
||||
OPMULA.xyz ACC, VF10, VF07 IADD VI06, VI06, VI04 ; -- combine flags
|
||||
OPMSUB.xyz VF20, VF07, VF10 FMAND VI02, VI06 ; -- cross 1 flags
|
||||
MULAx.w ACC, VF00, VF03 IAND VI05, VI05, VI06
|
||||
MADDAy.w ACC, VF00, VF03 FMAND VI03, VI06 ; -- cross 2 flags
|
||||
MADDz.w VF03, VF00, VF03 IADDIU VI08, VI00, 0x3
|
||||
NOP FMAND VI04, VI06 ; -- cross 3 flags
|
||||
NOP NOP
|
||||
NOP IBNE VI02, VI05, CheckSide2
|
||||
NOP RSQRT Q, VF00w, VF03w
|
||||
ADD.xyz VF04, VF00, VF16 IADDIU VI07, VI07, 0x1 ; inside side 1
|
||||
CheckSide2:
|
||||
NOP IBNE VI03, VI05, CheckSide3
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF14 IADDIU VI07, VI07, 0x1 ; inside side 2
|
||||
CheckSide3:
|
||||
NOP IBNE VI04, VI05, FinishCheckingSides
|
||||
NOP NOP
|
||||
ADD.xyz VF04, VF00, VF15 IADDIU VI07, VI07, 0x1 ; inside side 3
|
||||
NOP NOP
|
||||
NOP IBEQ VI07, VI08, TotallyInsideTriangle
|
||||
NOP NOP
|
||||
FinishCheckingSides:
|
||||
MUL.x VF13, VF13, VF13 IADDIU VI08, VI00, 0x2
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP IBNE VI07, VI08, IntersectionOutsideTwoSides
|
||||
NOP NOP
|
||||
NOP IBEQ VI02, VI05, CheckDistanceSide2
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF15, VF05
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide2:
|
||||
NOP IBEQ VI03, VI05, CheckDistanceSide3
|
||||
NOP NOP
|
||||
NOP MOVE.xyzw VF14, VF15
|
||||
NOP MOVE.xyzw VF15, VF06
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
CheckDistanceSide3:
|
||||
NOP MOVE.xyzw VF14, VF16
|
||||
NOP MOVE.xyzw VF15, VF07
|
||||
NOP BAL VI15, DistanceBetweenSphereAndLine
|
||||
NOP NOP
|
||||
NOP B ProcessLineResult
|
||||
NOP NOP
|
||||
IntersectionOutsideTwoSides:
|
||||
SUB.xyz VF05, VF04, VF12 NOP
|
||||
ADD.xyz VF01, VF00, VF04 NOP ; col point
|
||||
SUB.xyz VF02, VF12, VF04 NOP
|
||||
NOP NOP
|
||||
MUL.xyz VF05, VF05, VF05 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF05, VF00, VF05 NOP ; distSq to vertex
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
CLIPw.xyz VF13, VF05 SQRT Q, VF05w ; compare radiusSq and distSq
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ ; dist to vertex
|
||||
NOP IBEQ VI00, VI01, QuitAndFail ; too far
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ ; col normal
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
TotallyInsideTriangle:
|
||||
ADDw.x VF03, VF00, VF02 WAITQ
|
||||
MULq.xyz VF02, VF02, Q NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
ProcessLineResult:
|
||||
CLIPw.xyz VF13, VF16 SQRT Q, VF16w
|
||||
ADD.xyz VF01, VF00, VF16 NOP
|
||||
SUB.xyz VF02, VF12, VF16 NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x1
|
||||
ADDq.x VF03, VF00, Q WAITQ
|
||||
NOP IBEQ VI00, VI01, QuitAndFail
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP DIV Q, VF00w, VF03x
|
||||
MULq.xyz VF02, VF02, Q WAITQ
|
||||
NOP[E] NOP
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode:
|
191
src/core/vu0Collision_2.s
Normal file
191
src/core/vu0Collision_2.s
Normal file
|
@ -0,0 +1,191 @@
|
|||
QuitAndFail2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x0
|
||||
NOP NOP
|
||||
|
||||
|
||||
QuitAndSucceed2:
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 20
|
||||
GetBBVertices:
|
||||
MULw.xy VF02, VF01, VF00 NOP
|
||||
MUL.z VF02, VF01, VF11 NOP
|
||||
MULw.xz VF03, VF01, VF00 NOP
|
||||
MUL.y VF03, VF01, VF11 NOP
|
||||
MULw.x VF04, VF01, VF00 NOP
|
||||
MUL.yz VF04, VF01, VF11 NOP
|
||||
NOP JR VI15
|
||||
NOP NOP
|
||||
|
||||
|
||||
; 60
|
||||
Vu0OBBToOBBCollision:
|
||||
SUBw.xyz VF11, VF00, VF00 LOI 0.5
|
||||
MULi.xyz VF12, VF12, I NOP
|
||||
MULi.xyz VF13, VF13, I NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP MOVE.xyz VF01, VF12
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF14, VF01 NOP
|
||||
MADDAy.xyz ACC, VF15, VF01 NOP
|
||||
MADDz.xyz VF01, VF16, VF01 NOP
|
||||
MULAx.xyz ACC, VF14, VF02 NOP
|
||||
MADDAy.xyz ACC, VF15, VF02 NOP
|
||||
MADDz.xyz VF02, VF16, VF02 NOP
|
||||
MULAx.xyz ACC, VF14, VF03 NOP
|
||||
MADDAy.xyz ACC, VF15, VF03 NOP
|
||||
MADDz.xyz VF03, VF16, VF03 NOP
|
||||
MULAx.xyz ACC, VF14, VF04 NOP
|
||||
MADDAy.xyz ACC, VF15, VF04 NOP
|
||||
MADDz.xyz VF04, VF16, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF13 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF17, VF05 NOP
|
||||
CLIPw.xyz VF17, VF06 NOP
|
||||
CLIPw.xyz VF17, VF07 MOVE.xyz VF01, VF13
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
NOP BAL VI15, GetBBVertices
|
||||
NOP NOP
|
||||
MULAx.xyz ACC, VF18, VF01 NOP
|
||||
MADDAy.xyz ACC, VF19, VF01 NOP
|
||||
MADDz.xyz VF01, VF20, VF01 NOP
|
||||
MULAx.xyz ACC, VF18, VF02 NOP
|
||||
MADDAy.xyz ACC, VF19, VF02 NOP
|
||||
MADDz.xyz VF02, VF20, VF02 NOP
|
||||
MULAx.xyz ACC, VF18, VF03 NOP
|
||||
MADDAy.xyz ACC, VF19, VF03 NOP
|
||||
MADDz.xyz VF03, VF20, VF03 NOP
|
||||
MULAx.xyz ACC, VF18, VF04 NOP
|
||||
MADDAy.xyz ACC, VF19, VF04 NOP
|
||||
MADDz.xyz VF04, VF20, VF04 NOP
|
||||
ABS.xyz VF05, VF01 NOP
|
||||
ABS.xyz VF06, VF02 NOP
|
||||
ABS.xyz VF07, VF03 NOP
|
||||
ABS.xyz VF08, VF04 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF06 NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF07, VF07, VF08 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MAX.xyz VF05, VF05, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
ADD.xyz VF09, VF05, VF12 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
MULx.w VF05, VF00, VF09 NOP
|
||||
MULy.w VF06, VF00, VF09 NOP
|
||||
MULz.w VF07, VF00, VF09 NOP
|
||||
CLIPw.xyz VF21, VF05 NOP
|
||||
CLIPw.xyz VF21, VF06 NOP
|
||||
CLIPw.xyz VF21, VF07 NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP NOP
|
||||
NOP FCAND VI01, 0x3330
|
||||
NOP IBNE VI01, VI00, QuitAndFail2
|
||||
NOP NOP
|
||||
SUB.xyz VF06, VF02, VF01 NOP
|
||||
SUB.xyz VF07, VF03, VF01 NOP
|
||||
ADD.xyz VF08, VF04, VF01 NOP
|
||||
ADD.x VF09, VF00, VF12 NOP
|
||||
ADD.yz VF09, VF00, VF00 NOP
|
||||
ADD.y VF10, VF00, VF12 NOP
|
||||
ADD.xz VF10, VF00, VF00 NOP
|
||||
ADD.z VF11, VF00, VF12 IADDI VI04, VI00, 0x0
|
||||
ADD.xy VF11, VF00, VF00 IADD VI02, VI00, VI00
|
||||
OPMULA.xyz ACC, VF06, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF06 NOP
|
||||
OPMULA.xyz ACC, VF06, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF06 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF07 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF07 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF07, VF11 NOP
|
||||
OPMSUB.xyz VF03, VF11, VF07 SQI.xyzw VF01, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF09 NOP
|
||||
OPMSUB.xyz VF01, VF09, VF08 SQI.xyzw VF02, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF10 NOP
|
||||
OPMSUB.xyz VF02, VF10, VF08 SQI.xyzw VF03, (VI02++)
|
||||
OPMULA.xyz ACC, VF08, VF11 LOI 0.5
|
||||
OPMSUB.xyz VF01, VF11, VF08 SQI.xyzw VF01, (VI02++)
|
||||
MULi.xyz VF06, VF06, I NOP
|
||||
MULi.xyz VF07, VF07, I SQI.xyzw VF02, (VI02++)
|
||||
MULi.xyz VF08, VF08, I NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 NOP
|
||||
ADDx.y VF05, VF10, VF10 NOP
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP NOP
|
||||
EdgePairLoop:
|
||||
ADDz.x VF05, VF05, VF09 NOP
|
||||
ADDz.y VF05, VF05, VF10 NOP
|
||||
ADDy.z VF05, VF05, VF11 NOP
|
||||
MULAx.w ACC, VF00, VF02 IADD VI03, VI02, VI00
|
||||
MADDAy.w ACC, VF00, VF02 LQD.xyzw VF01, (--VI02)
|
||||
MADDz.w VF02, VF00, VF02 NOP
|
||||
ABS.xyz VF05, VF05 NOP
|
||||
MULAx.w ACC, VF00, VF03 NOP
|
||||
MADDAy.w ACC, VF00, VF03 NOP
|
||||
MADDAz.w ACC, VF00, VF03 NOP
|
||||
MADDAx.w ACC, VF00, VF05 NOP
|
||||
MADDAy.w ACC, VF00, VF05 NOP
|
||||
MADDz.w VF03, VF00, VF05 NOP
|
||||
ADDw.x VF04, VF00, VF02 NOP
|
||||
MUL.xyz VF02, VF21, VF01 NOP
|
||||
MUL.xyz VF03, VF12, VF01 NOP
|
||||
MUL.xyz VF09, VF06, VF01 NOP
|
||||
CLIPw.xyz VF04, VF03 NOP
|
||||
MUL.xyz VF10, VF07, VF01 NOP
|
||||
MUL.xyz VF11, VF08, VF01 NOP
|
||||
ABS.xyz VF03, VF03 NOP
|
||||
ADDy.x VF05, VF09, VF09 FCAND VI01, 0x3
|
||||
ADDx.y VF05, VF10, VF10 IBNE VI01, VI00, QuitAndFail2
|
||||
ADDx.z VF05, VF11, VF11 NOP
|
||||
NOP IBNE VI03, VI00, EdgePairLoop
|
||||
NOP NOP
|
||||
NOP[E] IADDIU VI01, VI00, 0x1
|
||||
NOP NOP
|
||||
|
||||
EndOfMicrocode2:
|
|
@ -445,7 +445,7 @@ CEntity::PreRender(void)
|
|||
gpShadowExplosionTex, &pos,
|
||||
8.0f, 0.0f, 0.0f, -8.0f,
|
||||
255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
|
||||
20.0f, false, 1.0f);
|
||||
20.0f, false, 1.0f, nil, false);
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
8.0f,
|
||||
|
@ -483,7 +483,7 @@ CEntity::PreRender(void)
|
|||
CTimeCycle::GetShadowStrength(),
|
||||
CTimeCycle::GetShadowStrength(),
|
||||
CTimeCycle::GetShadowStrength(),
|
||||
20.0f, false, 1.0f);
|
||||
20.0f, false, 1.0f, nil, false);
|
||||
}
|
||||
// fall through
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
|
|
|
@ -29,6 +29,15 @@ public:
|
|||
if(m_hasRwMatrix && m_attachment)
|
||||
RwMatrixDestroy(m_attachment);
|
||||
}
|
||||
#ifdef RWCORE_H
|
||||
operator RwMatrix (void) const {
|
||||
return m_matrix;
|
||||
}
|
||||
|
||||
operator RwMatrix *(void) {
|
||||
return &m_matrix;
|
||||
}
|
||||
#endif
|
||||
void Attach(RwMatrix *matrix, bool owner = false){
|
||||
#ifdef FIX_BUGS
|
||||
if(m_attachment && m_hasRwMatrix)
|
||||
|
@ -81,6 +90,7 @@ public:
|
|||
m_matrix.pos.z += rhs.m_matrix.pos.z;
|
||||
return *this;
|
||||
}
|
||||
CMatrix& operator*=(CMatrix const &rhs);
|
||||
|
||||
const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
|
||||
CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
|
||||
|
@ -240,6 +250,15 @@ public:
|
|||
void CopyOnlyMatrix(CMatrix *other){
|
||||
m_matrix = other->m_matrix;
|
||||
}
|
||||
void CopyRwMatrix(RwMatrix *matrix){
|
||||
m_matrix = *matrix;
|
||||
}
|
||||
|
||||
void CopyToRwMatrix(RwMatrix *matrix){
|
||||
*matrix = m_matrix;
|
||||
RwMatrixUpdate(matrix);
|
||||
}
|
||||
|
||||
void SetUnity(void) {
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
|
|
41
src/math/VuVector.h
Normal file
41
src/math/VuVector.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
|
||||
class TYPEALIGN(16) CVuVector : public CVector
|
||||
{
|
||||
public:
|
||||
float w;
|
||||
CVuVector(void) {}
|
||||
CVuVector(float x, float y, float z) : CVector(x, y, z) {}
|
||||
CVuVector(float x, float y, float z, float w) : CVector(x, y, z), w(w) {}
|
||||
CVuVector(const CVector &v) : CVector(v.x, v.y, v.z) {}
|
||||
#ifdef RWCORE_H
|
||||
CVuVector(const RwV3d &v) : CVector(v.x, v.y, v.z) {}
|
||||
|
||||
operator RwV3d (void) const {
|
||||
RwV3d vecRw = { this->x, this->y, this->z };
|
||||
return vecRw;
|
||||
}
|
||||
|
||||
operator RwV3d *(void) {
|
||||
return (RwV3d*)this;
|
||||
}
|
||||
#endif
|
||||
/*
|
||||
void Normalise(void) {
|
||||
float sq = MagnitudeSqr();
|
||||
// TODO: VU0 code
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = RecipSqrt(sq);
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
*/
|
||||
};
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in);
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in);
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride);
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in);
|
|
@ -1,9 +1,124 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "Quaternion.h"
|
||||
#include "VuVector.h"
|
||||
|
||||
// TODO: move more stuff into here
|
||||
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const CVuVector &in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
lqc2 vf01,0x0(%2)\n\
|
||||
lqc2 vf02,0x0(%1)\n\
|
||||
lqc2 vf03,0x10(%1)\n\
|
||||
lqc2 vf04,0x20(%1)\n\
|
||||
lqc2 vf05,0x30(%1)\n\
|
||||
vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#else
|
||||
out = mat * in;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoint(CVuVector &out, const CMatrix &mat, const RwV3d &in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
ldr $8,0x0(%2)\n\
|
||||
ldl $8,0x7(%2)\n\
|
||||
lw $9,0x8(%2)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
lqc2 vf02,0x0(%1)\n\
|
||||
lqc2 vf03,0x10(%1)\n\
|
||||
lqc2 vf04,0x20(%1)\n\
|
||||
lqc2 vf05,0x30(%1)\n\
|
||||
vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
sqc2 vf06,0x0(%0)\n\
|
||||
": : "r" (&out) , "r" (&mat) ,"r" (&in): "memory");
|
||||
#else
|
||||
out = mat * in;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const RwV3d *in, int stride)
|
||||
{
|
||||
#ifdef GTA_PS3
|
||||
__asm__ __volatile__("\n\
|
||||
paddub $3,%4,$0\n\
|
||||
lqc2 vf02,0x0(%2)\n\
|
||||
lqc2 vf03,0x10(%2)\n\
|
||||
lqc2 vf04,0x20(%2)\n\
|
||||
lqc2 vf05,0x30(%2)\n\
|
||||
ldr $8,0x0(%3)\n\
|
||||
ldl $8,0x7(%3)\n\
|
||||
lw $9,0x8(%3)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
1: vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
add %3,%3,$3\n\
|
||||
ldr $8,0x0(%3)\n\
|
||||
ldl $8,0x7(%3)\n\
|
||||
lw $9,0x8(%3)\n\
|
||||
pcpyld $10,$9,$8\n\
|
||||
qmtc2 $10,vf01\n\
|
||||
addi %1,%1,-1\n\
|
||||
addiu %0,%0,0x10\n\
|
||||
sqc2 vf06,-0x10(%0)\n\
|
||||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat), "r" (in), "r" (stride): "memory");
|
||||
#else
|
||||
while(n--){
|
||||
*out = mat * *in;
|
||||
in = (RwV3d*)((uint8*)in + stride);
|
||||
out++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransformPoints(CVuVector *out, int n, const CMatrix &mat, const CVuVector *in)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
__asm__ __volatile__("\n\
|
||||
lqc2 vf02,0x0(%2)\n\
|
||||
lqc2 vf03,0x10(%2)\n\
|
||||
lqc2 vf04,0x20(%2)\n\
|
||||
lqc2 vf05,0x30(%2)\n\
|
||||
lqc2 vf01,0x0(%3)\n\
|
||||
nop\n\
|
||||
1: vmulax.xyz ACC, vf02,vf01\n\
|
||||
vmadday.xyz ACC, vf03,vf01\n\
|
||||
vmaddaz.xyz ACC, vf04,vf01\n\
|
||||
vmaddw.xyz vf06,vf05,vf00\n\
|
||||
lqc2 vf01,0x10(%3)\n\
|
||||
addiu %3,%3,0x10\n\
|
||||
addi %1,%1,-1\n\
|
||||
addiu %0,%0,0x10\n\
|
||||
sqc2 vf06,-0x10(%0)\n\
|
||||
bnez %1,1b\n\
|
||||
": : "r" (out) , "r" (n), "r" (&mat) ,"r" (in): "memory");
|
||||
#else
|
||||
while(n--){
|
||||
*out = mat * *in;
|
||||
in++;
|
||||
out++;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
|
||||
{
|
||||
|
@ -74,6 +189,7 @@ CMatrix::Reorthogonalise(void)
|
|||
CMatrix&
|
||||
Invert(const CMatrix &src, CMatrix &dst)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
// GTA handles this as a raw 4x4 orthonormal matrix
|
||||
// and trashes the RW flags, let's not do that
|
||||
// actual copy of librw code:
|
||||
|
@ -104,6 +220,7 @@ Invert(const CMatrix &src, CMatrix &dst)
|
|||
CVector
|
||||
operator*(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z + mat.m_matrix.pos.x,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z + mat.m_matrix.pos.y,
|
||||
|
@ -113,6 +230,7 @@ operator*(const CMatrix &mat, const CVector &vec)
|
|||
CMatrix
|
||||
operator*(const CMatrix &m1, const CMatrix &m2)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
CMatrix out;
|
||||
RwMatrix *dst = &out.m_matrix;
|
||||
const RwMatrix *src1 = &m1.m_matrix;
|
||||
|
@ -132,9 +250,18 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
|||
return out;
|
||||
}
|
||||
|
||||
CMatrix&
|
||||
CMatrix::operator*=(CMatrix const &rhs)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
// TODO: VU0 code
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * vec.x + mat.m_matrix.up.x * vec.y + mat.m_matrix.at.x * vec.z,
|
||||
mat.m_matrix.right.y * vec.x + mat.m_matrix.up.y * vec.y + mat.m_matrix.at.y * vec.z,
|
||||
|
@ -166,6 +293,7 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
|
|||
w1 = Sin((1.0f - t) * theta) * invSin;
|
||||
w2 = Sin(t * theta) * invSin;
|
||||
}
|
||||
// TODO: VU0 code
|
||||
*this = w1*q1 + w2*q2;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,11 @@
|
|||
#include "ModelIndices.h"
|
||||
#include "Shadows.h"
|
||||
#include "Timecycle.h"
|
||||
#include "CutsceneShadow.h"
|
||||
#include "CutsceneObject.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "RpAnimBlend.h"
|
||||
|
||||
|
||||
CCutsceneObject::CCutsceneObject(void)
|
||||
{
|
||||
|
@ -21,6 +25,19 @@ CCutsceneObject::CCutsceneObject(void)
|
|||
ObjectCreatedBy = CUTSCENE_OBJECT;
|
||||
m_fMass = 1.0f;
|
||||
m_fTurnMass = 1.0f;
|
||||
|
||||
m_pAttachTo = nil;
|
||||
m_pAttachmentObject = nil;
|
||||
m_pShadow = nil;
|
||||
}
|
||||
|
||||
CCutsceneObject::~CCutsceneObject(void)
|
||||
{
|
||||
if ( m_pShadow )
|
||||
{
|
||||
delete m_pShadow;
|
||||
m_pShadow = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -33,22 +50,38 @@ CCutsceneObject::SetModelIndex(uint32 id)
|
|||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneObject::CreateShadow(void)
|
||||
{
|
||||
if ( IsPedModel(GetModelIndex()) )
|
