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	Rename LEVEL_NONE to LEVEL_GENERIC
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				| 
						 | 
					@ -121,8 +121,8 @@ CGameLogic::Update()
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			CCarCtrl::ClearInterestingVehicleList();
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								CCarCtrl::ClearInterestingVehicleList();
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			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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								CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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								CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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								CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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								CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			PassTime(720);
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								PassTime(720);
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			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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								RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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			SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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								SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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					@ -200,8 +200,8 @@ CGameLogic::Update()
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			CCarCtrl::ClearInterestingVehicleList();
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								CCarCtrl::ClearInterestingVehicleList();
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			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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								CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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								CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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								CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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								CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			PassTime(720);
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								PassTime(720);
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			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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								RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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			pPlayerInfo.m_pPed->ClearWeapons();
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								pPlayerInfo.m_pPed->ClearWeapons();
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					@ -249,8 +249,8 @@ CGameLogic::Update()
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			CCarCtrl::ClearInterestingVehicleList();
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								CCarCtrl::ClearInterestingVehicleList();
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			CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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								CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
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			CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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								CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
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			CRestart::OverridePoliceStationLevel = LEVEL_NONE;
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								CRestart::OverridePoliceStationLevel = LEVEL_GENERIC;
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			CRestart::OverrideHospitalLevel = LEVEL_NONE;
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								CRestart::OverrideHospitalLevel = LEVEL_GENERIC;
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			RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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								RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
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			SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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								SortOutStreamingAndMemory(pPlayerInfo.GetPos());
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			TheCamera.m_fCamShakeForce = 0.0f;
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								TheCamera.m_fCamShakeForce = 0.0f;
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					@ -426,8 +426,8 @@ void RemoveUnusedCollision(void)
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		"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
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							"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
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	};
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						};
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	for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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						for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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		CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
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							CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_GENERIC;
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	CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
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						CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
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	for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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						for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
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		CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
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							CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
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}
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					}
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					@ -164,7 +164,7 @@ static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flyi
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void PrintElementsInPtrList(void) 
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					void PrintElementsInPtrList(void) 
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{
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					{
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	for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
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						for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_GENERIC).first; node; node = node->next) {
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		/* Most likely debug print was present here */
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							/* Most likely debug print was present here */
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	}
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						}
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}
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					}
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					@ -1124,7 +1124,7 @@ void CReplay::StoreStuffInMem(void)
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	pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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						pWorld1 = new uint8[sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y];
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	memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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						memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
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	WorldPtrList = CWorld::GetMovingEntityList().first; // why
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						WorldPtrList = CWorld::GetMovingEntityList().first; // why
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	BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE).first;
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						BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_GENERIC).first;
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	pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
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						pPickups = new uint8[sizeof(CPickup) * NUMPICKUPS];
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	memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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						memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
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	pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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						pReferences = new uint8[(sizeof(CReference) * NUMREFERENCES)];
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					@ -1170,7 +1170,7 @@ void CReplay::RestoreStuffFromMem(void)
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	delete[] pWorld1;
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						delete[] pWorld1;
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	pWorld1 = nil;
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						pWorld1 = nil;
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	CWorld::GetMovingEntityList().first = WorldPtrList;
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						CWorld::GetMovingEntityList().first = WorldPtrList;
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	CWorld::GetBigBuildingList(LEVEL_NONE).first = BigBuildingPtrList;
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						CWorld::GetBigBuildingList(LEVEL_GENERIC).first = BigBuildingPtrList;
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	memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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						memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
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	delete[] pPickups;
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						delete[] pPickups;
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	pPickups = nil;
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						pPickups = nil;
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					@ -24,8 +24,8 @@ uint16 CRestart::NumberOfPoliceRestarts;
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void
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					void
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CRestart::Initialise()
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					CRestart::Initialise()
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{
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					{
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	OverridePoliceStationLevel = LEVEL_NONE;
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						OverridePoliceStationLevel = LEVEL_GENERIC;
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	OverrideHospitalLevel = LEVEL_NONE;
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						OverrideHospitalLevel = LEVEL_GENERIC;
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	bFadeInAfterNextArrest = true;
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						bFadeInAfterNextArrest = true;
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	bFadeInAfterNextDeath = true;
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						bFadeInAfterNextDeath = true;
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	OverrideHeading = 0.0f;
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						OverrideHeading = 0.0f;
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					@ -86,7 +86,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f
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	// find closest point on this level
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						// find closest point on this level
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	for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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						for (int i = 0; i < NumberOfHospitalRestarts; i++) {
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		if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
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							if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_GENERIC ? OverrideHospitalLevel : curlevel)) {
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			float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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								float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
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			if (fMinDist >= dist) {
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								if (fMinDist >= dist) {
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				fMinDist = dist;
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									fMinDist = dist;
