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https://github.com/halpz/re3.git
synced 2024-12-22 17:35:29 +00:00
Increase the number of audio channels to PS2 count and some small audio fixes
This commit is contained in:
parent
c9804510d1
commit
7a2dbd9112
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@ -38,9 +38,9 @@
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#include "ZoneCull.h"
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#include "sampman.h"
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const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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#ifndef GTA_PS2
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#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples
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#endif
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uint32 gPornNextTime;
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uint32 gSawMillNextTime;
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@ -224,24 +224,26 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer)
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}
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}
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ClearMissionAudio();
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SampleManager.StopChannel(policeChannel);
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SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
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}
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void
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cAudioManager::ProcessReverb() const
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{
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if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
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#ifndef GTA_PS2
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for (uint32 i = 0; i <
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#ifdef FIX_BUGS
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channels
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NUM_CHANNELS_GENERIC
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#else
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28
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NUM_CHANNELS_GENERIC+1
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#endif
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;
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i++) {
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if (m_asActiveSamples[i].m_bReverbFlag)
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SampleManager.SetChannelReverbFlag(i, TRUE);
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}
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#endif
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}
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}
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@ -278,7 +280,7 @@ cAudioManager::ProcessSpecial()
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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if(playerPed->EnteringCar() && !playerPed->bInVehicle)
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SampleManager.StopChannel(m_nActiveSamples);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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}
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}
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@ -931,7 +933,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params)
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playerVeh = FindPlayerVehicle();
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veh = params.m_pVehicle;
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if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) {
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SampleManager.StopChannel(m_nActiveSamples);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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return;
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}
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if (veh->bEngineOn) {
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@ -1231,7 +1233,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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else
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accelerateState = Pads[0].GetAccelerate();
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channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples);
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channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE);
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transmission = params.m_pTransmission;
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velocityChange = params.m_fVelocityChange;
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relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
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@ -1278,7 +1280,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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if (accelerateState <= 0) {
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if (params.m_fVelocityChange < -0.001f) {
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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bAccelSampleStopped = TRUE;
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}
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if (automobile->m_nWheelsOnGround == 0 || automobile->bIsHandbrakeOn || lostTraction)
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@ -1290,7 +1292,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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automobile->m_fGasPedalAudio = gasPedalAudio;
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} else if (LastAccel > 0) {
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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bAccelSampleStopped = TRUE;
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}
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nCruising = 0;
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@ -1334,7 +1336,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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if (channelUsed) {
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SampleManager.StopChannel(m_nActiveSamples);
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SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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bAccelSampleStopped = TRUE;
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}
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AddPlayerCarSample(vol, freq, (engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1), SFX_BANK_0, 2, TRUE);
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@ -1361,22 +1363,22 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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}
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}
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if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
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if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0))
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return;
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SampleManager.SetChannelLoopCount(m_nActiveSamples, 1);
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SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1);
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SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1);
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SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1);
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}
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SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85);
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SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f);
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SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 85);
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SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z);
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SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.f, 12.5f);
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freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050;
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if (engineSoundType == SFX_BANK_TRUCK)
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freq /= 2;
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SampleManager.SetChannelFrequency(m_nActiveSamples, freq);
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq);
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if (!channelUsed) {
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SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(m_nActiveSamples);
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SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE);
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SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE);
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}
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}
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break;
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@ -13,10 +13,6 @@
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cAudioManager AudioManager;
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const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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#define SPEED_OF_SOUND 343.f
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#define TIME_SPENT 50
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@ -26,7 +22,7 @@ cAudioManager::cAudioManager()
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m_bReverb = TRUE;
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m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
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m_nTimeSpent = TIME_SPENT;
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m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
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m_nActiveSamples = NUM_CHANNELS_GENERIC;
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m_nActiveSampleQueue = 1;
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ClearRequestedQueue();
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m_nActiveSampleQueue = 0;
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@ -267,7 +263,7 @@ cAudioManager::ResetTimers(uint32 time)
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}
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ClearActiveSamples();
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ClearMissionAudio();
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SampleManager.StopChannel(policeChannel);
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SampleManager.StopChannel(CHANNEL_POLICE_RADIO);
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SampleManager.SetEffectsFadeVolume(0);
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SampleManager.SetMusicFadeVolume(0);
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MusicManager.ResetMusicAfterReload();
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@ -429,7 +425,7 @@ cAudioManager::ServiceSoundEffects()
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{
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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for (int32 i = 0; i < NUM_CHANNELS; i++)
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SampleManager.StopChannel(i);
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ClearRequestedQueue();
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@ -692,7 +688,12 @@ cAudioManager::UpdateReflections()
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void
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cAudioManager::AddReleasingSounds()
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{
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bool8 toProcess[44]; // why not 27? because PS2?