||||
{
|
||||
m_pShadow = new CCutsceneShadow();
|
||||
if (!m_pShadow->IsInitialized())
|
||||
m_pShadow->Create(m_rwObject, 6, true, 4, true);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneObject::ProcessControl(void)
|
||||
{
|
||||
CPhysical::ProcessControl();
|
||||
|
||||
if(CTimer::GetTimeStep() < 1/100.0f)
|
||||
m_vecMoveSpeed *= 100.0f;
|
||||
if ( m_pAttachTo )
|
||||
{
|
||||
if ( m_pAttachmentObject )
|
||||
GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo);
|
||||
else
|
||||
GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo));
|
||||
}
|
||||
else
|
||||
m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
|
||||
|
||||
ApplyMoveSpeed();
|
||||
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(GetClump()))
|
||||
UpdateRpHAnim();
|
||||
#endif
|
||||
{
|
||||
if(CTimer::GetTimeStep() < 1/100.0f)
|
||||
m_vecMoveSpeed *= 100.0f;
|
||||
else
|
||||
m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
|
||||
|
||||
ApplyMoveSpeed();
|
||||
}
|
||||
}
|
||||
|
||||
static RpMaterial*
|
||||
|
@ -61,14 +94,52 @@ MaterialSetAlpha(RpMaterial *material, void *data)
|
|||
void
|
||||
CCutsceneObject::PreRender(void)
|
||||
{
|
||||
if(IsPedModel(GetModelIndex())){
|
||||
CShadows::StoreShadowForPedObject(this,
|
||||
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
|
||||
if ( m_pAttachTo )
|
||||
{
|
||||
if ( m_pAttachmentObject )
|
||||
{
|
||||
m_pAttachmentObject->UpdateRpHAnim();
|
||||
GetMatrix() = CMatrix((RwMatrix*)m_pAttachTo);
|
||||
}
|
||||
else
|
||||
GetMatrix() = CMatrix(RwFrameGetLTM((RwFrame*)m_pAttachTo));
|
||||
|
||||
if ( RwObjectGetType(m_rwObject) == rpCLUMP && IsClumpSkinned(GetClump()) )
|
||||
{
|
||||
RpAtomic *atomic = GetFirstAtomic(GetClump());
|
||||
atomic->boundingSphere.center = (*RPANIMBLENDCLUMPDATA(GetClump()))->frames[0].hanimFrame->t;
|
||||
}
|
||||
}
|
||||
|
||||
if ( RwObjectGetType(m_rwObject) == rpCLUMP )
|
||||
UpdateRpHAnim();
|
||||
|
||||
if(IsPedModel(GetModelIndex()))
|
||||
{
|
||||
if ( m_pShadow == nil )
|
||||
{
|
||||
CShadows::StoreShadowForPedObject(this,
|
||||
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_pShadow->IsInitialized() )
|
||||
m_pShadow->UpdateForCutscene();
|
||||
|
||||
CShadows::StoreShadowForCutscenePedObject(this,
|
||||
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
|
||||
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
|
||||
}
|
||||
|
||||
// For some reason xbox/android limbs are transparent here...
|
||||
RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump()));
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
|
@ -79,7 +150,9 @@ CCutsceneObject::PreRender(void)
|
|||
void
|
||||
CCutsceneObject::Render(void)
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLNONE);
|
||||
CObject::Render();
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void *)rwCULLMODECULLBACK);
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -2,12 +2,20 @@
|
|||
|
||||
#include "Object.h"
|
||||
|
||||
class CCutsceneShadow;
|
||||
|
||||
class CCutsceneObject : public CObject
|
||||
{
|
||||
public:
|
||||
CCutsceneShadow *m_pShadow;
|
||||
void *m_pAttachTo;
|
||||
CObject *m_pAttachmentObject;
|
||||
|
||||
CCutsceneObject(void);
|
||||
~CCutsceneObject(void);
|
||||
|
||||
void SetModelIndex(uint32 id);
|
||||
void CreateShadow(void);
|
||||
void ProcessControl(void);
|
||||
void PreRender(void);
|
||||
void Render(void);
|
||||
|
|
|
@ -124,8 +124,6 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe
|
|||
{
|
||||
CParticleObject *pobj = pUnusedListHead;
|
||||
|
||||
ASSERT(pobj != nil);
|
||||
|
||||
if ( pobj == nil )
|
||||
{
|
||||
printf("Error: No particle objects available!\n");
|
||||
|
|
|
@ -64,6 +64,7 @@
|
|||
#include "GameLogic.h"
|
||||
#include "Bike.h"
|
||||
#include "WindModifiers.h"
|
||||
#include "CutsceneShadow.h"
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
|
@ -147,6 +148,9 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
|
|||
// --MIAMI: Done
|
||||
CPed::~CPed(void)
|
||||
{
|
||||
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
if ( m_pRTShadow ) delete m_pRTShadow;
|
||||
#endif
|
||||
CWorld::Remove(this);
|
||||
if (m_attractor)
|
||||
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
|
||||
|
@ -204,6 +208,9 @@ CPed::FlagToDestroyWhenNextProcessed(void)
|
|||
|
||||
CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
{
|
||||
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
m_pRTShadow = nil;
|
||||
#endif
|
||||
m_type = ENTITY_TYPE_PED;
|
||||
bPedPhysics = true;
|
||||
bUseCollisionRecords = true;
|
||||
|
@ -2782,12 +2789,16 @@ CPed::SetModelIndex(uint32 mi)
|
|||
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
|
||||
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
|
||||
|
||||
#ifdef PED_SKIN
|
||||
if(modelInfo->GetHitColModel() == nil)
|
||||
modelInfo->CreateHitColModelSkinned(GetClump());
|
||||
|
||||
if (IsClumpSkinned(GetClump())) // condition isn't there in VC
|
||||
UpdateRpHAnim();
|
||||
UpdateRpHAnim();
|
||||
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
if (!m_pRTShadow)
|
||||
{
|
||||
m_pRTShadow = new CCutsceneShadow;
|
||||
m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -16421,16 +16432,16 @@ CPed::PreRender(void)
|
|||
&& !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
|
||||
bIsWindModifierTurnedOn = true;
|
||||
|
||||
bool bIsPlayerDrivingBikeOrOpenTopCar = false;
|
||||
bool bIsPedDrivingBikeOrOpenTopCar = false;
|
||||
if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
|
||||
if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
|
||||
|| (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
|
||||
bIsPlayerDrivingBikeOrOpenTopCar = true;
|
||||
bIsPedDrivingBikeOrOpenTopCar = true;
|
||||
}
|
||||
|
||||
if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) {
|
||||
if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
|
||||
float fWindMult = 0.0f;
|
||||
if (bIsPlayerDrivingBikeOrOpenTopCar) {
|
||||
if (bIsPedDrivingBikeOrOpenTopCar) {
|
||||
fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
|
||||
if (fWindMult > 0.4f) {
|
||||
float volume = (fWindMult - 0.4f) / 0.6f;
|
||||
|
|
|
@ -363,6 +363,9 @@ class CVehicle;
|
|||
class CPed : public CPhysical
|
||||
{
|
||||
public:
|
||||
#ifdef USE_CUTSCENE_SHADOW_FOR_PED
|
||||
class CCutsceneShadow *m_pRTShadow;
|
||||
#endif
|
||||
// 0x128
|
||||
CStoredCollPoly m_collPoly;
|
||||
float m_fCollisionSpeed;
|
||||
|
|
|
@ -1004,7 +1004,11 @@ CPopulation::ManagePopulation(void)
|
|||
}
|
||||
|
||||
int pedPoolSize = CPools::GetPedPool()->GetSize();
|
||||
#ifndef SQUEEZE_PERFORMANCE
|
||||
for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) {
|
||||
#else
|
||||
for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) {
|
||||
#endif
|
||||
CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
|
||||
|
||||
if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) {
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include "Antennas.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CAntenna CAntennas::aAntennas[NUMANTENNAS];
|
||||
|
||||
void
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "RenderBuffer.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Camera.h"
|
||||
#include "Sprite.h"
|
||||
|
@ -12,6 +13,8 @@
|
|||
#include "Timecycle.h"
|
||||
#include "Coronas.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
struct FlareDef
|
||||
{
|
||||
float position;
|
||||
|
@ -130,13 +133,21 @@ void
|
|||
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, RwTexture *tex,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
|
||||
bool longDist, float nearDist)
|
||||
bool useNearDist, float nearDist)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
|
||||
return;
|
||||
|
||||
if(useNearDist){
|
||||
float dist = (TheCamera.GetPosition() - coors).Magnitude();
|
||||
if(dist < 35.0f)
|
||||
return;
|
||||
if(dist < 50.0f)
|
||||
alpha *= (dist - 35.0f)/(50.0f - 35.0f);
|
||||
}
|
||||
|
||||
for(i = 0; i < NUMCORONAS; i++)
|
||||
if(aCoronas[i].id == id)
|
||||
break;
|
||||
|
@ -189,17 +200,19 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al
|
|||
aCoronas[i].reflection = reflection;
|
||||
aCoronas[i].LOScheck = LOScheck;
|
||||
aCoronas[i].drawStreak = drawStreak;
|
||||
aCoronas[i].useNearDist = useNearDist;
|
||||
aCoronas[i].nearDist = nearDist;
|
||||
}
|
||||
|
||||
void
|
||||
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, uint8 type,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
|
||||
bool longDist, float nearDist)
|
||||
bool useNearDist, float nearDist)
|
||||
{
|
||||
RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
|
||||
gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
|
||||
longDist, nearDist);
|
||||
useNearDist, nearDist);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -258,7 +271,10 @@ CCoronas::Render(void)
|
|||
|
||||
CVector spriteCoors;
|
||||
float spritew, spriteh;
|
||||
if(CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
|
||||
if(!CSprite::CalcScreenCoors(aCoronas[i].coors, spriteCoors, &spritew, &spriteh, true)){
|
||||
aCoronas[i].offScreen = true;
|
||||
aCoronas[i].sightClear = false;
|
||||
}else{
|
||||
aCoronas[i].offScreen = false;
|
||||
|
||||
if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f ||
|
||||
|
@ -292,10 +308,7 @@ CCoronas::Render(void)
|
|||
}
|
||||
|
||||
|
||||
if(aCoronas[i].fadeAlpha == 0)
|
||||
continue;
|
||||
|
||||
if(spriteCoors.z < aCoronas[i].drawDist){
|
||||
if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){
|
||||
float recipz = 1.0f/spriteCoors.z;
|
||||
float fadeDistance = aCoronas[i].drawDist / 2.0f;
|
||||
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
||||
|
@ -312,7 +325,7 @@ CCoronas::Render(void)
|
|||
if(CCoronas::aCoronas[i].id == SUN_CORE)
|
||||
spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
|
||||
spriteCoors.z -= 1.5f;
|
||||
spriteCoors.z -= aCoronas[i].nearDist;
|
||||
|
||||
if(aCoronas[i].texture == gpCoronaTexture[8]){
|
||||
// what's this?
|
||||
|
@ -370,14 +383,11 @@ CCoronas::Render(void)
|
|||
recipz, 255);
|
||||
}
|
||||
}
|
||||
}else{
|
||||
aCoronas[i].offScreen = true;
|
||||
aCoronas[i].sightClear = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
|
@ -393,23 +403,24 @@ CCoronas::Render(void)
|
|||
if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
|
||||
continue;
|
||||
|
||||
int mod1 = (float)(6 - j) / 6 * 128;
|
||||
int mod2 = (float)(6 - (j+1)) / 6 * 128;
|
||||
int alpha1 = (float)(6 - j) / 6 * 128;
|
||||
int alpha2 = (float)(6 - (j+1)) / 6 * 128;
|
||||
|
||||
RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
|
||||
RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * mod1 / 256, aCoronas[i].prevGreen[j] * mod1 / 256, aCoronas[i].prevBlue[j] * mod1 / 256, 255);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255);
|
||||
RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
|
||||
RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * mod2 / 256, aCoronas[i].prevGreen[j+1] * mod2 / 256, aCoronas[i].prevBlue[j+1] * mod2 / 256, 255);
|
||||
RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255);
|
||||
|
||||
// BUG: game doesn't do this
|
||||
#ifdef FIX_BUGS
|
||||
RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera));
|
||||
RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
|
||||
#endif
|
||||
|
||||
RwIm2DRenderLine(vertexbufferX, 2, 0, 1);
|
||||
}
|
||||
|
@ -428,6 +439,8 @@ CCoronas::RenderReflections(void)
|
|||
CEntity *entity;
|
||||
|
||||
if(CWeather::WetRoads > 0.0f){
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
|
@ -438,7 +451,8 @@ CCoronas::RenderReflections(void)
|
|||
|
||||
for(i = 0; i < NUMCORONAS; i++){
|
||||
if(aCoronas[i].id == 0 ||
|
||||
aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
|
||||
aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 ||
|
||||
aCoronas[i].reflection == 0)
|
||||
continue;
|
||||
|
||||
// check if we want a reflection on this corona
|
||||
|
@ -453,11 +467,8 @@ CCoronas::RenderReflections(void)
|
|||
}
|
||||
}
|
||||
|
||||
if(!aCoronas[i].renderReflection)
|
||||
continue;
|
||||
|
||||
// Don't draw if reflection is too high
|
||||
if(aCoronas[i].heightAboveRoad < 20.0f){
|
||||
if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){
|
||||
// don't draw if camera is below road
|
||||
if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
|
||||
continue;
|
||||
|
@ -469,13 +480,14 @@ CCoronas::RenderReflections(void)
|
|||
float spritew, spriteh;
|
||||
if(CSprite::CalcScreenCoors(coors, spriteCoors, &spritew, &spriteh, true)){
|
||||
float drawDist = 0.75f * aCoronas[i].drawDist;
|
||||
drawDist = Min(drawDist, 50.0f);
|
||||
drawDist = Min(drawDist, 55.0f);
|
||||
if(spriteCoors.z < drawDist){
|
||||
float fadeDistance = drawDist / 2.0f;
|
||||
float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
|
||||
distanceFade = clamp(distanceFade, 0.0f, 1.0f);
|
||||
float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
|
||||
int intensity = (20.0f - aCoronas[i].heightAboveRoad) * 230.0 * distanceFade*CWeather::WetRoads * 0.05f;
|
||||
float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
|
||||
int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
|
||||
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
|
||||
|
@ -504,6 +516,130 @@ CCoronas::RenderReflections(void)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCoronas::RenderSunReflection(void)
|
||||
{
|
||||
float sunZDir = CTimeCycle::GetSunDirection().z;
|
||||
if(sunZDir > -0.05f){
|
||||
float intensity = (0.3f - Abs(sunZDir - 0.25f))/0.3f *
|
||||
(1.0f - CWeather::CloudCoverage) *
|
||||
(1.0f - CWeather::Foggyness) *
|
||||
(1.0f - CWeather::Wind);
|
||||
if(intensity > 0.0f){
|
||||
int r = (CTimeCycle::GetSunCoreRed() + CTimeCycle::GetSunCoronaRed())*intensity*0.25f;
|
||||
int g = (CTimeCycle::GetSunCoreGreen() + CTimeCycle::GetSunCoronaGreen())*intensity*0.25f;
|
||||
int b = (CTimeCycle::GetSunCoreBlue() + CTimeCycle::GetSunCoronaBlue())*intensity*0.25f;
|
||||
|
||||
CVector sunPos = 40.0f*CTimeCycle::GetSunDirection() + TheCamera.GetPosition();
|
||||
sunPos.z = 0.5f*CWeather::Wind + 6.1f;
|
||||
CVector sunDir = CTimeCycle::GetSunDirection();
|
||||
sunDir.z = 0.0;
|
||||
sunDir.Normalise();
|
||||
|
||||
TempBufferIndicesStored = 6;
|
||||
TempBufferRenderIndexList[0] = 2;
|
||||
TempBufferRenderIndexList[1] = 1;
|
||||
TempBufferRenderIndexList[2] = 0;
|
||||
TempBufferRenderIndexList[3] = 2;
|
||||
TempBufferRenderIndexList[4] = 3;
|
||||
TempBufferRenderIndexList[5] = 1;
|
||||
|
||||
// 60 unit square in sun direction
|
||||
TempBufferVerticesStored = 4;
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[0],
|
||||
sunPos.x + 30.0f*sunDir.y,
|
||||
sunPos.y - 30.0f*sunDir.x,
|
||||
sunPos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[1],
|
||||
sunPos.x - 30.0f*sunDir.y,
|
||||
sunPos.y + 30.0f*sunDir.x,
|
||||
sunPos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[2], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[2],
|
||||
sunPos.x + 60.0f*sunDir.x + 30.0f*sunDir.y,
|
||||
sunPos.y + 60.0f*sunDir.y - 30.0f*sunDir.x,
|
||||
sunPos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[3], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[3],
|
||||
sunPos.x + 60.0f*sunDir.x - 30.0f*sunDir.y,
|
||||
sunPos.y + 60.0f*sunDir.y + 30.0f*sunDir.x,
|
||||
sunPos.z);
|
||||
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[0], 1.0f);
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[1], 1.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f);
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[2], 0.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[2], 0.5f);
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[3], 0.5f);
|
||||
|
||||
int timeInc = 0;
|
||||
int sideInc = 0;
|
||||
int fwdInc = 0;
|
||||
for(int i = 0; i < 20; i++){
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 0] = TempBufferVerticesStored;
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 1] = TempBufferVerticesStored-1;
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 2] = TempBufferVerticesStored-2;
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 3] = TempBufferVerticesStored;
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 4] = TempBufferVerticesStored+1;
|
||||
TempBufferRenderIndexList[TempBufferIndicesStored + 5] = TempBufferVerticesStored-1;
|
||||
TempBufferIndicesStored += 6;
|
||||
|
||||
// What a weird way to do it...