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					@ -133,7 +133,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo
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	// find closest point on this level
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						// find closest point on this level
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	for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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						for (int i = 0; i < NumberOfPoliceRestarts; i++) {
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		if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
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							if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_GENERIC ? OverridePoliceStationLevel : curlevel)) {
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			float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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								float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
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			if (fMinDist >= dist) {
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								if (fMinDist >= dist) {
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				fMinDist = dist;
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									fMinDist = dist;
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					@ -8708,7 +8708,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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		CEntity* apEntities[16];
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							CEntity* apEntities[16];
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		CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
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							CWorld::FindObjectsOfTypeInRange(mi, pos, range, true, &total, 16, apEntities, true, false, false, true, true);
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		if (total == 0)
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							if (total == 0)
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			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_NONE), pos, range, true, &total, 16, apEntities);
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								CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, range, true, &total, 16, apEntities);
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		if (total == 0)
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							if (total == 0)
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			CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
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								CWorld::FindObjectsOfTypeInRangeSectorList(mi, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, range, true, &total, 16, apEntities);
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		CEntity* pClosestEntity = nil;
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							CEntity* pClosestEntity = nil;
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					@ -9460,7 +9460,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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		CEntity* apEntities[16];
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							CEntity* apEntities[16];
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		CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
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							CWorld::FindObjectsOfTypeInRange(mi1, pos, radius, true, &total, 16, apEntities, true, false, false, false, false);
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		if (total == 0)
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							if (total == 0)
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			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_NONE), pos, radius, true, &total, 16, apEntities);
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								CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(LEVEL_GENERIC), pos, radius, true, &total, 16, apEntities);
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		if (total == 0)
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							if (total == 0)
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			CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
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								CWorld::FindObjectsOfTypeInRangeSectorList(mi1, CWorld::GetBigBuildingList(CTheZones::FindZoneForPoint(pos)), pos, radius, true, &total, 16, apEntities);
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		CEntity* pClosestEntity = nil;
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							CEntity* pClosestEntity = nil;
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					@ -10062,7 +10062,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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		if (ScriptParams[1])
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							if (ScriptParams[1])
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			pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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								pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
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		else
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							else
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			pVehicle->m_nZoneLevel = LEVEL_NONE;
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								pVehicle->m_nZoneLevel = LEVEL_GENERIC;
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		return 0;
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							return 0;
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	}
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						}
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	case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
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						case COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL:
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					@ -10073,7 +10073,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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		if (ScriptParams[1])
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							if (ScriptParams[1])
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			pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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								pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
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		else
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							else
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			pPed->m_nZoneLevel = LEVEL_NONE;
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								pPed->m_nZoneLevel = LEVEL_GENERIC;
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		return 0;
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							return 0;
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	}
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						}
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	case COMMAND_REGISTER_4X4_ONE_TIME:
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						case COMMAND_REGISTER_4X4_ONE_TIME:
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					@ -38,7 +38,7 @@ void
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CCollision::Init(void)
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					CCollision::Init(void)
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{
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					{
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	ms_colModelCache.Init(NUMCOLCACHELINKS);
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						ms_colModelCache.Init(NUMCOLCACHELINKS);
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	ms_collisionInMemory = LEVEL_NONE;
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						ms_collisionInMemory = LEVEL_GENERIC;
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}
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					}
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void
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					void
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					@ -59,7 +59,7 @@ CCollision::Update(void)
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		return;
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							return;
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	// hardcode a level if there are no zones
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						// hardcode a level if there are no zones
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	if(level == LEVEL_NONE){
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						if(level == LEVEL_GENERIC){
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		if(CGame::currLevel == LEVEL_INDUSTRIAL &&
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							if(CGame::currLevel == LEVEL_INDUSTRIAL &&
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		   playerCoors.x < 400.0f){
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							   playerCoors.x < 400.0f){
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			level = LEVEL_COMMERCIAL;
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								level = LEVEL_COMMERCIAL;
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					@ -78,7 +78,7 @@ CCollision::Update(void)
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			}
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								}
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		}
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							}
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	}
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						}
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	if(level != LEVEL_NONE && level != CGame::currLevel)
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						if(level != LEVEL_GENERIC && level != CGame::currLevel)
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		CGame::currLevel = level;
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							CGame::currLevel = level;
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	if(ms_collisionInMemory != CGame::currLevel)
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						if(ms_collisionInMemory != CGame::currLevel)
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		LoadCollisionWhenINeedIt(forceLevelChange);
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							LoadCollisionWhenINeedIt(forceLevelChange);
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					@ -95,10 +95,10 @@ GetCollisionInSectorList(CPtrList &list)
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	for(node = list.first; node; node = node->next){
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						for(node = list.first; node; node = node->next){
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		e = (CEntity*)node->item;
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							e = (CEntity*)node->item;
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		level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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							level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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		if(level != LEVEL_NONE)
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							if(level != LEVEL_GENERIC)
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			return (eLevelName)level;
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								return (eLevelName)level;
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	}
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						}
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	return LEVEL_NONE;
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						return LEVEL_GENERIC;
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}
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					}
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// Get a level this sector is in based on collision models
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					// Get a level this sector is in based on collision models
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						 | 
					@ -108,15 +108,15 @@ GetCollisionInSector(CSector §)
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	int level;
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						int level;
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	level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
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						level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS]);
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	if(level == LEVEL_NONE)
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						if(level == LEVEL_GENERIC)
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		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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							level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
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	if(level == LEVEL_NONE)
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						if(level == LEVEL_GENERIC)
 | 
				
