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CCam done

This commit is contained in:
aap 2020-06-15 23:20:34 +02:00
commit 7ceedc1d47
4 changed files with 243 additions and 167 deletions

View file

@ -6,6 +6,7 @@
#include "Vehicle.h"
#include "Automobile.h"
#include "Boat.h"
#include "Bones.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "CopPed.h"
@ -29,6 +30,8 @@
#include "Bike.h"
#include "Pickups.h"
//--MIAMI: file done
bool PrintDebugCode = false;
int16 DebugCamMode;
@ -40,7 +43,6 @@ bool CCamera::bFreeCam;
int nPreviousMode = -1;
#endif
//--MIAMI: done
void
CCam::Init(void)
{
@ -93,7 +95,6 @@ CCam::Init(void)
float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f;
float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f;
//--MIAMI: done
void
CCam::Process(void)
{
@ -393,7 +394,6 @@ MakeAngleLessThan180(float &Angle)
while(Angle < -PI) Angle += 2*PI;
}
//--MIAMI: done
void
CCam::ProcessSpecialHeightRoutines(void)
{
@ -572,13 +572,11 @@ CCam::GetBoatLook_L_R_HeightOffset(float &Offset)
return false; // can't happen, we always get a boat pointer back
}
//--MIAMI: done
void
CCam::LookBehind(void)
{
float Dist, DeltaBeta, TargetOrientation, Angle;
CVector TargetCoors, TargetFwd, TestCoors;
CColPoint colPoint;
TargetCoors = CamTargetEntity->GetPosition();
Front = CamTargetEntity->GetPosition() - Source;
@ -645,13 +643,11 @@ float BOAT_1STPERSON_L_OFFSETX = 0.7f;
float BOAT_1STPERSON_R_OFFSETX = 0.3f;
float BOAT_1STPERSON_LR_OFFSETZ = 0.2f;
//--MIAMI: done
void
CCam::LookLeft(void)
{
float Dist, TargetOrientation;
CVector TargetCoors, TargetFwd;
CColPoint colPoint;
if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){
LookingLeft = true;
@ -718,7 +714,6 @@ CCam::LookLeft(void)
}
}
//--MIAMI: done
void
CCam::LookRight(void)
{
@ -791,7 +786,6 @@ CCam::LookRight(void)
}
}
//--MIAMI: done
void
CCam::ClipIfPedInFrontOfPlayer(void)
{
@ -828,7 +822,6 @@ CCam::ClipIfPedInFrontOfPlayer(void)
}
}
//--MIAMI: done
void
CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CVector &up, const float &alpha, const float &beta, const float &fov)
{
@ -862,21 +855,18 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV
PreviousFov = fov;
}
//--MIAMI: done
bool
CCam::Using3rdPersonMouseCam(void)
{
return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED;
}
//--MIAMI: done
bool
CCam::GetWeaponFirstPersonOn(void)
{
return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset;
}
//--MIAMI: done
bool
CCam::IsTargetInWater(const CVector &CamCoors)
{
@ -994,7 +984,6 @@ float fDefaultSpeedLimit4Avoid = 0.25f;
float fAvoidGeomThreshhold = 1.5f;
float fMiniGunBetaOffset = 0.3f;
//--MIAMI: done
void
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1351,7 +1340,6 @@ int16 nFadeControlThreshhold = 45;
float fDefaultAlphaOrient = -0.22f;
float fMouseAvoidGeomReturnRate = 0.92f;
//--MIAMI: done
void
CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1546,7 +1534,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
}
}
//--MIAMI: done
void
CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1596,7 +1583,6 @@ float INIT_RC_PLANE_HORI_EXTRA = 9.5f;
float INIT_RC_HELI_ALPHA_EXTRA = 0.2f;
float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f;
//--MIAMI: done
void
CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight)
{
@ -1710,7 +1696,6 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
AlphaOffset -= AlphaDec;
}
//--MIAMI: done
// Rotate cam behind the car when the car is moving forward
bool
CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
@ -1788,7 +1773,6 @@ float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f };
float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f };
float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f };
//--MIAMI: done
void
CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -1909,7 +1893,6 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
ResetStatics = false;
}
//--MIAMI: done
// Basic Cam on a string algorithm
void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
@ -1953,7 +1936,6 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
}
}
//--MIAMI: done
void
CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
{
@ -2214,6 +2196,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
if(!CamTargetEntity->IsPed())
return;
float BackOffset = 0.19f;
static bool FailedTestTwelveFramesAgo = false;
RwV3d HeadPos;
CVector TargetCoors;
@ -2232,11 +2215,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
if(((CPed*)CamTargetEntity)->bIsDucking)