|
||||
float fwdLen = fwdInc/20 + 60;
|
||||
float sideLen = sideInc/20 + 30;
|
||||
sideLen += 10.0f*Sin((float)(CTimer::GetTimeInMilliseconds()+timeInc & 0x7FF)/0x800*TWOPI);
|
||||
timeInc += 900;
|
||||
sideInc += 970;
|
||||
fwdInc += 1440;
|
||||
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0],
|
||||
sunPos.x + fwdLen*sunDir.x + sideLen*sunDir.y,
|
||||
sunPos.y + fwdLen*sunDir.y - sideLen*sunDir.x,
|
||||
sunPos.z);
|
||||
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], r, g, b, 255);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1],
|
||||
sunPos.x + fwdLen*sunDir.x - sideLen*sunDir.x,
|
||||
sunPos.y + fwdLen*sunDir.y + sideLen*sunDir.y,
|
||||
sunPos.z);
|
||||
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.5f);
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 0.5f);
|
||||
TempBufferVerticesStored += 2;
|
||||
}
|
||||
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[4]));
|
||||
if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
TempBufferVerticesStored = 0;
|
||||
TempBufferIndicesStored = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CCoronas::DoSunAndMoon(void)
|
||||
{
|
||||
|
@ -520,7 +656,7 @@ CCoronas::DoSunAndMoon(void)
|
|||
255, sunCoors, size,
|
||||
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
|
||||
|
||||
if(CTimeCycle::GetSunDirection().z > 0.0f)
|
||||
if(CTimeCycle::GetSunDirection().z > 0.0f && !CGame::IsInInterior())
|
||||
RegisterCorona(SUN_CORONA,
|
||||
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
|
||||
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
|
||||
|
|
|
@ -4,19 +4,21 @@ extern RwTexture *gpCoronaTexture[9];
|
|||
|
||||
struct CRegisteredCorona
|
||||
{
|
||||
CVector coors;
|
||||
uint32 id;
|
||||
uint32 lastLOScheck;
|
||||
RwTexture *texture;
|
||||
float size;
|
||||
float someAngle;
|
||||
float drawDist;
|
||||
float nearDist;
|
||||
float heightAboveRoad;
|
||||
uint8 red;
|
||||
uint8 green;
|
||||
uint8 blue;
|
||||
uint8 alpha; // alpha when fully visible
|
||||
uint8 fadeAlpha; // actual value used for rendering, faded
|
||||
CVector coors;
|
||||
float size;
|
||||
float someAngle;
|
||||
bool registeredThisFrame;
|
||||
float drawDist;
|
||||
int8 flareType;
|
||||
int8 reflection;
|
||||
|
||||
|
@ -25,12 +27,11 @@ struct CRegisteredCorona
|
|||
uint8 firstUpdate : 1;
|
||||
uint8 drawStreak : 1;
|
||||
uint8 sightClear : 1;
|
||||
uint8 useNearDist : 1;
|
||||
uint8 renderReflection : 1;
|
||||
|
||||
bool renderReflection;
|
||||
float heightAboveRoad;
|
||||
|
||||
float prevX[6];
|
||||
float prevY[6];
|
||||
int16 prevX[6];
|
||||
int16 prevY[6];
|
||||
uint8 prevRed[6];
|
||||
uint8 prevGreen[6];
|
||||
uint8 prevBlue[6];
|
||||
|
@ -39,7 +40,7 @@ struct CRegisteredCorona
|
|||
void Update(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CRegisteredCorona, 0x80);
|
||||
VALIDATE_SIZE(CRegisteredCorona, 0x68);
|
||||
|
||||
class CCoronas
|
||||
{
|
||||
|
@ -91,13 +92,14 @@ public:
|
|||
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, RwTexture *tex,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
|
||||
bool longDist = false, float nearClip = 1.5f);
|
||||
bool useNearDist = false, float nearDist = 1.5f);
|
||||
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
|
||||
const CVector &coors, float size, float drawDist, uint8 type,
|
||||
int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
|
||||
bool longDist = false, float nearClip = 1.5f);
|
||||
bool useNearDist = false, float nearDist = 1.5f);
|
||||
static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
|
||||
static void Render(void);
|
||||
static void RenderReflections(void);
|
||||
static void RenderSunReflection(void);
|
||||
static void DoSunAndMoon(void);
|
||||
};
|
||||
|
|
269
src/render/CutsceneShadow.cpp
Normal file
269
src/render/CutsceneShadow.cpp
Normal file
|
@ -0,0 +1,269 @@
|
|||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include "rwcore.h"
|
||||
#include "rwplcore.h"
|
||||
#include "CutsceneShadow.h"
|
||||
#include "RwHelper.h"
|
||||
|
||||
#define DLIGHT_VALUE 0.8f /* Directional light intensity */
|
||||
|
||||
|
||||
CCutsceneShadow::CCutsceneShadow()
|
||||
{
|
||||
m_pAtomic = nil;
|
||||
m_nRwObjectType = -1;
|
||||
m_pLight = nil;
|
||||
m_nBlurPasses = 0;
|
||||
m_bResample = false;
|
||||
m_bGradient = false;
|
||||
}
|
||||
|
||||
CCutsceneShadow::~CCutsceneShadow()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool
|
||||
CCutsceneShadow::Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient)
|
||||
{
|
||||
ASSERT(object != nil);
|
||||
|
||||
RwRGBAReal color;
|
||||
RwFrame *frame;
|
||||
|
||||
if (!object)
|
||||
return false;
|
||||
|
||||
m_pLight = RpLightCreate(rpLIGHTDIRECTIONAL);
|
||||
ASSERT(m_pLight != nil);
|
||||
|
||||
if (!m_pLight)
|
||||
return false;
|
||||
|
||||
color.red = color.green = color.blue = DLIGHT_VALUE;
|
||||
color.alpha = 0.0f;
|
||||
|
||||
RpLightSetColor(m_pLight, &color);
|
||||
|
||||
frame = RwFrameCreate();
|
||||
ASSERT(frame != nil);
|
||||
|
||||
RpLightSetFrame(m_pLight, frame);
|
||||
|
||||
SetLightProperties(180.0f, 90.0f, false);
|
||||
|
||||
m_pObject = object;
|
||||
m_nRwObjectType = RwObjectGetType(m_pObject);
|
||||
|
||||
switch ( m_nRwObjectType )
|
||||
{
|
||||
case rpCLUMP:
|
||||
{
|
||||
RpClumpGetBoundingSphere(m_pClump, &m_BoundingSphere, 1);
|
||||
m_BaseSphere.radius = m_BoundingSphere.radius;
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
|
||||
break;
|
||||
}
|
||||
|
||||
case rpATOMIC:
|
||||
{
|
||||
m_BoundingSphere = *RpAtomicGetBoundingSphere(m_pAtomic);
|
||||
m_BaseSphere.radius = m_BoundingSphere.radius;
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
Destroy();
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !m_Camera.Create(rasterSize) )
|
||||
{
|
||||
Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_nBlurPasses = blurPasses;
|
||||
m_bResample = resample;
|
||||
m_bGradient = gradient;
|
||||
|
||||
if ( m_bResample && !m_ResampleCamera.Create(rasterSize - 1) )
|
||||
{
|
||||
Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( m_nBlurPasses != 0 )
|
||||
{
|
||||
if ( !m_BlurCamera.Create(resample ? rasterSize - 1 : rasterSize) )
|
||||
{
|
||||
Destroy();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_bGradient )
|
||||
{
|
||||
if ( !m_GradientCamera.Create(resample ? rasterSize - 1 : rasterSize) )
|
||||
{
|
||||
Destroy();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_GradientCamera.MakeGradientRaster();
|
||||
}
|
||||
|
||||
m_Camera.SetLight(m_pLight);
|
||||
|
||||
switch ( m_nRwObjectType )
|
||||
{
|
||||
case rpATOMIC:
|
||||
m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius);
|
||||
break;
|
||||
|
||||
case rpCLUMP:
|
||||
m_Camera.SetFrustum(1.1f * m_BoundingSphere.radius);
|
||||
break;
|
||||
}
|
||||
|
||||
m_Camera.SetCenter(&m_BaseSphere.center);
|
||||
return true;
|
||||
}
|
||||
|
||||
RwFrame *
|
||||
CCutsceneShadow::SetLightProperties(float angleY, float angleX, bool setLight)
|
||||
{
|
||||
ASSERT(m_pLight != nil);
|
||||
|
||||
RwFrame *frame;
|
||||
static RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
||||
static RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
|
||||
|
||||
frame = RpLightGetFrame(m_pLight);
|
||||
ASSERT(frame != nil);
|
||||
|
||||
if ( !frame )
|
||||
return nil;
|
||||
|
||||
RwFrameRotate(frame, &Yaxis, angleY, rwCOMBINEREPLACE);
|
||||
RwFrameRotate(frame, &Xaxis, angleX, rwCOMBINEPOSTCONCAT);
|
||||
|
||||
if ( setLight )
|
||||
m_Camera.SetLight(m_pLight);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
bool
|
||||
CCutsceneShadow::IsInitialized()
|
||||
{
|
||||
return m_pObject != nil;
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneShadow::Destroy()
|
||||
{
|
||||
m_Camera.Destroy();
|
||||
m_ResampleCamera.Destroy();
|
||||
m_BlurCamera.Destroy();
|
||||
m_GradientCamera.Destroy();
|
||||
|
||||
m_pAtomic = nil;
|
||||
|
||||
m_nRwObjectType = -1;
|
||||
|
||||
if (m_pLight)
|
||||
{
|
||||
RwFrame *frame = RpLightGetFrame(m_pLight);
|
||||
RpLightSetFrame(m_pLight, nil);
|
||||
RwFrameDestroy(frame);
|
||||
RpLightDestroy(m_pLight);
|
||||
m_pLight = nil;
|
||||
}
|
||||
}
|
||||
|
||||
RwRaster *
|
||||
CCutsceneShadow::Update()
|
||||
{
|
||||
switch ( m_nRwObjectType )
|
||||
{
|
||||
case rpCLUMP:
|
||||
ASSERT(m_pClump != nil);
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpClumpGetFrame(m_pClump)));
|
||||
break;
|
||||
|
||||
case rpATOMIC:
|
||||
ASSERT(m_pAtomic != nil);
|
||||
RwV3dTransformPoints(&m_BaseSphere.center, &m_BoundingSphere.center, 1, RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
||||
break;
|
||||
}
|
||||
|
||||
m_Camera.SetCenter(&m_BaseSphere.center);
|
||||
|
||||
switch ( m_nRwObjectType )
|
||||
{
|
||||
case rpCLUMP:
|
||||
m_Camera.Update(m_pClump);
|
||||
break;
|
||||
|
||||
case rpATOMIC:
|
||||
m_Camera.Update(m_pAtomic);
|
||||
break;
|
||||
}
|
||||
|
||||
RwRaster *raster = m_Camera.GetRwRenderRaster();
|
||||
ASSERT(raster != nil);
|
||||
|
||||
if ( m_bResample )
|
||||
return m_ResampleCamera.RasterResample(raster);
|
||||
|
||||
if ( m_nBlurPasses )
|
||||
return m_BlurCamera.RasterBlur(raster, m_nBlurPasses);
|
||||
|
||||
if ( m_bGradient )
|
||||
return m_GradientCamera.RasterGradient(raster);
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CCutsceneShadow::UpdateForCutscene()
|
||||
{
|
||||
Update();
|
||||
return GetShadowRwTexture();
|
||||
}
|
||||
|
||||
CShadowCamera *
|
||||
CCutsceneShadow::GetShadowCamera(int32 camType)
|
||||
{
|
||||
switch ( camType )
|
||||
{
|
||||
case RESAMPLE: return &m_ResampleCamera;
|
||||
case BLUR: return &m_BlurCamera;
|
||||
case GRADIENT: return &m_GradientCamera;
|
||||
}
|
||||
|
||||
return &m_Camera;
|
||||
}
|
||||
|
||||
RwTexture *
|
||||
CCutsceneShadow::GetShadowRwTexture()
|
||||
{
|
||||
if ( m_bResample )
|
||||
return m_ResampleCamera.GetRwRenderTexture();
|
||||
else
|
||||
return m_Camera.GetRwRenderTexture();
|
||||
}
|
||||
|
||||
void
|
||||
CCutsceneShadow::DrawBorderAroundTexture(RwRGBA const& color)
|
||||
{
|
||||
if ( m_bResample )
|
||||
m_ResampleCamera.DrawOutlineBorder(color);
|
||||
else
|
||||
m_Camera.DrawOutlineBorder(color);
|
||||
}
|
52
src/render/CutsceneShadow.h
Normal file
52
src/render/CutsceneShadow.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
#pragma once
|
||||
#include "ShadowCamera.h"
|
||||
|
||||
class CCutsceneShadow
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
RASTER = 0,
|
||||
RESAMPLE,
|
||||
BLUR,
|
||||
GRADIENT,
|
||||
};
|
||||
|
||||
CShadowCamera m_Camera;
|
||||
bool m_bResample;
|
||||
CShadowCamera m_ResampleCamera;
|
||||
int32 m_nBlurPasses;
|
||||
CShadowCamera m_BlurCamera;
|
||||
bool m_bGradient;
|
||||
CShadowCamera m_GradientCamera;
|
||||
|
||||
union
|
||||
{
|
||||
RwObject *m_pObject;
|
||||
RpAtomic *m_pAtomic;
|
||||
RpClump *m_pClump;
|
||||
};
|
||||
|
||||
int32 m_nRwObjectType;
|
||||
RpLight *m_pLight;
|
||||
RwSphere m_BoundingSphere;
|
||||
RwSphere m_BaseSphere;
|
||||
|
||||
CCutsceneShadow();
|
||||
~CCutsceneShadow();
|
||||
|
||||
RwSphere GetBaseSphere()
|
||||
{
|
||||
return m_BaseSphere;
|
||||
}
|
||||
|
||||
bool Create(RwObject *object, int32 rasterSize, bool resample, int32 blurPasses, bool gradient);
|
||||
RwFrame *SetLightProperties(float angleY, float angleX, bool setLight);
|
||||
bool IsInitialized();
|
||||
void Destroy();
|
||||
RwRaster *Update();
|
||||
RwTexture *UpdateForCutscene();
|
||||
CShadowCamera *GetShadowCamera(int32 camType = RASTER);
|
||||
RwTexture *GetShadowRwTexture();
|
||||
void DrawBorderAroundTexture(RwRGBA const& color);
|
||||
};
|
|
@ -7,6 +7,7 @@
|
|||
#include "Camera.h"
|
||||
#include "Sprite.h"
|
||||
#include "Coronas.h"
|
||||
#include "PointLights.h"
|
||||
#include "Rubbish.h"
|
||||
#include "Timecycle.h"
|
||||
#include "General.h"
|
||||
|
@ -391,7 +392,7 @@ void CMovingThings::Init()
|
|||
CPlaneTrails::Init();
|
||||
CSmokeTrails::Init();
|
||||
CPlaneBanners::Init();
|
||||
CEscalators::Init();
|
||||
CPointLights::Init();
|
||||
|
||||
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
|
||||
StartCloseList.m_pPrev = nil;
|
||||
|
@ -399,6 +400,8 @@ void CMovingThings::Init()
|
|||
EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
|
||||
Num = 0;
|
||||
|
||||
CEscalators::Init();
|
||||
|
||||
#ifndef MIAMI // something is still used here actually
|
||||
// Initialize scroll bars
|
||||
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
|
||||
|
|
|
@ -255,6 +255,11 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||
#endif
|
||||
}
|
||||
|
||||
static uint8 DrunkBlurRed = 128;
|
||||
static uint8 DrunkBlurGreen = 128;
|
||||
static uint8 DrunkBlurBlue = 128;
|
||||
static int32 DrunkBlurIncrement = 1;
|
||||
|
||||
void
|
||||
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, int32 bluralpha)
|
||||
{
|
||||
|
@ -367,7 +372,36 @@ CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type,
|
|||
}
|
||||
}
|
||||
|
||||
// TODO(MIAMI): drunkness
|
||||
int DrunkBlurAlpha = 175.0f * Drunkness;
|
||||
if(DrunkBlurAlpha != 0){
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
if(BlurOn){
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, DrunkBlurAlpha);
|
||||
}else{
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[0], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[1], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[2], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
||||
RwIm2DVertexSetIntRGBA(&Vertex[3], DrunkBlurRed, DrunkBlurGreen, DrunkBlurBlue, DrunkBlurAlpha);
|
||||
if(DrunkBlurIncrement){
|
||||
if(DrunkBlurRed < 255) DrunkBlurRed++;
|
||||
if(DrunkBlurGreen < 255) DrunkBlurGreen++;
|
||||
if(DrunkBlurBlue < 255) DrunkBlurBlue++;
|
||||
if(DrunkBlurRed == 255)
|
||||
DrunkBlurIncrement = 0;
|
||||
}else{
|
||||
if(DrunkBlurRed > 128) DrunkBlurRed--;
|
||||
if(DrunkBlurGreen > 128) DrunkBlurGreen--;
|
||||
if(DrunkBlurBlue > 128) DrunkBlurBlue--;
|
||||
if(DrunkBlurRed == 128)
|
||||
DrunkBlurIncrement = 1;
|
||||
}
|
||||
}
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
||||
}
|
||||
|
||||
// TODO(MIAMI): OverlayRenderFx
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "CutsceneMgr.h"