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// in case someone would want to increase it
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#ifdef FIX_BUGS
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bool8 toProcess[NUM_CHANNELS_GENERIC];
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#else
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bool8 toProcess[44];
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#endif
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int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
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@ -195,10 +195,10 @@ public:
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int32 m_nTimer;
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tSound m_sQueueSample;
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uint8 m_nActiveSampleQueue;
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
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uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC];
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uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
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tSound m_asActiveSamples[NUM_CHANNELS_GENERIC];
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tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
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int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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@ -498,7 +498,7 @@ public:
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#endif
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};
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#ifdef AUDIO_MSS
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#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS)
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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#endif
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@ -254,3 +254,25 @@ enum eAudioType
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AUDIOTYPE_POLICERADIO,
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TOTAL_AUDIO_TYPES,
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};
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#ifdef GTA_PS2
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enum
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{
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NUM_CHANNELS_GENERIC = 43,
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CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC,
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CHANNEL_MISSION_AUDIO,
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CHANNEL_PLAYER_VEHICLE_ENGINE,
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NUM_CHANNELS
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};
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#else
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enum
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{
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#ifdef PS2_AUDIO_CHANNELS
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NUM_CHANNELS_GENERIC = 43,
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#else
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NUM_CHANNELS_GENERIC = 27,
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#endif
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CHANNEL_POLICE_RADIO,
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NUM_CHANNELS
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};
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#endif
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@ -10,9 +10,9 @@
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extern bool IsFXSupported();
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ALuint alSources[MAXCHANNELS+MAX2DCHANNELS];
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ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS];
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ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS];
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ALuint alSources[NUM_CHANNELS];
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ALuint alFilters[NUM_CHANNELS];
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ALuint alBuffers[NUM_CHANNELS];
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bool bChannelsCreated = false;
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int32 CChannel::channelsThatNeedService = 0;
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void
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CChannel::InitChannels()
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{
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alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources);
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alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers);
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alGenSources(NUM_CHANNELS, alSources);
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alGenBuffers(NUM_CHANNELS, alBuffers);
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if (IsFXSupported())
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alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
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alGenFilters(NUM_CHANNELS, alFilters);
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bChannelsCreated = true;
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}
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{
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if (bChannelsCreated)
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{
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alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources);
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alDeleteSources(NUM_CHANNELS, alSources);
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memset(alSources, 0, sizeof(alSources));
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alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers);
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alDeleteBuffers(NUM_CHANNELS, alBuffers);
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memset(alBuffers, 0, sizeof(alBuffers));
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if (IsFXSupported())
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{
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alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters);
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alDeleteFilters(NUM_CHANNELS, alFilters);
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memset(alFilters, 0, sizeof(alFilters));
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}
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bChannelsCreated = false;
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@ -1,5 +1,6 @@
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#pragma once
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#include "AudioSamples.h"
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#include "audio_enums.h"
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#define MAX_VOLUME 127
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#define MAX_FREQ DIGITALRATE
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@ -99,10 +100,9 @@ enum
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#define MAXPROVIDERS 64
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#define MAXCHANNELS 28
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#define MAXCHANNELS_SURROUND 24
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#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1)
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#define MAXCHANNELS_SURROUND (MAXCHANNELS-4)
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#define MAX2DCHANNELS 1
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#define CHANNEL2D MAXCHANNELS
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#define MAX_STREAMS 2
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@ -110,7 +110,13 @@ enum
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#define DIGITALBITS 16
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#define DIGITALCHANNELS 2
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#define MAX_DIGITAL_MIXER_CHANNELS 32
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#ifdef FIX_BUGS
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#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS)
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#else
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#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2)
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#endif
