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miamification of some audio structs

This commit is contained in:
Sergeanur 2020-06-08 14:29:55 +03:00
parent 65032389a4
commit 8cd87236c9
6 changed files with 59 additions and 26 deletions

View file

@ -149,10 +149,19 @@ cAudioManager::PostInitialiseGameSpecificSetup()
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1);
if (m_nPoliceChannelEntity >= 0)
SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1);
#ifdef GTA_BRIDGE
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
if (m_nBridgeEntity >= 0)
SetEntityStatus(m_nBridgeEntity, 1);
#endif // GTA_BRIDGE
m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1);
if (m_nEscalatorEntity >= 0)
SetEntityStatus(m_nEscalatorEntity, 1);
m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1);
if (m_nExtraSoundsEntity >= 0)
SetEntityStatus(m_nExtraSoundsEntity, 1);
m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE;
m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED;
@ -178,10 +187,20 @@ cAudioManager::PostInitialiseGameSpecificSetup()
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
#ifdef GTA_BRIDGE
if (m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = AEHANDLE_NONE;
}
#endif
if (m_nEscalatorEntity >= 0) {
DestroyEntity(m_nEscalatorEntity);
m_nEscalatorEntity = AEHANDLE_NONE;
}
if (m_nExtraSoundsEntity >= 0) {
DestroyEntity(m_nExtraSoundsEntity);
m_nExtraSoundsEntity = AEHANDLE_NONE;
}
if (m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = AEHANDLE_NONE;

View file

@ -281,7 +281,7 @@ cAudioManager::DestroyAllGameCreatedEntities()
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
//case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_FIREHYDRANT:
DestroyEntity(i);

View file

@ -28,6 +28,7 @@ public:
uint8 m_nLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
uint8 field_4C;
int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed;
bool m_bLoopEnded;
@ -35,7 +36,7 @@ public:
int8 m_nVolumeChange;
};
VALIDATE_SIZE(tSound, 92);
VALIDATE_SIZE(tSound, 96);
class CPhysical;
class CAutomobile;
@ -193,6 +194,14 @@ public:
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
cAudioScriptObjectManager m_sAudioScriptObjectManager;
// miami
uint8 field_4B30;
uint8 m_bPlayerMood;
uint32 field_4B34;
uint8 field_rest[4];
uint8 field_4B3C;
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
@ -202,7 +211,11 @@ public:
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity;
#ifdef GTA_BRIDGE
int32 m_nBridgeEntity;
#endif
int32 m_nEscalatorEntity;
int32 m_nExtraSoundsEntity;
cMissionAudio m_sMissionAudio;
uint8 field_5538; // something related to phone dialogues
int32 m_anRandomTable[5];
@ -210,6 +223,7 @@ public:
uint8 m_nUserPause;
uint8 m_nPreviousUserPause;
uint32 m_FrameCounter;
uint32 field_5554;
cAudioManager();
~cAudioManager();
@ -408,7 +422,7 @@ public:
};
#ifdef AUDIO_MSS
//static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
#endif
extern cAudioManager AudioManager;

View file

@ -1267,18 +1267,21 @@ enum AudioEntityHandle {
enum eAudioType : int32
{
AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION = 1,
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
AUDIOTYPE_SCRIPTOBJECT = 5,
AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
AUDIOTYPE_FIREHYDRANT = 11,
AUDIOTYPE_WATERCANNON = 12,
AUDIOTYPE_POLICERADIO = 13,
TOTAL_AUDIO_TYPES = 14,
AUDIOTYPE_EXPLOSION,
AUDIOTYPE_FIRE,
AUDIOTYPE_WEATHER,
AUDIOTYPE_SCRIPTOBJECT,
#ifdef GTA_BRIDGE
AUDIOTYPE_BRIDGE,
#endif
AUDIOTYPE_COLLISION,
AUDIOTYPE_FRONTEND,
AUDIOTYPE_PROJECTILE,
AUDIOTYPE_GARAGE,
AUDIOTYPE_FIREHYDRANT,
AUDIOTYPE_WATERCANNON,
AUDIOTYPE_ESCALATOR,
AUDIOTYPE_EXTRA_SOUNDS,
AUDIOTYPE_POLICERADIO,
TOTAL_AUDIO_TYPES,
};

View file

@ -126,9 +126,9 @@ enum Config {
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27,
NUM_AUDIOENTITIES = 200,
NUM_AUDIOENTITIES = 250,
NUM_AUDIO_REFLECTIONS = 5,
NUM_AUDIO_REFLECTIONS = 8,
NUM_SCRIPT_MAX_ENTITIES = 40,
NUM_GARAGE_STORED_CARS = 4,

View file

@ -84,9 +84,6 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->m_nTimeForNextCheck = 0;
pCrane->m_nCraneState = CCrane::IDLE;
pCrane->m_bWasMilitaryCrane = false;
pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
#if 0
// Is this used to avoid military crane?
@ -669,11 +666,11 @@ void CCranes::Load(uint8* buf, uint32 size)
if (pCrane->m_pVehiclePickedUp != nil)
pCrane->m_pVehiclePickedUp = CPools::GetVehiclePool()->GetSlot((uintptr)pCrane->m_pVehiclePickedUp - 1);
}
for (int i = 0; i < NUM_CRANES; i++) {
/*for (int i = 0; i < NUM_CRANES; i++) {
aCranes[i].m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[i]);
if (aCranes[i].m_nAudioEntity != 0)
DMAudio.SetEntityStatus(aCranes[i].m_nAudioEntity, 1);
}
}*/
VALIDATESAVEBUF(size);
}