			||||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
 | 
							level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS]);
 | 
				
			||||||
	if(level == LEVEL_NONE)
 | 
						if(level == LEVEL_GENERIC)
 | 
				
			||||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
 | 
							level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_OBJECTS_OVERLAP]);
 | 
				
			||||||
	if(level == LEVEL_NONE)
 | 
						if(level == LEVEL_GENERIC)
 | 
				
			||||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
 | 
							level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES]);
 | 
				
			||||||
	if(level == LEVEL_NONE)
 | 
						if(level == LEVEL_GENERIC)
 | 
				
			||||||
		level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
 | 
							level = GetCollisionInSectorList(sect.m_lists[ENTITYLIST_DUMMIES_OVERLAP]);
 | 
				
			||||||
	return (eLevelName)level;
 | 
						return (eLevelName)level;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -133,7 +133,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
 | 
				
			||||||
	int xmin, xmax, ymin, ymax;
 | 
						int xmin, xmax, ymin, ymax;
 | 
				
			||||||
	int x, y;
 | 
						int x, y;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	level = LEVEL_NONE;
 | 
						level = LEVEL_GENERIC;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	playerCoors = FindPlayerCoors();
 | 
						playerCoors = FindPlayerCoors();
 | 
				
			||||||
	sx = CWorld::GetSectorIndexX(playerCoors.x);
 | 
						sx = CWorld::GetSectorIndexX(playerCoors.x);
 | 
				
			||||||
| 
						 | 
					@ -161,8 +161,8 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
 | 
				
			||||||
			for(x = xmin; x <= xmax; x++)
 | 
								for(x = xmin; x <= xmax; x++)
 | 
				
			||||||
				for(y = ymin; y <= ymax; y++){
 | 
									for(y = ymin; y <= ymax; y++){
 | 
				
			||||||
					l = GetCollisionInSector(*CWorld::GetSector(x, y));
 | 
										l = GetCollisionInSector(*CWorld::GetSector(x, y));
 | 
				
			||||||
					if(l != LEVEL_NONE){
 | 
										if(l != LEVEL_GENERIC){
 | 
				
			||||||
						if(level == LEVEL_NONE)
 | 
											if(level == LEVEL_GENERIC)
 | 
				
			||||||
							level = l;
 | 
												level = l;
 | 
				
			||||||
						if(level != l)
 | 
											if(level != l)
 | 
				
			||||||
							multipleLevels = true;
 | 
												multipleLevels = true;
 | 
				
			||||||
| 
						 | 
					@ -173,7 +173,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
 | 
				
