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Fixed some formatting
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679f7bbcfa
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@ -192,9 +192,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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}
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else
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{
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} else {
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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@ -215,9 +213,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil)
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{
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} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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CPickups::pPlayerVehicle = FindPlayerVehicle();
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