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@ -38,6 +38,8 @@
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#include "ZoneCull.h"
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#include "sampman.h"
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#include "Bike.h"
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#include "WindModifiers.h"
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#include "Fluff.h"
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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@ -292,7 +294,6 @@ cAudioManager::CalculateDistance(bool &distCalculated, float dist)
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if (!distCalculated) {
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if (dist > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(dist);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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distCalculated = true;
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@ -337,7 +338,7 @@ cAudioManager::ProcessSpecial()
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void
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cAudioManager::ProcessEntity(int32 id)
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{
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if (m_asAudioEntities[id].m_nStatus) {
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if (m_asAudioEntities[id].m_nStatus != STATUS_PLAYER) {
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m_sQueueSample.m_nEntityIndex = id;
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switch (m_asAudioEntities[id].m_nType) {
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case AUDIOTYPE_PHYSICAL:
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@ -361,6 +362,7 @@ cAudioManager::ProcessEntity(int32 id)
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case AUDIOTYPE_WEATHER:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE)
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ProcessWeather(id);
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}
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break;
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@ -410,6 +412,18 @@ cAudioManager::ProcessEntity(int32 id)
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ProcessWaterCannon(id);
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}
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break;
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case AUDIOTYPE_ESCALATOR:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessEscalators();
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}
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break;
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case AUDIOTYPE_EXTRA_SOUNDS:
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if (!m_nUserPause) {
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m_sQueueSample.m_bReverbFlag = true;
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ProcessExtraSounds();
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}
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break;
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default:
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return;
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}
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@ -753,8 +767,8 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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} else {
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switch (veh->GetVehicleAppearance()) {
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case VEHICLE_APPEARANCE_HELI:
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ProcessHelicopter(¶ms);
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//ProcessVehicleFlatTyre(¶ms);
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ProcessCarHeli(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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ProcessEngineDamage(¶ms);
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break;
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case VEHICLE_APPEARANCE_BOAT:
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@ -766,7 +780,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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if (CWeather::WetRoads > 0.0)
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ProcessWetRoadNoise(¶ms);
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ProcessVehicleSkidding(¶ms);
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//ProcessVehicleFlatTyre(params);
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ProcessVehicleFlatTyre(¶ms);
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ProcessVehicleHorn(¶ms);
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ProcessVehicleSirenOrAlarm(¶ms);
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if (UsesReverseWarning(params.m_nIndex))
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@ -786,29 +800,20 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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break;
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case VEHICLE_TYPE_BOAT:
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if (veh->m_modelIndex == MI_SKIMMER)
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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else
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ProcessBoatEngine(¶ms);
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ProcessBoatMovingOverWater(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_HELI:
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ProcessHelicopter(¶ms);
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ProcessCarHeli(¶ms);
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ProcessVehicleOneShots(¶ms);
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break;
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case VEHICLE_TYPE_PLANE:
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switch (params.m_nIndex) {
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case AIRTRAIN:
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ProcessJumbo(¶ms);
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break;
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case DEADDODO:
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ProcessCesna(¶ms);
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break;
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default:
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break;
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}
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ProcessPlane(¶ms);
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ProcessVehicleOneShots(¶ms);
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//ProcessVehicleFlatType(¶ms);
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ProcessVehicleFlatTyre(¶ms);
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break;
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case VEHICLE_TYPE_BIKE:
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bike = (CBike*)veh;
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@ -822,7 +827,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
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ProcessCarBombTick(¶ms);
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ProcessEngineDamage(¶ms);
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ProcessVehicleEngine(¶ms);
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//ProcessVehicleFlatTyre();
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ProcessVehicleFlatTyre(¶ms);
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}
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ProcessVehicleOneShots(¶ms);
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bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
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@ -875,27 +880,28 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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{
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const int reverseGearIntensity = 30;
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CVehicle *veh;
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CAutomobile* automobile;
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int32 emittingVol;
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float modificator;
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uint8 emittingVolume;
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if (params->m_fDistance >= SQR(reverseGearIntensity))
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return false;
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veh = params->m_pVehicle;
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if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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automobile = (CAutomobile*)params->m_pVehicle;
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if (automobile->m_nWheelsOnGround != 0) {
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if (automobile->m_modelIndex == MI_CADDY)
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return true;
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if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if (automobile->m_nDriveWheelsOnGround != 0) {
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modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
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} else {
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if (automobile->m_nDriveWheelsOnGround != 0)
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if (automobile->m_nDriveWheelsOnGroundPrev != 0)
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automobile->m_fGasPedalAudio *= 0.4f;
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modificator = automobile->m_fGasPedalAudio;
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}
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modificator = Abs(modificator);
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emittingVol = (24.f * modificator);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance);
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emittingVolume = modificator * 24.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, reverseGearIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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if (params->m_pVehicle->m_fGasPedal >= 0.0f) {
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m_sQueueSample.m_nCounter = 62;
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@ -907,9 +913,9 @@ cAudioManager::ProcessReverseGear(cVehicleParams *params)
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
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m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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@ -1203,7 +1209,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams* params)
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break;
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}
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}
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} else if (0.0f == params->m_fVelocityChange) {
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} else if (params->m_fVelocityChange == 0.0f) {
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traction = 0.9f;
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}
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if (transmission->fMaxVelocity <= 0.0) {
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@ -2189,7 +2195,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
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if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) {
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velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