			||||||
		if(multipleLevels && veh && veh->IsBoat())
 | 
							if(multipleLevels && veh && veh->IsBoat())
 | 
				
			||||||
			for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
 | 
								for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
 | 
				
			||||||
				level = GetCollisionInSector(*ei->sector);
 | 
									level = GetCollisionInSector(*ei->sector);
 | 
				
			||||||
				if(level != LEVEL_NONE)
 | 
									if(level != LEVEL_GENERIC)
 | 
				
			||||||
					break;
 | 
										break;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					@ -205,7 +205,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
 | 
				
			||||||
		ms_collisionInMemory = CGame::currLevel;
 | 
							ms_collisionInMemory = CGame::currLevel;
 | 
				
			||||||
		CReplay::EmptyReplayBuffer();
 | 
							CReplay::EmptyReplayBuffer();
 | 
				
			||||||
#ifndef NO_ISLAND_LOADING
 | 
					#ifndef NO_ISLAND_LOADING
 | 
				
			||||||
		if(CGame::currLevel != LEVEL_NONE)
 | 
							if(CGame::currLevel != LEVEL_GENERIC)
 | 
				
			||||||
			LoadSplash(GetLevelSplashScreen(CGame::currLevel));
 | 
								LoadSplash(GetLevelSplashScreen(CGame::currLevel));
 | 
				
			||||||
		CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
 | 
							CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
 | 
				
			||||||
		CStreaming::RemoveUnusedBuildings(CGame::currLevel);
 | 
							CStreaming::RemoveUnusedBuildings(CGame::currLevel);
 | 
				
			||||||
| 
						 | 
					@ -232,7 +232,7 @@ CCollision::SortOutCollisionAfterLoad(void)
 | 
				
			||||||
#ifndef NO_ISLAND_LOADING
 | 
					#ifndef NO_ISLAND_LOADING
 | 
				
			||||||
	CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
 | 
						CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	if (CGame::currLevel != LEVEL_NONE) {
 | 
						if (CGame::currLevel != LEVEL_GENERIC) {
 | 
				
			||||||
#ifdef NO_ISLAND_LOADING
 | 
					#ifdef NO_ISLAND_LOADING
 | 
				
			||||||
		static bool bAlreadyLoaded = false;
 | 
							static bool bAlreadyLoaded = false;
 | 
				
			||||||
		if (bAlreadyLoaded) {
 | 
							if (bAlreadyLoaded) {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -357,7 +357,7 @@ bool CGame::Initialise(const char* datFile)
 | 
				
			||||||
	CStreaming::Init();
 | 
						CStreaming::Init();
 | 
				
			||||||
	CStreaming::LoadInitialVehicles();
 | 
						CStreaming::LoadInitialVehicles();
 | 
				
			||||||
	CStreaming::LoadInitialPeds();
 | 
						CStreaming::LoadInitialPeds();
 | 
				
			||||||
	CStreaming::RequestBigBuildings(LEVEL_NONE);
 | 
						CStreaming::RequestBigBuildings(LEVEL_GENERIC);
 | 
				
			||||||
	CStreaming::LoadAllRequestedModels(false);
 | 
						CStreaming::LoadAllRequestedModels(false);
 | 
				
			||||||
	printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
 | 
						printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
 | 
				
			||||||
	LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
 | 
						LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
 | 
				
			||||||
| 
						 | 
					@ -511,7 +511,7 @@ void CGame::ReInitGameObjectVariables(void)
 | 
				
			||||||
	CTimeCycle::Initialise();
 | 
						CTimeCycle::Initialise();
 | 
				
			||||||
	CDraw::SetFOV(120.0f);
 | 
						CDraw::SetFOV(120.0f);
 | 
				
			||||||
	CDraw::ms_fLODDistance = 500.0f;
 | 
						CDraw::ms_fLODDistance = 500.0f;
 | 
				
			||||||
	CStreaming::RequestBigBuildings(LEVEL_NONE);
 | 
						CStreaming::RequestBigBuildings(LEVEL_GENERIC);
 | 
				
			||||||
	CStreaming::LoadAllRequestedModels(false);
 | 
						CStreaming::LoadAllRequestedModels(false);
 | 
				
