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Use original animation names from VCS
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2d2625bf75
commit
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@ -20,252 +20,252 @@ CAnimBlendAssocGroup *CAnimManager::ms_aAnimAssocGroups;
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CLinkList<CAnimBlendHierarchy*> CAnimManager::ms_animCache;
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AnimAssocDesc aStdAnimDescs[] = {
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{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION },
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{ ANIM_RUN_STOP, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
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{ ANIM_RUN_STOP_R, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
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{ ANIM_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_TIRED, ASSOC_REPEAT },
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{ ANIM_IDLE_ARMED, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_IDLE_TAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_KO_SHOT_FRONT1, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT2, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT3, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FRONT4, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_STOM, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_ARML, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_ARMR, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SHOT_LEGL, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KO_SHOT_LEGR, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_KD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SKID_FRONT, ASSOC_PARTIAL },
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{ ANIM_KO_SPIN_R, ASSOC_PARTIAL },
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{ ANIM_KO_SKID_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_KO_SPIN_L, ASSOC_PARTIAL },
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{ ANIM_SHOT_FRONT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_LEFT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_BACK_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_SHOT_RIGHT_PARTIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FLOOR_HIT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FLOOR_HIT_F, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_IDLE, ASSOC_REPEAT },
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{ ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FIGHT_PPUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PUNCH_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_PPUNCH2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_KICK_FLOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_WEAPON_THROWU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_FIGHT_SH_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_CAR_JACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_LJACKED_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_JACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_LJACKED_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_QJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_QJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_CAR_ALIGN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ALIGNHI_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_DOORLOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_PULLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_PULLOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETIN_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSEDOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSEDOOR_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLDOOR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLDOOR_LOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_JUMPIN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_LOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ALIGN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ALIGNHI_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_DOORLOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_PULLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_PULLOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETIN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETIN_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSEDOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSEDOOR_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_LSHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_SIT, ASSOC_DELETEFADEDOUT},
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{ ANIM_CAR_LSIT, ASSOC_DELETEFADEDOUT},
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{ ANIM_CAR_SITP, ASSOC_DELETEFADEDOUT},
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{ ANIM_CAR_SITPLO, ASSOC_DELETEFADEDOUT},
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{ ANIM_DRIVE_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVE_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVE_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVE_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVEBY_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVEBY_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVEBY_LOW_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVEBY_LOW_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_CAR_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVE_BOAT, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
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{ ANIM_DRIVE_BOAT_L, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_DRIVE_BOAT_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_BOAT_LB, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
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{ ANIM_BIKE_PICKUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_PICKUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_PULLUP_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_PULLUP_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_BIKE_FALL_OFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_BIKE_FALL_R, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_CAR_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_GETOUT_LOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETIN, ASSOC_PARTIAL },
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{ ANIM_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_CRAWLOUT_RHS2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_CAR_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_CAR_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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{ ANIM_GETUP1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_GETUP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FALL_BACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_FALL_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_EV_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_EV_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
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{ ANIM_ROAD_CROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_TURN_180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_ARREST_GUN, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_DROWN, ASSOC_PARTIAL },
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{ ANIM_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_WEAPON_CROUCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_RBLOCK_CSHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_SEAT_DOWN2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
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{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_WALK },
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{ ANIM_STD_IDLE, ASSOC_REPEAT },
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{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_RUNSTOP1, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_RUNSTOP2, ASSOC_DELETEFADEDOUT | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_IDLE_CAM, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_STD_IDLE_HBHB, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_STD_IDLE_TIRED, ASSOC_REPEAT },
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{ ANIM_STD_IDLE_BIGGUN, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_STD_CHAT, ASSOC_REPEAT | ASSOC_PARTIAL },
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{ ANIM_STD_HAILTAXI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_STD_KO_FRONT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_STD_KO_LEFT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_STD_KO_BACK, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_STD_KO_RIGHT, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_STD_KO_SHOT_FACE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
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{ ANIM_STD_KO_SHOT_STOMACH, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_KO_SHOT_ARM_L, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_STD_KO_SHOT_ARM_R, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_STD_KO_SHOT_LEG_L, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_KO_SHOT_LEG_R, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_SPINFORWARD_LEFT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_STD_SPINFORWARD_RIGHT, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_STD_HIGHIMPACT_FRONT, ASSOC_PARTIAL },
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{ ANIM_STD_HIGHIMPACT_LEFT, ASSOC_PARTIAL },
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{ ANIM_STD_HIGHIMPACT_BACK, ASSOC_PARTIAL | ASSOC_FRONTAL },
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{ ANIM_STD_HIGHIMPACT_RIGHT, ASSOC_PARTIAL },
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{ ANIM_STD_HITBYGUN_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_STD_HITBYGUN_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_STD_HITBYGUN_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_STD_HITBYGUN_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
