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'fix' fix
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@ -30,7 +30,7 @@
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#include "WeaponInfo.h"
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#include "World.h"
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uint16 gReloadSampleTime[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS] =
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uint16 gReloadSampleTime[WEAPONTYPE_LAST_WEAPONTYPE] =
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{
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0, // UNARMED
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0, // BASEBALLBAT
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@ -45,8 +45,7 @@ uint16 gReloadSampleTime[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS] =
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0, // MOLOTOV
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0, // GRENADE
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0, // DETONATOR
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0 // WEAPONTYPE_HELICANNON
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0 // HELICANNON
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};
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CWeaponInfo *
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