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Fixed some formatting

This commit is contained in:
Sergeanur 2019-10-03 23:34:02 +03:00
parent 679f7bbcfa
commit 999765aadd

View file

@ -192,9 +192,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_IN_SHOP:
if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
}
else
{
} else {
CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
@ -215,9 +213,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
}
DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
}
else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
{
} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
CPickups::bPickUpcamActivated = true;
CPickups::pPlayerVehicle = FindPlayerVehicle();