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{ ANIM_STD_HIT_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_HIT_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_STD_HIT_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
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{ ANIM_STD_HIT_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
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{ ANIM_STD_HIT_FLOOR, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HIT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_CHEST, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_WALK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_WALL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HIT_FLOOR_FRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_HIT_BEHIND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_FIGHT_2IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_SHUFFLE_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FIGHT_BODYBLOW, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_HEAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_KNEE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_LHOOK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_ROUNDHOUSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FIGHT_LONGKICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_PUNCH, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_FIGHT_JAB, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_ELBOW_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_ELBOW_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_BKICK_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_BKICK_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DETONATE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PARTIALPUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_KICKGROUND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_THROW_UNDER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FIGHT_SHUFFLE_B, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JACKEDCAR_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JACKEDCAR_LO_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_QUICKJACKED, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_JUMP_IN_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_OPEN_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CARDOOR_LOCKED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_GET_IN_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SHUFFLE_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_SIT, ASSOC_DELETEFADEDOUT},
|
||||
{ ANIM_STD_CAR_SIT_LO, ASSOC_DELETEFADEDOUT},
|
||||
{ ANIM_STD_CAR_SIT_P, ASSOC_DELETEFADEDOUT},
|
||||
{ ANIM_STD_CAR_SIT_P_LO, ASSOC_DELETEFADEDOUT},
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVE_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_LEFT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_CAR_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE_LEFT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_DRIVE_RIGHT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BOAT_LOOKBEHIND, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_STD_BIKE_PICKUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PICKUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PULLUP_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_PULLUP_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_ELBOW_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_ELBOW_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_BIKE_FALLOFF, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_BIKE_FALLBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GETOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_GETOUT_LO_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_CLOSE_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CAR_HOOKERTALK, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TRAIN_GETIN, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TRAIN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CRAWLOUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_CRAWLOUT_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ROLLOUT_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_ROLLOUT_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_LEFT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_RIGHT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_GET_UP_FRONT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_JUMP_LAUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JUMP_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_JUMP_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_GLIDE, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_LAND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL_COLLAPSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_FALL_ONBACK, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_FALL_ONFRONT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_EVADE_STEP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_EVADE_DIVE, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_FRONTAL },
|
||||
{ ANIM_STD_XPRESS_SCRATCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_IDLE },
|
||||
{ ANIM_STD_ROADCROSS, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_TURN180, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ARREST, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_DROWN, ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_LOW, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_DUCK_WEAPON, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_RBLOCK_SHOOT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_HANDSUP, ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_HANDSCOWER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_STD_PARTIAL_FUCKU, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_STD_PHONE_IN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_OUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_PHONE_TALK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_DOWN, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_UP, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_IDLE, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_SEAT_RVRS, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ATM, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_ABSEIL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aVanAnimDescs[] = {
|
||||
{ ANIM_VAN_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETIN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_CLOSE_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETOUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_OPEN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETIN, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_CLOSE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_VAN_GETOUT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_IN_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_VAN_GET_OUT_REAR_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aCoachAnimDescs[] = {
|
||||
{ ANIM_COACH_OPEN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_OPEN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_IN_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_IN_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_COACH_OUT_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_OPEN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_IN_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_STD_COACH_GET_OUT_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aBikeAnimDescs[] = {
|
||||
{ ANIM_BIKE_RIDE, ASSOC_DELETEFADEDOUT},
|
||||
{ ANIM_BIKE_STILL, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_READY, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_LEFT, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_RIGHT, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_BACK, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_FWD, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_PUSHES, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_JUMPON_R, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_JUMPON_L, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_LEANB, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_LEANF, ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_WALKBACK, ASSOC_REPEAT | ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_JUMPON_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_JUMPON_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_KICK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_HIT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_LHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_RHS, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_BIKE_GETOFF_BACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_LHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_FT, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_PASSENGER, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_RHS, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_DRIVEBY_FORWARD, ASSOC_DELETEFADEDOUT | ASSOC_PARTIAL | ASSOC_DRIVING },
|
||||
{ ANIM_BIKE_RIDE_P, ASSOC_DELETEFADEDOUT | ASSOC_DRIVING },
|
||||
};
|
||||
AnimAssocDesc aMeleeAnimDescs[] = {
|
||||
{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
|
||||
{ ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
{ ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK },
|
||||
{ ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
|
||||
{ ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION },
|
||||
};
|
||||
AnimAssocDesc aSwingAnimDescs[] = {
|
||||
{ ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT },
|
||||
{ ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA2, ASSOC_REPEAT },
|
||||
{ ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aWeaponAnimDescs[] = {
|
||||
{ ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_CROUCHFIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_CROUCHRELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA1, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_EXTRA2, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_ATTACK_3, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aMedicAnimDescs[] = {
|
||||
{ ANIM_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_MEDIC_CPR, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aSunbatheAnimDescs[] = {