			||||||
	CPed::Initialise();
 | 
						CPed::Initialise();
 | 
				
			||||||
	CEventList::Initialise();
 | 
						CEventList::Initialise();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,7 +2,7 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum eLevelName {
 | 
					enum eLevelName {
 | 
				
			||||||
	LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
 | 
						LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
 | 
				
			||||||
	LEVEL_NONE = 0,
 | 
						LEVEL_GENERIC = 0,
 | 
				
			||||||
	LEVEL_INDUSTRIAL,
 | 
						LEVEL_INDUSTRIAL,
 | 
				
			||||||
	LEVEL_COMMERCIAL,
 | 
						LEVEL_COMMERCIAL,
 | 
				
			||||||
	LEVEL_SUBURBAN
 | 
						LEVEL_SUBURBAN
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -553,7 +553,7 @@ CPlayerInfo::Process(void)
 | 
				
			||||||
		veh->m_nZoneLevel = LEVEL_IGNORE;
 | 
							veh->m_nZoneLevel = LEVEL_IGNORE;
 | 
				
			||||||
		for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
 | 
							for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
 | 
				
			||||||
			if (veh->pPassengers[i])
 | 
								if (veh->pPassengers[i])
 | 
				
			||||||
				veh->pPassengers[i]->m_nZoneLevel = LEVEL_NONE;
 | 
									veh->pPassengers[i]->m_nZoneLevel = LEVEL_GENERIC;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
 | 
							CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
 | 
				
			||||||
	} else {
 | 
						} else {
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -36,19 +36,19 @@ CTempColModels::Initialise(void)
 | 
				
			||||||
#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
 | 
					#define SET_COLMODEL_SPHERES(colmodel, sphrs)\
 | 
				
			||||||
	colmodel.numSpheres = ARRAY_SIZE(sphrs);\
 | 
						colmodel.numSpheres = ARRAY_SIZE(sphrs);\
 | 
				
			||||||
	colmodel.spheres = sphrs;\
 | 
						colmodel.spheres = sphrs;\
 | 
				
			||||||
	colmodel.level = LEVEL_NONE;\
 | 
						colmodel.level = LEVEL_GENERIC;\
 | 
				
			||||||
	colmodel.ownsCollisionVolumes = false;\
 | 
						colmodel.ownsCollisionVolumes = false;\
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int i;
 | 
						int i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
 | 
						ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
 | 
				
			||||||
	ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
 | 
						ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
 | 
				
			||||||
	ms_colModelBBox.level = LEVEL_NONE;
 | 
						ms_colModelBBox.level = LEVEL_GENERIC;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
 | 
						for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
 | 
				
			||||||
		ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
 | 
							ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
 | 
				
			||||||
		ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
 | 
							ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
 | 
				
			||||||
		ms_colModelCutObj[i].level = LEVEL_NONE;
 | 
							ms_colModelCutObj[i].level = LEVEL_GENERIC;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Ped Spheres
 | 
						// Ped Spheres
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1797,7 +1797,7 @@ CWorld::ClearForRestart(void)
 | 
				
			||||||
			CWorld::Remove(pEntity);
 | 
								CWorld::Remove(pEntity);
 | 
				
			||||||
			delete pEntity;
 | 
								delete pEntity;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		for(CPtrNode *pNode = GetBigBuildingList(LEVEL_NONE).first; pNode; pNode = pNode->next) {
 | 
							for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
 | 
				
			||||||
			CVehicle *pVehicle = (CVehicle *)pNode->item;
 | 
								CVehicle *pVehicle = (CVehicle *)pNode->item;
 | 
				
			||||||
			if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
 | 
								if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
 | 
				
			||||||
				CWorld::Remove(pVehicle);
 | 
									CWorld::Remove(pVehicle);
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -90,7 +90,7 @@ CTheZones::Init(void)
 | 
				
			||||||
	TotalNumberOfZoneInfos = 1;	// why 1?
 | 
						TotalNumberOfZoneInfos = 1;	// why 1?
 | 
				
			||||||
	TotalNumberOfZones = 1;
 | 
						TotalNumberOfZones = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	m_CurrLevel = LEVEL_NONE;
 | 
						m_CurrLevel = LEVEL_GENERIC;
 | 
				
