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Get rid of audio getters

This commit is contained in:
Sergeanur 2021-07-28 09:39:57 +03:00
parent 61176acbad
commit 8960ffaf0b
6 changed files with 37 additions and 41 deletions

View file

@ -3022,7 +3022,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 68;
emittingVol = m_anRandomTable[1] % 30 + 80; //GetRandomNumberInRange(1, 80, 109)
emittingVol = m_anRandomTable[1] % 30 + 80;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
m_sQueueSample.m_nReleasingVolumeModificator = 5;
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
@ -3817,8 +3817,8 @@ uint8 gJumboVolOffsetPercentage;
void
DoJumboVolOffset()
{
if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3)))
gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60;
if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3)))
gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60;
}
void
@ -5191,7 +5191,7 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
switch(sound) {
case SOUND_PED_HELI_PLAYER_FOUND:
soundIntensity = 400.0f;
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20);
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1;
break;
case SOUND_PED_VCPA_PLAYER_FOUND:
soundIntensity = 400.0f;
@ -5203,11 +5203,11 @@ cAudioManager::SetupPedComments(cPedParams &params, uint16 sound)
break;
case SOUND_INJURED_PED_MALE_OUCH:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41);
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1;
break;
case SOUND_INJURED_PED_FEMALE:
soundIntensity = 40.0f;
pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33);
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1;
break;
default:
return;

View file

@ -664,7 +664,7 @@ cAudioManager::AddReflectionsToRequestedQueue()
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = GetRandomNumberInRange(i % 4, 0, 2) * 100.f / 8.f;
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f;
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) {

View file

@ -251,10 +251,6 @@ public:
~cAudioManager();
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool8 IsMissionAudioSamplePlaying(uint8 slot); // { return m_sMissionAudio.m_nPlayStatus == 1; }
bool8 ShouldDuckMissionAudio(uint8 slot);

View file

@ -132,23 +132,23 @@ cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
if (IsInitialised()) {
time_t timevalue = time(0);
if (timevalue == -1) {
pos = AudioManager.GetRandomNumber(0);
pos = AudioManager.m_anRandomTable[0];
} else {
tm* pTm = localtime(&timevalue);
if (pTm->tm_sec == 0)
pTm->tm_sec = AudioManager.GetRandomNumber(0);
pTm->tm_sec = AudioManager.m_anRandomTable[0];
if (pTm->tm_min == 0)
pTm->tm_min = AudioManager.GetRandomNumber(1);
pTm->tm_min = AudioManager.m_anRandomTable[1];
if (pTm->tm_hour == 0)
pTm->tm_hour = AudioManager.GetRandomNumber(2);
pTm->tm_hour = AudioManager.m_anRandomTable[2];
if (pTm->tm_mday == 0)
pTm->tm_mday = AudioManager.GetRandomNumber(3);
pTm->tm_mday = AudioManager.m_anRandomTable[3];
if (pTm->tm_mon == 0)
pTm->tm_mon = AudioManager.GetRandomNumber(4);
pTm->tm_mon = AudioManager.m_anRandomTable[4];
if (pTm->tm_year == 0)
pTm->tm_year = AudioManager.GetRandomNumber(3);
pTm->tm_year = AudioManager.m_anRandomTable[3];
if (pTm->tm_wday == 0)
pTm->tm_wday = AudioManager.GetRandomNumber(2);
pTm->tm_wday = AudioManager.m_anRandomTable[2];
pos = pTm->tm_yday
* pTm->tm_wday
* pTm->tm_year
@ -165,7 +165,7 @@ cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer)
if (i < STREAMED_SOUND_CITY_AMBIENT && isNewGameTimer)
m_aTracks[i].m_nPosition = NewGameRadioTimers[i];
else if (i < STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED)
m_aTracks[i].m_nPosition = (pos * AudioManager.GetRandomNumber(i % 5)) % m_aTracks[i].m_nLength;
m_aTracks[i].m_nPosition = (pos * AudioManager.m_anRandomTable[i % 5]) % m_aTracks[i].m_nLength;
else
m_aTracks[i].m_nPosition = 0;
@ -1171,7 +1171,7 @@ cMusicManager::GetCarTuning()
if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE;
if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI;
if (veh->m_nRadioStation == USERTRACK && !SampleManager.IsMP3RadioChannelAvailable())
veh->m_nRadioStation = AudioManager.GetRandomNumber(2) % USERTRACK;
veh->m_nRadioStation = AudioManager.m_anRandomTable[2] % USERTRACK;
return veh->m_nRadioStation;
}

View file

@ -1322,7 +1322,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
randval = AudioManager.GetRandomNumber(1);
randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@ -1333,7 +1333,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@ -1342,7 +1342,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@ -1671,7 +1671,7 @@ cSampleManager::UpdateReverb(void)
if ( !usingEAX )
return FALSE;
if ( AudioManager.GetFrameCounter() & 15 )
if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
float fRatio = 0.0f;
@ -1679,13 +1679,13 @@ cSampleManager::UpdateReverb(void)
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST

View file

@ -1023,7 +1023,7 @@ cSampleManager::Initialise(void)
int32 randval;
if ( bUseRandomTable )
randval = AudioManager.GetRandomNumber(1);
randval = AudioManager.m_anRandomTable[1];
else
randval = localtm->tm_sec * localtm->tm_min;
@ -1034,7 +1034,7 @@ cSampleManager::Initialise(void)
randmp3 = randmp3->pNext;
if ( bUseRandomTable )
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
else
{
if ( localtm->tm_sec > 0 )
@ -1043,7 +1043,7 @@ cSampleManager::Initialise(void)
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
}
else
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
_CurMP3Pos = AudioManager.m_anRandomTable[0] % randmp3->nTrackLength;
}
}
else
@ -1386,7 +1386,7 @@ bool8 cSampleManager::UpdateReverb(void)
if ( !usingEAX && !_usingEFX )
return FALSE;
if ( AudioManager.GetFrameCounter() & 15 )
if ( AudioManager.m_FrameCounter & 15 )
return FALSE;
float fRatio = 0.0f;
@ -1394,13 +1394,13 @@ bool8 cSampleManager::UpdateReverb(void)
#define MIN_DIST 0.5f
#define CALCULATE_RATIO(value, maxDist, maxRatio) (value > MIN_DIST && value < maxDist ? value / maxDist * maxRatio : 0)
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_NORTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_SOUTH), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_WEST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.GetReflectionsDistance(REFLECTION_CEIL_EAST), 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_NORTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_SOUTH], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_WEST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO(AudioManager.m_afReflectionsDistances[REFLECTION_CEIL_EAST], 10.0f, 1/2.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_NORTH) + AudioManager.GetReflectionsDistance(REFLECTION_SOUTH)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.GetReflectionsDistance(REFLECTION_WEST) + AudioManager.GetReflectionsDistance(REFLECTION_EAST)) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_NORTH] + AudioManager.m_afReflectionsDistances[REFLECTION_SOUTH]) / 2.f, 4.0f, 1/3.f);
fRatio += CALCULATE_RATIO((AudioManager.m_afReflectionsDistances[REFLECTION_WEST] + AudioManager.m_afReflectionsDistances[REFLECTION_EAST]) / 2.f, 4.0f, 1/3.f);
#undef CALCULATE_RATIO
#undef MIN_DIST