|
||||
{ ANIM_SUNBATHE, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_IDLE, ASSOC_REPEAT | ASSOC_PARTIAL },
|
||||
{ ANIM_SUNBATHE_DOWN, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_SUNBATHE_UP, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_SUNBATHE_ESCAPE, ASSOC_REPEAT | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
};
|
||||
AnimAssocDesc aPlayerIdleAnimDescs[] = {
|
||||
{ ANIM_IDLE_STRETCH, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_TIME, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_SHOULDER, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_IDLE_STRETCH_LEG, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE1, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE2, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE3, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_PLAYER_IDLE4, ASSOC_DELETEFADEDOUT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aRiotAnimDescs[] = {
|
||||
{ ANIM_RIOT_ANGRY, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
|
@ -274,7 +274,7 @@ AnimAssocDesc aRiotAnimDescs[] = {
|
|||
{ ANIM_RIOT_PUNCHES, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_SHOUT, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_CHALLENGE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_FUKU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
{ ANIM_RIOT_FUCKYOU, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
};
|
||||
AnimAssocDesc aStripAnimDescs[] = {
|
||||
{ ANIM_STRIP_A, ASSOC_REPEAT | ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL },
|
||||
|
@ -287,11 +287,11 @@ AnimAssocDesc aStripAnimDescs[] = {
|
|||
};
|
||||
#ifdef PC_PLAYER_CONTROLS
|
||||
AnimAssocDesc aStdAnimDescsSide[] = {
|
||||
{ ANIM_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_SPRINT, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
|
||||
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
{ ANIM_STD_WALK, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUN, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_RUNFAST, ASSOC_REPEAT | ASSOC_MOVEMENT | ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION | ASSOC_WALK },
|
||||
{ ANIM_STD_IDLE, ASSOC_REPEAT },
|
||||
{ ANIM_STD_STARTWALK, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
|
||||
};
|
||||
#endif
|
||||
char const* aStdAnimations[] = {
|
||||
|
|
|
@ -2,256 +2,256 @@
|
|||
|
||||
enum AnimationId
|
||||
{
|
||||
ANIM_WALK,
|
||||
ANIM_RUN,
|
||||
ANIM_SPRINT,
|
||||
ANIM_IDLE_STANCE,
|
||||
ANIM_WALK_START,
|
||||
ANIM_RUN_STOP,
|
||||
ANIM_RUN_STOP_R,
|
||||
ANIM_IDLE_CAM,
|
||||
ANIM_IDLE_HBHB,
|
||||
ANIM_IDLE_TIRED,
|
||||
ANIM_IDLE_ARMED,
|
||||
ANIM_IDLE_CHAT,
|
||||
ANIM_IDLE_TAXI,
|
||||
ANIM_KO_SHOT_FRONT1,
|
||||
ANIM_KO_SHOT_FRONT2,
|
||||
ANIM_KO_SHOT_FRONT3,
|
||||
ANIM_KO_SHOT_FRONT4,
|
||||
ANIM_KO_SHOT_FACE,
|
||||
ANIM_KO_SHOT_STOM,
|
||||
ANIM_KO_SHOT_ARML,
|
||||
ANIM_KO_SHOT_ARMR,
|
||||
ANIM_KO_SHOT_LEGL,
|
||||
ANIM_KO_SHOT_LEGR,
|
||||
ANIM_KD_LEFT,
|
||||
ANIM_KD_RIGHT,
|
||||
ANIM_KO_SKID_FRONT,
|
||||
ANIM_KO_SPIN_R, // named left in VC
|
||||
ANIM_KO_SKID_BACK,
|
||||
ANIM_KO_SPIN_L, // named right in VC
|
||||
ANIM_SHOT_FRONT_PARTIAL,
|
||||
ANIM_SHOT_LEFT_PARTIAL,
|
||||
ANIM_SHOT_BACK_PARTIAL,
|
||||
ANIM_SHOT_RIGHT_PARTIAL,
|
||||
ANIM_HIT_FRONT,
|
||||
ANIM_HIT_LEFT,
|
||||
ANIM_HIT_BACK,
|
||||
ANIM_HIT_RIGHT,
|
||||
ANIM_FLOOR_HIT,
|
||||
ANIM_HIT_BODYBLOW,
|
||||
ANIM_HIT_CHEST,
|
||||
ANIM_HIT_HEAD,
|
||||
ANIM_HIT_WALK,
|
||||
ANIM_HIT_WALL,
|
||||
ANIM_FLOOR_HIT_F,
|
||||
ANIM_HIT_BEHIND,
|
||||
ANIM_FIGHT_IDLE,
|
||||
ANIM_FIGHT2_IDLE,
|
||||
ANIM_FIGHT_SH_F,
|
||||
ANIM_FIGHT_BODYBLOW,
|
||||
ANIM_FIGHT_HEAD,
|
||||
ANIM_FIGHT_KICK,
|
||||
ANIM_FIGHT_KNEE,
|
||||
ANIM_FIGHT_LHOOK,
|
||||
ANIM_FIGHT_PUNCH,
|
||||
ANIM_FIGHT_ROUNDHOUSE,
|
||||
ANIM_FIGHT_LONGKICK,
|
||||
ANIM_FIGHT_PPUNCH,
|
||||
ANIM_STD_WALK,
|
||||
ANIM_STD_RUN,
|
||||
ANIM_STD_RUNFAST,
|
||||
ANIM_STD_IDLE,
|
||||
ANIM_STD_STARTWALK,
|
||||
ANIM_STD_RUNSTOP1,
|
||||
ANIM_STD_RUNSTOP2,
|
||||
ANIM_STD_IDLE_CAM,
|
||||
ANIM_STD_IDLE_HBHB,
|
||||
ANIM_STD_IDLE_TIRED,
|
||||
ANIM_STD_IDLE_BIGGUN,
|
||||
ANIM_STD_CHAT,
|
||||
ANIM_STD_HAILTAXI,
|
||||
ANIM_STD_KO_FRONT,
|
||||
ANIM_STD_KO_LEFT,
|
||||
ANIM_STD_KO_BACK,
|
||||
ANIM_STD_KO_RIGHT,
|
||||
ANIM_STD_KO_SHOT_FACE,
|
||||
ANIM_STD_KO_SHOT_STOMACH,
|
||||
ANIM_STD_KO_SHOT_ARM_L,
|
||||
ANIM_STD_KO_SHOT_ARM_R,
|
||||
ANIM_STD_KO_SHOT_LEG_L,
|
||||
ANIM_STD_KO_SHOT_LEG_R,
|
||||
ANIM_STD_SPINFORWARD_LEFT,
|
||||
ANIM_STD_SPINFORWARD_RIGHT,
|
||||
ANIM_STD_HIGHIMPACT_FRONT,
|
||||
ANIM_STD_HIGHIMPACT_LEFT,
|
||||
ANIM_STD_HIGHIMPACT_BACK,
|
||||
ANIM_STD_HIGHIMPACT_RIGHT,
|
||||
ANIM_STD_HITBYGUN_FRONT,
|
||||
ANIM_STD_HITBYGUN_LEFT,
|
||||
ANIM_STD_HITBYGUN_BACK,
|
||||
ANIM_STD_HITBYGUN_RIGHT,
|
||||
ANIM_STD_HIT_FRONT,
|
||||
ANIM_STD_HIT_LEFT,
|
||||
ANIM_STD_HIT_BACK,
|
||||
ANIM_STD_HIT_RIGHT,
|
||||
ANIM_STD_HIT_FLOOR,
|
||||
|
||||
ANIM_FIGHT_JAB,
|
||||
ANIM_FIGHT_ELBOW_L,
|
||||
ANIM_FIGHT_ELBOW_R,
|
||||
ANIM_FIGHT_BKICK_L,
|
||||
ANIM_FIGHT_BKICK_R,
|
||||
/* names made up */
|
||||
ANIM_STD_HIT_BODYBLOW,
|
||||
ANIM_STD_HIT_CHEST,
|
||||
ANIM_STD_HIT_HEAD,
|
||||
ANIM_STD_HIT_WALK,
|
||||
/**/
|
||||
|
||||
ANIM_BOMBER,
|
||||
ANIM_PUNCH_R,
|
||||
ANIM_FIGHT_PPUNCH2,
|
||||
ANIM_KICK_FLOOR,
|
||||
ANIM_STD_HIT_WALL,
|
||||
ANIM_STD_HIT_FLOOR_FRONT,
|
||||
ANIM_STD_HIT_BEHIND,
|
||||
ANIM_STD_FIGHT_IDLE,
|
||||
ANIM_STD_FIGHT_2IDLE,
|
||||
ANIM_STD_FIGHT_SHUFFLE_F,
|
||||
|
||||
ANIM_WEAPON_THROWU,
|
||||
ANIM_FIGHT_SH_BACK,
|
||||
/* names made up */
|
||||
ANIM_STD_FIGHT_BODYBLOW,
|
||||
ANIM_STD_FIGHT_HEAD,
|
||||
ANIM_STD_FIGHT_KICK,
|
||||
ANIM_STD_FIGHT_KNEE,
|
||||
ANIM_STD_FIGHT_LHOOK,
|
||||
ANIM_STD_FIGHT_PUNCH,
|
||||
ANIM_STD_FIGHT_ROUNDHOUSE,
|
||||
ANIM_STD_FIGHT_LONGKICK,
|
||||
/**/
|
||||
|
||||
ANIM_CAR_JACKED_RHS,
|
||||
ANIM_CAR_LJACKED_RHS,
|
||||
ANIM_CAR_JACKED_LHS,
|
||||
ANIM_CAR_LJACKED_LHS,
|
||||
ANIM_CAR_QJACK,
|
||||
ANIM_CAR_QJACKED,
|
||||
ANIM_CAR_ALIGN_LHS,
|
||||
ANIM_CAR_ALIGNHI_LHS,
|
||||
ANIM_CAR_OPEN_LHS,
|
||||
ANIM_CAR_DOORLOCKED_LHS,
|
||||
ANIM_CAR_PULLOUT_LHS,
|
||||
ANIM_CAR_PULLOUT_LOW_LHS,
|
||||
ANIM_CAR_GETIN_LHS,
|
||||
ANIM_CAR_GETIN_LOW_LHS,
|
||||
ANIM_CAR_CLOSEDOOR_LHS,
|
||||
ANIM_CAR_CLOSEDOOR_LOW_LHS,
|
||||
ANIM_CAR_ROLLDOOR,
|
||||
ANIM_CAR_ROLLDOOR_LOW,
|
||||
ANIM_CAR_JUMPIN_LHS,
|
||||
ANIM_CAR_GETOUT_LHS,
|
||||
ANIM_CAR_GETOUT_LOW_LHS,
|
||||
ANIM_CAR_CLOSE_LHS,
|
||||
ANIM_CAR_ALIGN_RHS,
|
||||
ANIM_CAR_ALIGNHI_RHS,
|
||||
ANIM_CAR_OPEN_RHS,
|
||||
ANIM_CAR_DOORLOCKED_RHS,
|
||||
ANIM_CAR_PULLOUT_RHS,
|
||||
ANIM_CAR_PULLOUT_LOW_RHS,
|
||||
ANIM_CAR_GETIN_RHS,
|
||||
ANIM_CAR_GETIN_LOW_RHS,
|
||||
ANIM_CAR_CLOSEDOOR_RHS,
|
||||
ANIM_CAR_CLOSEDOOR_LOW_RHS,
|
||||
ANIM_CAR_SHUFFLE_RHS,
|
||||
ANIM_CAR_LSHUFFLE_RHS,
|
||||
ANIM_CAR_SIT,
|
||||
ANIM_CAR_LSIT,
|
||||
ANIM_CAR_SITP,
|
||||
ANIM_CAR_SITPLO,
|
||||
ANIM_DRIVE_L,
|
||||
ANIM_DRIVE_R,
|
||||
ANIM_DRIVE_LOW_L,
|
||||
ANIM_DRIVE_LOW_R,
|
||||
ANIM_DRIVEBY_L,
|
||||
ANIM_DRIVEBY_R,
|
||||
ANIM_DRIVEBY_LOW_L,
|
||||
ANIM_DRIVEBY_LOW_R,
|
||||
ANIM_CAR_LB,
|
||||
ANIM_DRIVE_BOAT,
|
||||
ANIM_DRIVE_BOAT_L,
|
||||
ANIM_DRIVE_BOAT_R,
|
||||
ANIM_BOAT_LB,
|
||||
ANIM_STD_PARTIAL_PUNCH,
|
||||
|
||||
ANIM_BIKE_PICKUP_R,
|
||||
ANIM_BIKE_PICKUP_L,
|
||||
ANIM_BIKE_PULLUP_R,
|
||||
ANIM_BIKE_PULLUP_L,
|
||||
ANIM_BIKE_ELBOW_R,
|
||||
ANIM_BIKE_ELBOW_L,
|
||||
ANIM_BIKE_FALL_OFF,
|
||||
ANIM_BIKE_FALL_R,
|
||||
/* names made up */
|
||||
ANIM_STD_FIGHT_JAB,
|
||||
ANIM_STD_FIGHT_ELBOW_L,
|
||||
ANIM_STD_FIGHT_ELBOW_R,
|
||||
ANIM_STD_FIGHT_BKICK_L,
|
||||
ANIM_STD_FIGHT_BKICK_R,
|
||||
/**/
|
||||
|
||||
ANIM_CAR_GETOUT_RHS,
|
||||
ANIM_CAR_GETOUT_LOW_RHS,
|
||||
ANIM_CAR_CLOSE_RHS,
|
||||
ANIM_CAR_HOOKERTALK,
|
||||
ANIM_STD_DETONATE,
|
||||
ANIM_STD_PUNCH,
|
||||
ANIM_STD_PARTIALPUNCH,
|
||||
ANIM_STD_KICKGROUND,
|
||||
|
||||
ANIM_TRAIN_GETIN,
|
||||
ANIM_TRAIN_GETOUT,
|
||||
ANIM_STD_THROW_UNDER,
|
||||
ANIM_STD_FIGHT_SHUFFLE_B,
|
||||
|
||||
ANIM_CAR_CRAWLOUT_RHS,
|
||||
ANIM_CAR_CRAWLOUT_RHS2,
|
||||
ANIM_CAR_ROLLOUT_LHS,
|
||||
ANIM_CAR_ROLLOUT_RHS,
|
||||
ANIM_STD_JACKEDCAR_RHS,
|
||||
ANIM_STD_JACKEDCAR_LO_RHS,
|
||||
ANIM_STD_JACKEDCAR_LHS,
|
||||
ANIM_STD_JACKEDCAR_LO_LHS,
|
||||
ANIM_STD_QUICKJACK,
|
||||
ANIM_STD_QUICKJACKED,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_LHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_LHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
|
||||
ANIM_STD_CAR_JUMP_IN_LO_LHS,
|
||||
ANIM_STD_GETOUT_LHS,
|
||||
ANIM_STD_GETOUT_LO_LHS,
|
||||
ANIM_STD_CAR_CLOSE_LHS,
|
||||
ANIM_STD_CAR_ALIGN_DOOR_RHS,
|
||||
ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
|
||||
ANIM_STD_CAR_OPEN_DOOR_RHS,
|
||||
ANIM_STD_CARDOOR_LOCKED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_RHS,
|
||||
ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
|
||||
ANIM_STD_CAR_GET_IN_RHS,
|
||||
ANIM_STD_CAR_GET_IN_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_RHS,
|
||||
ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_RHS,
|
||||
ANIM_STD_CAR_SHUFFLE_LO_RHS,
|
||||
ANIM_STD_CAR_SIT,
|
||||
ANIM_STD_CAR_SIT_LO,
|
||||
ANIM_STD_CAR_SIT_P,
|
||||
ANIM_STD_CAR_SIT_P_LO,
|
||||
ANIM_STD_CAR_DRIVE_LEFT,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT,
|
||||
ANIM_STD_CAR_DRIVE_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVE_RIGHT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT,
|
||||
ANIM_STD_CAR_DRIVEBY_LEFT_LO,
|
||||
ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
|
||||
ANIM_STD_CAR_LOOKBEHIND,
|
||||
ANIM_STD_BOAT_DRIVE,
|
||||
ANIM_STD_BOAT_DRIVE_LEFT,
|
||||
ANIM_STD_BOAT_DRIVE_RIGHT,
|
||||
ANIM_STD_BOAT_LOOKBEHIND,
|
||||
|
||||
ANIM_GETUP1,
|
||||
ANIM_GETUP2,
|
||||
ANIM_GETUP3,
|
||||
ANIM_GETUP_FRONT,
|
||||
ANIM_JUMP_LAUNCH,
|
||||
ANIM_JUMP_GLIDE,
|
||||
ANIM_JUMP_LAND,
|
||||
ANIM_FALL_FALL,
|
||||
ANIM_FALL_GLIDE,
|
||||
ANIM_FALL_LAND,
|
||||
ANIM_FALL_COLLAPSE,
|
||||
ANIM_FALL_BACK,
|
||||
ANIM_FALL_FRONT,
|
||||
ANIM_STD_BIKE_PICKUP_LHS,
|
||||
ANIM_STD_BIKE_PICKUP_RHS,
|
||||
ANIM_STD_BIKE_PULLUP_LHS,
|
||||
ANIM_STD_BIKE_PULLUP_RHS,
|
||||
ANIM_STD_BIKE_ELBOW_LHS,
|
||||
