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This commit is contained in:
nmzik 2019-10-19 14:20:51 +03:00
parent 49ce64d6ac
commit 86284ee7f9

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@ -84,7 +84,7 @@ void CGame::Process(void)
CPad::UpdatePads(); CPad::UpdatePads();
TheCamera.SetMotionBlurAlpha(0); TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, 0); TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
CCutsceneMgr::Update(); CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process(); FrontEndMenuManager.Process();