|
||||
#include "Lights.h"
|
||||
#include "Camera.h"
|
||||
#include "Weather.h"
|
||||
|
@ -10,8 +11,23 @@
|
|||
#include "Timer.h"
|
||||
#include "PointLights.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
int16 CPointLights::NumLights;
|
||||
CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS];
|
||||
CVector CPointLights::aCachedMapReads[32];
|
||||
float CPointLights::aCachedMapReadResults[32];
|
||||
int32 CPointLights::NextCachedValue;
|
||||
|
||||
void
|
||||
CPointLights::Init(void)
|
||||
{
|
||||
for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){
|
||||
aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||
aCachedMapReadResults[i] = 0.0f;
|
||||
}
|
||||
NextCachedValue = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPointLights::InitPerFrame(void)
|
||||
|
@ -86,12 +102,11 @@ CPointLights::GenerateLightsAffectingObject(Const CVector *objCoors)
|
|||
ret *= distNorm;
|
||||
}else{
|
||||
float intensity;
|
||||
// distance fade
|
||||
if(distNorm < 0.5f)
|
||||
// near enough
|
||||
intensity = 1.0f;
|
||||
else
|
||||
// attenuate
|
||||
intensity = 1.0f - (distNorm - 0.5f)*2.0f;
|
||||
intensity = 1.0f - (distNorm - 0.5f)/(1.0f - 0.5f);
|
||||
|
||||
if(distance != 0.0f){
|
||||
CVector dir = dist / distance;
|
||||
|
@ -143,17 +158,22 @@ CPointLights::RenderFogEffect(void)
|
|||
CVector spriteCoors;
|
||||
float spritew, spriteh;
|
||||
|
||||
if(CCutsceneMgr::IsRunning())
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster);
|
||||
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
for(i = 0; i < NumLights; i++){
|
||||
if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS)
|
||||
continue;
|
||||
|
||||
fogginess = aLights[i].fogType == FOG_ALWAYS ? 1.0f : CWeather::Foggyness;
|
||||
fogginess = aLights[i].fogType == FOG_NORMAL ? CWeather::Foggyness : 1.0f;
|
||||
if(fogginess == 0.0f)
|
||||
continue;
|
||||
|
||||
|
@ -198,7 +218,7 @@ CPointLights::RenderFogEffect(void)
|
|||
float distsq = sq(dx) + sq(dy);
|
||||
float linedistsq = distsq - sq(dot);
|
||||
if(dot > 0.0f && dot < FOG_AREA_LENGTH && linedistsq < sq(FOG_AREA_WIDTH)){
|
||||
CVector fogcoors(xi, yi, aLights[i].coors.z + 1.0f);
|
||||
CVector fogcoors(xi, yi, aLights[i].coors.z + 10.0f);
|
||||
if(CWorld::ProcessVerticalLine(fogcoors, fogcoors.z - 20.0f,
|
||||
point, entity, true, false, false, false, true, false, nil)){
|
||||
// Now same check again in xyz
|
||||
|
@ -220,9 +240,9 @@ CPointLights::RenderFogEffect(void)
|
|||
intensity *= 1.0f - sq(Sqrt(linedistsq) / FOG_AREA_WIDTH);
|
||||
|
||||
if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
|
||||
float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x1FFF;
|
||||
float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000;
|
||||
float size = FogSizes[r>>1];
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
spritew * size, spriteh * size,
|
||||
aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
|
||||
intensity, 1/spriteCoors.z, rotation, 255);
|
||||
|
@ -234,9 +254,8 @@ CPointLights::RenderFogEffect(void)
|
|||
}
|
||||
|
||||
}else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){
|
||||
if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f,
|
||||
point, entity, true, false, false, false, true, false, nil)){
|
||||
|
||||
float groundZ;
|
||||
if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){
|
||||
xmin = aLights[i].coors.x - FOG_AREA_RADIUS;
|
||||
ymin = aLights[i].coors.y - FOG_AREA_RADIUS;
|
||||
xmax = aLights[i].coors.x + FOG_AREA_RADIUS;
|
||||
|
@ -267,11 +286,11 @@ CPointLights::RenderFogEffect(void)
|
|||
// more intensity the closer to light source
|
||||
intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS);
|
||||
|
||||
CVector fogcoors(xi, yi, point.point.z + 1.6f);
|
||||
CVector fogcoors(xi, yi, groundZ + 1.6f);
|
||||
if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){
|
||||
float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x3FFF;
|
||||
float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000;
|
||||
float size = FogSizes[r>>1];
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z,
|
||||
spritew * size, spriteh * size,
|
||||
aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity,
|
||||
intensity, 1/spriteCoors.z, rotation, 255);
|
||||
|
@ -283,4 +302,27 @@ CPointLights::RenderFogEffect(void)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
|
||||
bool
|
||||
CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ)
|
||||
{
|
||||
for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++)
|
||||
if(aCachedMapReads[i] == coors){
|
||||
*groundZ = aCachedMapReadResults[i];
|
||||
return true;
|
||||
}
|
||||
|
||||
CColPoint point;
|
||||
CEntity *entity;
|
||||
if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){
|
||||
aCachedMapReads[NextCachedValue] = coors;
|
||||
aCachedMapReadResults[NextCachedValue] = point.point.z;
|
||||
NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads);
|
||||
*groundZ = point.point.z;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,9 @@ class CPointLights
|
|||
public:
|
||||
static int16 NumLights;
|
||||
static CRegisteredPointLight aLights[NUMPOINTLIGHTS];
|
||||
static CVector aCachedMapReads[32];
|
||||
static float aCachedMapReadResults[32];
|
||||
static int32 NextCachedValue;
|
||||
|
||||
enum {
|
||||
LIGHT_POINT,
|
||||
|
@ -37,9 +40,11 @@ public:
|
|||
FOG_ALWAYS
|
||||
};
|
||||
|
||||
static void Init(void);
|
||||
static void InitPerFrame(void);
|
||||
static void AddLight(uint8 type, CVector coors, CVector dir, float radius, float red, float green, float blue, uint8 fogType, bool castExtraShadows);
|
||||
static float GenerateLightsAffectingObject(Const CVector *objCoors);
|
||||
static void RemoveLightsAffectingObject(void);
|
||||
static void RenderFogEffect(void);
|
||||
static bool ProcessVerticalLineUsingCache(CVector coors, float *groundZ);
|
||||
};
|
||||
|
|
|
@ -74,8 +74,12 @@ CRenderer::PreRender(void)
|
|||
for(i = 0; i < ms_nNoOfVisibleEntities; i++)
|
||||
ms_aVisibleEntityPtrs[i]->PreRender();
|
||||
|
||||
for(i = 0; i < ms_nNoOfInVisibleEntities; i++)
|
||||
for (i = 0; i < ms_nNoOfInVisibleEntities; i++) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (ms_aInVisibleEntityPtrs[i]->IsVehicle() && ((CVehicle*)ms_aInVisibleEntityPtrs[i])->IsHeli())
|
||||
#endif
|
||||
ms_aInVisibleEntityPtrs[i]->PreRender();
|
||||
}
|
||||
|
||||
for(node = CVisibilityPlugins::m_alphaEntityList.head.next;
|
||||
node != &CVisibilityPlugins::m_alphaEntityList.tail;
|
||||
|
|
|
@ -8,17 +8,18 @@
|
|||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "ZoneCull.h"
|
||||
#include "Stats.h"
|
||||
#include "TxdStore.h"
|
||||
#include "RenderBuffer.h"
|
||||
#include "Rubbish.h"
|
||||
|
||||
#define RUBBISH_MAX_DIST (18.0f)
|
||||
#define RUBBISH_FADE_DIST (16.5f)
|
||||
//--MIAMI: file done
|
||||
|
||||
#define RUBBISH_MAX_DIST (23.0f)
|
||||
#define RUBBISH_FADE_DIST (20.0f)
|
||||
|
||||
RwTexture *gpRubbishTexture[4];
|
||||
RwImVertexIndex RubbishIndexList[6];
|
||||
RwImVertexIndex RubbishIndexList2[6]; // unused
|
||||
RwIm3DVertex RubbishVertices[4];
|
||||
bool CRubbish::bRubbishInvisible;
|
||||
int CRubbish::RubbishVisibility;
|
||||
COneSheet CRubbish::aSheets[NUM_RUBBISH_SHEETS];
|
||||
|
@ -52,12 +53,16 @@ CRubbish::Render(void)
|
|||
{
|
||||
int type;
|
||||
|
||||
if(RubbishVisibility == 0)
|
||||
return;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
|
||||
for(type = 0; type < 4; type++){
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type]));
|
||||
if(type < 3 || CStats::PamphletMissionPassed)
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[type]));
|
||||
|
||||
TempBufferIndicesStored = 0;
|
||||
TempBufferVerticesStored = 0;
|
||||
|
@ -69,7 +74,7 @@ CRubbish::Render(void)
|
|||
if(sheet->m_state == 0)
|
||||
continue;
|
||||
|
||||
uint32 alpha = 128;
|
||||
uint32 alpha = 100;
|
||||
CVector pos;
|
||||
if(sheet->m_state == 1){
|
||||
pos = sheet->m_basePos;
|
||||
|
@ -82,7 +87,7 @@ CRubbish::Render(void)
|
|||
float t = (float)(CTimer::GetTimeInMilliseconds() - sheet->m_moveStart)/sheet->m_moveDuration;
|
||||
float f1 = sheet->m_isVisible ? 1.0f-t : 0.0f;
|
||||
float f2 = sheet->m_targetIsVisible ? t : 0.0f;
|
||||
alpha = 128 * (f1+f2);
|
||||
alpha = 100 * (f1+f2);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,17 +97,27 @@ CRubbish::Render(void)
|
|||
alpha -= alpha*(camDist-RUBBISH_FADE_DIST)/(RUBBISH_MAX_DIST-RUBBISH_FADE_DIST);
|
||||
alpha = (RubbishVisibility*alpha)/256;
|
||||
|
||||
float vx = Sin(sheet->m_angle) * 0.4f;
|
||||
float vy = Cos(sheet->m_angle) * 0.4f;
|
||||
float vx1, vy1, vx2, vy2;
|
||||
if(type == 0 || type == 1){
|
||||
vx1 = 0.9f*Sin(sheet->m_angle);
|
||||
vy1 = 0.9f*Cos(sheet->m_angle);
|
||||
vx2 = 0.3f*Cos(sheet->m_angle);
|
||||
vy2 = -0.3f*Sin(sheet->m_angle);
|
||||
}else{
|
||||
vx1 = 0.3f*Sin(sheet->m_angle);
|
||||
vy1 = 0.3f*Cos(sheet->m_angle);
|
||||
vx2 = 0.3f*Cos(sheet->m_angle);
|
||||
vy2 = -0.3f*Sin(sheet->m_angle);
|
||||
}
|
||||
|
||||
int v = TempBufferVerticesStored;
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx, pos.y + vy, pos.z);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], pos.x + vx1 + vx2, pos.y + vy1 + vy2, pos.z);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x + vx1 - vx2, pos.y + vy1 - vy2, pos.z);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x - vx1 + vx2, pos.y - vy1 + vy2, pos.z);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx1 - vx2, pos.y - vy1 - vy2, pos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], pos.x - vy, pos.y + vx, pos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], pos.x + vy, pos.y - vx, pos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], pos.x - vx, pos.y - vy, pos.z);
|
||||
RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], 255, 255, 255, alpha);
|
||||
RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], 0.0f);
|
||||
RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], 0.0f);
|
||||
|
@ -373,24 +388,6 @@ CRubbish::Init(void)
|
|||
EndMoversList.m_next = nil;
|
||||
EndMoversList.m_prev = &StartMoversList;
|
||||
|
||||
// unused
|
||||
RwIm3DVertexSetU(&RubbishVertices[0], 0.0f);
|
||||
RwIm3DVertexSetV(&RubbishVertices[0], 0.0f);
|
||||
RwIm3DVertexSetU(&RubbishVertices[1], 1.0f);
|
||||
RwIm3DVertexSetV(&RubbishVertices[1], 0.0f);
|
||||
RwIm3DVertexSetU(&RubbishVertices[2], 0.0f);
|
||||
RwIm3DVertexSetV(&RubbishVertices[2], 1.0f);
|
||||
RwIm3DVertexSetU(&RubbishVertices[3], 1.0f);
|
||||
RwIm3DVertexSetV(&RubbishVertices[3], 1.0f);
|
||||
|
||||
// unused
|
||||
RubbishIndexList2[0] = 0;
|
||||
RubbishIndexList2[1] = 2;
|
||||
RubbishIndexList2[2] = 1;
|
||||
RubbishIndexList2[3] = 1;
|
||||
RubbishIndexList2[4] = 2;
|
||||
RubbishIndexList2[5] = 3;
|
||||
|
||||
RubbishIndexList[0] = 0;
|
||||
RubbishIndexList[1] = 1;
|
||||
RubbishIndexList[2] = 2;
|
||||
|
@ -414,19 +411,11 @@ void
|
|||
CRubbish::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpRubbishTexture[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[3] = nil;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -4,7 +4,11 @@ class CVehicle;
|
|||
|
||||
enum {
|
||||
// NB: not all values are allowed, check the code
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
NUM_RUBBISH_SHEETS = 32
|
||||
#else
|
||||
NUM_RUBBISH_SHEETS = 64
|
||||
#endif
|
||||
};
|
||||
|
||||
class COneSheet
|
||||
|
|
549
src/render/ShadowCamera.cpp
Normal file
549
src/render/ShadowCamera.cpp
Normal file
|
@ -0,0 +1,549 @@
|
|||
#include "common.h"
|
||||
#include "rwcore.h"
|
||||
#include "ShadowCamera.h"
|
||||
#include "RwHelper.h"
|
||||
|
||||
#define TEXELOFFSET 0.5f
|
||||
|
||||
RpAtomic *ShadowRenderCallBack(RpAtomic *atomic, void *data)
|
||||
{
|
||||
RpAtomicCallBackRender savedCB = RpAtomicGetRenderCallBack(atomic);
|
||||
RpAtomicSetRenderCallBack(atomic, AtomicDefaultRenderCallBack);
|
||||
RpAtomicRender(atomic);
|
||||
RpAtomicSetRenderCallBack(atomic, savedCB);
|
||||
return atomic;
|
||||
}
|
||||
|
||||
CShadowCamera::CShadowCamera()
|
||||
{
|
||||
m_pCamera = nil;
|
||||
m_pTexture = nil;
|
||||
}
|
||||
|
||||
CShadowCamera::~CShadowCamera()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void
|
||||
CShadowCamera::Destroy()
|
||||
{
|
||||
if ( m_pCamera )
|
||||
{
|
||||
RwRaster *raster;
|
||||
RwFrame *frame;
|
||||
|
||||
frame = RwCameraGetFrame(m_pCamera);
|
||||
|
||||
if ( frame )
|
||||
{
|
||||
RwCameraSetFrame(m_pCamera, nil);
|
||||
RwFrameDestroy(frame);
|
||||
}
|
||||
|
||||
raster = RwCameraGetZRaster(m_pCamera);
|
||||
if ( raster )
|
||||
{
|
||||
RwCameraSetZRaster(m_pCamera, nil);
|
||||
RwRasterDestroy(raster);
|
||||
}
|
||||
|
||||
raster = RwCameraGetRaster(m_pCamera);
|
||||
if ( raster )
|
||||
{
|
||||
RwCameraSetRaster(m_pCamera, nil);
|
||||
RwRasterDestroy(raster);
|
||||
}
|
||||
|
||||
if ( m_pTexture )
|
||||
{
|
||||
RwTextureSetRaster(m_pTexture, nil);
|
||||
RwTextureDestroy(m_pTexture);
|
||||
m_pTexture = nil;
|
||||
}
|
||||
|
||||
RwCameraDestroy(m_pCamera);
|
||||
m_pCamera = nil;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::Create(int32 rasterSize)
|
||||
{
|
||||
int32 size = 1 << rasterSize;
|
||||
|
||||
m_pCamera = RwCameraCreate();
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
if ( m_pCamera )
|
||||
{
|
||||
RwCameraSetFrame(m_pCamera, RwFrameCreate());
|
||||
|
||||
if( RwCameraGetFrame(m_pCamera) )
|
||||
{
|
||||
RwRaster *zRaster = RwRasterCreate(size, size, 0, rwRASTERTYPEZBUFFER);
|
||||
ASSERT(zRaster != nil);
|
||||
|
||||
if ( zRaster )
|
||||
{
|
||||
RwCameraSetZRaster(m_pCamera, zRaster);
|
||||
|
||||
RwRaster *raster = RwRasterCreate(size, size, 0, rwRASTERTYPECAMERATEXTURE);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
if ( raster )
|
||||
{
|
||||
RwCameraSetRaster(m_pCamera, raster);
|
||||
m_pTexture = RwTextureCreate(raster);
|
||||
ASSERT(m_pTexture != nil);
|
||||
|
||||
if ( m_pTexture )
|
||||
{
|
||||
RwTextureSetAddressing(m_pTexture, rwTEXTUREADDRESSCLAMP);
|
||||
RwTextureSetFilterMode(m_pTexture, rwFILTERLINEAR);
|
||||
RwCameraSetProjection(m_pCamera, rwPARALLEL);
|
||||
return (m_pCamera);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Destroy();
|
||||
|
||||
