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	hanim fix
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			@ -29,14 +29,14 @@
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#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
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#define HIERNODEINFO(hier) ((hier)->nodeInfo)
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#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
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#define HANIMFRAMES(anim) ((anim)->keyframes)
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#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
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#else
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#define RWHALFPIXEL	// always d3d
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#define STREAMPOS(str) ((str)->Type.memory.position)
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#define STREAMFILE(str) ((str)->Type.file.fpFile)
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#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
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#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
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#define HANIMFRAMES(anim) ((anim)->pFrames)
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#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
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#endif
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#ifdef RWHALFPIXEL
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			@ -319,14 +319,20 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
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	RpHAnimAnimation *anim = RpHAnimAnimationCreate(rpHANIMSTDKEYFRAMETYPEID, numNodes, 0, 0.0f);
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	if(anim == nil)
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		return nil;
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	RpHAnimStdKeyFrame *frame = (RpHAnimStdKeyFrame*)HANIMFRAMES(anim);
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	RpHAnimStdKeyFrame *frame;
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	for(i = 0; i < numNodes; i++){
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		frame = (RpHAnimStdKeyFrame*)HANIMFRAME(anim, i);	// games uses struct size here, not safe
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		frame->q.real = 1.0f;
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		frame->q.imag.x = frame->q.imag.y = frame->q.imag.z = 0.0f;
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		frame->t.x = frame->t.y = frame->t.z = 0.0f;
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#ifdef FIX_BUGS
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		// times are subtracted and divided giving NaNs
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		// so they can't both be 0
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		frame->time = i/hier->numNodes;
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#else
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		frame->time = 0.0f;
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#endif
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		frame->prevFrame = nil;
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		frame++;
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	}
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	return anim;
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}
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