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if (velocity > 0.0035f) {
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emittingVol = (100.f * velocity * 10.f / 3.f);
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emittingVol = (100.0f * velocity * 10.0f / 3.0f);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i + 6;
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@ -2268,32 +2274,34 @@ cAudioManager::HasAirBrakes(int32 model) const
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bool
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cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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{
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const int engineDamageIntensity = 40;
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const float SOUND_INTENSITY = 40.0f;
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CAutomobile *veh;
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uint8 engineStatus;
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float health;
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uint8 emittingVolume;
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if (params->m_fDistance >= SQR(engineDamageIntensity))
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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veh = (CAutomobile *)params->m_pVehicle;
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if (veh->bEngineOn) {
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engineStatus = veh->Damage.GetEngineStatus();
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if (engineStatus > 250 || engineStatus < 100)
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if (params->m_pVehicle->m_modelIndex == MI_CADDY)
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return true;
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if (engineStatus < 225) {
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
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emittingVolume = 6;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = 40000;
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} else {
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if (params->m_pVehicle->GetStatus() == STATUS_WRECKED)
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return true;
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health = params->m_pVehicle->m_fHealth;
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if (health < 390.0f) {
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if (health < 250.0f) {
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emittingVolume = 60;
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m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
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} else {
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emittingVolume = 30;
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m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nFrequency = 27000;
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}
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance);
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if (params->m_pVehicle->bIsDrowning)
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emittingVolume /= 2;
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m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 28;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -2303,7 +2311,7 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = engineDamageIntensity;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = true;
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@ -2317,14 +2325,29 @@ cAudioManager::ProcessEngineDamage(cVehicleParams *params)
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bool
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cAudioManager::ProcessCarBombTick(cVehicleParams *params)
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{
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CAutomobile *automobile;
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const float SOUND_INTENSITY = 40.0f;
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const uint8 EMITTING_VOLUME = 60;
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if (params->m_fDistance >= SQR(40.f))
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uint8 bombType;
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return false;
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automobile = (CAutomobile *)params->m_pVehicle;
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if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
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if (params->m_pVehicle->bEngineOn) {
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switch (params->m_VehicleType) {
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case VEHICLE_TYPE_CAR:
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bombType = params->m_pVehicle->m_bombType;
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break;
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case VEHICLE_TYPE_BIKE:
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bombType = params->m_pVehicle->m_bombType;
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break;
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default:
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debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params->m_VehicleType);
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return true;
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break;
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}
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if (bombType == CARBOMB_TIMEDACTIVE) {
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 35;
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m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
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@ -2333,11 +2356,11 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = 60;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