ANIM_STD_BIKE_ELBOW_RHS,
|
||||
ANIM_STD_BIKE_FALLOFF,
|
||||
ANIM_STD_BIKE_FALLBACK,
|
||||
|
||||
ANIM_EV_STEP,
|
||||
ANIM_EV_DIVE,
|
||||
ANIM_XPRESS_SCRATCH,
|
||||
ANIM_ROAD_CROSS,
|
||||
ANIM_TURN_180,
|
||||
ANIM_ARREST_GUN,
|
||||
ANIM_DROWN,
|
||||
ANIM_DUCK_DOWN,
|
||||
ANIM_DUCK_LOW,
|
||||
ANIM_STD_GETOUT_RHS,
|
||||
ANIM_STD_GETOUT_LO_RHS,
|
||||
ANIM_STD_CAR_CLOSE_RHS,
|
||||
ANIM_STD_CAR_HOOKERTALK,
|
||||
|
||||
ANIM_WEAPON_CROUCH,
|
||||
ANIM_STD_TRAIN_GETIN,
|
||||
ANIM_STD_TRAIN_GETOUT,
|
||||
|
||||
ANIM_RBLOCK_CSHOOT,
|
||||
ANIM_HANDSUP,
|
||||
ANIM_HANDSCOWER,
|
||||
ANIM_FUCKU,
|
||||
ANIM_PHONE_IN,
|
||||
ANIM_PHONE_OUT,
|
||||
ANIM_PHONE_TALK,
|
||||
ANIM_STD_CRAWLOUT_LHS,
|
||||
ANIM_STD_CRAWLOUT_RHS,
|
||||
ANIM_STD_ROLLOUT_LHS,
|
||||
ANIM_STD_ROLLOUT_RHS,
|
||||
|
||||
ANIM_SEAT_DOWN,
|
||||
ANIM_SEAT_UP,
|
||||
ANIM_SEAT_IDLE,
|
||||
ANIM_SEAT_DOWN2,
|
||||
ANIM_ATM,
|
||||
ANIM_ABSEIL,
|
||||
ANIM_STD_GET_UP,
|
||||
ANIM_STD_GET_UP_LEFT,
|
||||
ANIM_STD_GET_UP_RIGHT,
|
||||
ANIM_STD_GET_UP_FRONT,
|
||||
ANIM_STD_JUMP_LAUNCH,
|
||||
ANIM_STD_JUMP_GLIDE,
|
||||
ANIM_STD_JUMP_LAND,
|
||||
ANIM_STD_FALL,
|
||||
ANIM_STD_FALL_GLIDE,
|
||||
ANIM_STD_FALL_LAND,
|
||||
ANIM_STD_FALL_COLLAPSE,
|
||||
ANIM_STD_FALL_ONBACK,
|
||||
ANIM_STD_FALL_ONFRONT,
|
||||
|
||||
NUM_STD_ANIMS,
|
||||
ANIM_STD_EVADE_STEP,
|
||||
ANIM_STD_EVADE_DIVE,
|
||||
ANIM_STD_XPRESS_SCRATCH,
|
||||
ANIM_STD_ROADCROSS,
|
||||
ANIM_STD_TURN180,
|
||||
ANIM_STD_ARREST,
|
||||
ANIM_STD_DROWN,
|
||||
ANIM_STD_DUCK_DOWN,
|
||||
ANIM_STD_DUCK_LOW,
|
||||
|
||||
ANIM_VAN_OPEN_L,
|
||||
ANIM_VAN_GETIN_L,
|
||||
ANIM_VAN_CLOSE_L,
|
||||
ANIM_VAN_GETOUT_L,
|
||||
ANIM_VAN_OPEN,
|
||||
ANIM_VAN_GETIN,
|
||||
ANIM_VAN_CLOSE,
|
||||
ANIM_VAN_GETOUT,
|
||||
ANIM_STD_DUCK_WEAPON,
|
||||
|
||||
ANIM_COACH_OPEN_L,
|
||||
ANIM_COACH_OPEN_R,
|
||||
ANIM_COACH_IN_L,
|
||||
ANIM_COACH_IN_R,
|
||||
ANIM_COACH_OUT_L,
|
||||
ANIM_STD_RBLOCK_SHOOT,
|
||||
ANIM_STD_HANDSUP,
|
||||
ANIM_STD_HANDSCOWER,
|
||||
ANIM_STD_PARTIAL_FUCKU,
|
||||
ANIM_STD_PHONE_IN,
|
||||
ANIM_STD_PHONE_OUT,
|
||||
ANIM_STD_PHONE_TALK,
|
||||
|
||||
ANIM_STD_SEAT_DOWN,
|
||||
ANIM_STD_SEAT_UP,
|
||||
ANIM_STD_SEAT_IDLE,
|
||||
ANIM_STD_SEAT_RVRS,
|
||||
ANIM_STD_ATM,
|
||||
ANIM_STD_ABSEIL,
|
||||
|
||||
ANIM_STD_NUM,
|
||||
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_LHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_LHS,
|
||||
ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_IN_REAR_RHS,
|
||||
ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
|
||||
ANIM_STD_VAN_GET_OUT_REAR_RHS,
|
||||
|
||||
ANIM_STD_COACH_OPEN_LHS,
|
||||
ANIM_STD_COACH_OPEN_RHS,
|
||||
ANIM_STD_COACH_GET_IN_LHS,
|
||||
ANIM_STD_COACH_GET_IN_RHS,
|
||||
ANIM_STD_COACH_GET_OUT_LHS,
|
||||
|
||||
ANIM_BIKE_RIDE,
|
||||
ANIM_BIKE_STILL,
|
||||
ANIM_BIKE_READY,
|
||||
ANIM_BIKE_LEFT,
|
||||
ANIM_BIKE_RIGHT,
|
||||
ANIM_BIKE_BACK,
|
||||
ANIM_BIKE_FWD,
|
||||
ANIM_BIKE_PUSHES,
|
||||
ANIM_BIKE_JUMPON_R,
|
||||
ANIM_BIKE_JUMPON_L,
|
||||
ANIM_BIKE_LEANB,
|
||||
ANIM_BIKE_LEANF,
|
||||
ANIM_BIKE_WALKBACK,
|
||||
ANIM_BIKE_JUMPON_LHS,
|
||||
ANIM_BIKE_JUMPON_RHS,
|
||||
ANIM_BIKE_KICK,
|
||||
ANIM_BIKE_HIT,
|
||||
ANIM_BIKE_GETOFF_RHS,
|
||||
ANIM_BIKE_GETOFF_LHS,
|
||||
ANIM_BIKE_GETOFF_RHS,
|
||||
ANIM_BIKE_GETOFF_BACK,
|
||||
ANIM_BIKE_DRIVEBY_RHS,
|
||||
ANIM_BIKE_DRIVEBY_LHS,
|
||||
ANIM_BIKE_DRIVEBY_FT,
|
||||
ANIM_BIKE_PASSENGER,
|
||||
ANIM_BIKE_DRIVEBY_RHS,
|
||||
ANIM_BIKE_DRIVEBY_FORWARD,
|
||||
ANIM_BIKE_RIDE_P,
|
||||
|
||||
ANIM_WEAPON_FIRE,
|
||||
ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_RELOAD,
|
||||
ANIM_WEAPON_CROUCHRELOAD,
|
||||
ANIM_WEAPON_SPECIAL,
|
||||
ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
|
||||
ANIM_MELEE_ATTACK_2ND,
|
||||
ANIM_MELEE_ATTACK_START,
|
||||
ANIM_MELEE_IDLE_FIGHTMODE,
|
||||
ANIM_MELEE_ATTACK_FINISH,
|
||||
ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
|
||||
ANIM_THROWABLE_THROWU,
|
||||
ANIM_THROWABLE_START_THROW,
|
||||
ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
|
||||
ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
|
||||
ANIM_ATTACK_1,
|
||||
ANIM_ATTACK_2,
|
||||
ANIM_ATTACK_EXTRA1,
|
||||
ANIM_ATTACK_EXTRA2,
|
||||
ANIM_ATTACK_3,
|
||||
|
||||
ANIM_SUNBATHE,
|
||||
ANIM_SUNBATHE_IDLE,
|
||||
ANIM_SUNBATHE_DOWN,
|
||||
ANIM_SUNBATHE_UP,
|
||||
ANIM_SUNBATHE_ESCAPE,
|
||||
|
||||
ANIM_CPR,
|
||||
ANIM_MEDIC_CPR,
|
||||
|
||||
ANIM_IDLE_STRETCH,
|
||||
ANIM_IDLE_TIME,
|
||||
ANIM_IDLE_SHOULDER,
|
||||
ANIM_IDLE_STRETCH_LEG,
|
||||
ANIM_PLAYER_IDLE1,
|
||||
ANIM_PLAYER_IDLE2,
|
||||
ANIM_PLAYER_IDLE3,
|
||||
ANIM_PLAYER_IDLE4,
|
||||
|
||||
ANIM_RIOT_ANGRY,
|
||||
ANIM_RIOT_ANGRY_B,
|
||||
|
@ -259,7 +259,7 @@ enum AnimationId
|
|||
ANIM_RIOT_PUNCHES,
|
||||
ANIM_RIOT_SHOUT,
|
||||
ANIM_RIOT_CHALLENGE,
|
||||
ANIM_RIOT_FUKU,
|
||||
ANIM_RIOT_FUCKYOU,
|
||||
|
||||
ANIM_STRIP_A,
|
||||
ANIM_STRIP_B,
|
||||
|
@ -268,6 +268,4 @@ enum AnimationId
|
|||
ANIM_STRIP_E,
|
||||
ANIM_STRIP_F,
|
||||
ANIM_STRIP_G,
|
||||
|
||||
NUM_ANIMS
|
||||
};
|
|
@ -48,9 +48,9 @@ CPhoneInfo::Update(void)
|
|||
TheCamera.SetWideScreenOff();
|
||||
pPhoneDisplayingMessages = nil;
|
||||
bDisplayingPhoneMessage = false;
|
||||
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_PHONE_TALK);
|
||||
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(player->GetClump(), ANIM_STD_PHONE_TALK);
|
||||
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
|
||||
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
|
||||
CAnimBlendAssociation *endAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_OUT, 8.0f);
|
||||
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
endAssoc->SetFinishCallback(PhonePutDownCB, player);
|
||||
} else {
|
||||
|
@ -107,7 +107,7 @@ CPhoneInfo::Update(void)
|
|||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
TheCamera.SetWideScreenOn();
|
||||
playerInfo->MakePlayerSafe(true);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_IN, 4.0f);
|
||||
phonePickAssoc->SetFinishCallback(PhonePickUpCB, &m_aPhones[phoneId]);
|
||||
bPickingUpPhone = true;
|
||||
pCallBackPed = player;
|
||||
|
@ -363,10 +363,10 @@ PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg)
|
|||
|
||||
CPed *ped = CPhoneInfo::pCallBackPed;
|
||||
ped->m_nMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 8.0f);
|
||||
|
||||
if (assoc->blendAmount > 0.5f && ped)
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_PHONE_TALK, 8.0f);
|
||||
|
||||
CPhoneInfo::pCallBackPed = nil;
|
||||
}
|
||||
|
|
|
@ -521,7 +521,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
|||
state->aFunctionCallbackID[i] = 0;
|
||||
}
|
||||
}else{
|
||||
state->aAnimId[i] = NUM_STD_ANIMS;
|
||||
state->aAnimId[i] = ANIM_STD_NUM;
|
||||
state->aCurTime[i] = 0;
|
||||
state->aSpeed[i] = 85;
|
||||
state->aFunctionCallbackID[i] = 0;
|
||||
|
@ -548,7 +548,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
|
|||
}
|
||||
}
|
||||
else {
|
||||
state->aAnimId2[i] = NUM_STD_ANIMS;
|
||||
state->aAnimId2[i] = ANIM_STD_NUM;
|
||||
state->aCurTime2[i] = 0;
|
||||
state->aSpeed2[i] = 85;
|
||||
state->aFunctionCallbackID2[i] = 0;
|
||||
|
@ -611,13 +611,13 @@ bool HasAnimGroupLoaded(uint8 group)
|
|||
void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
||||
{
|
||||
CAnimBlendAssociation* anim1;
|
||||
if (state->animId <= 3)
|
||||
if (state->animId <= ANIM_STD_IDLE)
|
||||
anim1 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject, ped->m_animGroup, (AnimationId)state->animId, 100.0f);
|
||||
else if (HasAnimGroupLoaded(state->groupId))
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, (AssocGroupId)state->groupId, (AnimationId)state->animId, 100.0f);
|
||||
else
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WALK, 100.0f);
|
||||
anim1 = CAnimManager::BlendAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_STD_WALK, 100.0f);
|
||||
|
||||
anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
|
||||
anim1->speed = state->speed * 3.0f / 255.0f;
|
||||
|
@ -629,7 +629,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
|||
float blend = state->blendAmount * 2.0f / 255.0f;
|
||||
CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject,
|
||||
(state->secAnimId > 3) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
|
||||
(state->secAnimId > ANIM_STD_IDLE) ? (AssocGroupId)state->secGroupId : ped->m_animGroup,
|
||||
(AnimationId)state->secAnimId, 100.0f);
|
||||
anim2->SetCurrentTime(time);
|
||||
anim2->speed = speed;
|
||||
|
@ -641,7 +641,7 @@ void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
|
|||
float time = state->partAnimTime * 4.0f / 255.0f;
|
||||
float speed = state->partAnimSpeed * 3.0f / 255.0f;
|
||||
float blend = state->partBlendAmount * 2.0f / 255.0f;
|
||||
if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE && HasAnimGroupLoaded(state->partGroupId)){
|
||||
if (blend > 0.0f && state->partAnimId != ANIM_STD_IDLE && HasAnimGroupLoaded(state->partGroupId)){
|
||||
CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
|
||||
(RpClump*)ped->m_rwObject, (AssocGroupId)state->partGroupId, (AnimationId)state->partAnimId, 1000.0f);
|
||||
anim3->SetCurrentTime(time);
|
||||
|
@ -659,10 +659,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
|||
for (int i = 0; ((assoc = RpAnimBlendClumpGetMainPartialAssociation_N(ped->GetClump(), i))); i++)
|
||||
assoc->SetBlend(0.0f, -1.0f);
|
||||
for (int i = 0; i < NUM_MAIN_ANIMS_IN_REPLAY; i++) {
|
||||
if (state->aAnimId[i] == NUM_STD_ANIMS)
|
||||
if (state->aAnimId[i] == ANIM_STD_NUM)
|
||||
continue;
|
||||
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
|
||||
state->aAnimId[i] > 3 ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
|
||||
state->aAnimId[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId[i] : ped->m_animGroup,
|
||||
(AnimationId)state->aAnimId[i]);
|
||||
anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
|
||||
anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
|
||||
|
@ -677,10 +677,10 @@ void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationSt
|
|||
anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
|
||||
}
|
||||
for (int i = 0; i < NUM_PARTIAL_ANIMS_IN_REPLAY; i++) {
|
||||
if (state->aAnimId2[i] == NUM_STD_ANIMS)