BackOffset = 0.8f;
CamTargetEntity->GetMatrix().UpdateRW();
CamTargetEntity->UpdateRwFrame();
CamTargetEntity->UpdateRpHAnim();
((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation);
Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation);
// Look around
bool UseMouse = false;
@ -2310,7 +2298,6 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
float fDuckingBackOffset = 0.5f;
float fDuckingRightOffset = 0.18f;
//--MIAMI: done
void
CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
{
@ -2497,7 +2484,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
float fBike1stPersonOffsetZ = 0.15f;
//--MIAMI: done
void
CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
{
@ -2703,16 +2689,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
CVector TargetCoors;
((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD);
// This is done on PC, but checking for the clump frame is not necessary apparently
/*
RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame;
while(frm){
RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm));
frm = RwFrameGetParent(frm);
if(frm == RpClumpGetFrame(CamTargetEntity->GetClump()))
frm = nil;
}
*/
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
RwV3d scl = { 0.0f, 0.0f, 0.0f };
RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
if(ResetStatics){
Beta = TargetOrientation;
@ -2745,7 +2727,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
CVector Fwd = CamTargetEntity->GetForward();
Fwd.z = 0.0f;
Fwd.Normalise();
HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition();
HeadPos.z += 0.59f;
}
Source = HeadPos;
@ -2781,6 +2763,32 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){
CPed *pedTarget = ((CPed*)CamTargetEntity);
float NewBeta;
switch(pedTarget->m_attachType){
case 0:
NewBeta = pedTarget->GetForward().Heading() + HALFPI;
break;
case 1:
NewBeta = pedTarget->GetForward().Heading() + PI;
break;
case 2:
NewBeta = pedTarget->GetForward().Heading() - HALFPI;
break;
case 3:
NewBeta = pedTarget->GetForward().Heading();
break;
}
float BetaOffset = Beta - NewBeta;
if(BetaOffset > PI) BetaOffset -= TWOPI;
else if(BetaOffset < PI) BetaOffset += TWOPI;
BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
Beta = NewBeta + BetaOffset;
}
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
@ -2822,7 +2830,6 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
float fCameraNearClipMult = 0.15f;
//--MIAMI: done
void
CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -2991,7 +2998,6 @@ float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f);
float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused
float INIT_SYPHON_Z_OFFSET = -0.5f;
//--MIAMI: done
void
CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
{
@ -3122,7 +3128,6 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
GetVectorsReadyForRW();
}
//--MIAMI: done
void
CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, float)
{
@ -3136,7 +3141,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
float fDist, TargetDist;
float zOffset;
float AimingAngle;
CColPoint colPoint;
TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f;
vDist = Source - TargetCoors;
@ -3178,6 +3182,13 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
GetVectorsReadyForRW();
}
float MAX_HEIGHT_UP = 15.0f;
float WATER_Z_ADDITION = 2.75f;
float WATER_Z_ADDITION_MIN = 1.5f;
float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f;
float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f };
float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f };
void
CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -3188,115 +3199,128 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
CVector TargetCoors = CameraTarget;
float DeltaBeta = 0.0f;
static CColPoint colPoint;
CEntity *entity;
static float TargetWhenChecksWereOn = 0.0f;
static float CenterObscuredWhenChecksWereOn = 0.0f;
static float WaterZAddition = 2.75f;
float WaterLevel = 0.0f;
float s, c;
float MaxHeightUp = MAX_HEIGHT_UP;
static float WaterLevelBuffered = 0.0f;
static float WaterLevelSpeed = 0.0f;
float BetaDiffMult = 0.0f;
float BetaSpeedDiffMult = 0.0f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
FOV = DefaultFOV;
float TargetAlpha = 0.0f;
if(ResetStatics){
CenterObscuredWhenChecksWereOn = 0.0f;
TargetWhenChecksWereOn = 0.0f;
Beta = TargetOrientation + PI;
}
}else if(DirectionWasLooking != LOOKING_FORWARD)
Beta = TargetOrientation;
if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel))
WaterLevel = TargetCoors.z - 0.5f;