@ -2345,6 +2368,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -2359,11 +2383,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
|
|
|
float maxDist;
|
|
|
|
|
cPedParams pedParams;
|
|
|
|
|
|
|
|
|
|
static uint8 WaveIndex = 41;
|
|
|
|
|
static uint8 GunIndex = 53;
|
|
|
|
|
static uint8 iWheelIndex = 82;
|
|
|
|
|
static uint8 CrunchOffset = 0;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
|
|
|
noReflections = 0;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
@ -2451,13 +2470,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
|
|
|
} break;
|
|
|
|
|
case SOUND_CAR_JUMP: {
|
|
|
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
|
|
|
static uint8 WheelIndex = 82;
|
|
|
|
|
emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]));
|
|
|
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nCounter = iWheelIndex++;
|
|
|
|
|
if (iWheelIndex > 85)
|
|
|
|
|
iWheelIndex = 82;
|
|
|
|
|
m_sQueueSample.m_nCounter = WheelIndex++;
|
|
|
|
|
if (WheelIndex > 85)
|
|
|
|
|
WheelIndex = 82;
|
|
|
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP);
|
|
|
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
|
|
|
if (params->m_nIndex == RCBANDIT) {
|
|
|
|
@ -2546,6 +2566,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
|
|
|
}
|
|
|
|
|
case SOUND_CAR_SPLASH: {
|
|
|
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
|
static uint8 WaveIndex = 41;
|
|
|
|
|
vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i];
|
|
|
|
|
if (vol <= 300.f)
|
|
|
|
|
continue;
|
|
|
|
@ -2637,8 +2658,28 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
|
|
|
emittingVol = m_anRandomTable[4] % 25 + 75;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SOUND_31:{
|
|
|
|
|
const float SOUND_INTENSITY = 35.0f;
|
|
|
|
|
static uint8 HeliIndex = 0;
|
|
|
|
|
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
|
|
|
|
if (relVol < 0.2f || relVol == 1.0f)
|
|
|
|
|
continue;
|
|
|
|
|
emittingVol = (1.0f - relVol) * 70.0f;
|
|
|
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nCounter = HeliIndex + 89;
|
|
|
|
|
HeliIndex = HeliIndex != 1 ? HeliIndex + 1 : 0; //maybe better use 1 and 0, to avoid extreme values
|
|
|
|
|
m_sQueueSample.m_nFrequency = (8000.0f * relVol) + 16000;
|
|
|
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
case SOUND_WEAPON_SHOT_FIRED: {
|
|
|
|
|
const float SOUND_INTENSITY = 120.0f;
|
|
|
|
|
static uint8 GunIndex = 53;
|
|
|
|
|
emittingVol = m_anRandomTable[2];
|
|
|
|
|
maxDist = SQR(SOUND_INTENSITY);
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
|
|
|
@ -2717,6 +2758,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
|
|
|
|
|
}
|
|
|
|
|
case SOUND_SPLATTER: {
|
|
|
|
|
const float SOUND_INTENSITY = 40.0f;
|
|
|
|
|
static uint8 CrunchOffset = 0;
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nCounter = 48;
|
|
|
|
@ -3022,52 +3064,404 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct tHelicopterSampleData {
|
|
|
|
|
float m_fMaxDistance;
|
|
|
|
|
float m_fBaseDistance;
|
|
|
|
|
uint8 m_bBaseVolume;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
bool
|
|
|
|
|
cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
|
|
|
|
void
|
|
|
|
|
cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|
|
|
|
{
|
|
|
|
|
CHeli *heli;
|
|
|
|
|
float MaxDist;
|
|
|
|
|
float dist;
|
|
|
|
|
float baseDist;
|
|
|
|
|
int32 emittingVol;
|
|
|
|
|
static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
|
|
|
|
|
const float SOUND_INTENSITY = 250.0f;
|
|
|
|
|
|
|
|
|
|
if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance)
|
|
|
|
|
return false;
|
|
|
|
|
CVehicle* playerVeh;
|
|
|
|
|
CVehicle* veh;
|
|
|
|
|
CAutomobile* automobile;
|
|
|
|
|
CBoat* boat;
|
|
|
|
|
|
|
|
|
|
uint8 emittingVol;
|
|
|
|
|
int16 brakeState;
|
|
|
|
|
int16 accelerateState;
|
|
|
|
|
uint32 freq;
|
|
|
|
|
float propellerSpeed;
|
|
|
|
|
float freqModifier; //may be relate to angle with horison
|
|
|
|
|
float cameraAngle;
|
|
|
|
|
bool distanceCalculatedOld;
|
|
|
|
|
float distanceOld;
|
|
|
|
|
CVector vecPosOld;
|
|
|
|
|
|
|
|
|
|
float volumeModifier;//TODO find better name
|
|
|
|
|
bool hunterBool;
|
|
|
|
|
|
|
|
|
|
static uint32 freqFrontPrev = 14287;
|
|
|
|
|
static uint32 freqPropellerPrev = 7143;
|
|
|
|
|
static uint32 freqSkimmerPrev = 14287;
|
|
|
|
|
|
|
|
|
|
boat = nil;
|
|
|
|
|
automobile = nil;
|
|
|
|
|
hunterBool = false;
|
|
|
|
|
|
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
playerVeh = FindPlayerVehicle();
|
|
|
|
|
veh = params->m_pVehicle;
|
|
|
|
|
if (playerVeh == veh) {
|
|
|
|
|
accelerateState = Pads[0].GetAccelerate();
|
|
|
|
|
brakeState = Pads[0].GetBrake();
|
|
|
|
|
} else {
|
|
|
|
|
accelerateState = veh->m_fGasPedal * 255.0f;
|
|
|
|
|
brakeState = veh->m_fBrakePedal * 255.0f;
|
|
|
|
|
}
|
|
|
|
|
freqModifier = Abs(veh->GetUp().y);
|
|
|
|
|
cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
|
|
|
|
|
if (veh->m_modelIndex == MI_SKIMMER) {
|
|
|
|
|
boat = (CBoat*)veh;
|
|
|
|
|
propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f;
|
|
|
|
|
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
|
|
|
|
|
propellerSpeed = 1.0f;
|
|
|
|
|
} else {
|
|
|
|
|
automobile = (CAutomobile*)veh;
|
|
|
|
|
propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (propellerSpeed == 0.0f)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
propellerSpeed = Min(1.0f, propellerSpeed);
|
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
|
|
|
heli = (CHeli *)params->m_pVehicle;
|
|
|
|
|
for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) {
|
|
|
|
|
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
|
|
|
|
|
dist = m_sQueueSample.m_fDistance;
|
|
|
|
|
if (dist >= MaxDist)
|
|
|
|
|
return true;
|
|
|
|
|
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
|
|
|
|
|
if (dist < baseDist)
|
|
|
|
|
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
|
|
|
|
|
else
|
|
|
|
|
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
|
|
|
|
|
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
|
|
|
|
|
|
|
|
|
|
//sound on long distances
|
|
|
|
|
if (m_sQueueSample.m_fDistance >= 40.0f)
|
|
|
|
|
emittingVol = propellerSpeed * 75.0f;
|
|
|
|
|
else if (m_sQueueSample.m_fDistance >= 25.0f)
|
|
|
|
|
emittingVol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f;
|
|
|
|
|
else
|
|
|
|
|
emittingVol = 0;
|
|
|
|
|
if (emittingVol != 0) {
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
|
|
|
m_sQueueSample.m_nCounter = i + 65;
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
|
|
|
|
|
m_sQueueSample.m_nCounter = 88;
|
|
|
|
|
if (boat != nil) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
|
|
|
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563;
|
|
|
|
|
else
|
|
|
|
|
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949;
|
|
|
|
|
} else {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
}
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (params->m_fDistance >= SQR(140.0f))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (propellerSpeed >= 0.4f)
|
|
|
|
|
volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f;
|
|
|
|
|
else
|
|
|
|
|
volumeModifier = 0.0f;
|
|
|
|
|
if (!boat) {
|
|
|
|
|
freq = Min(1300, 7000.0f * freqModifier);
|
|
|
|
|
if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300
|
|
|
|
|
freq = 1300;
|
|
|
|
|
if (veh->m_modelIndex == MI_HUNTER)
|
|
|
|
|
hunterBool = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//sound from front of helicopter
|
|
|
|
|
emittingVol = (1.0f - cameraAngle) * volumeModifier * 127.0f;
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0f, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
|
|
|
m_sQueueSample.m_nCounter = 3;
|
|
|
|
|
if (hunterBool) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
} else if (boat != nil) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
|
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
|
|
|
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204;
|
|
|
|
|
else
|
|
|
|
|
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
|
|
|
|
if (propellerSpeed < 1.0f)
|
|
|
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
|
|
|
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197);
|
|
|
|
|
freqFrontPrev = m_sQueueSample.m_nFrequency;
|
|
|
|
|
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
} else {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//after accel rotor sound
|
|
|
|
|
emittingVol = ((cameraAngle + 1.0f) * volumeModifier * 127.0f) / 2.0f;
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 140.0, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
|
|
|
|
m_sQueueSample.m_nCounter = 1;
|
|
|
|
|
if (hunterBool) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
|
|
|
} else if (boat) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
|
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
|
|
|
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102;
|
|
|
|
|
else
|
|
|
|
|
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857;
|
|
|
|
|
|
|
|
|
|
if (propellerSpeed < 1.0f)
|
|
|
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2);
|
|
|
|
|
|
|
|
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98);
|
|
|
|
|
freqPropellerPrev = m_sQueueSample.m_nFrequency;
|
|
|
|
|
} else {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq;
|
|
|
|
|
}
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 140.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//engine starting sound
|
|
|
|
|
if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
|
|
|
|
|
if (automobile->bEngineOn) {
|
|
|
|
|
if (propellerSpeed < 1.0f) {
|
|
|
|
|
emittingVol = (1.0f - propellerSpeed / 2.0f) * 70.0f;
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.0, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume) {
|
|
|
|
|
if (hunterBool) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
freq = 3000.0f * propellerSpeed + 30000;
|
|
|
|
|
} else {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
freq = 3000.0f * propellerSpeed + 6000;
|
|
|
|
|
}
|
|
|
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
|
|
|
m_sQueueSample.m_nCounter = 12;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 30;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (boat) {
|
|
|
|
|
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && propellerSpeed > 0.0f) {
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume) {
|
|
|
|
|
|
|
|
|
|
if (accelerateState > 0 || brakeState > 0)
|
|
|
|
|
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204;
|
|
|
|
|
else
|
|
|
|
|
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713;
|
|
|
|
|
if (propellerSpeed < 1.0)
|
|
|
|
|
m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
|
|
|
|
m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197);
|
|
|
|
|
freqSkimmerPrev = m_sQueueSample.m_nFrequency;
|
|
|
|
|
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nCounter = 12;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
//vacuum cleaner sound
|
|
|
|
|
vecPosOld = m_sQueueSample.m_vecPos;
|
|
|
|
|
distanceCalculatedOld = params->m_bDistanceCalculated;
|
|
|
|
|
distanceOld = params->m_fDistance;
|
|
|
|
|
|
|
|
|
|
if (automobile != nil)
|
|
|
|
|
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
|
|
|
|
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
|
|
|
|
m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used
|
|
|
|
|
|
|
|
|
|
params->m_bDistanceCalculated = false;
|
|
|
|
|
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
|
|
|
|
if (params->m_fDistance < SQR(27.0f)) {
|
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume) {
|
|
|
|
|
m_sQueueSample.m_nCounter = 2;
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = 0;
|
|
|
|
|
m_sQueueSample.m_bIs2D = 0;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_sQueueSample.m_vecPos = vecPosOld;
|
|
|
|
|
params->m_bDistanceCalculated = distanceCalculatedOld;
|
|
|
|
|
params->m_fDistance = distanceOld;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