			||||||
	m_pPlayersZone = &ZoneArray[0];
 | 
						m_pPlayersZone = &ZoneArray[0];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	strcpy(ZoneArray[0].name, "CITYZON");
 | 
						strcpy(ZoneArray[0].name, "CITYZON");
 | 
				
			||||||
| 
						 | 
					@ -100,7 +100,7 @@ CTheZones::Init(void)
 | 
				
			||||||
	ZoneArray[0].maxx =  4000.0f;
 | 
						ZoneArray[0].maxx =  4000.0f;
 | 
				
			||||||
	ZoneArray[0].maxy =  4000.0f;
 | 
						ZoneArray[0].maxy =  4000.0f;
 | 
				
			||||||
	ZoneArray[0].maxz =  500.0f;
 | 
						ZoneArray[0].maxz =  500.0f;
 | 
				
			||||||
	ZoneArray[0].level = LEVEL_NONE;
 | 
						ZoneArray[0].level = LEVEL_GENERIC;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for(i = 0; i < NUMMAPZONES; i++){
 | 
						for(i = 0; i < NUMMAPZONES; i++){
 | 
				
			||||||
		memset(&MapZoneArray[i], 0, sizeof(CZone));
 | 
							memset(&MapZoneArray[i], 0, sizeof(CZone));
 | 
				
			||||||
| 
						 | 
					@ -116,7 +116,7 @@ CTheZones::Init(void)
 | 
				
			||||||
	MapZoneArray[0].maxx =  4000.0f;
 | 
						MapZoneArray[0].maxx =  4000.0f;
 | 
				
			||||||
	MapZoneArray[0].maxy =  4000.0f;
 | 
						MapZoneArray[0].maxy =  4000.0f;
 | 
				
			||||||
	MapZoneArray[0].maxz =  500.0f;
 | 
						MapZoneArray[0].maxz =  500.0f;
 | 
				
			||||||
	MapZoneArray[0].level = LEVEL_NONE;
 | 
						MapZoneArray[0].level = LEVEL_GENERIC;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
| 
						 | 
					@ -577,7 +577,7 @@ CTheZones::FindZoneForPoint(const CVector &pos)
 | 
				
			||||||
		return LEVEL_COMMERCIAL;
 | 
							return LEVEL_COMMERCIAL;
 | 
				
			||||||
	if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
 | 
						if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
 | 
				
			||||||
		return LEVEL_SUBURBAN;
 | 
							return LEVEL_SUBURBAN;
 | 
				
			||||||
	return LEVEL_NONE;
 | 
						return LEVEL_GENERIC;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -17,6 +17,6 @@ CBuilding::ReplaceWithNewModel(int32 id)
 | 
				
			||||||
	m_modelIndex = id;
 | 
						m_modelIndex = id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if(bIsBIGBuilding)
 | 
						if(bIsBIGBuilding)
 | 
				
			||||||
		if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
 | 
							if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
 | 
				
			||||||
			CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
 | 
								CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -332,14 +332,14 @@ CEntity::SetupBigBuilding(void)
 | 
				
			||||||
	bStreamingDontDelete = true;
 | 
						bStreamingDontDelete = true;
 | 
				
			||||||
	bUsesCollision = false;
 | 
						bUsesCollision = false;
 | 
				
			||||||
	m_level = CTheZones::GetLevelFromPosition(&GetPosition());
 | 
						m_level = CTheZones::GetLevelFromPosition(&GetPosition());
 | 
				
			||||||
	if(m_level == LEVEL_NONE){
 | 
						if(m_level == LEVEL_GENERIC){
 | 
				
			||||||
		if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
 | 
							if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
 | 
				
			||||||
			mi->SetTexDictionary("generic");
 | 
								mi->SetTexDictionary("generic");
 | 
				
			||||||
			printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
 | 
								printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	if(mi->m_lodDistances[0] > 2000.0f)
 | 
						if(mi->m_lodDistances[0] > 2000.0f)
 | 
				
			||||||
		m_level = LEVEL_NONE;
 | 
							m_level = LEVEL_GENERIC;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
CRect
 | 
					CRect
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -70,7 +70,7 @@ CPhysical::CPhysical(void)
 | 
				