|
||||
if (state->aAnimId2[i] == ANIM_STD_NUM)
|
||||
continue;
|
||||
CAnimBlendAssociation* anim = CAnimManager::AddAnimation(ped->GetClump(),
|
||||
state->aAnimId2[i] > 3 ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
|
||||
state->aAnimId2[i] > ANIM_STD_IDLE ? (AssocGroupId)state->aGroupId2[i] : ped->m_animGroup,
|
||||
(AnimationId)state->aAnimId2[i]);
|
||||
anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
|
||||
anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
|
||||
|
|
|
@ -4756,7 +4756,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
|
|||
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
pPlayer->m_pPed->m_pVehicleAnim = nil;
|
||||
pPlayer->m_pPed->SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(pPlayer->m_pPed->GetClump(), pPlayer->m_pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
|
||||
pPlayer->m_pPed->RestartNonPartialAnims();
|
||||
AudioManager.PlayerJustLeftCar();
|
||||
pos.z += pPlayer->m_pPed->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
|
|
|
@ -822,7 +822,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
}
|
||||
}
|
||||
pPed->m_pMyVehicle->m_nGettingOutFlags &= ~flags;
|
||||
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, NUM_STD_ANIMS, 0.0f);
|
||||
pPed->m_pMyVehicle->ProcessOpenDoor(pPed->m_vehDoor, ANIM_STD_NUM, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -839,7 +839,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
|
|||
pPed->m_pVehicleAnim = nil;
|
||||
pPed->RestartNonPartialAnims();
|
||||
pPed->SetMoveState(PEDMOVE_NONE);
|
||||
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE, 1000.0f);
|
||||
pos.z += pPed->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
pPed->Teleport(pos);
|
||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPed);
|
||||
|
|
|
@ -2627,10 +2627,10 @@ bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
|
|||
CPed* pPed = pPlayer->m_pPed;
|
||||
if (pPed->InVehicle())
|
||||
return IsVehicleStopped(pPed->m_pMyVehicle);
|
||||
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
|
||||
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP1) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_RUNSTOP2) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_LAUNCH) ||
|
||||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_JUMP_GLIDE))
|
||||
return false;
|
||||
return (pPed->m_nMoveState == PEDMOVE_NONE || pPed->m_nMoveState == PEDMOVE_STILL) &&
|
||||
!pPed->bIsInTheAir && !pPed->bIsLanding && pPed->bIsStanding && pPed->m_vecAnimMoveDelta.x == 0.0f && pPed->m_vecAnimMoveDelta.y == 0.0f;
|
||||
|
|
|
@ -55,7 +55,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f;
|
||||
else
|
||||
pPed->m_nStoredMoveState = PEDMOVE_STILL;
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_IDLE_STANCE);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE);
|
||||
pPed->bIsPedDieAnimPlaying = false;
|
||||
}
|
||||
return 0;
|
||||
|
@ -346,7 +346,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
CollectParameters(&m_nIp, 1);
|
||||
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
|
||||
script_assert(pPed);
|
||||
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_DUCK_DOWN) != nil);
|
||||
UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI:
|
||||
|
|
|
@ -245,7 +245,7 @@ CAnimViewer::Update(void)
|
|||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
|
||||
if (animId > ANIM_IDLE_STANCE)
|
||||
if (animId > ANIM_STD_IDLE)
|
||||
animGroup = ASSOCGRP_STD;
|
||||
|
||||
if (reloadIFP) {
|
||||
|
@ -334,14 +334,14 @@ CAnimViewer::Update(void)
|
|||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetCircleJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
|
||||
AsciiToUnicode("Idle animation playing", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadUpJustDown()) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_STD_ANIMS - 1;
|
||||
animId = ANIM_STD_NUM - 1;
|
||||
}
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
|
@ -350,7 +350,7 @@ CAnimViewer::Update(void)
|
|||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->GetDPadDownJustDown()) {
|
||||
animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
|
||||
animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
sprintf(gString, "Current anim: %d", animId);
|
||||
|
|
|
@ -167,7 +167,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
|
|||
swat->bUsesCollision = false;
|
||||
swat->m_pRopeEntity = (CEntity*)1;
|
||||
swat->m_nRopeID = 100 + ropeId;
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
|
||||
ropeId++;
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -2213,7 +2213,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
|
|||
PEDPIECE_TORSO, direction);
|
||||
if(pPed->m_nPedState != PED_DIE)
|
||||
pPed->SetFall(2000,
|
||||
(AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
|
||||
(AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
|
||||
if(pCreator && pCreator->IsPed()) {
|
||||
eEventType eventType = EVENT_SHOOT_PED;
|
||||
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
|
||||
|
|
|
@ -87,10 +87,10 @@ void
|
|||
CStinger::Deploy(CPed *pPed)
|
||||
{
|
||||
if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
|
||||
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_WEAPON_THROWU) == nil) {
|
||||
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) {
|
||||
Init(pPed);
|
||||
pPed->SetPedState(PED_DEPLOY_STINGER);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
|
||||
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ CStinger::Process()
|
|||
if (pOwner != nil
|
||||
&& !pOwner->bInVehicle
|
||||
&& pOwner->GetPedState() == PED_DEPLOY_STINGER
|
||||
&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f)
|
||||
&& RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f)
|
||||
{
|
||||
m_nSpikeState = STINGERSTATE_DEPLOYING;
|
||||
for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
|
||||
|
|
|
@ -257,9 +257,9 @@ CCopPed::ArrestPlayer(void)
|
|||
|
||||
if (suspect && (suspect->m_nPedState == PED_ARRESTED || suspect->DyingOrDead() || suspect->EnteringCar())) {
|
||||
|
||||
CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ARREST_GUN);
|
||||
CAnimBlendAssociation *arrestAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_ARREST);
|
||||
if (!arrestAssoc || arrestAssoc->blendDelta < 0.0f)
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_ARREST, 4.0f);
|
||||
|
||||
CVector suspMidPos;
|
||||
suspect->m_pedIK.GetComponentPosition(suspMidPos, PED_MID);
|
||||
|
|
|
@ -310,7 +310,7 @@ CEmergencyPed::MedicAI(void)
|
|||
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
|
||||
} else {
|
||||
m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_CPR, 4.0f);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_MEDIC_CPR, 4.0f);
|
||||
bIsDucking = true;
|
||||
}
|
||||
SetLookTimer(2000);
|
||||
|
|
402
src/peds/Ped.cpp
402
src/peds/Ped.cpp
File diff suppressed because it is too large
Load diff
|
@ -679,7 +679,7 @@ public:
|
|||
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 direction);
|
||||
|
@ -1015,74 +1015,74 @@ public:
|
|||
|
||||
static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
|
||||
return ANIM_WEAPON_FIRE_3RD;
|
||||
return ANIM_ATTACK_3;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
|
||||
return ANIM_WEAPON_CROUCHFIRE;
|
||||
return ANIM_ATTACK_2;
|
||||
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
|
||||
return ANIM_WEAPON_FIRE_3RD;
|
||||
return ANIM_ATTACK_3;
|
||||
else if (kickFloorIfNone)
|
||||
return ANIM_KICK_FLOOR;
|
||||
return ANIM_STD_KICKGROUND;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
|
||||
return ANIM_BOMBER;
|
||||
return ANIM_STD_DETONATE;
|
||||
else
|
||||
return ANIM_WEAPON_FIRE;
|
||||
return ANIM_ATTACK_1;
|
||||
}
|
||||
|
||||
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
|
||||
return ANIM_WEAPON_CROUCHRELOAD;
|
||||
return ANIM_ATTACK_EXTRA2;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
|
||||
return ANIM_WEAPON_CROUCHFIRE;
|
||||
return ANIM_ATTACK_2;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
|
||||
return ANIM_WEAPON_RELOAD;
|
||||
return ANIM_ATTACK_EXTRA1;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE))
|
||||
return ANIM_MELEE_IDLE_FIGHTMODE;
|
||||
return ANIM_ATTACK_EXTRA2;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD))
|
||||
return ANIM_MELEE_ATTACK_FINISH;
|
||||
return ANIM_ATTACK_3;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
|
||||
return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
|
||||
return ANIM_ATTACK_2; // or ANIM_MELEE_ATTACK_2ND
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
||||
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))
|
||||
return ANIM_MELEE_ATTACK_START;
|
||||
return ANIM_ATTACK_EXTRA1;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
@ -1090,7 +1090,7 @@ public:
|
|||
static AnimationId GetThrowAnim(CWeaponInfo *weapon)
|
||||
{
|
||||
if (weapon->IsFlagSet(WEAPONFLAG_THROW))
|
||||
return ANIM_THROWABLE_START_THROW;
|
||||
return ANIM_ATTACK_EXTRA1;
|
||||
else
|
||||
return (AnimationId)0;
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -246,7 +246,7 @@ CPlayerPed::MakeChangesForNewWeapon(int32 slot)
|
|||
void
|
||||
CPlayerPed::ReApplyMoveAnims(void)
|
||||
{
|
||||
static AnimationId moveAnims[] = { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START };
|
||||
static AnimationId moveAnims[] = { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK };
|
||||
|
||||
for(int i = 0; i < ARRAY_SIZE(moveAnims); i++) {
|
||||
CAnimBlendAssociation *curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), moveAnims[i]);
|
||||
|
@ -311,13 +311,13 @@ CPlayerPed::SetInitialState(void)
|
|||
void
|
||||
CPlayerPed::SetRealMoveAnim(void)
|
||||
{
|
||||
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK);
|
||||
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
|
||||
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
|
||||
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
|
||||
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
|
||||
CAnimBlendAssociation *curWalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_WALK);
|
||||
CAnimBlendAssociation *curRunAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUN);