cAudioManager::ProcessVehicleFlatTyre(cVehicleParams* params)
|
|
|
|
|
{
|
|
|
|
|
const float SOUND_INTENSITY = 60.0f;
|
|
|
|
|
|
|
|
|
|
CAutomobile* automobile;
|
|
|
|
|
CBike* bike;
|
|
|
|
|
bool wheelBurst;
|
|
|
|
|
uint8 emittingVol;
|
|
|
|
|
|
|
|
|
|
float modifier;
|
|
|
|
|
|
|
|
|
|
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
switch (params->m_VehicleType) {
|
|
|
|
|
case VEHICLE_TYPE_CAR:
|
|
|
|
|
automobile = (CAutomobile*)params->m_pVehicle;
|
|
|
|
|
wheelBurst = false;
|
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
|
if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f)
|
|
|
|
|
wheelBurst = true;
|
|
|
|
|
if (!wheelBurst)
|
|
|
|
|
return;
|
|
|
|
|
break;
|
|
|
|
|
case VEHICLE_TYPE_BIKE:
|
|
|
|
|
bike = (CBike*)params->m_pVehicle;
|
|
|
|
|
wheelBurst = false;
|
|
|
|
|
for(int i = 0; i < 2; i++)
|
|
|
|
|
if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f)
|
|
|
|
|
wheelBurst = true;
|
|
|
|
|
if (!wheelBurst)
|
|
|
|
|
return;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
modifier = Min(1.0f, Abs(params->m_fVelocityChange) / (0.3f * params->m_pTransmission->fMaxVelocity));
|
|
|
|
|
if (modifier > 0.01f) { //mb can be replaced by (emittingVol > 1)
|
|
|
|
|
emittingVol = (100.0f * modifier);
|
|
|
|
|
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume) {
|
|
|
|
|
m_sQueueSample.m_nCounter = 95;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L;
|
|
|
|
|
m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L);
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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m_sQueueSample.m_bReverbFlag = true;
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@ -3075,9 +3469,9 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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AddSampleToRequestedQueue();
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}
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}
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return true;
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}
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//TODO use it in ProcessVehicle
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void
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cAudioManager::ProcessPlane(cVehicleParams *params)
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{
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@ -4192,7 +4586,6 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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return;
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break;
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}
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soundIntensity = 50.0f;
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} else {
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switch (sound) {
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@ -4564,6 +4957,91 @@ cAudioManager::ProcessWaterCannon(int32)
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}
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}
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//positon of arcade machines
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CVector aVecExtraSoundPosition[] = { {-1042.546f, 88.794f, 11.324f}, {-1004.476f, 181.697f, 11.324f} };
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void
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cAudioManager::ProcessExtraSounds()
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{
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const float SOUND_INTENSITY = 18.0f;
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const uint8 EMITTING_VOLUME = 50;
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float distance;
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for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) {
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m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
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distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distance < SQR(SOUND_INTENSITY)) {
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if (distance > 0.0f)
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m_sQueueSample.m_fDistance = Sqrt(distance);
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else
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m_sQueueSample.m_fDistance = 0.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = i;
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m_sQueueSample.m_nSampleIndex = SFX_ARCADE;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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|
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE);
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m_sQueueSample.m_bIs2D = false;
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|
m_sQueueSample.m_nLoopCount = 0;
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|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
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|
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m_sQueueSample.m_nReleasingVolumeModificator = 4;
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|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
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|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE);
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|
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE);
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|
|
m_sQueueSample.m_bReverbFlag = true;
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|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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|
|
m_sQueueSample.m_bRequireReflection = false;
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|
|
m_sQueueSample.m_nReleasingVolumeDivider = 3;
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|
|
AddSampleToRequestedQueue();