			||||||
#ifdef FIX_BUGS
 | 
					#ifdef FIX_BUGS
 | 
				
			||||||
	m_nSurfaceTouched = SURFACE_DEFAULT;
 | 
						m_nSurfaceTouched = SURFACE_DEFAULT;
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
	m_nZoneLevel = LEVEL_NONE;
 | 
						m_nZoneLevel = LEVEL_GENERIC;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
CPhysical::~CPhysical(void)
 | 
					CPhysical::~CPhysical(void)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -226,7 +226,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
 | 
				
			||||||
		mi = GetModelInfo(i);
 | 
							mi = GetModelInfo(i);
 | 
				
			||||||
		if(mi){
 | 
							if(mi){
 | 
				
			||||||
			colmodel = mi->GetColModel();
 | 
								colmodel = mi->GetColModel();
 | 
				
			||||||
			if(colmodel && colmodel->level != LEVEL_NONE && colmodel->level != level)
 | 
								if(colmodel && colmodel->level != LEVEL_GENERIC && colmodel->level != level)
 | 
				
			||||||
				colmodel->RemoveCollisionVolumes();
 | 
									colmodel->RemoveCollisionVolumes();
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -265,7 +265,7 @@ CPedModelInfo::CreateHitColModel(void)
 | 
				
			||||||
	max.x = max.y = 0.5f;
 | 
						max.x = max.y = 0.5f;
 | 
				
			||||||
	max.z = 1.2f;
 | 
						max.z = 1.2f;
 | 
				
			||||||
	colmodel->boundingBox.Set(min, max, 0, 0);
 | 
						colmodel->boundingBox.Set(min, max, 0, 0);
 | 
				
			||||||
	colmodel->level = LEVEL_NONE;
 | 
						colmodel->level = LEVEL_GENERIC;
 | 
				
			||||||
	m_hitColModel = colmodel;
 | 
						m_hitColModel = colmodel;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -349,7 +349,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
 | 
				
			||||||
	max.x = max.y = 0.5f;
 | 
						max.x = max.y = 0.5f;
 | 
				
			||||||
	max.z = 1.2f;
 | 
						max.z = 1.2f;
 | 
				
			||||||
	colmodel->boundingBox.Set(min, max, 0, 0);
 | 
						colmodel->boundingBox.Set(min, max, 0, 0);
 | 
				
			||||||
	colmodel->level = LEVEL_NONE;
 | 
						colmodel->level = LEVEL_GENERIC;
 | 
				
			||||||
	m_hitColModel = colmodel;
 | 
						m_hitColModel = colmodel;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -232,7 +232,7 @@ CCivilianPed::CivilianAI(void)
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
CCivilianPed::ProcessControl(void)
 | 
					CCivilianPed::ProcessControl(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
						if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	CPed::ProcessControl();
 | 
						CPed::ProcessControl();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -559,7 +559,7 @@ CCopPed::CopAI(void)
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
CCopPed::ProcessControl(void)
 | 
					CCopPed::ProcessControl(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
						if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	CPed::ProcessControl();
 | 
						CPed::ProcessControl();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -44,7 +44,7 @@ CEmergencyPed::InRange(CPed *victim)
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
CEmergencyPed::ProcessControl(void)
 | 
					CEmergencyPed::ProcessControl(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
						if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	CPed::ProcessControl();
 | 
						CPed::ProcessControl();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -9177,7 +9177,7 @@ CPed::ProcessControl(void)
 | 
				
			||||||
	CColPoint foundCol;
 | 
						CColPoint foundCol;
 | 
				
			||||||
	CEntity *foundEnt = nil;
 | 
						CEntity *foundEnt = nil;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
						if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
 | 
						int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -394,7 +394,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	// Then it's transition area
 | 
						// Then it's transition area
 | 
				
			||||||
	if (*safeZoneOut >= 0)
 | 
						if (*safeZoneOut >= 0)
 | 
				
			||||||
		*levelOut = LEVEL_NONE;
 | 
							*levelOut = LEVEL_GENERIC;
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
		*levelOut = CTheZones::GetLevelFromPosition(coors);
 | 
							*levelOut = CTheZones::GetLevelFromPosition(coors);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -867,7 +867,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
 | 
				
			||||||
		for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
 | 
							for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
 | 
								CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
 | 
				
			||||||
			if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) {
 | 
								if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
 | 
									if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
 | 
				