|
||||
CAnimBlendAssociation *curSprintAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNFAST);
|
||||
CAnimBlendAssociation *curWalkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_STARTWALK);
|
||||
CAnimBlendAssociation *curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE);
|
||||
CAnimBlendAssociation *curRunStopAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP1);
|
||||
CAnimBlendAssociation *curRunStopRAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_RUNSTOP2);
|
||||
if (bResetWalkAnims) {
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
|
@ -329,11 +329,11 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
}
|
||||
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
|
||||
if (!curIdleAssoc)
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2);
|
||||
|
||||
if (!((curRunStopAssoc && curRunStopAssoc->IsRunning()) || (curRunStopRAssoc && curRunStopRAssoc->IsRunning()))) {
|
||||
|
||||
|
@ -352,10 +352,10 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 8.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 8.0f);
|
||||
}
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
|
@ -366,25 +366,25 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (!curIdleAssoc) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
|
||||
nil, true, false, false, false, false, false)) {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else {
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
}
|
||||
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
|
||||
}
|
||||
|
||||
if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_STD_IDLE_TIRED) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
|
||||
} else if (m_nPedState != PED_FIGHT) {
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
|
||||
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_STD_IDLE_TIRED
|
||||
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE_TIRED, 4.0f);
|
||||
|
||||
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
||||
} else if (curIdleAssoc->animId != ANIM_STD_IDLE) {
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_IDLE, 4.0f);
|
||||
}
|
||||
}
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
|
@ -395,7 +395,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
curWalkStartAssoc->blendAmount = 1.0f;
|
||||
curWalkStartAssoc->blendDelta = 0.0f;
|
||||
} else {
|
||||
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK_START);
|
||||
curWalkStartAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_STARTWALK);
|
||||
}
|
||||
if (curWalkAssoc)
|
||||
curWalkAssoc->SetCurrentTime(0.0f);
|
||||
|
@ -403,10 +403,10 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
curRunAssoc->SetCurrentTime(0.0f);
|
||||
|
||||
delete curIdleAssoc;
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_IDLE_TIRED);
|
||||
CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FIGHT_IDLE);
|
||||
if (!fightIdleAnim)
|
||||
fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
|
||||
fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATTACK_EXTRA2);
|
||||
delete fightIdleAnim;
|
||||
delete curSprintAssoc;
|
||||
|
||||
|
@ -422,11 +422,11 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
RestoreHeadingRate();
|
||||
}
|
||||
if (!curWalkAssoc) {
|
||||
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_WALK);
|
||||
curWalkAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_WALK);
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (!curRunAssoc) {
|
||||
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_RUN);
|
||||
curRunAssoc = CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_STD_RUN);
|
||||
curRunAssoc->blendAmount = 0.0f;
|
||||
}
|
||||
if (curWalkStartAssoc && !(curWalkStartAssoc->IsRunning())) {
|
||||
|
@ -453,9 +453,9 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
if (m_fMoveSpeed < 0.4f) {
|
||||
AnimationId runStopAnim;
|
||||
if (curSprintAssoc->GetProgress() < 0.5) // double
|
||||
runStopAnim = ANIM_RUN_STOP;
|
||||
runStopAnim = ANIM_STD_RUNSTOP1;
|
||||
else
|
||||
runStopAnim = ANIM_RUN_STOP_R;
|
||||
runStopAnim = ANIM_STD_RUNSTOP2;
|
||||
CAnimBlendAssociation* newRunStopAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, runStopAnim);
|
||||
newRunStopAssoc->blendAmount = 1.0f;
|
||||
newRunStopAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
||||
|
@ -498,7 +498,7 @@ CPlayerPed::SetRealMoveAnim(void)
|
|||
// Transition between run-sprint
|
||||
curWalkAssoc->blendAmount = 0.0f;
|
||||
curRunAssoc->blendAmount = 1.0f;
|
||||
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_SPRINT, 2.0f);
|
||||
curSprintAssoc = CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_STD_RUNFAST, 2.0f);
|
||||
}
|
||||
UseSprintEnergy();
|
||||
} else {
|
||||
|
@ -629,14 +629,14 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
|
|||
void
|
||||
CPlayerPed::RunningLand(CPad *padUsed)
|
||||
{
|
||||
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_LAND);
|
||||
CAnimBlendAssociation *landAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL_LAND);
|
||||
if (landAssoc && landAssoc->currentTime == 0.0f && m_fMoveSpeed > 1.5f
|
||||
&& padUsed && (padUsed->GetPedWalkLeftRight() != 0.0f || padUsed->GetPedWalkUpDown() != 0.0f)) {
|
||||
|
||||
landAssoc->blendDelta = -1000.0f;
|
||||
landAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
|
||||
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_JUMP_LAND)->SetFinishCallback(FinishJumpCB, this);
|
||||
|
||||
if (m_nPedState == PED_JUMP)
|
||||
RestorePreviousState();
|
||||
|
@ -1258,7 +1258,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
|||
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
|
||||
|
||||
m_fMoveSpeed = 0.0f;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_IDLE, 1000.0f);
|
||||
SetPedState(PED_SNIPER_MODE);
|
||||
return;
|
||||
}
|
||||
|
@ -1700,24 +1700,24 @@ CPlayerPed::ProcessControl(void)
|
|||
if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
|
||||
if (!CReplay::IsPlayingBack() || m_pMyVehicle) {
|
||||
if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
|
||||
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
|
||||
CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
|
||||
|
||||
if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR_LOW))) {
|
||||
if (m_pMyVehicle->m_nGettingOutFlags & CAR_DOOR_FLAG_LF || rollDoorAssoc || (rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS))) {
|
||||
if (rollDoorAssoc)
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
|
||||
|
||||
} else {
|
||||
// These comparisons are wrong, they return uint16
|
||||
if (padUsed && (padUsed->GetAccelerate() != 0.0f || padUsed->GetSteeringLeftRight() != 0.0f || padUsed->GetBrake() != 0.0f)) {
|
||||
if (rollDoorAssoc)
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, rollDoorAssoc->currentTime);
|
||||
m_pMyVehicle->ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, rollDoorAssoc->currentTime);
|
||||
|
||||
} else {
|
||||
m_pMyVehicle->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
|
||||
if (m_pMyVehicle->bLowVehicle)
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR_LOW);
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS);
|
||||
else
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLDOOR);
|
||||
rollDoorAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS);
|
||||
|
||||
rollDoorAssoc->SetFinishCallback(PedAnimDoorCloseRollingCB, this);
|
||||
}
|
||||
|
@ -1947,11 +1947,11 @@ CPlayerPed::PlayIdleAnimations(CPad *padUsed)
|
|||
};
|
||||
|
||||
const animAndGroup idleAnims[] = {
|
||||
{ANIM_IDLE_STRETCH, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_TIME, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_SHOULDER, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_IDLE_STRETCH_LEG, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_XPRESS_SCRATCH, ASSOCGRP_STD},
|
||||
{ANIM_PLAYER_IDLE1, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE2, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE3, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_PLAYER_IDLE4, ASSOCGRP_PLAYER_IDLE},
|
||||
{ANIM_STD_XPRESS_SCRATCH, ASSOCGRP_STD},
|
||||
};
|
||||
|
||||
static int32 lastTime = 0;
|
||||
|
|
|
@ -242,7 +242,7 @@ void CWaterCannon::PushPeds(void)
|
|||
ped->m_vecMoveSpeed.x *= (0.2f / pedSpeed2D);
|
||||
ped->m_vecMoveSpeed.y *= (0.2f / pedSpeed2D);
|
||||
}
|
||||
ped->SetFall(2000, (AnimationId)(localDir + ANIM_KO_SKID_FRONT), 0);
|
||||
ped->SetFall(2000, (AnimationId)(localDir + ANIM_STD_HIGHIMPACT_FRONT), 0);
|
||||
CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, ped->GetPosition(), ped->m_vecMoveSpeed * 0.3f, 0, 0.5f);
|
||||
CParticle::AddParticle(PARTICLE_CAR_SPLASH, ped->GetPosition(), ped->m_vecMoveSpeed * -0.3f + CVector(0.f, 0.f, 0.5f), 0, 0.5f,
|
||||
CGeneral::GetRandomNumberInRange(0.f, 10.f), CGeneral::GetRandomNumberInRange(0.f, 90.f), 1);
|
||||
|
|
|
@ -3091,8 +3091,8 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
|||
float speed = DotProduct(m_vecMoveSpeed, GetForward());
|
||||
|
||||
if(!CPad::GetPad(pad)->GetExitVehicle() ||
|
||||
pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS ||
|
||||
pDriver->m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS))
|
||||
pDriver && pDriver->m_pVehicleAnim && (pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_LHS ||
|
||||
pDriver->m_pVehicleAnim->animId == ANIM_STD_ROLLOUT_RHS))
|
||||
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
|
||||
else
|
||||
bIsHandbrakeOn = true;
|
||||
|
@ -3874,11 +3874,11 @@ CAutomobile::DoDriveByShootings(void)
|
|||
lookingRight = true;
|
||||
}
|
||||
|
||||
AnimationId rightAnim = ANIM_DRIVEBY_R;
|
||||
AnimationId leftAnim = ANIM_DRIVEBY_L;
|
||||
AnimationId rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT;
|
||||
AnimationId leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT;
|
||||
if (pDriver->m_pMyVehicle->bLowVehicle) {
|
||||
rightAnim = ANIM_DRIVEBY_LOW_R;
|
||||
leftAnim = ANIM_DRIVEBY_LOW_L;
|
||||
rightAnim = ANIM_STD_CAR_DRIVEBY_RIGHT_LO;
|
||||
leftAnim = ANIM_STD_CAR_DRIVEBY_LEFT_LO;
|
||||
}
|
||||
|
||||
if(lookingLeft || lookingRight){
|
||||
|
@ -3917,11 +3917,11 @@ CAutomobile::DoDriveByShootings(void)
|
|||
// TODO: what is this?
