mirror of
https://github.com/halpz/re3.git
synced 2024-12-23 17:45:28 +00:00
Fix loading island LODs with big buildings
This commit is contained in:
parent
feeab0b74a
commit
8374a346e5
|
@ -742,7 +742,9 @@ CStreaming::RequestBigBuildings(eLevelName level)
|
||||||
b = CPools::GetBuildingPool()->GetSlot(i);
|
b = CPools::GetBuildingPool()->GetSlot(i);
|
||||||
if(b && b->bIsBIGBuilding
|
if(b && b->bIsBIGBuilding
|
||||||
#ifdef NO_ISLAND_LOADING
|
#ifdef NO_ISLAND_LOADING
|
||||||
&& ((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) || (b->m_level == level))
|
&& (((CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_LOW) && (b != pIslandLODindustEntity) && (b != pIslandLODcomIndEntity) &&
|
||||||
|
(b != pIslandLODcomSubEntity) && (b != pIslandLODsubIndEntity) && (b != pIslandLODsubComEntity)
|
||||||
|
) || (b->m_level == level))
|
||||||
#else
|
#else
|
||||||
&& b->m_level == level
|
&& b->m_level == level
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue