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Fix Particle FPE

This commit is contained in:
erorcun 2021-06-25 18:29:38 +03:00
parent 0b057f34c9
commit 9382e86d38

View file

@ -1880,11 +1880,20 @@ void CParticle::Render()
if ( canDraw && psystem->Flags & DRAWTOP2D )
{
float screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ())
float screenZ;
#ifdef FIX_BUGS
bool zIsZero = true;
if ( particle->m_vecPosition.z != 0.0f ) {
#endif
screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ())
* (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ())
* CDraw::GetFarClipZ()
/ ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z )
+ CSprite::GetNearScreenZ();
#ifdef FIX_BUGS
zIsZero = false;
}
#endif
float stretchTexW;
float stretchTexH;
@ -1900,6 +1909,9 @@ void CParticle::Render()
stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f;
}
#ifdef FIX_BUGS
if (!zIsZero) {
#endif
if ( i == PARTICLE_WATERDROP )
{
@ -2001,7 +2013,10 @@ void CParticle::Render()
canDraw = false;
}
#ifdef FIX_BUGS
}
if ( !(zIsZero && (i == PARTICLE_WATERDROP || i == PARTICLE_BLOODDROP || i == PARTICLE_HEATHAZE_IN_DIST || i == PARTICLE_HEATHAZE) ) )
#endif
if ( canDraw )
{
if ( particle->m_nRotation != 0 )