			||||||
					veh->GetStatus() != STATUS_PLAYER_REMOTE) {
 | 
										veh->GetStatus() != STATUS_PLAYER_REMOTE) {
 | 
				
			||||||
| 
						 | 
					@ -876,7 +876,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
 | 
				
			||||||
					CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
 | 
										CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
 | 
										// Level 0 is transition zones, and we don't wanna touch cars on transition zones.
 | 
				
			||||||
					if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
 | 
										if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
 | 
				
			||||||
						if (veh->bIsLocked || !veh->CanBeDeleted()) {
 | 
											if (veh->bIsLocked || !veh->CanBeDeleted()) {
 | 
				
			||||||
							switch (movedVehicleCount & 3) {
 | 
												switch (movedVehicleCount & 3) {
 | 
				
			||||||
								case 0:
 | 
													case 0:
 | 
				
			||||||
| 
						 | 
					@ -913,13 +913,13 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
 | 
				
			||||||
		for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
 | 
							for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
 | 
								CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
 | 
				
			||||||
			if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) {
 | 
								if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				CVector pedPos(ped->GetPosition());
 | 
									CVector pedPos(ped->GetPosition());
 | 
				
			||||||
				CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
 | 
									CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
 | 
									// Level 0 is transition zones, and we don't wanna touch peds on transition zones.
 | 
				
			||||||
				if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
 | 
									if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
 | 
				
			||||||
					if (ped->CanBeDeleted()) {
 | 
										if (ped->CanBeDeleted()) {
 | 
				
			||||||
						CWorld::Remove(ped);
 | 
											CWorld::Remove(ped);
 | 
				
			||||||
						delete ped;
 | 
											delete ped;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -706,11 +706,11 @@ CRenderer::ScanWorld(void)
 | 
				
			||||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
 | 
								ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_SUBURBAN));
 | 
				
			||||||
#else
 | 
					#else
 | 
				
			||||||
	#ifdef FIX_BUGS
 | 
						#ifdef FIX_BUGS
 | 
				
			||||||
			if (CCollision::ms_collisionInMemory != LEVEL_NONE)
 | 
								if (CCollision::ms_collisionInMemory != LEVEL_GENERIC)
 | 
				
			||||||
	#endif
 | 
						#endif
 | 
				
			||||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
 | 
								ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
			ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
 | 
								ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -489,7 +489,7 @@ CheckDataNotCorrupt(int32 slot, char *name)
 | 
				
			||||||
	char filename[100];
 | 
						char filename[100];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	int32 blocknum = 0;
 | 
						int32 blocknum = 0;
 | 
				
			||||||
	eLevelName level = LEVEL_NONE;
 | 
						eLevelName level = LEVEL_GENERIC;
 | 
				
			||||||
	CheckSum = 0;
 | 
						CheckSum = 0;
 | 
				
			||||||
	uint32 bytes_processed = 0;
 | 
						uint32 bytes_processed = 0;
 | 
				
			||||||
	sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
 | 
						sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -230,7 +230,7 @@ CAutomobile::ProcessControl(void)
 | 
				
			||||||
	bWarnedPeds = false;
 | 
						bWarnedPeds = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// skip if the collision isn't for the current level
 | 
						// skip if the collision isn't for the current level
 | 
				
			||||||
	if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
 | 
						if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	// Improve grip of vehicles in certain cases
 | 
						// Improve grip of vehicles in certain cases
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -109,7 +109,7 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
CBoat::ProcessControl(void)
 | 
					CBoat::ProcessControl(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
						if(m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
 | 
				
			||||||
		return;
 | 
							return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
 | 
						bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -83,7 +83,7 @@ CPlane::CPlane(int32 id, uint8 CreatedBy)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	SetStatus(STATUS_PLANE);
 | 
						SetStatus(STATUS_PLANE);
 | 
				
			||||||
	bIsBIGBuilding = true;
 | 
						bIsBIGBuilding = true;
 | 
				
			||||||
	m_level = LEVEL_NONE;
 | 
						m_level = LEVEL_GENERIC;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef FIX_BUGS
 | 
					#ifdef FIX_BUGS
 | 
				
			||||||
	m_isFarAway = true;
 | 
						m_isFarAway = true;
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
		Reference in a new issue