return (nil);
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::SetFrustum(float objectRadius)
|
||||
{
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwV2d vw;
|
||||
|
||||
RwCameraSetFarClipPlane (m_pCamera, 2.0f * objectRadius);
|
||||
RwCameraSetNearClipPlane(m_pCamera, 0.001f * objectRadius);
|
||||
|
||||
vw.x = objectRadius;
|
||||
vw.y = objectRadius;
|
||||
RwCameraSetViewWindow(m_pCamera, &vw);
|
||||
|
||||
return m_pCamera;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::SetLight(RpLight *light)
|
||||
{
|
||||
ASSERT(light != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
|
||||
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
|
||||
RwFrame *lightFrame = RpLightGetFrame(light);
|
||||
RwMatrix *lightMatrix = RwFrameGetMatrix(lightFrame);
|
||||
|
||||
*RwMatrixGetRight(camMatrix) = *RwMatrixGetRight(lightMatrix);
|
||||
*RwMatrixGetUp(camMatrix) = *RwMatrixGetUp(lightMatrix);
|
||||
*RwMatrixGetAt(camMatrix) = *RwMatrixGetAt(lightMatrix);
|
||||
|
||||
RwMatrixUpdate(camMatrix);
|
||||
RwFrameUpdateObjects(camFrame);
|
||||
|
||||
return m_pCamera;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::SetCenter(RwV3d *center)
|
||||
{
|
||||
ASSERT(center != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwFrame *camFrame = RwCameraGetFrame(m_pCamera);
|
||||
RwMatrix *camMatrix = RwFrameGetMatrix(camFrame);
|
||||
|
||||
*RwMatrixGetPos(camMatrix) = *center;
|
||||
|
||||
RwV3dIncrementScaled(RwMatrixGetPos(camMatrix), RwMatrixGetAt(camMatrix), -0.5f * RwCameraGetFarClipPlane(m_pCamera));
|
||||
|
||||
RwMatrixUpdate(camMatrix);
|
||||
RwFrameUpdateObjects(camFrame);
|
||||
RwFrameOrthoNormalize(camFrame);
|
||||
|
||||
return m_pCamera;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::Update(RpClump *clump)
|
||||
{
|
||||
ASSERT(clump != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwUInt32 flags;
|
||||
RpGeometry *geometry;
|
||||
|
||||
RwRGBA bgColor = { 255, 255, 255, 0 };
|
||||
|
||||
RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
geometry = GetFirstAtomic(clump)->geometry;
|
||||
ASSERT(geometry != nil);
|
||||
|
||||
flags = RpGeometryGetFlags(geometry);
|
||||
|
||||
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|
||||
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR));
|
||||
|
||||
RpClumpForAllAtomics(clump, ShadowRenderCallBack, nil);
|
||||
|
||||
RpGeometrySetFlags(geometry, flags);
|
||||
|
||||
InvertRaster();
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
return m_pCamera;
|
||||
}
|
||||
|
||||
RwCamera *
|
||||
CShadowCamera::Update(RpAtomic *atomic)
|
||||
{
|
||||
ASSERT(atomic != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwUInt32 flags;
|
||||
RpGeometry *geometry;
|
||||
|
||||
RwRGBA bgColor = { 255, 255, 255, 0 };
|
||||
|
||||
RwCameraClear(m_pCamera, &bgColor, rwCAMERACLEARZ | rwCAMERACLEARIMAGE);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
geometry = RpAtomicGetGeometry(atomic);
|
||||
ASSERT(geometry != nil);
|
||||
flags = RpGeometryGetFlags(geometry);
|
||||
|
||||
RpGeometrySetFlags(geometry, flags & ~(rpGEOMETRYPRELIT|rpGEOMETRYLIGHT
|
||||
|rpGEOMETRYTEXTURED|rpGEOMETRYTEXTURED2|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYNORMALS));
|
||||
|
||||
ShadowRenderCallBack(atomic, nil);
|
||||
|
||||
RpGeometrySetFlags(geometry, flags);
|
||||
|
||||
InvertRaster();
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
return m_pCamera;
|
||||
}
|
||||
|
||||
void
|
||||
CShadowCamera::InvertRaster()
|
||||
{
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwIm2DVertex vx[4];
|
||||
float crw, crh;
|
||||
RwRaster *raster;
|
||||
float recipZ;
|
||||
|
||||
raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
crw = (float)RwRasterGetWidth(raster);
|
||||
crh = (float)RwRasterGetHeight(raster);
|
||||
|
||||
recipZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
|
||||
RwIm2DVertexSetScreenY (&vx[0], 0.0f);
|
||||
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[0], recipZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[0], 255, 255, 255, 255);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[1], 0.0f);
|
||||
RwIm2DVertexSetScreenY (&vx[1], crh);
|
||||
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[1], recipZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[1], 255, 255, 255, 255);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[2], crw);
|
||||
RwIm2DVertexSetScreenY (&vx[2], 0.0f);
|
||||
RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[2], recipZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[2], 255, 255, 255, 255);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[3], crw);
|
||||
RwIm2DVertexSetScreenY (&vx[3], crh);
|
||||
RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[3], recipZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[3], 255, 255, 255, 255);
|
||||
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
|
||||
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
RwRaster *
|
||||
CShadowCamera::MakeGradientRaster()
|
||||
{
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwIm2DVertex vx[2];
|
||||
|
||||
if ( !m_pCamera )
|
||||
return nil;
|
||||
|
||||
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
RwRaster *raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
float width = (float)RwRasterGetWidth(raster);
|
||||
float height = (float)RwRasterGetHeight(raster);
|
||||
|
||||
if ( height < 1 )
|
||||
return nil;
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)rwFILTERNAFILTERMODE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDINVDESTCOLOR);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEFLAT);
|
||||
|
||||
float color = 255.0f;
|
||||
float step = (-191.0f / height);
|
||||
|
||||
for ( int32 i = 0; i < height; i++ )
|
||||
{
|
||||
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
|
||||
RwIm2DVertexSetScreenY (&vx[0], i);
|
||||
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[0], (uint32)color, (uint32)color, (uint32)color, (uint32)color);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[1], width - 1);
|
||||
RwIm2DVertexSetScreenY (&vx[1], i);
|
||||
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
|
||||
RwIm2DVertexSetIntRGBA (&vx[1], (uint32)color, (uint32)color, (uint32)color, (uint32)color);
|
||||
|
||||
RwIm2DRenderLine(vx, 2, 0, 1);
|
||||
|
||||
color += step;
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void *)rwSHADEMODEGOURAUD);
|
||||
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
RwRaster *
|
||||
CShadowCamera::RasterResample(RwRaster *dstRaster)
|
||||
{
|
||||
ASSERT(dstRaster != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
if ( !m_pCamera )
|
||||
return nil;
|
||||
|
||||
RwRaster *raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
float size = (float) RwRasterGetWidth(raster);
|
||||
float uvOffset = TEXELOFFSET / size;
|
||||
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster);
|
||||
|
||||
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, uvOffset);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
RwRaster *
|
||||
CShadowCamera::RasterBlur(RwRaster *dstRaster, int32 numPasses)
|
||||
{
|
||||
ASSERT(dstRaster != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
if ( !m_pCamera )
|
||||
return nil;
|
||||
|
||||
RwRaster *raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
float size = (float) RwRasterGetWidth(dstRaster);
|
||||
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
for (int i = 0; i < numPasses; i++ )
|
||||
{
|
||||
RwCameraSetRaster(m_pCamera, raster);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
if ( i == 0 )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)dstRaster);
|
||||
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 1.0f / size);
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
RwCameraSetRaster(m_pCamera, dstRaster);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster);
|
||||
Im2DRenderQuad(0.0f, 0.0f, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0);
|
||||
|
||||
if ( i == numPasses - 1 )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
}
|
||||
|
||||
RwCameraSetRaster(m_pCamera, raster);
|
||||
|
||||
return dstRaster;
|
||||
}
|
||||
|
||||
RwRaster *
|
||||
CShadowCamera::RasterGradient(RwRaster *dstRaster)
|
||||
{
|
||||
ASSERT(dstRaster != nil);
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwRaster *raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
float size = (float)RwRasterGetWidth(dstRaster);
|
||||
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
RwCameraSetRaster(m_pCamera, dstRaster);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDSRCCOLOR);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)raster);
|
||||
|
||||
Im2DRenderQuad(0, 0, size, size, RwIm2DGetNearScreenZ(), recipCamZ, 0);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
RwCameraSetRaster(m_pCamera, raster);
|
||||
|
||||
return dstRaster;
|
||||
}
|
||||
|
||||
RwRaster *CShadowCamera::DrawOutlineBorder(RwRGBA const& color)
|
||||
{
|
||||
ASSERT(m_pCamera != nil);
|
||||
|
||||
RwIm2DVertex vx[4];
|
||||
RwImVertexIndex ix[5];
|
||||
|
||||
RwRaster *raster = RwCameraGetRaster(m_pCamera);
|
||||
ASSERT(raster != nil);
|
||||
|
||||
float size = (float)RwRasterGetWidth(raster) - 1.0f;
|
||||
float recipCamZ = 1.0f / RwCameraGetNearClipPlane(m_pCamera);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[0], 0.0f);
|
||||
RwIm2DVertexSetScreenY (&vx[0], 0.0f);
|
||||
RwIm2DVertexSetScreenZ (&vx[0], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetIntRGBA (&vx[0], color.red, color.green, color.blue, color.alpha);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[1], size);
|
||||
RwIm2DVertexSetScreenY (&vx[1], 0.0f);
|
||||
RwIm2DVertexSetScreenZ (&vx[1], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetIntRGBA (&vx[1], color.red, color.green, color.blue, color.alpha);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[2], size);
|
||||
RwIm2DVertexSetScreenY (&vx[2], size);
|
||||
RwIm2DVertexSetScreenZ (&vx[2], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetIntRGBA (&vx[2], color.red, color.green, color.blue, color.alpha);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX (&vx[3], 0.0f);
|
||||
RwIm2DVertexSetScreenY (&vx[3], size);
|
||||
RwIm2DVertexSetScreenZ (&vx[3], RwIm2DGetNearScreenZ());
|
||||
RwIm2DVertexSetIntRGBA (&vx[3], color.red, color.green, color.blue, color.alpha);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
|
||||
|
||||
ix[0] = 0;
|
||||
ix[4] = 0;
|
||||
ix[1] = 1;
|
||||
ix[2] = 2;
|
||||
ix[3] = 3;
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera) )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)nil);
|
||||
|
||||
RwIm2DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, vx, 4, ix, 5);
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
|
||||
return raster;
|
||||
}
|
54
src/render/ShadowCamera.h
Normal file
54
src/render/ShadowCamera.h
Normal file
|
@ -0,0 +1,54 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
class CShadowCamera
|
||||
{
|
||||
public:
|
||||
RwCamera *m_pCamera;
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
CShadowCamera();
|
||||
~CShadowCamera();
|
||||
|
||||
RwCamera *Create(int32 rasterSize);
|
||||
void Destroy();
|
||||
|
||||
RwCamera *SetFrustum(float objectRadius);
|
||||
RwCamera *SetLight(RpLight *light);
|
||||
RwCamera *SetCenter(RwV3d *center);
|
||||
|
||||
RwCamera *Update(RpClump *clump);
|
||||
RwCamera *Update(RpAtomic *atomic);
|
||||
|
||||
void InvertRaster();
|
||||
|
||||
RwRaster* GetRwRenderRaster()
|
||||
{
|
||||
return RwCameraGetRaster(m_pCamera);
|
||||
}
|
||||
|
||||
// ShadowRasterRender(RwV2d *)
|
||||
// ApplyAlphaMapToRaster(void)
|
||||
|
||||
RwRaster *MakeGradientRaster();
|
||||
|
||||
RwTexture *GetRwRenderTexture()
|
||||
{
|
||||
return m_pTexture;
|
||||
}
|
||||
|
||||
RwRaster* GetRwZRaster()
|
||||
{
|
||||
return RwCameraGetZRaster(m_pCamera);
|
||||
}
|
||||
|
||||
RwRaster *RasterResample(RwRaster *dstRaster);
|
||||
RwRaster *RasterBlur(RwRaster *dstRaster, int32 numPasses);
|
||||
RwRaster *RasterGradient(RwRaster *dstRaster);
|
||||
RwRaster *DrawOutlineBorder(RwRGBA const& color);
|
||||
|
||||
RwCamera *GetRwCamera()
|
||||
{
|
||||
return m_pCamera;
|
||||
}
|
||||
};
|
File diff suppressed because it is too large
Load diff
|
@ -1,12 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#define MAX_STOREDSHADOWS 48
|
||||
#define MAX_POLYBUNCHES 300
|
||||
#define MAX_STATICSHADOWS 64
|
||||
#define MAX_POLYBUNCHES 380
|
||||
#define MAX_STATICSHADOWS 48
|
||||
#define MAX_PERMAMENTSHADOWS 48
|
||||
|
||||
|
||||
|
||||
class CEntity;
|
||||
class CPtrList;
|
||||
class CAutomobile;
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
class CCutsceneShadow;
|
||||
class CCutsceneObject;
|
||||
|
||||
enum eShadowType
|
||||
{
|
||||
|
@ -27,6 +34,16 @@ enum eShadowTextureType
|
|||
SHADOWTEX_BLOOD
|
||||
};
|
||||
|
||||
enum VEH_SHD_TYPE
|
||||
{
|
||||
VEH_SHD_TYPE_CAR = 0,
|
||||
VEH_SHD_TYPE_BIKE,
|
||||
VEH_SHD_TYPE_HELI,
|
||||
VEH_SHD_TYPE_SEAPLANE,
|
||||
VEH_SHD_TYPE_RCPLANE,
|
||||
};
|
||||
|
||||
|
||||
class CStoredShadow
|
||||
{
|
||||
public:
|
||||
|
@ -35,6 +52,8 @@ public:
|
|||
CVector2D m_vecSide;
|
||||
float m_fZDistance;
|
||||
float m_fScale;
|
||||
RwTexture *m_pTexture;
|
||||
CCutsceneShadow *m_pCutsceneShadow;
|
||||
int16 m_nIntensity;
|
||||
uint8 m_ShadowType;
|
||||
uint8 m_nRed;
|
||||
|
@ -44,9 +63,9 @@ public:
|
|||
{
|
||||
uint8 bDrawOnWater : 1;
|
||||
uint8 bRendered : 1;
|
||||
//uint8 bDrawOnBuildings : 1;
|
||||
uint8 bDrawOnBuildings : 1;
|
||||
} m_nFlags;
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
|
||||
CStoredShadow()
|
||||
{ }
|
||||
|
@ -57,11 +76,11 @@ VALIDATE_SIZE(CStoredShadow, 0x30);
|
|||
class CPolyBunch
|
||||
{
|
||||
public:
|
||||
int16 m_nNumVerts;
|
||||
CVector m_aVerts[7];
|
||||
CPolyBunch *m_pNext;
|
||||
int16 m_nNumVerts;
|
||||
uint8 m_aU[7];
|
||||
uint8 m_aV[7];
|
||||
CPolyBunch *m_pNext;
|
||||
|
||||
CPolyBunch()
|
||||
{ }
|
||||
|
@ -80,15 +99,16 @@ public:
|
|||
CVector2D m_vecSide;
|
||||
float m_fZDistance;
|
||||
float m_fScale;
|
||||
uint8 m_nType;
|
||||
RwTexture *m_pTexture;
|
||||
int16 m_nIntensity; // unsigned ?
|
||||
uint8 m_nType;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
bool m_bJustCreated;
|
||||
bool m_bRendered;
|
||||
bool m_bTemp;
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
|
||||
CStaticShadow()
|
||||
{ }
|
||||
|
@ -106,14 +126,14 @@ public:
|
|||
CVector2D m_vecSide;
|
||||
float m_fZDistance;
|
||||
float m_fScale;
|
||||
uint32 m_nTimeCreated;
|
||||
uint32 m_nLifeTime;
|
||||
RwTexture *m_pTexture;
|
||||
int16 m_nIntensity;
|
||||
uint8 m_nType; // eShadowType
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
uint32 m_nTimeCreated;
|
||||
uint32 m_nLifeTime;
|
||||
RwTexture *m_pTexture;
|
||||
|
||||
CPermanentShadow()
|
||||
{ }
|
||||
|
@ -121,60 +141,62 @@ public:
|
|||
|
||||
VALIDATE_SIZE(CPermanentShadow, 0x38);
|
||||
|
||||
class CPtrList;
|
||||
class CAutomobile;
|
||||
class CPed;
|
||||
|
||||
class CShadows
|
||||
{
|
||||
public:
|
||||
#if 1
|
||||
static int16 ShadowsStoredToBeRendered;
|
||||
static CStoredShadow asShadowsStored [MAX_STOREDSHADOWS];
|
||||
static CPolyBunch aPolyBunches [MAX_POLYBUNCHES];
|
||||
static CStaticShadow aStaticShadows [MAX_STATICSHADOWS];
|
||||
static CPolyBunch *pEmptyBunchList;
|
||||
static CPermanentShadow aPermanentShadows[MAX_PERMAMENTSHADOWS];
|
||||
#else
|
||||
static int16 &ShadowsStoredToBeRendered;
|
||||
static CStoredShadow (&asShadowsStored) [MAX_STOREDSHADOWS];
|
||||
static CPolyBunch (&aPolyBunches) [MAX_POLYBUNCHES];
|
||||
static CStaticShadow (&aStaticShadows) [MAX_STATICSHADOWS];
|
||||
static CPolyBunch *&pEmptyBunchList;
|
||||
static CPermanentShadow (&aPermanentShadows)[MAX_PERMAMENTSHADOWS];
|
||||
#endif
|
||||
|
||||
static void Init (void);
|
||||
static void Shutdown (void);
|
||||
static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
|
||||
static void StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
|
||||
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
|
||||
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale);
|
||||
static void StoreShadowForCar (CAutomobile *pCar);
|
||||
static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
|
||||
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForTree (CEntity *pTree);
|
||||
static void StoreShadowForPole (CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID);
|
||||
static void SetRenderModeForShadowType (uint8 ShadowType);
|
||||
static void RenderStoredShadows (void);
|
||||
static void RenderStaticShadows (void);
|
||||
static void GeneratePolysForStaticShadow (int16 nStaticShadowID);
|
||||
static void CastShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
static void Init (void);
|
||||
static void Shutdown (void);
|
||||
static void AddPermanentShadow ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, uint32 nTime, float fScale);
|
||||
|
||||
static bool StoreStaticShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, Const CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, float fDrawDistance, bool bTempShadow, float fUpDistance);
|
||||
static void StoreShadowToBeRendered ( uint8 ShadowType, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue);
|
||||
static void StoreShadowToBeRendered ( uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, bool bDrawOnWater, float fScale, CCutsceneShadow *pShadow, bool bDrawOnBuildings);
|
||||
static void StoreShadowForVehicle (CVehicle *pCar, VEH_SHD_TYPE type);
|
||||
static void StoreCarLightShadow (CAutomobile *pCar, int32 nID, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, uint8 nRed, uint8 nGreen, uint8 nBlue, float fMaxViewAngle);
|
||||
static void StoreShadowForPed (CPed *pPed, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForPedObject (CEntity *pPedObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForCutscenePedObject(CCutsceneObject *pObject, float fDisplacementX, float fDisplacementY, float fFrontX, float fFrontY, float fSideX, float fSideY);
|
||||
static void StoreShadowForTree (CEntity *pTree);
|
||||
static void StoreShadowForPole (CEntity *pPole, float fOffsetX, float fOffsetY, float fOffsetZ, float fPoleHeight, float fPoleWidth, uint32 nID);
|
||||
static void SetRenderModeForShadowType (uint8 ShadowType);
|
||||
static void RenderStoredShadows (void);
|
||||
static void RenderStaticShadows (void);
|
||||
|
||||
static void GeneratePolysForStaticShadow (int16 nStaticShadowID);
|
||||
static void CastShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch);
|
||||
static void CastShadowEntity (CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
|
||||
static void CastPlayerShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch);
|
||||
|
||||
static void CastCutsceneShadowSectorList (CPtrList &PtrList, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow);
|
||||
|
||||
static void CastShadowEntityXY (CEntity *pEntity, float fStartX, float fStartY, float fEndX, float fEndY,
|
||||
CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch);
|
||||
static void UpdateStaticShadows (void);
|
||||
static void UpdatePermanentShadows (void);
|
||||
static void CalcPedShadowValues (CVector vecLightDir, float *pfDisplacementX, float *pfDisplacementY, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY);
|
||||
static void RenderExtraPlayerShadows (void);
|
||||
static void TidyUpShadows (void);
|
||||
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
|
||||
|
||||
static void CastShadowEntityXYZ (CEntity *pEntity, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity, uint8 nRed, uint8 nGreen, uint8 nBlue, float fZDistance, float fScale, CPolyBunch **ppPolyBunch, CCutsceneShadow *pShadow);
|
||||
|
||||
static void UpdateStaticShadows (void);
|
||||
static void UpdatePermanentShadows (void);
|
||||
static void CalcPedShadowValues (CVector vecLightDir, float *pfFrontX, float *pfFrontY, float *pfSideX, float *pfSideY, float *pfDisplacementX, float *pfDisplacementY);
|
||||
static void RenderExtraPlayerShadows (void);
|
||||
static void TidyUpShadows (void);
|
||||
static void RenderIndicatorShadow (uint32 nID, uint8 ShadowType, RwTexture *pTexture, CVector *pPosn, float fFrontX, float fFrontY, float fSideX, float fSideY, int16 nIntensity);
|
||||
};
|
||||
|
||||
extern RwTexture *gpShadowCarTex;
|
||||
extern RwTexture *gpShadowPedTex;
|
||||
extern RwTexture *gpShadowHeliTex;
|
||||
extern RwTexture *gpShadowBikeTex;
|
||||
extern RwTexture *gpShadowBaronTex;
|
||||
extern RwTexture *gpShadowExplosionTex;
|
||||
extern RwTexture *gpShadowHeadLightsTex;
|
||||
extern RwTexture *gpOutline1Tex;
|
||||
|
@ -182,7 +204,6 @@ extern RwTexture *gpOutline2Tex;
|
|||
extern RwTexture *gpOutline3Tex;
|
||||
extern RwTexture *gpBloodPoolTex;
|
||||
extern RwTexture *gpReflectionTex;
|
||||
extern RwTexture *gpGoalMarkerTex;
|
||||
extern RwTexture *gpWalkDontTex;
|
||||
extern RwTexture *gpCrackedGlassTex;
|
||||
extern RwTexture *gpPostShadowTex;
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include "Replay.h"
|
||||
#include "Skidmarks.h"
|
||||
|
||||
//--MIAMI: file done
|
||||
|
||||
CSkidmark CSkidmarks::aSkidmarks[NUMSKIDMARKS];
|
||||
|
||||
RwImVertexIndex SkidmarkIndexList[SKIDMARK_LENGTH * 6];
|
||||
|
@ -37,13 +39,6 @@ CSkidmarks::Init(void)
|
|||
SkidmarkIndexList[i*6+5] = ix+3;
|
||||
ix += 2;
|
||||
}
|
||||
|
||||
for(i = 0; i < SKIDMARK_LENGTH; i++){
|
||||
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 0], 0.0f);
|
||||
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 0], i*5.01f);
|
||||
RwIm3DVertexSetU(&SkidmarkVertices[i*2 + 1], 1.0f);
|
||||
RwIm3DVertexSetV(&SkidmarkVertices[i*2 + 1], i*5.01f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -141,8 +136,12 @@ CSkidmarks::Render(void)
|
|||
p2.y -= aSkidmarks[i].m_sideY[j];
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+0], color.red, color.green, color.blue, alpha);
|
||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+0], p1.x, p1.y, p1.z+0.1f);
|
||||
RwIm3DVertexSetU(&SkidmarkVertices[j*2+0], 0.0f);
|
||||
RwIm3DVertexSetV(&SkidmarkVertices[j*2+0], j*5.01f);
|
||||
RwIm3DVertexSetRGBA(&SkidmarkVertices[j*2+1], color.red, color.green, color.blue, alpha);
|
||||
RwIm3DVertexSetPos(&SkidmarkVertices[j*2+1], p2.x, p2.y, p2.z+0.1f);
|
||||
RwIm3DVertexSetU(&SkidmarkVertices[j*2+1], 1.0f);
|
||||
RwIm3DVertexSetV(&SkidmarkVertices[j*2+1], j*5.01f);
|
||||
}
|
||||
|
||||
LittleTest();
|
||||
|
|
|
@ -10,60 +10,60 @@
|
|||
#include "FileMgr.h"
|
||||
#include "Timecycle.h"
|
||||
|
||||
// TODO(MIAMI): change some of the types here
|
||||
//--MIAMI: done
|
||||
|
||||
int CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
short CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
short CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
short CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
int CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
float CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
int8 CTimeCycle::m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
int8 CTimeCycle::m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
int8 CTimeCycle::m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
int16 CTimeCycle::m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
int16 CTimeCycle::m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
uint8 CTimeCycle::m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
|
||||
|
||||
float CTimeCycle::m_fCurrentAmbientRed;
|
||||
|
@ -81,36 +81,36 @@ float CTimeCycle::m_fCurrentAmbientBlue_Obj_Bl;
|
|||
float CTimeCycle::m_fCurrentDirectionalRed;
|
||||
float CTimeCycle::m_fCurrentDirectionalGreen;
|
||||
float CTimeCycle::m_fCurrentDirectionalBlue;
|
||||
int CTimeCycle::m_nCurrentSkyTopRed;
|
||||
int CTimeCycle::m_nCurrentSkyTopGreen;
|
||||
int CTimeCycle::m_nCurrentSkyTopBlue;
|
||||
int CTimeCycle::m_nCurrentSkyBottomRed;
|
||||
int CTimeCycle::m_nCurrentSkyBottomGreen;
|
||||
int CTimeCycle::m_nCurrentSkyBottomBlue;
|
||||
int CTimeCycle::m_nCurrentSunCoreRed;
|
||||
int CTimeCycle::m_nCurrentSunCoreGreen;
|
||||
int CTimeCycle::m_nCurrentSunCoreBlue;
|
||||
int CTimeCycle::m_nCurrentSunCoronaRed;
|
||||
int CTimeCycle::m_nCurrentSunCoronaGreen;
|
||||
int CTimeCycle::m_nCurrentSunCoronaBlue;
|
||||
int32 CTimeCycle::m_nCurrentSkyTopRed;
|
||||
int32 CTimeCycle::m_nCurrentSkyTopGreen;
|
||||
int32 CTimeCycle::m_nCurrentSkyTopBlue;
|
||||
int32 CTimeCycle::m_nCurrentSkyBottomRed;
|
||||
int32 CTimeCycle::m_nCurrentSkyBottomGreen;
|
||||
int32 CTimeCycle::m_nCurrentSkyBottomBlue;
|
||||
int32 CTimeCycle::m_nCurrentSunCoreRed;
|
||||
int32 CTimeCycle::m_nCurrentSunCoreGreen;
|
||||
int32 CTimeCycle::m_nCurrentSunCoreBlue;
|
||||
int32 CTimeCycle::m_nCurrentSunCoronaRed;
|
||||
int32 CTimeCycle::m_nCurrentSunCoronaGreen;
|
||||
int32 CTimeCycle::m_nCurrentSunCoronaBlue;
|
||||
float CTimeCycle::m_fCurrentSunSize;
|
||||
float CTimeCycle::m_fCurrentSpriteSize;
|
||||
float CTimeCycle::m_fCurrentSpriteBrightness;
|
||||
int CTimeCycle::m_nCurrentShadowStrength;
|
||||
int CTimeCycle::m_nCurrentLightShadowStrength;
|
||||
int CTimeCycle::m_nCurrentPoleShadowStrength;
|
||||
int32 CTimeCycle::m_nCurrentShadowStrength;
|
||||
int32 CTimeCycle::m_nCurrentLightShadowStrength;
|
||||
int32 CTimeCycle::m_nCurrentPoleShadowStrength;
|
||||
float CTimeCycle::m_fCurrentFogStart;
|
||||
float CTimeCycle::m_fCurrentFarClip;
|
||||
float CTimeCycle::m_fCurrentLightsOnGroundBrightness;
|
||||
int CTimeCycle::m_nCurrentLowCloudsRed;
|
||||
int CTimeCycle::m_nCurrentLowCloudsGreen;
|
||||
int CTimeCycle::m_nCurrentLowCloudsBlue;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsTopRed;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
|
||||
int CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
|
||||
int32 CTimeCycle::m_nCurrentLowCloudsRed;
|
||||
int32 CTimeCycle::m_nCurrentLowCloudsGreen;
|
||||
int32 CTimeCycle::m_nCurrentLowCloudsBlue;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsTopRed;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsTopGreen;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsTopBlue;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomRed;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomGreen;
|
||||
int32 CTimeCycle::m_nCurrentFluffyCloudsBottomBlue;
|
||||
float CTimeCycle::m_fCurrentBlurRed;
|
||||
float CTimeCycle::m_fCurrentBlurGreen;
|
||||
float CTimeCycle::m_fCurrentBlurBlue;
|
||||
|
@ -118,13 +118,16 @@ float CTimeCycle::m_fCurrentWaterRed;
|
|||
float CTimeCycle::m_fCurrentWaterGreen;
|
||||
float CTimeCycle::m_fCurrentWaterBlue;
|
||||
float CTimeCycle::m_fCurrentWaterAlpha;
|
||||
int CTimeCycle::m_nCurrentFogColourRed;
|
||||
int CTimeCycle::m_nCurrentFogColourGreen;
|
||||
int CTimeCycle::m_nCurrentFogColourBlue;
|
||||
int32 CTimeCycle::m_nCurrentFogColourRed;
|
||||
int32 CTimeCycle::m_nCurrentFogColourGreen;
|
||||
int32 CTimeCycle::m_nCurrentFogColourBlue;
|
||||
|
||||
int CTimeCycle::m_FogReduction;
|
||||
int32 CTimeCycle::m_FogReduction;
|
||||
bool CTimeCycle::m_bExtraColourOn;
|
||||
int32 CTimeCycle::m_ExtraColour;
|
||||
float CTimeCycle::m_ExtraColourInter;
|
||||
|
||||
int CTimeCycle::m_CurrentStoredValue;
|
||||
int32 CTimeCycle::m_CurrentStoredValue;
|
||||
CVector CTimeCycle::m_VectorToSun[16];
|
||||
float CTimeCycle::m_fShadowFrontX[16];
|
||||
float CTimeCycle::m_fShadowFrontY[16];
|
||||
|
@ -133,7 +136,6 @@ float CTimeCycle::m_fShadowSideY[16];
|
|||
float CTimeCycle::m_fShadowDisplacementX[16];
|
||||
float CTimeCycle::m_fShadowDisplacementY[16];
|
||||
|
||||
|
||||
void
|
||||
CTimeCycle::Initialise(void)
|
||||
{
|
||||
|
@ -233,15 +235,15 @@ CTimeCycle::Initialise(void)
|
|||
m_nSunCoronaRed[h][w] = sunCoronaR;
|
||||
m_nSunCoronaGreen[h][w] = sunCoronaG;
|
||||
m_nSunCoronaBlue[h][w] = sunCoronaB;
|
||||
m_fSunSize[h][w] = sunSz;
|
||||
m_fSpriteSize[h][w] = sprSz;
|
||||
m_fSpriteBrightness[h][w] = sprBght;
|
||||
m_fSunSize[h][w] = sunSz * 10.0f;
|
||||
m_fSpriteSize[h][w] = sprSz * 10.0f;
|
||||
m_fSpriteBrightness[h][w] = sprBght * 10.0f;
|
||||
m_nShadowStrength[h][w] = shad;
|
||||
m_nLightShadowStrength[h][w] = lightShad;
|
||||
m_nPoleShadowStrength[h][w] = poleShad;
|
||||
m_fFarClip[h][w] = farClp;
|
||||
m_fFogStart[h][w] = fogSt;
|
||||
m_fLightsOnGroundBrightness[h][w] = lightGnd;
|
||||
m_fLightsOnGroundBrightness[h][w] = lightGnd * 10.0f;
|
||||
m_nLowCloudsRed[h][w] = cloudR;
|
||||
m_nLowCloudsGreen[h][w] = cloudG;
|
||||
m_nLowCloudsBlue[h][w] = cloudB;
|
||||
|
@ -265,6 +267,51 @@ CTimeCycle::Initialise(void)
|
|||
debug("CTimeCycle ready\n");
|
||||
}
|
||||
|
||||
static float interp_c0, interp_c1, interp_c2, interp_c3;
|
||||
|
||||
float CTimeCycle::Interpolate(int8 *a, int8 *b)
|
||||
{
|
||||
return a[CWeather::OldWeatherType] * interp_c0 +
|
||||
b[CWeather::OldWeatherType] * interp_c1 +
|
||||
a[CWeather::NewWeatherType] * interp_c2 +
|
||||
b[CWeather::NewWeatherType] * interp_c3;
|
||||
}
|
||||
|
||||
float CTimeCycle::Interpolate(uint8 *a, uint8 *b)
|
||||
{
|
||||
return a[CWeather::OldWeatherType] * interp_c0 +
|
||||
b[CWeather::OldWeatherType] * interp_c1 +
|
||||
a[CWeather::NewWeatherType] * interp_c2 +
|
||||
b[CWeather::NewWeatherType] * interp_c3;
|
||||
}
|
||||
|
||||
float CTimeCycle::Interpolate(int16 *a, int16 *b)
|
||||
{
|
||||
return a[CWeather::OldWeatherType] * interp_c0 +
|
||||
b[CWeather::OldWeatherType] * interp_c1 +
|
||||
a[CWeather::NewWeatherType] * interp_c2 +
|
||||
b[CWeather::NewWeatherType] * interp_c3;
|
||||
}
|
||||
|
||||
void
|
||||
CTimeCycle::StartExtraColour(int32 c, bool fade)
|
||||
{
|
||||
m_bExtraColourOn = true;
|
||||
m_ExtraColour = c;
|
||||
if(fade)
|
||||
m_ExtraColourInter = 0.0f;
|
||||
else
|
||||
m_ExtraColourInter = 1.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CTimeCycle::StopExtraColour(bool fade)
|
||||
{
|
||||
m_bExtraColourOn = false;
|
||||
if(!fade)
|
||||
m_ExtraColourInter = 0.0f;
|
||||
}
|
||||
|
||||
void
|
||||
CTimeCycle::Update(void)
|
||||
{
|
||||
|
@ -274,12 +321,12 @@ CTimeCycle::Update(void)
|
|||
int w2 = CWeather::NewWeatherType;
|
||||
float timeInterp = (CClock::GetMinutes() + CClock::GetSeconds()/60.0f)/60.0f;
|
||||
// coefficients for a bilinear interpolation
|
||||
float c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
|
||||
float c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
|
||||
float c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
|
||||
float c3 = timeInterp * CWeather::InterpolationValue;
|
||||
interp_c0 = (1.0f-timeInterp) * (1.0f-CWeather::InterpolationValue);
|
||||
interp_c1 = timeInterp * (1.0f-CWeather::InterpolationValue);
|
||||
interp_c2 = (1.0f-timeInterp) * CWeather::InterpolationValue;
|
||||
interp_c3 = timeInterp * CWeather::InterpolationValue;
|
||||
|
||||
#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
|
||||
#define INTERP(v) Interpolate(v[h1], v[h2])
|
||||
|
||||
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed);
|
||||
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen);
|
||||
|
@ -317,15 +364,15 @@ CTimeCycle::Update(void)
|
|||
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen);
|
||||
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue);
|
||||
|
||||
m_fCurrentSunSize = INTERP(m_fSunSize);
|
||||
m_fCurrentSpriteSize = INTERP(m_fSpriteSize);
|
||||
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness);
|
||||
m_fCurrentSunSize = INTERP(m_fSunSize)/10.0f;
|
||||
m_fCurrentSpriteSize = INTERP(m_fSpriteSize)/10.0f;
|
||||
m_fCurrentSpriteBrightness = INTERP(m_fSpriteBrightness)/10.0f;
|
||||
m_nCurrentShadowStrength = INTERP(m_nShadowStrength);
|
||||