|
||||
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
|
||||
m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
|
||||
ProcessOpenDoor(CAR_DOOR_LF, NUM_STD_ANIMS, m_weaponDoorTimerLeft);
|
||||
ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
|
||||
}
|
||||
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
|
||||
m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
|
||||
ProcessOpenDoor(CAR_DOOR_RF, NUM_STD_ANIMS, m_weaponDoorTimerRight);
|
||||
ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4640,55 +4640,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
|||
return;
|
||||
|
||||
switch(anim){
|
||||
case ANIM_CAR_QJACK:
|
||||
case ANIM_CAR_OPEN_LHS:
|
||||
case ANIM_CAR_OPEN_RHS:
|
||||
case ANIM_STD_QUICKJACK:
|
||||
case ANIM_STD_CAR_OPEN_DOOR_LHS:
|
||||
case ANIM_STD_CAR_OPEN_DOOR_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.41f, 0.89f);
|
||||
break;
|
||||
case ANIM_CAR_CLOSEDOOR_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_RHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_LHS:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_RHS:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
|
||||
break;
|
||||
case ANIM_CAR_ROLLDOOR:
|
||||
case ANIM_CAR_ROLLDOOR_LOW:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
|
||||
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
|
||||
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
|
||||
break;
|
||||
case ANIM_CAR_GETOUT_LHS:
|
||||
case ANIM_CAR_GETOUT_LOW_LHS:
|
||||
case ANIM_CAR_GETOUT_RHS:
|
||||
case ANIM_CAR_GETOUT_LOW_RHS:
|
||||
case ANIM_STD_GETOUT_LHS:
|
||||
case ANIM_STD_GETOUT_LO_LHS:
|
||||
case ANIM_STD_GETOUT_RHS:
|
||||
case ANIM_STD_GETOUT_LO_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
|
||||
break;
|
||||
case ANIM_CAR_CLOSE_LHS:
|
||||
case ANIM_CAR_CLOSE_RHS:
|
||||
case ANIM_STD_CAR_CLOSE_LHS:
|
||||
case ANIM_STD_CAR_CLOSE_RHS:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
|
||||
break;
|
||||
case ANIM_CAR_PULLOUT_RHS:
|
||||
case ANIM_CAR_PULLOUT_LOW_RHS:
|
||||
case ANIM_STD_CAR_PULL_OUT_PED_RHS:
|
||||
case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
|
||||
OpenDoor(component, door, 1.0f);
|
||||
break;
|
||||
case ANIM_COACH_OPEN_L:
|
||||
case ANIM_COACH_OPEN_R:
|
||||
case ANIM_STD_COACH_OPEN_LHS:
|
||||
case ANIM_STD_COACH_OPEN_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
||||
break;
|
||||
case ANIM_COACH_OUT_L:
|
||||
case ANIM_STD_COACH_GET_OUT_LHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
|
||||
break;
|
||||
case ANIM_VAN_OPEN_L:
|
||||
case ANIM_VAN_OPEN:
|
||||
case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
|
||||
case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
|
||||
break;
|
||||
case ANIM_VAN_CLOSE_L:
|
||||
case ANIM_VAN_CLOSE:
|
||||
case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
|
||||
case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
|
||||
break;
|
||||
case ANIM_VAN_GETOUT_L:
|
||||
case ANIM_VAN_GETOUT:
|
||||
case ANIM_STD_VAN_GET_OUT_REAR_LHS:
|
||||
case ANIM_STD_VAN_GET_OUT_REAR_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
|
||||
break;
|
||||
case NUM_STD_ANIMS:
|
||||
case ANIM_STD_NUM:
|
||||
OpenDoor(component, door, time);
|
||||
break;
|
||||
}
|
||||
|
@ -5821,13 +5821,13 @@ CAutomobile::CloseAllDoors(void)
|
|||
void
|
||||
CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
|
||||
{
|
||||
AnimationId anim = ANIM_KO_SHOT_FRONT1;
|
||||
AnimationId anim = ANIM_STD_KO_FRONT;
|
||||
if(ped == nil)
|
||||
return;
|
||||
|
||||
ped->m_vehDoor = door;
|
||||
ped->SetPedState(PED_IDLE);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
|
||||
CPed::PedSetOutCarCB(nil, ped);
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
if(GetUp().z < 0.0f)
|
||||
|
@ -5840,14 +5840,14 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
|
|||
case WEAPONTYPE_UNIDENTIFIED:
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
ped->m_pCollidingEntity = this;
|
||||
anim = NUM_STD_ANIMS;
|
||||
anim = ANIM_STD_NUM;
|
||||
break;
|
||||
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
case WEAPONTYPE_RAMMEDBYCAR:
|
||||
case WEAPONTYPE_FALL:
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
anim = ANIM_KD_LEFT;
|
||||
anim = ANIM_STD_SPINFORWARD_LEFT;
|
||||
ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -572,7 +572,7 @@ CBike::ProcessControl(void)
|
|||
// Lean forward speed up
|
||||
float savedAirResistance = m_fAirResistance;
|
||||
if(GetStatus() == STATUS_PLAYER && pDriver){
|
||||
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_FWD);
|
||||
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_LEANF);
|
||||
if(assoc && assoc->blendAmount > 0.5f &&
|
||||
assoc->currentTime > 0.06f && assoc->currentTime < 0.14f){
|
||||
m_fAirResistance *= 0.6f;
|
||||
|
@ -1013,7 +1013,7 @@ CBike::ProcessControl(void)
|
|||
// Process leaning
|
||||
float idleAngle = 0.0f;
|
||||
if(pDriver){
|
||||
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_STILL);
|
||||
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_READY);
|
||||
if(assoc)
|
||||
idleAngle = DEGTORAD(10.0f) * assoc->blendAmount;
|
||||
}
|
||||
|
@ -2034,35 +2034,35 @@ CBike::DoDriveByShootings(void)
|
|||
|
||||
if(lookingLeft || lookingRight || CPad::GetPad(0)->GetCarGunFired()){
|
||||
if(lookingLeft){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
|
||||
}else if(lookingRight){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_LHS);
|
||||
}else{
|
||||
}else if(lookingRight){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_RHS);
|
||||
}else{
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FT);
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), m_bikeAnimType, ANIM_BIKE_DRIVEBY_FORWARD);
|
||||
}
|
||||
|
||||
if (!anim || !anim->IsRunning()) {
|
||||
|
@ -2073,13 +2073,13 @@ CBike::DoDriveByShootings(void)
|
|||
}
|
||||
}else{
|
||||
weapon->Reload();
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_LHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FT);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_RHS);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_BIKE_DRIVEBY_FORWARD);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
}
|
||||
|
@ -2573,7 +2573,7 @@ CBike::PlayCarHorn(void)
|
|||
void
|
||||
CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBackOn)
|
||||
{
|
||||
AnimationId anim = ANIM_KO_SHOT_FRONT1;
|
||||
AnimationId anim = ANIM_STD_KO_FRONT;
|
||||
if(ped == nil)
|
||||
return;
|
||||
|
||||
|
@ -2611,7 +2611,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
}
|
||||
|
||||
ped->SetPedState(PED_IDLE);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ped->m_animGroup, ANIM_STD_IDLE, 100.0f);
|
||||
ped->m_vehDoor = CAR_DOOR_LF;
|
||||
CPed::PedSetOutCarCB(nil, ped);
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
|
@ -2625,14 +2625,14 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
case WEAPONTYPE_UNIDENTIFIED:
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
ped->m_pCollidingEntity = this;
|
||||
anim = NUM_STD_ANIMS;
|
||||
anim = ANIM_STD_NUM;
|
||||
break;
|
||||
|
||||
case WEAPONTYPE_BASEBALLBAT:
|
||||
default:
|
||||
switch(direction){
|
||||
case 0:
|
||||
anim = ANIM_BIKE_FALL_R;
|
||||
anim = ANIM_STD_BIKE_FALLBACK;
|
||||
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.1f);
|
||||
if(m_vecMoveSpeed.MagnitudeSqr() < SQR(0.3f))
|
||||
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetForward());
|
||||
|
@ -2641,11 +2641,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
case 1:
|
||||
case 2:
|
||||
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
||||
anim = ANIM_KO_SPIN_R;
|
||||
anim = ANIM_STD_HIGHIMPACT_LEFT;
|
||||
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
||||
ped->ApplyMoveForce(5.0f*GetUp() + 6.0f*GetRight());
|
||||
}else{
|
||||
anim = ANIM_KD_LEFT;
|
||||
anim = ANIM_STD_SPINFORWARD_LEFT;
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
ped->ApplyMoveForce(4.0f*GetUp() + 8.0f*GetRight());
|
||||
}
|
||||
|
@ -2654,11 +2654,11 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
break;
|
||||
case 3:
|
||||
if(m_vecMoveSpeed.MagnitudeSqr() > SQR(0.3f)){
|
||||
anim = ANIM_KO_SPIN_L;
|
||||
anim = ANIM_STD_HIGHIMPACT_RIGHT;
|
||||
ped->m_vecMoveSpeed = 0.3f*m_vecMoveSpeed;
