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update librw with stencil states
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parent
78c7459b3a
commit
9200810f60
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@ -338,6 +338,34 @@ enum {
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static RwRGBAReal black;
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static void
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SetStencilState(int state)
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{
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switch(state){
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// disable stencil
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case 0:
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rw::SetRenderState(rw::STENCILENABLE, FALSE);
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break;
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// test against stencil
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case 1:
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rw::SetRenderState(rw::STENCILENABLE, TRUE);
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rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILNOTEQUAL);
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rw::SetRenderState(rw::STENCILPASS, rw::STENCILKEEP);
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rw::SetRenderState(rw::STENCILFAIL, rw::STENCILKEEP);
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rw::SetRenderState(rw::STENCILZFAIL, rw::STENCILKEEP);
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rw::SetRenderState(rw::STENCILFUNCTIONMASK, 0xFF);
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rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
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break;
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// write to stencil
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case 2:
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rw::SetRenderState(rw::STENCILENABLE, TRUE);
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rw::SetRenderState(rw::STENCILFUNCTION, rw::STENCILALWAYS);
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rw::SetRenderState(rw::STENCILPASS, rw::STENCILREPLACE);
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rw::SetRenderState(rw::STENCILFUNCTIONREF, 0xFF);
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break;
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}
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}
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#ifdef RW_D3D9
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struct BuildingInst
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{
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@ -349,34 +377,6 @@ struct BuildingInst
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static BuildingInst blendInsts[3][2000];
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static int numBlendInsts[3];
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static void
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SetStencilState(int state)
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{
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switch(state){
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// disable stencil
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case 0:
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rw::d3d::setRenderState(D3DRS_STENCILENABLE, FALSE);
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break;
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// test against stencil
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case 1:
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rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
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rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
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rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
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rw::d3d::setRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
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rw::d3d::setRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
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rw::d3d::setRenderState(D3DRS_STENCILMASK, 0xFF);
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rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
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break;
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// write to stencil
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case 2:
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rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
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rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
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rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
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rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
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break;
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}
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}
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static void
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SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
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{
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@ -529,30 +529,6 @@ struct BuildingInst
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static BuildingInst blendInsts[3][2000];
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static int numBlendInsts[3];
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static void
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SetStencilState(int state)
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{
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switch(state){
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// disable stencil
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case 0:
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glDisable(GL_STENCIL_TEST);
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break;
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// test against stencil
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case 1:
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_NOTEQUAL, 0xFF, 0xFF);
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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glStencilMask(0xFF);
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break;
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// write to stencil
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case 2:
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 0xFF, 0xFF);
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glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
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break;
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}
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}
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static bool
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IsTextureTransparent(RwTexture *tex)
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{
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2
vendor/librw
vendored
2
vendor/librw
vendored
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@ -1 +1 @@
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Subproject commit efc0c307d79e8a7a7586cfecde109257b9fac738
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Subproject commit ed9cb45ee9a2749a0a89231bf16f09a5c53bfc92
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