if(ResetStatics){
WaterLevelBuffered = WaterLevel;
WaterLevelSpeed = 0.0f;
}
WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false);
CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel);
WaterLevel += WaterZAddition;
static float FixerForGoingBelowGround = 0.4f;
if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel)
WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround;
if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION)
WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround;
bool Obscured;
if(m_bCollisionChecksOn || ResetStatics){
CVector TestPoint;
// Weird calculations here, also casting bool to float...
c = Cos(TargetOrientation);
s = Sin(TargetOrientation);
TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
TargetCoors;
TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
c = Cos(TargetOrientation + 0.8f);
s = Sin(TargetOrientation + DEGTORAD(40.0f));
TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
TargetCoors;
TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
c = Cos(TargetOrientation - 0.8);
s = Sin(TargetOrientation - DEGTORAD(40.0f));
TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
TargetCoors;
TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
if(Test2 == 0.0f){
DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f);
if(ResetStatics)
Beta = TargetOrientation - DEGTORAD(40.0f);
}else if(Test3 == 0.0f){
DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f);
if(ResetStatics)
Beta = TargetOrientation + DEGTORAD(40.0f);
}else if(Test1 == 0.0f){
DeltaBeta = 0.0f;
}else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){
if(ResetStatics)
Beta = TargetOrientation;
DeltaBeta = TargetOrientation - Beta;
}
c = Cos(Beta);
s = Sin(Beta);
TestPoint.x = TheCamera.CarZoomValueSmooth * -c +
(TheCamera.CarZoomValueSmooth + 7.0f) * -c +
TargetCoors.x;
TestPoint.y = TheCamera.CarZoomValueSmooth * -s +
(TheCamera.CarZoomValueSmooth + 7.0f) * -s +
TargetCoors.y;
TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
CenterObscuredWhenChecksWereOn = Obscured;
// now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below
TargetWhenChecksWereOn = DeltaBeta + Beta;
}else{
// DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe
Obscured = CenterObscuredWhenChecksWereOn != 0.0f;
CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize();
float BoatSize = BoatDimensions.Magnitude2D();
int index = 0;
TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index);
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){
TargetAlpha = ZmOneAlphaOffset[index];
BetaDiffMult = afBoatBetaDiffMult[0];
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0];
}else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){
TargetAlpha = ZmTwoAlphaOffset[index];
BetaDiffMult = afBoatBetaDiffMult[1];
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1];
}else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){
TargetAlpha = ZmThreeAlphaOffset[index];
BetaDiffMult = afBoatBetaDiffMult[2];
BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2];
}
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){
TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS;
BoatSize = 10.0f;
}else if(CCullZones::Cam1stPersonForPlayer()){
float Water = 0.0f;
// useless call
//CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
}
if(Obscured){
CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
Source = colPoint.point;
}else{
// inlined
WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true);
s = Sin(Beta);
c = Cos(Beta);
Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
(TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
TargetCoors;
Source.z = WaterLevel + TheCamera.CarZoomValueSmooth;
if(ResetStatics){
Alpha = TargetAlpha;
AlphaSpeed = 0.0f;
}
WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true);
if(TheCamera.CarZoomValueSmooth < 0.05f){
static float AmountUp = 2.2f;
TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth);
if(ResetStatics){
Beta = TargetOrientation;
DeltaBeta = 0.0f;
}
TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f;
// inlined
WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true);
Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors;
Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
CVector OrigSource = Source;
TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
Front = TargetCoors - Source;
GetVectorsReadyForRW();
Front.Normalise();
float TargetRoll;
if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){