|
||||
ped->ApplyMoveForce(5.0f*GetUp() - 6.0f*GetRight());
|
||||
}else{
|
||||
anim = ANIM_KD_RIGHT;
|
||||
anim = ANIM_STD_SPINFORWARD_RIGHT;
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
ped->ApplyMoveForce(4.0f*GetUp() - 8.0f*GetRight());
|
||||
}
|
||||
|
@ -2670,7 +2670,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
|
||||
case WEAPONTYPE_DROWNING:{
|
||||
RwRGBA color;
|
||||
anim = ANIM_FALL_FALL;
|
||||
anim = ANIM_STD_FALL;
|
||||
ped->m_vecMoveSpeed = m_vecMoveSpeed*0.2f;
|
||||
ped->m_vecMoveSpeed.z = 0.0f;
|
||||
ped->m_pCollidingEntity = this;
|
||||
|
@ -2695,10 +2695,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
CGeneral::GetRandomNumberInRange(3.0f, 7.0f));
|
||||
ped->m_pCollidingEntity = this;
|
||||
switch(direction){
|
||||
case 0: anim = ANIM_KO_SKID_BACK; break;
|
||||
case 1: anim = ANIM_KD_RIGHT; break;
|
||||
case 2: anim = ANIM_BIKE_FALL_R; break;
|
||||
case 3: anim = ANIM_KD_LEFT; break;
|
||||
case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
|
||||
case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
|
||||
case 2: anim = ANIM_STD_BIKE_FALLBACK; break;
|
||||
case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
|
||||
}
|
||||
if(m_nWheelsOnGround == 0)
|
||||
ped->bKnockedOffBike = true;
|
||||
|
@ -2714,10 +2714,10 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
CGeneral::GetRandomNumberInRange(minForceZ, maxForceZ));
|
||||
ped->m_pCollidingEntity = this;
|
||||
switch(direction){
|
||||
case 0: anim = ANIM_KO_SKID_BACK; break;
|
||||
case 1: anim = ANIM_KD_RIGHT; break;
|
||||
case 2: anim = ANIM_KO_SKID_FRONT; break;
|
||||
case 3: anim = ANIM_KD_LEFT; break;
|
||||
case 0: anim = ANIM_STD_HIGHIMPACT_BACK; break;
|
||||
case 1: anim = ANIM_STD_SPINFORWARD_RIGHT; break;
|
||||
case 2: anim = ANIM_STD_HIGHIMPACT_FRONT; break;
|
||||
case 3: anim = ANIM_STD_SPINFORWARD_LEFT; break;
|
||||
}
|
||||
ped->bKnockedOffBike = true;
|
||||
if(ped->IsPlayer())
|
||||
|
@ -2732,7 +2732,7 @@ CBike::KnockOffRider(eWeaponType weapon, uint8 direction, CPed *ped, bool bGetBa
|
|||
ped->bIsInTheAir = true;
|
||||
ped->bIsInWater = true;
|
||||
ped->bTouchingWater = true;
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
|
||||
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL, 4.0f);
|
||||
}else if(weapon != WEAPONTYPE_UNARMED){
|
||||
if(ped->m_fHealth > 0.0f)
|
||||
ped->SetFall(1000, anim, 0);
|
||||
|
|
|
@ -1439,19 +1439,19 @@ CBoat::DoDriveByShootings(void)
|
|||
|
||||
if(lookingLeft || lookingRight){
|
||||
if(lookingLeft){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim == nil || anim->blendDelta < 0.0f)
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
|
||||
anim = CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
}
|
||||
|
||||
if (!anim || !anim->IsRunning()) {
|
||||
|
@ -1462,10 +1462,10 @@ CBoat::DoDriveByShootings(void)
|
|||
}
|
||||
}else{
|
||||
weapon->Reload();
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
||||
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
|
||||
if(anim)
|
||||
anim->blendDelta = -1000.0f;
|
||||
}
|
||||
|
|
|
@ -737,7 +737,7 @@ CHeli::SendDownSwat(void)
|
|||
m_numSwat--;
|
||||
swat->m_nRopeID = (uintptr)this + m_numSwat;
|
||||
m_aSwatState[m_numSwat] = 255;
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
|
||||
CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
|
|
@ -131,7 +131,7 @@ void CBulletInfo::Update(void)
|
|||
if (!pPed->DyingOrDead() && pPed != pBullet->m_pSource) {
|
||||
if (pPed->IsPedInControl() && !pPed->bIsDucking) {
|
||||
pPed->ClearAttackByRemovingAnim();
|
||||
CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_SHOT_FRONT_PARTIAL);
|
||||
CAnimBlendAssociation* pAnim = CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HITBYGUN_FRONT);
|
||||
pAnim->SetBlend(0.0f, 8.0f);
|
||||
}
|
||||
pPed->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage, (ePedPieceTypes)point.pieceB, pPed->GetLocalDirection(pPed->GetPosition() - point.point));
|
||||
|
@ -152,9 +152,9 @@ void CBulletInfo::Update(void)
|
|||
if (pPed->GetPedState() == PED_DEAD) {
|
||||
CAnimBlendAssociation* pAnim;
|
||||
if (RpAnimBlendClumpGetFirstAssociation(pPed->GetClump(), ASSOC_FRONTAL))
|
||||
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
|
||||
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
|
||||
else
|
||||
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
|
||||
pAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
|
||||
if (pAnim) {
|
||||
pAnim->SetCurrentTime(0.0f);
|
||||
pAnim->flags |= ASSOC_RUNNING;
|
||||
|
|
|
@ -676,9 +676,9 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
|
|||
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 3.0f);
|
||||
|
||||
if ( isHeavy && victimPed->IsPlayer() )
|
||||
victimPed->SetFall(3000, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
|
||||
victimPed->SetFall(3000, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
|
||||
else
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
|
||||
|
||||
shooterPed->m_pSeekTarget = victimPed;
|
||||
shooterPed->m_pSeekTarget->RegisterReference(&shooterPed->m_pSeekTarget);
|
||||
|
@ -1351,7 +1351,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
victimPed->bIsStanding = false;
|
||||
|
||||
victimPed->ApplyMoveForce(posOffset.x*-5.0f, posOffset.y*-5.0f, 5.0f);
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
|
||||
|
||||
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point->pieceB, localDir);
|
||||
}
|
||||
|
@ -1364,7 +1364,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
{
|
||||
victimPed->ClearAttackByRemovingAnim();
|
||||
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
|
||||
ASSERT(asoc!=nil);
|
||||
|
||||
asoc->blendAmount = 0.0f;
|
||||
|
@ -1380,7 +1380,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
{
|
||||
victimPed->ClearAttackByRemovingAnim();
|
||||
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
|
||||
ASSERT(asoc!=nil);
|
||||
|
||||
asoc->blendAmount = 0.0f;
|
||||
|
@ -1436,9 +1436,9 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
|||
{
|
||||
CAnimBlendAssociation *asoc;
|
||||
if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) )
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
|
||||
else
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
|
||||
asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
|
||||
|
||||
if ( asoc )
|
||||
{
|
||||
|
@ -1809,7 +1809,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
victimPed->ApplyMoveForce(posOffset.x*-2.0f, posOffset.y*-2.0f, 0.0f);
|
||||
|
||||
if ( cantStandup )
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_KO_SKID_FRONT + localDir), false);
|
||||
victimPed->SetFall(1500, AnimationId(ANIM_STD_HIGHIMPACT_FRONT + localDir), false);
|
||||
|
||||
victimPed->InflictDamage(shooter, m_eWeaponType, info->m_nDamage, (ePedPieceTypes)point.pieceB, localDir);
|
||||
|
||||
|
@ -1849,11 +1849,11 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
|||
CAnimBlendAssociation *hitAssoc;
|
||||
if (RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL))
|
||||
{
|
||||
hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f);
|
||||
hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR_FRONT, 8.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f);
|
||||
hitAssoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_STD_HIT_FLOOR, 8.0f);
|
||||
}
|
||||
if (hitAssoc)
|
||||
{
|
||||
|
@ -2535,7 +2535,7 @@ CWeapon::FireInstantHitFromCar(CVehicle *shooter, bool left, bool right)
|
|||
victimPed->ReactToAttack(FindPlayerPed());
|
||||
victimPed->ClearAttackByRemovingAnim();
|
||||
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
|
||||
ASSERT(asoc!=nil);
|
||||
asoc->blendAmount = 0.0f;
|
||||
asoc->blendDelta = 8.0f;
|
||||
|
@ -2968,7 +2968,7 @@ FireOneInstantHitRound(CVector *source, CVector *target, int32 damage)
|
|||
|
||||
victimPed->ClearAttackByRemovingAnim();
|
||||
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_SHOT_FRONT_PARTIAL + localDir));
|
||||
CAnimBlendAssociation *asoc = CAnimManager::AddAnimation(victimPed->GetClump(), ASSOCGRP_STD, AnimationId(ANIM_STD_HITBYGUN_FRONT + localDir));
|
||||
ASSERT(asoc!=nil);
|
||||
asoc->blendAmount = 0.0f;
|
||||
asoc->blendDelta = 8.0f;
|
||||
|
|
Loading…
Reference in a new issue