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miamification of some audio structs
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65032389a4
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@ -149,10 +149,19 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
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if (m_nPoliceChannelEntity >= 0)
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SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
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#ifdef GTA_BRIDGE
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
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if (m_nBridgeEntity >= 0)
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SetEntityStatus(m_nBridgeEntity, 1);
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#endif // GTA_BRIDGE
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m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
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if (m_nEscalatorEntity >= 0)
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SetEntityStatus(m_nEscalatorEntity, 1);
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m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
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if (m_nExtraSoundsEntity >= 0)
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SetEntityStatus(m_nExtraSoundsEntity, 1);
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m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
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@ -178,10 +187,20 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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#ifdef GTA_BRIDGE
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if (m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = AEHANDLE_NONE;
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}
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#endif
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if (m_nEscalatorEntity >= 0) {
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DestroyEntity(m_nEscalatorEntity);
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m_nEscalatorEntity = AEHANDLE_NONE;
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}
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if (m_nExtraSoundsEntity >= 0) {
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DestroyEntity(m_nExtraSoundsEntity);
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m_nExtraSoundsEntity = AEHANDLE_NONE;
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}
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if (m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = AEHANDLE_NONE;
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@ -281,7 +281,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
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case AUDIOTYPE_PHYSICAL:
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case AUDIOTYPE_EXPLOSION:
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case AUDIOTYPE_WEATHER:
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case AUDIOTYPE_CRANE:
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//case AUDIOTYPE_CRANE:
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case AUDIOTYPE_GARAGE:
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case AUDIOTYPE_FIREHYDRANT:
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DestroyEntity(i);
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@ -28,6 +28,7 @@ public:
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uint8 m_nLoopsRemaining;
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bool m_bRequireReflection; // Used for oneshots
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uint8 m_nOffset;
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uint8 field_4C;
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int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
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bool m_bLoopEnded;
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@ -35,7 +36,7 @@ public:
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int8 m_nVolumeChange;
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};
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VALIDATE_SIZE(tSound, 92);
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VALIDATE_SIZE(tSound, 96);
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class CPhysical;
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class CAutomobile;
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@ -193,6 +194,14 @@ public:
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
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float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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// miami
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uint8 field_4B30;
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uint8 m_bPlayerMood;
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uint32 field_4B34;
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uint8 field_rest[4];
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uint8 field_4B3C;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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@ -202,7 +211,11 @@ public:
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
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#ifdef GTA_BRIDGE
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int32 m_nBridgeEntity;
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#endif
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int32 m_nEscalatorEntity;
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int32 m_nExtraSoundsEntity;
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cMissionAudio m_sMissionAudio;
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uint8 field_5538; // something related to phone dialogues
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int32 m_anRandomTable[5];
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@ -210,6 +223,7 @@ public:
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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uint32 field_5554;
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cAudioManager();
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~cAudioManager();
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@ -408,7 +422,7 @@ public:
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};
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#ifdef AUDIO_MSS
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//static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
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#endif
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extern cAudioManager AudioManager;
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@ -1267,18 +1267,21 @@ enum AudioEntityHandle {
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enum eAudioType : int32
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{
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION = 1,
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AUDIOTYPE_FIRE = 2,
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AUDIOTYPE_WEATHER = 3,
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AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
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AUDIOTYPE_COLLISION = 7,
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AUDIOTYPE_FRONTEND = 8,
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AUDIOTYPE_PROJECTILE = 9,
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AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_FIREHYDRANT = 11,
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AUDIOTYPE_WATERCANNON = 12,
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AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
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AUDIOTYPE_EXPLOSION,
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AUDIOTYPE_FIRE,
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AUDIOTYPE_WEATHER,
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AUDIOTYPE_SCRIPTOBJECT,
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#ifdef GTA_BRIDGE
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AUDIOTYPE_BRIDGE,
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#endif
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AUDIOTYPE_COLLISION,
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AUDIOTYPE_FRONTEND,
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AUDIOTYPE_PROJECTILE,
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AUDIOTYPE_GARAGE,
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AUDIOTYPE_FIREHYDRANT,
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AUDIOTYPE_WATERCANNON,
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AUDIOTYPE_ESCALATOR,
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AUDIOTYPE_EXTRA_SOUNDS,
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AUDIOTYPE_POLICERADIO,
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TOTAL_AUDIO_TYPES,
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};
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@ -126,9 +126,9 @@ enum Config {
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NUM_SOUNDS_SAMPLES_BANKS = 2,
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NUM_SOUNDS_SAMPLES_SLOTS = 27,
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NUM_AUDIOENTITIES = 200,
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NUM_AUDIOENTITIES = 250,
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NUM_AUDIO_REFLECTIONS = 5,
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NUM_AUDIO_REFLECTIONS = 8,
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NUM_SCRIPT_MAX_ENTITIES = 40,
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NUM_GARAGE_STORED_CARS = 4,
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@ -84,9 +84,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
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pCrane->m_nTimeForNextCheck = 0;
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pCrane->m_nCraneState = CCrane::IDLE;
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pCrane->m_bWasMilitaryCrane = false;
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pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
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if (pCrane->m_nAudioEntity >= 0)
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DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
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pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
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#if 0
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// Is this used to avoid military crane?
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@ -669,11 +666,11 @@ void CCranes::Load(uint8* buf, uint32 size)
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if (pCrane->m_pVehiclePickedUp != nil)
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pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
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}
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for (int i = 0; i < NUM_CRANES; i++) {
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/*for (int i = 0; i < NUM_CRANES; i++) {
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aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
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if (aCranes[i].m_nAudioEntity != 0)
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DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
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}
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}*/
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VALIDATESAVEBUF(size);
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}
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