#ifdef FIX_BUGS
float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
#endif
if(CPad::GetPad(0)->GetDPadLeft())
TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle;
else
TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle);
CVector FwdTarget = CamTargetEntity->GetForward();
FwdTarget.Normalise();
float AngleDiff = DotProduct(FwdTarget, Front);
AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
#ifdef FIX_BUGS
TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff);
#else
TargetRoll *= Sin(AngleDiff);
#endif
}else{
float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f;
CVector FwdTarget = CamTargetEntity->GetForward();
FwdTarget.Normalise();
float AngleDiff = DotProduct(FwdTarget, Front);
AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff);
}
WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false);
Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI));
Up.Normalise();
Front.Normalise();
CVector Left = CrossProduct(Up, Front);
Left.Normalise();
Up = CrossProduct(Front, Left);
Up.Normalise();
ResetStatics = false;
}
@ -3304,7 +3328,6 @@ float FIGHT_HORIZ_DIST = 3.0f;
float FIGHT_VERT_DIST = 1.0f;
float FIGHT_BETA_ANGLE = 125.0f;
//--MIAMI: done
void
CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -3537,8 +3560,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
CVector Left = CrossProduct(Up, Front);
Up = CrossProduct(Front, Left);
Up.Normalise();
FOV = PsuedoFOV;
}else{
}else if(uiTime >= uiFinishTime){
// end
ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1;
ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1;
@ -3565,34 +3587,94 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
CVector Left = CrossProduct(Up, Front);
Up = CrossProduct(Front, Left);
Up.Normalise();
FOV = PsuedoFOV;
}
FOV = PsuedoFOV;
}
CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f);
CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f);
float fWheelCamCarXOffset = 0.33f;
float fWheelCamBikeXOffset = 0.2f;
bool
CCam::Process_WheelCam(const CVector&, float, float, float)
{
FOV = DefaultFOV;
CVector WheelPos;
if(CamTargetEntity->IsPed()){
// what? ped with wheels or what?
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f));
Source += CamTargetEntity->GetPosition();
Front = CVector(1.0f, 0.0f, 0.0f);
}else{
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
Source += CamTargetEntity->GetPosition();
WheelPos = CamTargetEntity->GetColModel()->boundingBox.min;
WheelPos.x -= 0.33f;
WheelPos.y = -2.3f;
WheelPos.z = 0.3f;
Source = CamTargetEntity->GetMatrix() * WheelPos;
Front = CamTargetEntity->GetForward();
}
CVector NewUp(0.0f, 0.0f, 1.0f);
CVector Right = CrossProduct(Front, NewUp);
Right.Normalise();
NewUp = CrossProduct(Right, Front);
CVector NewUp, Right;
if(CamTargetEntity->IsVehicle() &&
(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){
WheelPos.x = -1.55f;
Right = CamTargetEntity->GetRight();
NewUp = CamTargetEntity->GetUp();
Source = CamTargetEntity->GetMatrix() * WheelPos;
}else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){
NewUp = CVector(0.0f, 0.0f, 1.0f);
Right = CrossProduct(Front, NewUp);
Right.Normalise();
NewUp = CrossProduct(Right, Front);
NewUp.Normalise();
CVector BoatCamPos(0.0f, 0.0f, 0.0f);
if(((CVehicle*)CamTargetEntity)->pDriver){
((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD);
BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep();
BoatCamPos += vecWheelCamBoatOffset.x * Right;
BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward();
BoatCamPos.z += vecWheelCamBoatOffset.z;
if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){
BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right;
BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward();
BoatCamPos.z += vecWheelCamBoatOffsetAlt.z;
}
Source = BoatCamPos;
}else
Source.z += 2.0f*vecWheelCamBoatOffset.z;
}else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){
NewUp = CVector(0.0f, 0.0f, 1.0f);
Right = CrossProduct(Front, NewUp);
Right.Normalise();
NewUp = CrossProduct(Right, Front);
NewUp.Normalise();
WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset;
Source = CamTargetEntity->GetPosition();
Source += WheelPos.x * CamTargetEntity->GetRight();
Source += WheelPos.y * Front;
Source += WheelPos.z * Up;
}else{
NewUp = CVector(0.0f, 0.0f, 1.0f);
Right = CrossProduct(Front, NewUp);
Right.Normalise();
NewUp = CrossProduct(Right, Front);
NewUp.Normalise();
}
float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI);
Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right;