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|
|
}
|
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|
|
}
|
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|
|
}
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|
|
}
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void
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|
|
cAudioManager::ProcessEscalators()
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|
|
|
{
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|
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|
|
const float SOUND_INTENSITY = 30.0f;
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|
|
const uint8 EMITTING_VOLUME = 26;
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|
|
float distance;
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|
|
for (int i = 0; i < CEscalators::NumEscalators; i++) {
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|
|
if (!CEscalators::GetEscalator(i).IsActive())
|
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|
|
continue;
|
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|
|
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
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|
|
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
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|
|
if (distance < SQR(SOUND_INTENSITY)) {
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|
|
|
if (distance > 0.0f)
|
|
|
|
|
m_sQueueSample.m_fDistance = Sqrt(distance);
|
|
|
|
|
else
|
|
|
|
|
m_sQueueSample.m_fDistance = 0.0f;
|
|
|
|
|
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
|
|
|
|
if (m_sQueueSample.m_nVolume != 0) {
|
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|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
|
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|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973;
|
|
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|
|
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
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|
|
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
|
|
|
|
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
|
|
|
|
m_sQueueSample.m_nCounter = i;
|
|
|
|
|
m_sQueueSample.m_bIs2D = false;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP);
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = true;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#pragma region SCRIPT_OBJECTS
|
|
|
|
|
const int SCRIPT_OBJECT_INTENSITY_S = 30;
|
|
|
|
|
const int SCRIPT_OBJECT_INTENSITY_L = 80;
|
|
|
|
@ -4571,6 +5049,7 @@ const int SCRIPT_OBJECT_INTENSITY_L = 80;
|
|
|
|
|
void
|
|
|
|
|
cAudioManager::ProcessScriptObject(int32 id)
|
|
|
|
|
{
|
|
|
|
|
if (MusicManager.m_nMusicMode == MUSICMODE_GAME) {
|
|
|
|
|
cAudioScriptObject* entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity;
|
|
|
|
|
if (entity != nil) {
|
|
|
|
|
m_sQueueSample.m_vecPos = entity->Posn;
|
|
|
|
@ -4580,6 +5059,7 @@ cAudioManager::ProcessScriptObject(int32 id)
|
|
|
|
|
ProcessLoopingScriptObject(entity->AudioId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|
|
|
@ -4965,14 +5445,19 @@ void
|
|
|
|
|
cAudioManager::ProcessWeather(int32 id)
|
|
|
|
|
{
|
|
|
|
|
uint8 vol;
|
|
|
|
|
float x;
|
|
|
|
|
float y;
|
|
|
|
|
float modifier;
|
|
|
|
|
float wind;
|
|
|
|
|
|
|
|
|
|
static uint8 iSound = 0;
|
|
|
|
|
|
|
|
|
|
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
|
|
|
|
if (m_asAudioEntities[id].m_AudioEvents != 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
|
|
|
|
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA;
|
|
|
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
|
|
|
|
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
|
|
|
|
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.0f) + 40;
|
|
|
|
|
} else {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
@ -4980,7 +5465,7 @@ cAudioManager::ProcessWeather(int32 id)
|
|
|
|
|
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
|
|
|
|
|
}
|
|
|
|
|
m_sQueueSample.m_nVolume = vol;
|
|
|
|
|
if (TheCamera.SoundDistUp < 20.f)
|
|
|
|
|
if (TheCamera.SoundDistUp < 20.0f)
|
|
|
|
|
m_sQueueSample.m_nVolume /= 2;
|
|
|
|
|
if (iSound == 4)
|
|
|
|
|
iSound = 0;
|
|
|
|
@ -5000,7 +5485,7 @@ cAudioManager::ProcessWeather(int32 id)
|
|
|
|
|
if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
|
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN);
|
|
|
|
|
m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain);
|
|
|
|
|
m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain);
|
|
|
|
|
m_sQueueSample.m_nCounter = 4;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
|
|
|
@ -5016,6 +5501,32 @@ cAudioManager::ProcessWeather(int32 id)
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
}
|
|
|
|
|
x = 0.0f;
|
|
|
|
|
y = 0.0f;
|
|
|
|
|
CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y);
|
|
|
|
|
modifier = Max(Abs(x), Abs(y)) * 10.0f;
|
|
|
|
|
modifier = Min(1.0f, modifier);
|
|
|
|
|
wind = Max(CWeather::Wind, modifier);
|
|
|
|
|
if (wind > 0.0f && CObject::fDistToNearestTree < 75.0) {
|
|
|
|
|
m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO;
|
|
|
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO);
|
|
|
|
|
m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) * (4.0f / 300.0f) * wind;
|
|
|
|
|
m_sQueueSample.m_nCounter = 5;
|
|
|
|
|
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
|
|
|
|
m_sQueueSample.m_nOffset = 63;
|
|
|
|
|
m_sQueueSample.m_bIs2D = true;
|
|
|
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
|
|
|
m_sQueueSample.m_bReleasingSoundFlag = false;
|
|
|
|
|
m_sQueueSample.m_nReleasingVolumeDivider = 7;
|
|
|
|
|
m_sQueueSample.m_bReverbFlag = false;
|
|
|
|
|
m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume;
|
|
|
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
|
|
|
m_sQueueSample.m_bRequireReflection = false;
|
|
|
|
|
AddSampleToRequestedQueue();
|
|
|
|
|
CObject::fDistToNearestTree = 999999.9f;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|