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength);
|
||||
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength);
|
||||
m_fCurrentFarClip = INTERP(m_fFarClip);
|
||||
m_fCurrentFogStart = INTERP(m_fFogStart);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERP(m_fLightsOnGroundBrightness)/10.0f;
|
||||
|
||||
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed);
|
||||
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen);
|
||||
|
@ -347,6 +394,7 @@ CTimeCycle::Update(void)
|
|||
m_fCurrentWaterGreen = INTERP(m_fWaterGreen);
|
||||
m_fCurrentWaterBlue = INTERP(m_fWaterBlue);
|
||||
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha);
|
||||
#undef INTERP
|
||||
|
||||
if(m_FogReduction != 0)
|
||||
m_fCurrentFarClip = Max(m_fCurrentFarClip, m_FogReduction/64.0f * 650.0f);
|
||||
|
@ -360,7 +408,88 @@ CTimeCycle::Update(void)
|
|||
sunPos.z = 0.2f - Cos(sunAngle);
|
||||
sunPos.Normalise();
|
||||
|
||||
// TODO(MIAMI): extra colours
|
||||
if(m_bExtraColourOn)
|
||||
m_ExtraColourInter = Min(1.0f, m_ExtraColourInter + CTimer::GetTimeStep()/120.0f);
|
||||
else
|
||||
m_ExtraColourInter = Max(-.0f, m_ExtraColourInter - CTimer::GetTimeStep()/120.0f);
|
||||
if(m_ExtraColourInter > 0.0f){
|
||||
#define INTERP(extra,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS] + (1.0f-m_ExtraColourInter)*cur)
|
||||
#define INTERPscl(extra,scl,cur) (m_ExtraColourInter*extra[m_ExtraColour][WEATHER_EXTRACOLOURS]/scl + (1.0f-m_ExtraColourInter)*cur)
|
||||
if(m_nSkyTopRed[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
|
||||
m_nSkyTopGreen[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0 ||
|
||||
m_nSkyTopBlue[m_ExtraColour][WEATHER_EXTRACOLOURS] != 0){
|
||||
m_nCurrentSkyTopRed = INTERP(m_nSkyTopRed,m_nCurrentSkyTopRed);
|
||||
m_nCurrentSkyTopGreen = INTERP(m_nSkyTopGreen,m_nCurrentSkyTopGreen);
|
||||
m_nCurrentSkyTopBlue = INTERP(m_nSkyTopBlue,m_nCurrentSkyTopBlue);
|
||||
|
||||
m_nCurrentSkyBottomRed = INTERP(m_nSkyBottomRed,m_nCurrentSkyBottomRed);
|
||||
m_nCurrentSkyBottomGreen = INTERP(m_nSkyBottomGreen,m_nCurrentSkyBottomGreen);
|
||||
m_nCurrentSkyBottomBlue = INTERP(m_nSkyBottomBlue,m_nCurrentSkyBottomBlue);
|
||||
|
||||
m_nCurrentSunCoreRed = INTERP(m_nSunCoreRed,m_nCurrentSunCoreRed);
|
||||
m_nCurrentSunCoreGreen = INTERP(m_nSunCoreGreen,m_nCurrentSunCoreGreen);
|
||||
m_nCurrentSunCoreBlue = INTERP(m_nSunCoreBlue,m_nCurrentSunCoreBlue);
|
||||
|
||||
m_nCurrentSunCoronaRed = INTERP(m_nSunCoronaRed,m_nCurrentSunCoronaRed);
|
||||
m_nCurrentSunCoronaGreen = INTERP(m_nSunCoronaGreen,m_nCurrentSunCoronaGreen);
|
||||
m_nCurrentSunCoronaBlue = INTERP(m_nSunCoronaBlue,m_nCurrentSunCoronaBlue);
|
||||
|
||||
m_fCurrentSunSize = INTERPscl(m_fSunSize,10.0f,m_fCurrentSunSize);
|
||||
|
||||
m_nCurrentLowCloudsRed = INTERP(m_nLowCloudsRed,m_nCurrentLowCloudsRed);
|
||||
m_nCurrentLowCloudsGreen = INTERP(m_nLowCloudsGreen,m_nCurrentLowCloudsGreen);
|
||||
m_nCurrentLowCloudsBlue = INTERP(m_nLowCloudsBlue,m_nCurrentLowCloudsBlue);
|
||||
|
||||
m_nCurrentFluffyCloudsTopRed = INTERP(m_nFluffyCloudsTopRed,m_nCurrentFluffyCloudsTopRed);
|
||||
m_nCurrentFluffyCloudsTopGreen = INTERP(m_nFluffyCloudsTopGreen,m_nCurrentFluffyCloudsTopGreen);
|
||||
m_nCurrentFluffyCloudsTopBlue = INTERP(m_nFluffyCloudsTopBlue,m_nCurrentFluffyCloudsTopBlue);
|
||||
|
||||
m_nCurrentFluffyCloudsBottomRed = INTERP(m_nFluffyCloudsBottomRed,m_nCurrentFluffyCloudsBottomRed);
|
||||
m_nCurrentFluffyCloudsBottomGreen = INTERP(m_nFluffyCloudsBottomGreen,m_nCurrentFluffyCloudsBottomGreen);
|
||||
m_nCurrentFluffyCloudsBottomBlue = INTERP(m_nFluffyCloudsBottomBlue,m_nCurrentFluffyCloudsBottomBlue);
|
||||
|
||||
m_fCurrentWaterRed = INTERP(m_fWaterRed,m_fCurrentWaterRed);
|
||||
m_fCurrentWaterGreen = INTERP(m_fWaterGreen,m_fCurrentWaterGreen);
|
||||
m_fCurrentWaterBlue = INTERP(m_fWaterBlue,m_fCurrentWaterBlue);
|
||||
m_fCurrentWaterAlpha = INTERP(m_fWaterAlpha,m_fCurrentWaterAlpha);
|
||||
}
|
||||
|
||||
m_fCurrentAmbientRed = INTERP(m_nAmbientRed,m_fCurrentAmbientRed);
|
||||
m_fCurrentAmbientGreen = INTERP(m_nAmbientGreen,m_fCurrentAmbientGreen);
|
||||
m_fCurrentAmbientBlue = INTERP(m_nAmbientBlue,m_fCurrentAmbientBlue);
|
||||
|
||||
m_fCurrentAmbientRed_Obj = INTERP(m_nAmbientRed_Obj,m_fCurrentAmbientRed_Obj);
|
||||
m_fCurrentAmbientGreen_Obj = INTERP(m_nAmbientGreen_Obj,m_fCurrentAmbientGreen_Obj);
|
||||
m_fCurrentAmbientBlue_Obj = INTERP(m_nAmbientBlue_Obj,m_fCurrentAmbientBlue_Obj);
|
||||
|
||||
m_fCurrentAmbientRed_Bl = INTERP(m_nAmbientRed_Bl,m_fCurrentAmbientRed_Bl);
|
||||
m_fCurrentAmbientGreen_Bl = INTERP(m_nAmbientGreen_Bl,m_fCurrentAmbientGreen_Bl);
|
||||
m_fCurrentAmbientBlue_Bl = INTERP(m_nAmbientBlue_Bl,m_fCurrentAmbientBlue_Bl);
|
||||
|
||||
m_fCurrentAmbientRed_Obj_Bl = INTERP(m_nAmbientRed_Obj_Bl,m_fCurrentAmbientRed_Obj_Bl);
|
||||
m_fCurrentAmbientGreen_Obj_Bl = INTERP(m_nAmbientGreen_Obj_Bl,m_fCurrentAmbientGreen_Obj_Bl);
|
||||
m_fCurrentAmbientBlue_Obj_Bl = INTERP(m_nAmbientBlue_Obj_Bl,m_fCurrentAmbientBlue_Obj_Bl);
|
||||
|
||||
m_fCurrentDirectionalRed = INTERP(m_nDirectionalRed,m_fCurrentDirectionalRed);
|
||||
m_fCurrentDirectionalGreen = INTERP(m_nDirectionalGreen,m_fCurrentDirectionalGreen);
|
||||
m_fCurrentDirectionalBlue = INTERP(m_nDirectionalBlue,m_fCurrentDirectionalBlue);
|
||||
|
||||
m_fCurrentSpriteSize = INTERPscl(m_fSpriteSize,10.0f,m_fCurrentSpriteSize);
|
||||
m_fCurrentSpriteBrightness = INTERPscl(m_fSpriteBrightness,10.0f,m_fCurrentSpriteBrightness);
|
||||
m_nCurrentShadowStrength = INTERP(m_nShadowStrength,m_nCurrentShadowStrength);
|
||||
m_nCurrentLightShadowStrength = INTERP(m_nLightShadowStrength,m_nCurrentLightShadowStrength);
|
||||
m_nCurrentPoleShadowStrength = INTERP(m_nPoleShadowStrength,m_nCurrentPoleShadowStrength);
|
||||
m_fCurrentFarClip = INTERP(m_fFarClip,m_fCurrentFarClip);
|
||||
m_fCurrentFogStart = INTERP(m_fFogStart,m_fCurrentFogStart);
|
||||
m_fCurrentLightsOnGroundBrightness = INTERPscl(m_fLightsOnGroundBrightness,10.0f,m_fCurrentLightsOnGroundBrightness);
|
||||
|
||||
m_fCurrentBlurRed = INTERP(m_fBlurRed,m_fCurrentBlurRed);
|
||||
m_fCurrentBlurGreen = INTERP(m_fBlurGreen,m_fCurrentBlurGreen);
|
||||
m_fCurrentBlurBlue = INTERP(m_fBlurBlue,m_fCurrentBlurBlue);
|
||||
|
||||
#undef INTERP
|
||||
#undef INTERPscl
|
||||
}
|
||||
|
||||
if(TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
||||
TheCamera.SetMotionBlur(m_fCurrentBlurRed, m_fCurrentBlurGreen, m_fCurrentBlurBlue, 5, MOTION_BLUR_LIGHT_SCENE);
|
||||
|
|
|
@ -2,58 +2,58 @@
|
|||
|
||||
class CTimeCycle
|
||||
{
|
||||
static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static short m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
static float m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Obj[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientRed_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientGreen_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nAmbientBlue_Obj_Bl[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSunSize[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSpriteSize[NUMHOURS][NUMWEATHERS];
|
||||
static int8 m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nPoleShadowStrength[NUMHOURS][NUMWEATHERS];
|
||||
static int16 m_fFogStart[NUMHOURS][NUMWEATHERS];
|
||||
static int16 m_fFarClip[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fBlurBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterRed[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterGreen[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterBlue[NUMHOURS][NUMWEATHERS];
|
||||
static uint8 m_fWaterAlpha[NUMHOURS][NUMWEATHERS];
|
||||
|
||||
static float m_fCurrentAmbientRed;
|
||||
static float m_fCurrentAmbientGreen;
|
||||
|
@ -70,36 +70,36 @@ class CTimeCycle
|
|||
static float m_fCurrentDirectionalRed;
|
||||
static float m_fCurrentDirectionalGreen;
|
||||
static float m_fCurrentDirectionalBlue;
|
||||
static int m_nCurrentSkyTopRed;
|
||||
static int m_nCurrentSkyTopGreen;
|
||||
static int m_nCurrentSkyTopBlue;
|
||||
static int m_nCurrentSkyBottomRed;
|
||||
static int m_nCurrentSkyBottomGreen;
|
||||
static int m_nCurrentSkyBottomBlue;
|
||||
static int m_nCurrentSunCoreRed;
|
||||
static int m_nCurrentSunCoreGreen;
|
||||
static int m_nCurrentSunCoreBlue;
|
||||
static int m_nCurrentSunCoronaRed;
|
||||
static int m_nCurrentSunCoronaGreen;
|
||||
static int m_nCurrentSunCoronaBlue;
|
||||
static int32 m_nCurrentSkyTopRed;
|
||||
static int32 m_nCurrentSkyTopGreen;
|
||||
static int32 m_nCurrentSkyTopBlue;
|
||||
static int32 m_nCurrentSkyBottomRed;
|
||||
static int32 m_nCurrentSkyBottomGreen;
|
||||
static int32 m_nCurrentSkyBottomBlue;
|
||||
static int32 m_nCurrentSunCoreRed;
|
||||
static int32 m_nCurrentSunCoreGreen;
|
||||
static int32 m_nCurrentSunCoreBlue;
|
||||
static int32 m_nCurrentSunCoronaRed;
|
||||
static int32 m_nCurrentSunCoronaGreen;
|
||||
static int32 m_nCurrentSunCoronaBlue;
|
||||
static float m_fCurrentSunSize;
|
||||
static float m_fCurrentSpriteSize;
|
||||
static float m_fCurrentSpriteBrightness;
|
||||
static int m_nCurrentShadowStrength;
|
||||
static int m_nCurrentLightShadowStrength;
|
||||
static int m_nCurrentPoleShadowStrength;
|
||||
static int32 m_nCurrentShadowStrength;
|
||||
static int32 m_nCurrentLightShadowStrength;
|
||||
static int32 m_nCurrentPoleShadowStrength;
|
||||
static float m_fCurrentFogStart;
|
||||
static float m_fCurrentFarClip;
|
||||
static float m_fCurrentLightsOnGroundBrightness;
|
||||
static int m_nCurrentLowCloudsRed;
|
||||
static int m_nCurrentLowCloudsGreen;
|
||||
static int m_nCurrentLowCloudsBlue;
|
||||
static int m_nCurrentFluffyCloudsTopRed;
|
||||
static int m_nCurrentFluffyCloudsTopGreen;
|
||||
static int m_nCurrentFluffyCloudsTopBlue;
|
||||
static int m_nCurrentFluffyCloudsBottomRed;
|
||||
static int m_nCurrentFluffyCloudsBottomGreen;
|
||||
static int m_nCurrentFluffyCloudsBottomBlue;
|
||||
static int32 m_nCurrentLowCloudsRed;
|
||||
static int32 m_nCurrentLowCloudsGreen;
|
||||
static int32 m_nCurrentLowCloudsBlue;
|
||||
static int32 m_nCurrentFluffyCloudsTopRed;
|
||||
static int32 m_nCurrentFluffyCloudsTopGreen;
|
||||
static int32 m_nCurrentFluffyCloudsTopBlue;
|
||||
static int32 m_nCurrentFluffyCloudsBottomRed;
|
||||
static int32 m_nCurrentFluffyCloudsBottomGreen;
|
||||
static int32 m_nCurrentFluffyCloudsBottomBlue;
|
||||
static float m_fCurrentBlurRed;
|
||||
static float m_fCurrentBlurGreen;
|
||||
static float m_fCurrentBlurBlue;
|
||||
|
@ -107,14 +107,17 @@ class CTimeCycle
|
|||
static float m_fCurrentWaterGreen;
|
||||
static float m_fCurrentWaterBlue;
|
||||
static float m_fCurrentWaterAlpha;
|
||||
static int m_nCurrentFogColourRed;
|
||||
static int m_nCurrentFogColourGreen;
|
||||
static int m_nCurrentFogColourBlue;
|
||||
static int32 m_nCurrentFogColourRed;
|
||||
static int32 m_nCurrentFogColourGreen;
|
||||
static int32 m_nCurrentFogColourBlue;
|
||||
|
||||
static int m_FogReduction;
|
||||
static int32 m_FogReduction;
|
||||
|
||||
public:
|
||||
static int m_CurrentStoredValue;
|
||||
static bool m_bExtraColourOn;
|
||||
static int32 m_ExtraColour;
|
||||
static float m_ExtraColourInter;
|
||||
static int32 m_CurrentStoredValue;
|
||||
static CVector m_VectorToSun[16];
|
||||
static float m_fShadowFrontX[16];
|
||||
static float m_fShadowFrontY[16];
|
||||
|
@ -138,51 +141,56 @@ public:
|
|||
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
|
||||
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
|
||||
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
|
||||
static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
||||
static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
||||
static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
||||
static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
||||
static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
||||
static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
||||
static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
||||
static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
||||
static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
||||
static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
||||
static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||
static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||
static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
|
||||
static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
|
||||
static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
|
||||
static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
|
||||
static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
|
||||
static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
|
||||
static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
|
||||
static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
|
||||
static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
|
||||
static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
|
||||
static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
|
||||
static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
|
||||
static float GetSunSize(void) { return m_fCurrentSunSize; }
|
||||
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
|
||||
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
|
||||
static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
|
||||
static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
|
||||
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
|
||||
static float GetFarClip(void) { return m_fCurrentFarClip; }
|
||||
static float GetFogStart(void) { return m_fCurrentFogStart; }
|
||||
|
||||
static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
||||
static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
||||
static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
||||
static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
||||
static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
||||
static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
||||
static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
||||
static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
||||
static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
||||
static int GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||
static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||
static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||
static int GetFogReduction(void) { return m_FogReduction; }
|
||||
static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
|
||||
static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
|
||||
static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
|
||||
static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
|
||||
static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
|
||||
static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
|
||||
static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
|
||||
static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
|
||||
static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
|
||||
static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
|
||||
static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
|
||||
static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
|
||||
static int32 GetFogReduction(void) { return m_FogReduction; }
|
||||
|
||||
static int GetBlurRed(void) { return m_fCurrentBlurRed; }
|
||||
static int GetBlurGreen(void) { return m_fCurrentBlurGreen; }
|
||||
static int GetBlurBlue(void) { return m_fCurrentBlurBlue; }
|
||||
static int GetWaterRed(void) { return m_fCurrentWaterRed; }
|
||||
static int GetWaterGreen(void) { return m_fCurrentWaterGreen; }
|
||||
static int GetWaterBlue(void) { return m_fCurrentWaterBlue; }
|
||||
static int GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
|
||||
static int32 GetBlurRed(void) { return m_fCurrentBlurRed; }
|
||||
static int32 GetBlurGreen(void) { return m_fCurrentBlurGreen; }
|
||||
static int32 GetBlurBlue(void) { return m_fCurrentBlurBlue; }
|
||||
static int32 GetWaterRed(void) { return m_fCurrentWaterRed; }
|
||||
static int32 GetWaterGreen(void) { return m_fCurrentWaterGreen; }
|
||||
static int32 GetWaterBlue(void) { return m_fCurrentWaterBlue; }
|
||||
static int32 GetWaterAlpha(void) { return m_fCurrentWaterAlpha; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Update(void);
|
||||
static float Interpolate(int8 *a, int8 *b);
|
||||
static float Interpolate(uint8 *a, uint8 *b);
|
||||
static float Interpolate(int16 *a, int16 *b);
|
||||
static void StartExtraColour(int32 c, bool fade);
|
||||
static void StopExtraColour(bool fade);
|
||||
static CVector &GetSunDirection(void) { return m_VectorToSun[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontX(void) { return m_fShadowFrontX[m_CurrentStoredValue]; }
|
||||
static float GetShadowFrontY(void) { return m_fShadowFrontY[m_CurrentStoredValue]; }
|
||||
|
|
|
@ -6,7 +6,9 @@ enum {
|
|||
WEATHER_FOGGY,
|
||||
WEATHER_EXTRA_SUNNY,
|
||||
WEATHER_HURRICANE,
|
||||
WEATHER_TOTAL
|
||||
WEATHER_TOTAL,
|
||||
|
||||
WEATHER_EXTRACOLOURS = 6
|
||||
};
|
||||
|
||||
class CWeather
|
||||
|
|
|
@ -399,6 +399,125 @@ RenderSkeleton(RpHAnimHierarchy *hier)
|
|||
}
|
||||
#endif
|
||||
|
||||
|
||||
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset)
|
||||
{
|
||||
RwIm2DVertex vx[4];
|
||||
|
||||
/*
|
||||
* Render an opaque white 2D quad at the given coordinates and
|
||||
* spanning a whole texture.