return true;
CEntity *entity = nil;
CColPoint point;
CWorld::pIgnoreEntity = CamTargetEntity;
bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true);
CWorld::pIgnoreEntity = nil;
return !blocked;
}
int BOAT_UNDERWATER_CAM_BLUR = 20;
@ -3648,7 +3730,6 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
}
}
//--MIAMI: done
void
CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float)
{
@ -3716,7 +3797,6 @@ CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float)
FOV = TheCamera.m_fFovForTrain;
}
//--MIAMI: done
void
CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@ -3737,7 +3817,6 @@ CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrien
Front.Normalise();
}
//--MIAMI: done
void
CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float)
{
@ -3781,14 +3860,14 @@ CCam::Process_Debug(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CPad::GetPad(0)->GetLeftMouse()){
Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
}
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
@ -3844,11 +3923,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 95.0f)
while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 95.0f)
while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@ -3878,10 +3957,10 @@ CCam::Process_Debug(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
@ -3911,11 +3990,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 95.0f)
while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 95.0f)
while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@ -3950,13 +4029,13 @@ CCam::Process_Editor(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
TargetCoors = CamTargetEntity->GetPosition();
}else if(CSceneEdit::m_bRecording){
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f;
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 7.0f;
}else
TargetCoors = CSceneEdit::m_vecCamHeading + Source;
@ -3991,11 +4070,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
while(CWorld::GetSectorX(Source.x) > 95.0f)
while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
while(CWorld::GetSectorY(Source.y) > 95.0f)
while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@ -4043,7 +4122,6 @@ float DEADCAM_WAFT_AMPLITUDE = 2.0f;
float DEADCAM_WAFT_RATE = 600.0f;
float DEADCAM_WAFT_TILT_AMP = -0.35f;
//--MIAMI: done
void
CCam::ProcessPedsDeadBaby(void)
{
@ -4120,7 +4198,6 @@ float ARRESTDIST_ABOVE_GROUND = 0.7f;
float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f;
float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f;
//--MIAMI: done
bool
CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
{
@ -4140,7 +4217,6 @@ CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CV
return true;
}
//--MIAMI: done
bool
CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
{
@ -4170,7 +4246,6 @@ CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, C
return NearestLampPost != nil;
}
//--MIAMI: done
bool
CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
{
@ -4218,7 +4293,6 @@ enum {
int nUsingWhichCamera;
CPed *pStoredCopPed;
//--MIAMI: done
bool
CCam::ProcessArrestCamOne(void)
{
@ -4411,7 +4485,6 @@ CCam::ProcessArrestCamOne(void)
return true;
}
//--MIAMI: done
bool
CCam::ProcessArrestCamTwo(void)
{

View file

@ -27,7 +27,7 @@ public:
static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }

View file

@ -213,7 +213,7 @@ SpawnCar(int id)
CVehicle *v;
if(CModelInfo::IsBoatModel(id))
v = new CBoat(id, RANDOM_VEHICLE);
if(CModelInfo::IsBikeModel(id))
else if(CModelInfo::IsBikeModel(id))
v = new CBike(id, RANDOM_VEHICLE);
else
v = new CAutomobile(id, RANDOM_VEHICLE);

View file

@ -10237,6 +10237,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType,
enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
} else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
@ -10246,6 +10247,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
pedToDragOut = veh->pDriver;
}
((CBike*)veh)->bIsBeingPickedUp = true;
} else {
if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) {
if (veh->pDriver) {
@ -10266,6 +10268,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
} else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
} else {
if (veh->pPassengers[0]) {
@ -10288,10 +10291,10 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(),
((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
((CBike*)veh)->bIsBeingPickedUp = true;
}
}
}
((CBike*)veh)->bIsBeingPickedUp = true;
// TODO(Miami): This looks like something inlined
if (pedToDragOut) {