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static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" );
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class cSampleManager
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{
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@ -1657,7 +1657,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1686,7 +1686,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1786,7 +1786,7 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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nChannelVolume[nChannel] = vol;
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@ -1814,7 +1814,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
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{
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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#ifndef FIX_BUGS
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if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG
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@ -1835,7 +1835,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1861,7 +1861,7 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1887,7 +1887,7 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1913,7 +1913,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1944,7 +1944,7 @@ cSampleManager::StartChannel(uint32 nChannel)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -1970,7 +1970,7 @@ cSampleManager::StopChannel(uint32 nChannel)
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switch ( nChannel )
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{
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case CHANNEL2D:
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case CHANNEL_POLICE_RADIO:
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{
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b2d = TRUE;
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break;
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@ -94,8 +94,8 @@ int32 nPedSlotSfx [MAX_PEDSFX];
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int32 nPedSlotSfxAddr[MAX_PEDSFX];
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uint8 nCurrentPedSlot;
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CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS];
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uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
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CChannel aChannel[NUM_CHANNELS];
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uint8 nChannelVolume[NUM_CHANNELS];
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uint32 nStreamLength[TOTAL_STREAMED_SOUNDS];
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ALuint ALStreamSources[MAX_STREAMS][2];
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@ -212,9 +212,8 @@ add_providers()
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static void
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release_existing()
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{
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for ( int32 i = 0; i < MAXCHANNELS; i++ )
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for ( int32 i = 0; i < NUM_CHANNELS; i++ )
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aChannel[i].Term();
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aChannel[CHANNEL2D].Term();
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if ( IsFXSupported() )
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{
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@ -283,7 +282,7 @@ set_new_provider(int index)
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_maxSamples = MAXCHANNELS;
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ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ,
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ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS,
|
||||
ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS,
|
||||
0,
|
||||
};
|
||||
|
||||
|
@ -370,7 +369,8 @@ set_new_provider(int index)
|
|||
|
||||
for ( int32 i = 0; i < MAXCHANNELS; i++ )
|
||||
aChannel[i].Init(i);
|
||||
aChannel[CHANNEL2D].Init(CHANNEL2D, true);
|
||||
for ( int32 i = 0; i < MAX2DCHANNELS; i++ )
|
||||
aChannel[MAXCHANNELS+i].Init(MAXCHANNELS+i, true);
|
||||
|
||||
if ( IsFXSupported() )
|
||||
{
|
||||
|
@ -950,7 +950,7 @@ cSampleManager::Initialise(void)
|
|||
}
|
||||
|
||||
{
|
||||
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
|
||||
nChannelVolume[i] = 0;
|
||||
}
|
||||
|
||||
|
@ -1153,7 +1153,7 @@ cSampleManager::UpdateEffectsVolume(void)
|
|||
{
|
||||
if ( _bSampmanInitialised )
|
||||
{
|
||||
for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
for ( int32 i = 0; i < NUM_CHANNELS; i++ )
|
||||
{
|
||||
if ( GetChannelUsedFlag(i) )
|
||||
{
|
||||
|
@ -1461,7 +1461,7 @@ bool8 cSampleManager::UpdateReverb(void)
|
|||
void
|
||||
cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
if ( usingEAX || _usingEFX )
|
||||
{
|
||||
|
@ -1480,7 +1480,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag)
|
|||
bool8
|
||||
cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
uintptr addr;
|
||||
|
||||
|
@ -1521,8 +1521,7 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
|
|||
void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
@ -1544,8 +1543,7 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
|||
void
|
||||
cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
|
||||
aChannel[nChannel].SetPosition(-fX, fY, fZ);
|
||||
}
|
||||
|
@ -1553,18 +1551,17 @@ cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float
|
|||
void
|
||||
cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
|
||||
{
|
||||
ASSERT( nChannel != CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < MAXCHANNELS );
|
||||
aChannel[nChannel].SetDistances(fMax, fMin);
|
||||
}
|
||||
|
||||
void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
ASSERT( nChannel == CHANNEL2D );
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
if ( nChannel == CHANNEL2D )
|
||||
if ( nChannel == CHANNEL_POLICE_RADIO )
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
@ -1586,10 +1583,10 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
|||
void
|
||||
cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
||||
{
|
||||
ASSERT(nChannel == CHANNEL2D);
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel >= MAXCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
if ( nChannel == CHANNEL2D )
|
||||
if ( nChannel == CHANNEL_POLICE_RADIO )
|
||||
{
|
||||
aChannel[nChannel].SetPan(nPan);
|
||||
}
|
||||
|
@ -1598,7 +1595,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
|
|||
void
|
||||
cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
aChannel[nChannel].SetCurrentFreq(nFreq);
|
||||
}
|
||||
|
@ -1606,7 +1603,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
|
|||
void
|
||||
cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8));
|
||||
}
|
||||
|
@ -1614,7 +1611,7 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n
|
|||
void
|
||||
cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
aChannel[nChannel].SetLoopCount(nLoopCount);
|
||||
}
|
||||
|
@ -1622,7 +1619,7 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
|
|||
bool8
|
||||
cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
return aChannel[nChannel].IsUsed();
|
||||
}
|
||||
|
@ -1630,7 +1627,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel)
|
|||
void
|
||||
cSampleManager::StartChannel(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
aChannel[nChannel].Start();
|
||||
}
|
||||
|
@ -1638,7 +1635,7 @@ cSampleManager::StartChannel(uint32 nChannel)
|
|||
void
|
||||
cSampleManager::StopChannel(uint32 nChannel)
|
||||
{
|
||||
ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
|
||||
ASSERT( nChannel < NUM_CHANNELS );
|
||||
|
||||
aChannel[nChannel].Stop();
|
||||
}
|
||||
|
@ -1961,7 +1958,7 @@ cSampleManager::Service(void)
|
|||
stream->Update();
|
||||
}
|
||||
int refCount = CChannel::channelsThatNeedService;
|
||||
for ( int32 i = 0; refCount && i < MAXCHANNELS+MAX2DCHANNELS; i++ )
|
||||
for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ )
|
||||
{
|
||||
if ( aChannel[i].Update() )
|
||||
refCount--;
|
||||
|
|
|
@ -128,7 +128,6 @@ enum Config {
|
|||
NUM_PED_COMMENTS_SLOTS = 20,
|
||||
|
||||
NUM_SOUNDS_SAMPLES_BANKS = 2,
|
||||
NUM_SOUNDS_SAMPLES_SLOTS = 27,
|
||||
NUM_AUDIOENTITIES = 200,
|
||||
|
||||
NUM_AUDIO_REFLECTIONS = 5,
|
||||
|
@ -395,6 +394,7 @@ enum Config {
|
|||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION
|
||||
#define AUDIO_CACHE
|
||||
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
|
||||
//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
|
||||
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
|
||||
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
|
||||
|
|
Loading…
Reference in a new issue