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script file 1 done (hopefully)
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@ -47,6 +47,14 @@ void FlushLog();
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#define KEY_LENGTH_IN_SCRIPT (8)
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#define GET_INTEGER_PARAM(i) (ScriptParams[i])
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#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i])
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#define GET_VECTOR_PARAM(i) (CVector(GET_FLOAT_PARAM(i), GET_FLOAT_PARAM(i+1), GET_FLOAT_PARAM(i+2)))
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#define SET_INTEGER_PARAM(i, x) ScriptParams[i] = x
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#define SET_FLOAT_PARAM(i, x) *(float*)&ScriptParams[i] = x
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#define SET_VECTOR_PARAM(i, v) { *(float*)&ScriptParams[i] = (v).x; *(float*)&ScriptParams[i+1] = (v).y; *(float*)&ScriptParams[i+2] = (v).z; }
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#define GTA_SCRIPT_COLLECTIVE
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struct intro_script_rectangle
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@ -1357,11 +1357,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CTxdStore::AddRef(slot);
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return 0;
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}
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/*
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case COMMAND_REMOVE_TEXTURE_DICTIONARY:
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{
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CTheScripts::RemoveScriptTextureDictionary();
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return 0;
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}
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*/
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case COMMAND_SET_OBJECT_DYNAMIC:
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{
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CollectParameters(&m_nIp, 2);
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