|
||||
*/
|
||||
|
||||
RwIm2DVertexSetScreenX(&vx[0], x1);
|
||||
RwIm2DVertexSetScreenY(&vx[0], y1);
|
||||
RwIm2DVertexSetScreenZ(&vx[0], z);
|
||||
RwIm2DVertexSetIntRGBA(&vx[0], 255, 255, 255, 255);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[0], recipCamZ);
|
||||
RwIm2DVertexSetU(&vx[0], uvOffset, recipCamZ);
|
||||
RwIm2DVertexSetV(&vx[0], uvOffset, recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX(&vx[1], x1);
|
||||
RwIm2DVertexSetScreenY(&vx[1], y2);
|
||||
RwIm2DVertexSetScreenZ(&vx[1], z);
|
||||
RwIm2DVertexSetIntRGBA(&vx[1], 255, 255, 255, 255);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[1], recipCamZ);
|
||||
RwIm2DVertexSetU(&vx[1], uvOffset, recipCamZ);
|
||||
RwIm2DVertexSetV(&vx[1], 1.0f + uvOffset, recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX(&vx[2], x2);
|
||||
RwIm2DVertexSetScreenY(&vx[2], y1);
|
||||
RwIm2DVertexSetScreenZ(&vx[2], z);
|
||||
RwIm2DVertexSetIntRGBA(&vx[2], 255, 255, 255, 255);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[2], recipCamZ);
|
||||
RwIm2DVertexSetU(&vx[2], 1.0f + uvOffset, recipCamZ);
|
||||
RwIm2DVertexSetV(&vx[2], uvOffset, recipCamZ);
|
||||
|
||||
RwIm2DVertexSetScreenX(&vx[3], x2);
|
||||
RwIm2DVertexSetScreenY(&vx[3], y2);
|
||||
RwIm2DVertexSetScreenZ(&vx[3], z);
|
||||
RwIm2DVertexSetIntRGBA(&vx[3], 255, 255, 255, 255);
|
||||
RwIm2DVertexSetRecipCameraZ(&vx[3], recipCamZ);
|
||||
RwIm2DVertexSetU(&vx[3], 1.0f + uvOffset, recipCamZ);
|
||||
RwIm2DVertexSetV(&vx[3], 1.0f + uvOffset, recipCamZ);
|
||||
|
||||
RwIm2DRenderPrimitive(rwPRIMTYPETRISTRIP, vx, 4);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool b_cbsUseLTM = true;
|
||||
|
||||
RpAtomic *cbsCalcMeanBSphereRadiusCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
RwV3d atomicPos;
|
||||
|
||||
if ( b_cbsUseLTM )
|
||||
RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
|
||||
else
|
||||
RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
|
||||
|
||||
RwV3d temp;
|
||||
RwV3dSub(&temp, &atomicPos, &((RwSphere *)data)->center);
|
||||
RwReal radius = RwV3dLength(&temp) + RpAtomicGetBoundingSphere(atomic)->radius;
|
||||
|
||||
if ( ((RwSphere *)data)->radius < radius )
|
||||
((RwSphere *)data)->radius = radius;
|
||||
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpAtomic *cbsCalcMeanBSphereCenterCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
RwV3d atomicPos;
|
||||
|
||||
if ( b_cbsUseLTM )
|
||||
RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetLTM(RpClumpGetFrame(atomic->clump)));
|
||||
else
|
||||
RwV3dTransformPoints(&atomicPos, &RpAtomicGetBoundingSphere(atomic)->center, 1, RwFrameGetMatrix(RpClumpGetFrame(atomic->clump)));
|
||||
|
||||
RwV3dAdd(&((RwSphere *)data)->center, &((RwSphere *)data)->center, &atomicPos);
|
||||
|
||||
return atomic;
|
||||
}
|
||||
|
||||
RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM)
|
||||
{
|
||||
RwMatrix matrix;
|
||||
RwSphere result = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
|
||||
b_cbsUseLTM = useLTM;
|
||||
|
||||
if ( clump == nil || sphere == nil )
|
||||
return nil;
|
||||
|
||||
sphere->radius = 0.0f;
|
||||
sphere->center.x = 0.0f;
|
||||
sphere->center.y = 0.0f;
|
||||
sphere->center.z = 0.0f;
|
||||
|
||||
RwInt32 numAtomics = RpClumpGetNumAtomics(clump);
|
||||
if ( numAtomics < 1.0f )
|
||||
return nil;
|
||||
|
||||
RpClumpForAllAtomics(clump, cbsCalcMeanBSphereCenterCB, &result);
|
||||
|
||||
RwV3dScale(&result.center, &result.center, 1.0f/numAtomics);
|
||||
|
||||
RpClumpForAllAtomics(clump, cbsCalcMeanBSphereRadiusCB, &result);
|
||||
|
||||
if ( b_cbsUseLTM )
|
||||
RwMatrixInvert(&matrix, RwFrameGetLTM(RpClumpGetFrame(clump)));
|
||||
else
|
||||
RwMatrixInvert(&matrix, RwFrameGetMatrix(RpClumpGetFrame(clump)));
|
||||
|
||||
RwV3dTransformPoints(&result.center, &result.center, 1, &matrix);
|
||||
|
||||
*sphere = result;
|
||||
|
||||
return clump;
|
||||
}
|
||||
|
||||
void
|
||||
CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwReal viewWindow, RwReal aspectRatio)
|
||||
|
|
|
@ -29,6 +29,9 @@ RpAtomic *AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data);
|
|||
void RenderSkeleton(RpHAnimHierarchy *hier);
|
||||
#endif
|
||||
|
||||
RwBool Im2DRenderQuad(RwReal x1, RwReal y1, RwReal x2, RwReal y2, RwReal z, RwReal recipCamZ, RwReal uvOffset);
|
||||
RpClump *RpClumpGetBoundingSphere(RpClump *clump, RwSphere *sphere, bool useLTM);
|
||||
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict);
|
||||
|
|
|
@ -2505,8 +2505,12 @@ CAutomobile::PreRender(void)
|
|||
// end of lights
|
||||
}
|
||||
|
||||
//TODO(MIAMI): StoreShadowForVehicle once we have it
|
||||
CShadows::StoreShadowForCar(this);
|
||||
if (IsRealHeli())
|
||||
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
|
||||
else if ( GetModelIndex() == MI_RCBARON)
|
||||
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE);
|
||||
else
|
||||
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR);
|
||||
|
||||
DoSunGlare();
|
||||
|
||||
|
|
|
@ -1546,7 +1546,7 @@ CBike::PreRender(void)
|
|||
}
|
||||
|
||||
AddDamagedVehicleParticles();
|
||||
//TODO(MIAMI): StoreShadowForVehicle once we have it
|
||||
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE);
|
||||
|
||||
CMatrix mat;
|
||||
CVector pos;
|
||||
|
|
|
@ -557,6 +557,7 @@ CHeli::PreRender(void)
|
|||
{
|
||||
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
|
||||
HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
|
||||
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -592,7 +593,7 @@ CHeli::PreRenderAlways(void)
|
|||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
|
||||
6.0f, 0.0f, 0.0f, -6.0f,
|
||||
80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
|
||||
50.0f, true, 1.0f);
|
||||
50.0f, true, 1.0f, nil, false);
|
||||
|
||||
CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
|
||||
CVector toPlayer = FindPlayerCoors() - front;
|
||||
|
|
|
@ -24,6 +24,10 @@
|
|||
#include "World.h"
|
||||
#include "SurfaceTable.h"
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 bulletInfoInUse;
|
||||
#endif
|
||||
|
||||
#define BULLET_LIFETIME (1000)
|
||||
#define NUM_PED_BLOOD_PARTICLES (8)
|
||||
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
|
||||
|
@ -47,6 +51,9 @@ void CBulletInfo::Initialise(void)
|
|||
gaBulletInfo[i].m_pSource = nil;
|
||||
}
|
||||
debug("CBulletInfo ready\n");
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void CBulletInfo::Shutdown(void)
|
||||
|
@ -71,11 +78,19 @@ bool CBulletInfo::AddBullet(CEntity* pSource, eWeaponType type, CVector vecPosit
|
|||
gaBulletInfo[i].m_vecSpeed = vecSpeed;
|
||||
gaBulletInfo[i].m_fTimer = CTimer::GetTimeInMilliseconds() + BULLET_LIFETIME;
|
||||
gaBulletInfo[i].m_bInUse = true;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse++;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void CBulletInfo::Update(void)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (bulletInfoInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
bPlayerSniperBullet = false;
|
||||
for (int i = 0; i < NUM_BULLETS; i++) {
|
||||
CBulletInfo* pBullet = &gaBulletInfo[i];
|
||||
|
@ -83,8 +98,12 @@ void CBulletInfo::Update(void)
|
|||
pBullet->m_pSource = nil;
|
||||
if (!pBullet->m_bInUse)
|
||||
continue;
|
||||
if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer)
|
||||
if (CTimer::GetTimeInMilliseconds() > pBullet->m_fTimer) {
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
}
|
||||
CVector vecOldPos = pBullet->m_vecPosition;
|
||||
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
|
||||
CWorld::bIncludeCarTyres = true;
|
||||
|
@ -108,6 +127,9 @@ void CBulletInfo::Update(void)
|
|||
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
|
||||
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
}
|
||||
if (CGame::nastyGame) {
|
||||
|
@ -130,6 +152,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
}
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
}
|
||||
}
|
||||
|
@ -144,6 +169,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
#ifdef FIX_BUGS
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
#endif
|
||||
}
|
||||
|
@ -163,6 +191,9 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
#ifdef FIX_BUGS
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
vecNewPos = point.point;
|
||||
#endif
|
||||
}
|
||||
|
@ -213,8 +244,12 @@ void CBulletInfo::Update(void)
|
|||
}
|
||||
pBullet->m_vecPosition = vecNewPos;
|
||||
if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
|
||||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER)
|
||||
pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
|
||||
pBullet->m_bInUse = false;
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
bulletInfoInUse--;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,6 +13,10 @@
|
|||
#include "Weapon.h"
|
||||
#include "World.h"
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 projectileInUse;
|
||||
#endif
|
||||
|
||||
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
|
||||
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
|
||||
|
||||
|
@ -30,6 +34,10 @@ CProjectileInfo::Initialise()
|
|||
}
|
||||
|
||||
debug("CProjectileInfo ready\n");
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -163,6 +171,10 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
|
|||
ms_apProjectile[i]->m_fElasticity = elasticity;
|
||||
ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse++;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = true;
|
||||
CWorld::Add(ms_apProjectile[i]);
|
||||
|
||||
|
@ -178,6 +190,9 @@ void
|
|||
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
|
||||
{
|
||||
RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
info->m_bInUse = false;
|
||||
CWorld::Remove(projectile);
|
||||
|
@ -205,6 +220,11 @@ CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector p
|
|||
void
|
||||
CProjectileInfo::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
|
||||
if (!gaProjectileInfo[i].m_bInUse) continue;
|
||||
|
||||
|
@ -213,6 +233,10 @@ CProjectileInfo::Update()
|
|||
gaProjectileInfo[i].m_pSource = nil;
|
||||
|
||||
if (ms_apProjectile[i] == nil) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
continue;
|
||||
}
|
||||
|
@ -276,6 +300,10 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
|
|||
if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) {
|
||||
result = true;
|
||||
if (remove) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
@ -304,8 +332,17 @@ CProjectileInfo::RemoveDetonatorProjectiles()
|
|||
void
|
||||
CProjectileInfo::RemoveAllProjectiles()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
|
||||
if (gaProjectileInfo[i].m_bInUse) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
@ -316,12 +353,21 @@ CProjectileInfo::RemoveAllProjectiles()
|
|||
bool
|
||||
CProjectileInfo::RemoveIfThisIsAProjectile(CObject *object)
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (projectileInUse == 0)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
int i = 0;
|
||||
while (ms_apProjectile[i++] != object) {
|
||||
if (i >= ARRAY_SIZE(ms_apProjectile))
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
projectileInUse--;
|
||||
#endif
|
||||
|
||||
gaProjectileInfo[i].m_bInUse = false;
|
||||
CWorld::Remove(ms_apProjectile[i]);
|
||||
delete ms_apProjectile[i];
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
CShotInfo gaShotInfo[NUMSHOTINFOS];
|
||||
float CShotInfo::ms_afRandTable[20];
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
uint32 shotInfoInUse;
|
||||
#endif
|
||||
|
||||
/*
|
||||
Used for flamethrower. I don't know why it's name is CShotInfo.
|
||||
|
@ -41,6 +44,9 @@ CShotInfo::Initialise()
|
|||
nextVal += 0.005f;
|
||||
}
|
||||
debug("CShotInfo ready\n");
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -54,6 +60,10 @@ CShotInfo::AddShot(CEntity *sourceEntity, eWeaponType weapon, CVector startPos,
|
|||
if (slot == ARRAY_SIZE(gaShotInfo))
|
||||
return false;
|
||||
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse++;
|
||||
#endif
|
||||
|
||||
gaShotInfo[slot].m_inUse = true;
|
||||
gaShotInfo[slot].m_weapon = weapon;
|
||||
gaShotInfo[slot].m_startPos = startPos;
|
||||
|
@ -87,6 +97,10 @@ CShotInfo::Shutdown()
|
|||
void
|
||||
CShotInfo::Update()
|
||||
{
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
if (shotInfoInUse == 0)
|
||||
return;
|
||||
#endif
|
||||
for (int slot = 0; slot < ARRAY_SIZE(gaShotInfo); slot++) {
|
||||
CShotInfo &shot = gaShotInfo[slot];
|
||||
if (shot.m_sourceEntity && shot.m_sourceEntity->IsPed() && !((CPed*)shot.m_sourceEntity)->IsPointerValid())
|
||||
|
@ -96,8 +110,12 @@ CShotInfo::Update()
|
|||
continue;
|
||||
|
||||
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(shot.m_weapon);
|
||||
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout)
|
||||
if (CTimer::GetTimeInMilliseconds() > shot.m_timeout) {
|
||||
#ifdef SQUEEZE_PERFORMANCE
|
||||
shotInfoInUse--;
|
||||
#endif
|
||||
shot.m_inUse = false;
|
||||
}
|
||||
|
||||
if (weaponInfo->m_bSlowsDown)
|
||||
shot.m_areaAffected *= pow(0.96, CTimer::GetTimeStep()); // FRAMERATE
|
||||
|
|
Loading…
Reference in a new issue