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rename badly named camera variable
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@ -123,7 +123,7 @@ CCamera::Init(void)
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Cams[0].Mode = CCam::MODE_FOLLOWPED;
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Cams[0].Mode = CCam::MODE_FOLLOWPED;
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Cams[1].Mode = CCam::MODE_FOLLOWPED;
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Cams[1].Mode = CCam::MODE_FOLLOWPED;
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unknown = 0;
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unknown = 0;
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m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
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m_bUnknown = false;
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ClearPlayerWeaponMode();
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ClearPlayerWeaponMode();
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m_bInATunnelAndABigVehicle = false;
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m_bInATunnelAndABigVehicle = false;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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m_iModeObbeCamIsInForCar = OBBE_INVALID;
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@ -3398,10 +3398,10 @@ CCamera::Fade(float timeout, int16 direction)
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m_fTimeToFadeMusic = timeout;
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m_fTimeToFadeMusic = timeout;
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m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
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m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
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// Not on PS2
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// Not on PS2
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if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
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if(!m_bUnknown && m_iMusicFadingDirection == FADE_OUT){
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unknown++;
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unknown++;
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if(unknown >= 2){
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if(unknown >= 2){
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m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
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m_bUnknown = true;
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unknown = 0;
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unknown = 0;
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}else
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}else
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m_bMoveCamToAvoidGeom = true;
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m_bMoveCamToAvoidGeom = true;
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@ -348,7 +348,7 @@ public:
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bool m_bcutsceneFinished;
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bool m_bcutsceneFinished;
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bool m_bCullZoneChecksOn;
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bool m_bCullZoneChecksOn;
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bool m_bFirstPersonBeingUsed;
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bool m_bFirstPersonBeingUsed;
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bool m_bJustJumpedOutOf1stPersonBecauseOfTarget;
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bool m_bUnknown;
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bool m_bIdleOn;
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bool m_bIdleOn;
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bool m_bInATunnelAndABigVehicle;
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bool m_bInATunnelAndABigVehicle;
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bool m_bInitialNodeFound;
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bool m_bInitialNodeFound;
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