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Make PS2 VB files work together with PC audio files

This commit is contained in:
Sergeanur 2021-06-30 15:33:18 +03:00
parent 02c4ada807
commit 780cd225e9
4 changed files with 1234 additions and 71 deletions

File diff suppressed because it is too large Load diff

View file

@ -1061,11 +1061,21 @@ cSampleManager::Initialise(void)
#endif
for ( int32 i = STREAMED_SOUND_MISSION_MOBR1; i < TOTAL_STREAMED_SOUNDS; i++ )
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_szCDRomRootPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
@ -1102,11 +1112,21 @@ cSampleManager::Initialise(void)
for (int32 i = 0; i < STREAMED_SOUND_MISSION_MOBR1; i++)
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MP3FilesPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if (mp3Stream[0])
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
@ -1147,11 +1167,21 @@ cSampleManager::Initialise(void)
#endif
for ( int32 i = STREAMED_SOUND_MISSION_COMPLETED4; i < STREAMED_SOUND_MISSION_PAGER; i++ )
{
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
strcat(filepath, PS2StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[0] )
#endif
{
strcpy(filepath, m_MiscomPath);
strcat(filepath, StreamedNameTable[i]);
mp3Stream[0] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[0] )
{
AIL_stream_ms_position(mp3Stream[0], &tatalms, NULL);
@ -2043,12 +2073,21 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
}
char filepath[MAX_PATH];
#ifdef PS2_AUDIO_PATHS
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
strcat(filepath, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filepath, nFile < STREAMED_SOUND_MISSION_COMPLETED4 ? m_MP3FilesPath : (nFile < STREAMED_SOUND_MISSION_MOBR1 ? m_MiscomPath : m_WavFilesPath));
strcat(filepath, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0);
}
if ( mp3Stream[nStream] )
{
AIL_set_stream_loop_count(mp3Stream[nStream], 1);
@ -2109,10 +2148,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
// Try to continue from previous song, if already started
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
@ -2156,11 +2205,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = 0;
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] =
AIL_open_stream(DIG, filename, 0);
}
if(mp3Stream[nStream]) {
AIL_set_stream_loop_count(
mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
@ -2201,10 +2259,20 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
position = 0;
nFile = 0;
}
#ifdef PS2_AUDIO_PATHS
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
strcat(filename, PS2StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
if ( !mp3Stream[nStream] )
#endif
{
strcpy(filename, m_MiscomPath);
strcat(filename, StreamedNameTable[nFile]);
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
}
if ( mp3Stream[nStream] )
{
AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);

View file

@ -920,7 +920,11 @@ cSampleManager::Initialise(void)
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
{
if ( aStream[0] && aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) )
if ( aStream[0] && (
#ifdef PS2_AUDIO_PATHS
aStream[0]->Open(PS2StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000) ||
#endif
aStream[0]->Open(StreamedNameTable[i], IsThisTrackAt16KHz(i) ? 16000 : 32000)) )
{
uint32 tatalms = aStream[0]->GetLengthMS();
aStream[0]->Close();
@ -1628,8 +1632,6 @@ cSampleManager::StopChannel(uint32 nChannel)
void
cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
{
char filename[MAX_PATH];
ASSERT( nStream < MAX_STREAMS );
if ( nFile < TOTAL_STREAMED_SOUNDS )
@ -1637,10 +1639,10 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream)
CStream *stream = aStream[nStream];
stream->Close();
strcpy(filename, StreamedNameTable[nFile]);
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( !stream->Setup() )
{
stream->Close();
@ -1701,10 +1703,11 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
nFile = 0;
strcpy(filename, StreamedNameTable[nFile]);
CStream *stream = aStream[nStream];
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
nStreamLoopedFlag[nStream] = TRUE;
@ -1756,10 +1759,12 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
{
nFile = 0;
_bIsMp3Active = 0;
strcpy(filename, StreamedNameTable[nFile]);
CStream* stream = aStream[nStream];
stream->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
CStream *stream = aStream[nStream];
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if (stream->Setup()) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
@ -1806,7 +1811,10 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
CStream *stream = aStream[nStream];
aStream[nStream]->Open(filename, IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
#ifdef PS2_AUDIO_PATHS
if(!stream->Open(PS2StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000))
#endif
stream->Open(StreamedNameTable[nFile], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
if ( stream->Setup() ) {
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);

View file

@ -419,7 +419,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define MULTITHREADED_AUDIO // for streams. requires C++11 or later